/* Generated header file for weapon This file contains frame number definitions for use in code referencing the model, to make code more readable and maintainable. */ #ifndef MODEL_WEAPON_H #define MODEL_WEAPON_H #define MODEL_WEAPON_WEAPON_0 0 #define MODEL_WEAPON_WEAPON_START 0 #define MODEL_WEAPON_WEAPON_END 1 #define MODEL_WEAPON_WEAPON_LENGTH 1 #define MODEL_WEAPON_WEAPON_ANIM_0 1 #define MODEL_WEAPON_WEAPON_ANIM_1 2 #define MODEL_WEAPON_WEAPON_ANIM_START 1 #define MODEL_WEAPON_WEAPON_ANIM_END 3 #define MODEL_WEAPON_WEAPON_ANIM_LENGTH 2 #endif /*MODEL_WEAPON_H*/