Another in my Famous "Painters" series: RENOIR RRRRRRR EEEEEEE NNNNN NNNN OOOOOO IIII RRRRRRR R R E EEEE N N N N N O O I I R R R RRR R E E N NN N N N O OO O I I R RRR R R RRR R E EEEE N N N N N N O OO O I I R RRR R R R R E E N N N NN N O OO O I I R R R R R R R E EEEEE N N N N N O O I I R R R R RRRR RRRR EEEEEEEE NNNN NNNNN OOOOOO IIII RRRR RRRR 2 Teams(red & blue) 1 flag each team 8 Spawn points per team, 1 test spawn point All weapons in base are medium, except... Big Bad Juicy guns located elsewhere All hoppers are 200 All barrels are Steel All CO2s are high All Ammos are high r-speeds can sometimes reach just above 500 in the middle, but are kept well below 300 in all other areas, and are sometimes as low as 40 in the halls. Description: This map is kinda big. The bases are big and dual level. There are two different ways into/outof the lower area of each base. The back way if very defendable. The front way is an uphill climb that leads to the middle area and a top bunker. here is an elevator in each base that transports you to upper hallway that takes you out of the base and over the bridge. You can also access the bridge from the front exit/entrance to each base by way of the bunker that guards the entrance at the middle. The bridge crosses over a large pond. The third(back) way into each base are located at each end just below the upper entrance. The middle support for the bridge has a smaller bridge to span the water crossways. Planned tactics: This map is meant to "apear" easily offensible, but "be" easily deffendable. There are a number of ambush/camping points both in the base, and out. The entire back entrance to each base is lined with bunkers designed for extended standoffs. The middle is a "cross at your own risk" area. It's very open so cross with care. Hope yas like it: S8NSSON ICQ# 140434