------------=============================================------------ Midnight II by jitspoe Oct. 6, 2000 jitspoe@captured.com http://www.planetquake.com/jitspoe/ http://www.captured.com/digitalpaint/ (The mod this map was made for) ------------=============================================------------ Description: Much like the original Midnight, only inverted and much better looking :) This map was designed with higher-power systems in mind. I figure with Q3 being out for a while, most gamers have 3D accelerators and a somewhat descent processor. It will be rather slow in software - you might have to drop the resolution a few notches or just get a Geforce ;) I'm just letting you know, so don't complain about r_speeds! (Never thought I'd hear myself saying that, but every designer has to let loose and exceed the limits every now and then, right?) Build time: 13 hours, 44 minutes, and 12 seconds (this excludes all in- game testing and experimenting, which is probably much greater than that) Map info: 1547 Brushes 253 Entities Compile time: QBSP: 83 secs VIS : 2548 secs RAD : 413 secs Machine Used: Dual Celeron 400's (at 450) 224 Megs RAM Tools used: BSP for the map http://www.bsphq.com/ ArghRad for the lighting http://www.planetquake.com/arghrad/