Digital Paint Discussion Board
Development => Mapping => Beta / In-Progress Maps => Topic started by: QueeNiE on December 22, 2007, 10:23:14 AM
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Roar.
(http://img249.imageshack.us/img249/384/sshot024gi1.jpg)
(http://img170.imageshack.us/img170/4678/sshot025ue5.jpg)
(http://img170.imageshack.us/img170/3206/sshot026xb9.jpg)
http://zilla-clan.net/upload/666061
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This map stole my heart. MOAR BETAS PLEZ!
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Looked cool. I downloaded it last night off of a server when I was going around looking at servers' maplists :3
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Its fun to we played it a while ago.
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if ts the same version that i had from before... i think there needs to be an easier way to get second flag
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I think you need to learn hops my Canadian friend.
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its not that the jump is too hard its that if you get low flag first there is really only oneway to get 2nd which would be easily lined. also, it would be pretty easy to line the opening to the low, maybe make another way to get out of low or make the doorway a little bigger.
another thing it might look nice if there was some plants the low
and it could be easy to spawn camp ppl on revive
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For some reason I really like your maps eh?
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Plants don't grow in ice. Spawn killing is a fact of life. Lining can happen in all maps. And I'm too lazy to rebut anything else.
And yesh. My maps are teh sex.
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where is my 2nd beta :D
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Really liking this one. Gave it a run through last night and it seemed pretty good. Can't wait to play it on a server now.
~MT
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Post removed
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0.o spawnroom
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You do have a "style" in your maps. The texture choice is good and all the big and little details fit right in. Its about time that your maps get some respect and be used the tournaments.
Looking forward to the spaint release.
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Thanks for all the feedback, spaint will be released shortly (2-3 days)
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Put it up on the beta server for testing. It had a nice clean style overall, but there are a few things that need tweaking:
- Red wood texture on the multi-board ramps needs to be rotated on the sides.
- One of the DP crate textures is backward.
- Some of the blue barrels are misaligned.
- The spawn room should probably just be removed. Those tend to cause a lot of issues with idle players, not to mention they cram everybody in the same area so it's easy to spawn camp.
- You should really put some kind of newbie-friendly path to the second flag. This isn't a jump mod, and trick jumps shouldn't be required to obtain flags. I'd guess at least 90% of the paintball2 players couldn't reach that flag. All it does is increase the gap between vets and new players, making it less fun for everybody.
- Might want to angle the ramp to the high "back door" path down a bit to make it more accessible as well. It's more fun when all the players can attack from all angles.
I realize you probably intended this for match play, but if all the skilled players can already do the jumps, then there's no harm in adding some extra paths so it's accessible to new players as well. Try to design your maps in a way that can help the game grow rather than drive new players away.
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I'd guess at least 90% of the paintball2 players couldn't reach that flag.
I can :]
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I guess that this map is made for tournaments, therefore this map shouldnt be newbie friendly.
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I guess that this map is made for tournaments, therefore this map shouldnt be newbie friendly.
I realize you probably intended this for match play, but if all the skilled players can already do the jumps, then there's no harm in adding some extra paths so it's accessible to new players as well. Try to design your maps in a way that can help the game grow rather than drive new players away.
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I see it this way: The second flag is worth more points, so therefore more skill is required to gain these extra points.'
The 'newbies' can be content with grabbing the first flag, until they learn how to grab the second flag. And by the way, it's not that hard. You just need to play more jitspoe :D
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its not hard to physically get to, its just so easy to defend
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Oh really. They said the same thing about the pp1 flag.
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Spawn room and second flag aside, this is kind of a fun map. It just popped up on the beta server rotation. You going to do any more work on this map, or has it gone MIA?
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It´s cool now, I love capping on players trying to jump on 2nd. Hehe
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looks cool, i like the textures you used and the layout in the pictures you have.
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Noticed there's a version of this map in the regular maps directory on OTB and ic3y, but it has no base to cap at on the red team. Not sure where that version came from, but it would be good to clean this up and release it properly.