Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: Stanislaus on January 27, 2008, 11:47:09 AM
-
I would like the hud and crosshairs to scale seperately. I use quite a big custom crosshair that is a proper size when scaled down but then the text in the hud is unreadable or just too small. I'm not sure how many other people use the smaller hud because of a crosshair but that's my 2 cents.
-
For the record, I agree with your 2 cents. ;)
There should be 2 different scales as stated above.
-Cusoman
-
Yeah, keep the cl_hudscale and maybe add like a cl_crosshairscale command or something.
-
http://dplogin.com/dplogin/featurevote/feature.php?id=10095
-
Done and in CVS, just over a year later :D
-
Cool - you use the cl_crosshairscale cvar? Guess I'll check when I get home.
-
Yeah, I did. The special case on the renderer is a bit hacky though. (uses a strstr on "ch" in the filename :/)
-
Yeah, I did. The special case on the renderer is a bit hacky though. (uses a strstr on "ch" in the filename :/)
Ick... that's probably not a good way to do it, since it will be running strstr on every image rendered, or does it only do it at load then flag it? Still, other files could have "ch" in the name.