Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on February 14, 2008, 02:54:08 AM

Title: Build 21
Post by: jitspoe on February 14, 2008, 02:54:08 AM
Happy Valentine's Day.  :-*

http://dplogin.com/files/clients/windows/paintball2_build021_update_pretest1.zip

I don't feel like messing with an installer right now.  Let me know if I screwed anything up.

build021 (2008-02-14):
- Feature: Added support for variables in menu widgets - usable for map previews, etc. 2:03 AM 1/18/2008
- Tweak: Up and down arrows work on select widgets (lists) 2:38 AM 1/18/2008
- Tweak: Added TAB key for selecting different widgets in the menu. 8:26 PM 1/8/2008
- Cvar: cl_drawfps 2 instantly updates framerate instead of averaging. 3:45 AM 1/4/2008
- Cvar: cl_drawtexinfo displays texture name and flags of surface in front of player. 3:43 AM 1/6/2008
- Bugfix: Fixed blending of lightmaps and transparent textures with alpha channels on trans33 or trans66 surfaces. 3:29 AM 1/6/2008
- Bugfix: Fixed crash with "dumpuser" command. 7:28 PM 1/8/2008
- Bugfix: Fixed rscript envmap on transparent surfaces. 7:03 PM 1/24/2008
- Media: New weapon sounds, including dry fires.

TDM test server: 70.85.9.178:27913
Title: Re: Build 21
Post by: y00tz on February 14, 2008, 02:56:26 AM
Why, thank you ;)

Christmas and Valentine's Day.... Hmm, don't know if I can wait 'til Easter for b22 :P
Title: Re: Build 21
Post by: Cameron on February 14, 2008, 03:40:05 AM
LOVE THE NEW SOUNDS
Title: Re: Build 21
Post by: FlaMe on February 14, 2008, 04:31:48 AM
That was just mean jits. I go to Start a New Game...

when I try to start it after choosing a map, it says "Cannot find maps/menu.bsp" for all of the maps I try to open.

Cruel joke... Im banned AND cant play with Acebot1 anymore. =(

Im goin out of state til Saturday. fix it before i get back? =] ty.
Title: Re: Build 21
Post by: Garrett on February 14, 2008, 04:34:15 AM
Very cool.  I will download tonight when I am home again.
Thank-you.
Title: Re: Build 21
Post by: y00tz on February 14, 2008, 04:48:29 AM
when I try to start it after choosing a map, it says "Cannot find maps/menu.bsp" for all of the maps I try to open.

Same here, I have Zorch's menus installed by the way.
Title: Re: Build 21
Post by: FlaMe on February 14, 2008, 04:53:50 AM
me too. =\
Title: Re: Build 21
Post by: ViciouZ on February 14, 2008, 07:47:52 AM
Just stick sk89q's thumbnails pack in pball/mapshots, uninstall Zorch's menus for the short run and browse to your heart's content.

Edit: Or don't :-(   Need to remove the _0s from the filenames :-/

Edit2: And convert to JPG

Edit3: I <3 TDM and warmup mode
Title: Build 21: Bug
Post by: ic3y on February 14, 2008, 09:04:44 AM
1. I can't connect on a serv with a doubleclick

2. I copy my menus and my configs in the list and he say i had Modifited Content
Title: Re: Build 21: Bug
Post by: XtremeBain on February 14, 2008, 09:06:54 AM
2. I copy my menus and my configs in the list and he say i had Modifited Content
Don't copy your entire configs directory, the filesize?.txt changes from build to build, and that's what causes the modified content warning.
Title: Re: Build 21
Post by: Deranged on February 14, 2008, 09:18:10 AM
Had a good time playing on the team deathmatch test server, good job with the speedy (I think, haven't really been following it) implementation of said gamemode. Can't wait to see dedicated team-deathmatch servers and possibly more complicated deathmatch/tdm maps :)

Krewzer's new map would make an excellent tdm map come to think of it..
Title: Re: Build 21
Post by: Garrett on February 14, 2008, 09:53:11 AM
If you are talking about the 'Petra,' I believe you are right.  'Petra' reminds me of Unreal Tourney maps for some reason.
Title: Re: Build 21
Post by: Deranged on February 14, 2008, 09:57:10 AM
If you are talking about the 'Petra,' I believe you are right.  'Petra' reminds me of Unreal Tourney maps for some reason.

That's the one. I should talk to him about finishing it before b21 is done so it can make its way onto pubs, especially in tdm mode :)
Title: Re: Build 21: Bug
Post by: ic3y on February 14, 2008, 10:00:18 AM
Don't copy your entire configs directory, the filesize?.txt changes from build to build, and that's what causes the modified content warning.

oh right XD
i forgot it
Title: Re: Build 21
Post by: jitspoe on February 14, 2008, 12:00:21 PM
Not sure why double click quit working.  I'll look into it.

Edit: Oh, and this is a patch, you need to extract over your existing install and let it replace the necessary files.  If you copy stuff over it, it likely won't work.

Edit2: Fixed the dobule click bug, I think.  I'll put a new version up in a bit.
Title: Re: Build 21
Post by: atmays on February 14, 2008, 12:40:12 PM
well I will jus wait for installer.

Was there any features from the feature section implemented other than team deathmatch.
Title: Re: Build 21
Post by: XtremeBain on February 14, 2008, 01:12:18 PM
Was there any features from the feature section implemented other than team deathmatch.

Yeah:
http://dplogin.com/dplogin/featurevote/feature.php?id=10069
http://dplogin.com/dplogin/featurevote/feature.php?id=10020
http://dplogin.com/dplogin/featurevote/feature.php?id=10021
http://dplogin.com/dplogin/featurevote/feature.php?id=10058
http://dplogin.com/dplogin/featurevote/feature.php?id=10009
Title: Re: Build 21
Post by: Deranged on February 14, 2008, 01:56:00 PM
Just tried out the updated client, I really like the warmup mode and hud indicator of flag carries, though the tradeoff is I'm getting a modified content warning with no idea what file to look at. Oh well :)

Sincerely hope I don't get banned for that.
Title: Re: Build 21
Post by: jitspoe on February 14, 2008, 01:57:45 PM
Are you extracting over your existing install, or are you extracting, then copying old files over?
Title: Re: Build 21
Post by: Deranged on February 14, 2008, 01:59:30 PM
extracting over my old install, but nevermind I already fixed it :)
Title: Re: Build 21
Post by: y00tz on February 14, 2008, 02:01:40 PM
Map switch on TDM server please? It's been that same map almost every time I played, I love the new sounds by the way.
Title: Re: Build 21
Post by: jitspoe on February 14, 2008, 03:22:31 PM
Map switch on TDM server please? It's been that same map almost every time I played, I love the new sounds by the way.
What has it been stuck on?

Dropzone is pretty interesting in TDM since it has 4 teams.  You have to track down and kill the team with the most points to keep them from winning.

I've got a full install available now: http://dplogin.com/files/clients/windows/paintball2_build021_full_pretest1.exe

Edit: And the patch installer: http://dplogin.com/files/clients/windows/paintball2_build021_update_pretest1.exe
Title: Re: Build 21
Post by: Garrett on February 14, 2008, 05:41:17 PM
That's the one. I should talk to him about finishing it before b21 is done so it can make its way onto pubs, especially in tdm mode :)

Yea that map seems to be a very good map for the mode.  Although the map is big, You find some very quick in it because of the layout.

Yeah:
http://dplogin.com/dplogin/featurevote/feature.php?id=10069
http://dplogin.com/dplogin/featurevote/feature.php?id=10020
http://dplogin.com/dplogin/featurevote/feature.php?id=10021
http://dplogin.com/dplogin/featurevote/feature.php?id=10058
http://dplogin.com/dplogin/featurevote/feature.php?id=10009

We need to update the feature vote filter results then so the following implementations are in the implemented section.
Questions about the team death match mode. 
Is FF able to be turned off?  Most Team Death match game modes in other games give you the option to toggle friendly fire.
Is that how you have the scoring system locked being able to remove kills from another team?  This is the first I have seen in this mode.  Most times the only way you can remove kills from your team is through friendly fire.
Title: Re: Build 21
Post by: jitspoe on February 14, 2008, 06:51:41 PM
Friendly fire can be enabled or disabled the same way as it can in other game modes (ffire cvar).  I just had it turned on on the server to make things more interesting.  Friendly fire doesn't impact the team score.  The tug-of-war scoring system is hard coded at the moment.  The reason I did that is because on a crowded server, getting 50 points would probably take less than a minute and the map would be over.  I might add some cvars to control the behavior more in the future if there's enough interest.
Title: Re: Build 21
Post by: Fitz on February 14, 2008, 07:50:18 PM
Is it just me or are the new sounds really loud compared to the old sounds?

The carbine and autococker seem so much louder compared to other ingame noises. They are better quality recordings, but even so, they still seem louder.

Meh, maybe I'm just not used to them yet...
Title: Re: Build 21
Post by: jitspoe on February 14, 2008, 08:05:06 PM
I went ahead and made a release and news update.  Still working on the Linux package, though.
Title: Re: Build 21
Post by: Garrett on February 14, 2008, 08:18:18 PM
Friendly fire can be enabled or disabled the same way as it can in other game modes (ffire cvar).  I just had it turned on on the server to make things more interesting.  Friendly fire doesn't impact the team score.  The tug-of-war scoring system is hard coded at the moment.  The reason I did that is because on a crowded server, getting 50 points would probably take less than a minute and the map would be over.  I might add some cvars to control the behavior more in the future if there's enough interest.
I thought thats why you made the tug-of-war style scoring system.  Those cvars would be very cool.  That is grounds for a feature request, correct?
Title: Re: Build 21
Post by: Foxhound on February 14, 2008, 08:36:03 PM
i know Lovers/Audiox were working on a TeamDM map

cant wait to see that released
Title: Re: Build 21
Post by: jitspoe on February 15, 2008, 12:19:01 AM
Linux version: http://dplogin.com/files/clients/linux/paintball2_build021_linux_full_pretest1.tar.gz
Title: Re: Build 21
Post by: MiZ on February 15, 2008, 07:32:37 AM
I think this will be a cool build, I just have to download it later.It Sounds Great :)
Title: Re: Build 21
Post by: Herron on February 15, 2008, 08:30:03 AM
No fix for italics/underline bug in funnames  :'(
Title: Re: Build 21
Post by: bitmate on February 15, 2008, 10:20:35 AM
I like the new weapon sounds, but it seems like they don't apply for all weapons. I think the VM still has its old sound.
Title: Re: Build 21
Post by: XtremeBain on February 15, 2008, 10:28:41 AM
Has anyone else noticed an occassional/frequent clipping or distortion noise at the end of shots with these new sounds?  I think it may just be the sound of splats (louder than I remember) from the 3d audio.
Title: Re: Build 21
Post by: T3RR0R15T on February 15, 2008, 01:54:49 PM
Quote
ERROR: Game Error: Failed to bind socket (10022)

This message comes, if i want start a local server.
Tested with "map ub_cliff" (console) and with the "Start New Game"-Menu.
Title: Re: Build 21
Post by: jitspoe on February 15, 2008, 01:58:32 PM
Try setting your sound quality to 48khz - that's what the sounds are recorded in.  I haven't had access to some of the weapons (like the vm-68) to record sounds.  Also, on Linux, try using oss instead of alsa.  I get a lot of "choppy" sounds using alsa for some reason, but it's probably just crappy drivers.
Title: Re: Build 21
Post by: T3RR0R15T on February 15, 2008, 02:11:35 PM
Doesn't work.

Quote
------- Loading ref_pbgl.dll -------
ref_gl version: PB2GL 0.21
Initializing OpenGL display
...setting mode 9: 1280 1024 FS
...attempting fullscreen
...using desktop display depth of 32
...calling CDS: ok
GL PFD: Colour(32bits) Depth(24bits)
Stencil(8bits)
------------------------------------

------- sound initialization -------
Initializing DirectSound
Creating DS buffers
...using secondary sound buffer
   2 channel(s)
   16 bits/sample
   48000 bytes/sec
dsound init succeeded
sound sampling rate: 48000
------------------------------------

joystick not found -- no valid
joysticks (a5)

====== Paintball II Initialized ======


70.85.9.178:27900: vninitresponse
70.85.9.178:27900: vnresponse
]map ub_cliff
********************
ERROR: Game Error: Failed to bind socket (10022)
********************
==== ShutdownGame ====
Title: Re: Build 21
Post by: Chef-Killer on February 15, 2008, 02:34:39 PM
Hehe, maybe build 21 doesn't accept laggy homeserver. I would like it :)
Title: Re: Build 21
Post by: UDead on February 15, 2008, 04:14:43 PM
 ??? can someone help me....i cant seem to start a new game.... it says "can't find maps/menu.bsp????plz help me.... ???
Title: Re: Build 21 can't find maps/menu.bsp
Post by: ViciouZ on February 15, 2008, 04:35:18 PM
Were you using Zorch's menus?

If yes, delete them until he has created super updated versions.

Otherwise...

erk
Title: Re: Build 21 can't find maps/menu.bsp
Post by: UDead on February 15, 2008, 04:38:32 PM
how do i find out if im using Zorch's menus???

i have this this that in my "C:\Games\Paintball2\pball" folder called "menus_v5.pak"
Title: Re: Build 21 can't find maps/menu.bsp
Post by: ViciouZ on February 15, 2008, 04:39:16 PM
Delete it for now. When Zorch makes his new (and improved) menus, then you can get them again.
Title: Re: Build 21 can't find maps/menu.bsp
Post by: Garrett on February 15, 2008, 04:41:09 PM
If you downloaded then, you are using them.  If you just downloaded the game, you don't have them.  Zorch's menus are a 3rd party download.
Edit: ViciouZ beat me to it. 
Title: Re: Build 21 can't find maps/menu.bsp
Post by: UDead on February 15, 2008, 04:42:47 PM
thx alot...it worked....i just did know if that was from Zorch's menus....thx...and how can i find out when they update a new one???
Title: Re: Build 21
Post by: jitspoe on February 15, 2008, 07:48:04 PM
T3RR0R15T: Do you already have a server running?  Try a different port.
Title: Re: Build 21
Post by: XtremeBain on February 15, 2008, 11:38:03 PM
Um, in observer, when you hold down +attack it cycles you through the spawns very fast.  Will this not cause or contribute to overflows like it did before?
Title: Re: Build 21
Post by: jitspoe on February 16, 2008, 01:17:54 AM
Um, in observer, when you hold down +attack it cycles you through the spawns very fast.  Will this not cause or contribute to overflows like it did before?
The problem with overflows before is that it would change player skins every time a person "spawned" and send the entire configstring to every client in the game.  That's been fixed.
Title: Re: Build 21
Post by: KiLo on February 16, 2008, 01:35:24 AM
Tell me why my sound stopped working when I updated.
Title: Re: Build 21
Post by: jitspoe on February 16, 2008, 01:42:49 AM
Turn off 3D audio, maybe?
Title: Re: Build 21
Post by: yossarianuk on February 16, 2008, 05:33:01 AM
0.21 build crashes at start - Received signal 11, exiting...

Have tried coping patch over existing paintball install and from a fresh install.

This is happening on opensuse64bit, ubuntu 32bit, gentoo 64 bit.

On a brighter note 0.20 now works fine with 64bit linux now...


Quote
morgan@ubuntu32:~/games/paintball2$ ./paintball2

Paintball 2 -- Version 2.0
execing configs/config.cfg
Console initialized.

------- sound initialization -------
LoadLibrary("./snd_oss.so")

Initializing OSS Sound System
Buffer size: 65536
Stereo: 1
Samples: 32768
Samplepos: 0
Samplebits: 16
Submission_chunk: 1
Speed: 48000
Sound sampling rate: 48000
------------------------------------
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.18
Using libGL.so for OpenGL...
Initializing OpenGL display
...setting fullscreen mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
I got 8 bits of red
I got 8 bits of blue
I got 8 bits of green
I got 24 bits of depth
I got 8 bits of alpha
I got 8 bits of stencil
Using hardware gamma
Received signal 11, exiting...

Title: Re: Build 21
Post by: yossarianuk on February 16, 2008, 05:59:41 AM
The paintball2_build021_linux_full_pretest1 build works fine though (just not the update..)

One thing I notice is that in the 0.21 update (that doesn't work) I see this
Quote
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.18

But on the paintball2_build021_linux_full_pretest1 version I see this :-

Quote
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.21
Title: Re: Build 21
Post by: T3RR0R15T on February 16, 2008, 06:47:11 AM
T3RR0R15T: Do you already have a server running?  Try a different port.

No, i only started paintball and typed "map ub_cliff" in the console.
Title: Re: Build 21
Post by: loial21 on February 16, 2008, 07:13:58 AM
At default my acccuracy and ability to jump better has been enhanced how? Since 21

Any thoughts?



Title: Re: Build 21
Post by: b00nlander on February 16, 2008, 07:17:28 AM
Quote
(14:09:58) (+RAKON) I neeD help because I have build 21 but its not working....When i press on ADVANCED to put colour in my name it says FLAGS CAN ONLY BE "u" OR "s"

What he means is when you go to SETUP -> MULTIPLAYER OPTIONS -> ADVANCED, this happens.
I reproduced that error.  Must be some wrong menu variable - something to do with those widget cvars? I did manage to start the funname menu by typing "menu setup_funname", so its probably something in the setup menu itself.

Title: Re: Build 21
Post by: jitspoe on February 17, 2008, 10:02:30 PM
yossarianuk: You need the full install for linux.  The update is for servers only.

I've fixed the menu problem and hopefully also the "failed to bind socket" error (couldn't reproduce it, but I think I know what caused it).  Guess I'll have to put together a build 22 soon.
Title: Re: Build 21
Post by: webhead on February 17, 2008, 10:27:50 PM
hello. just found out about the new build, and i'm in the process of uploading the new files to my mirror.
Title: Re: Build 21
Post by: Xena on February 17, 2008, 11:10:15 PM
i dont like the new sounds... is it possible to use the old ones? maybe it just takes some times to get used to...

so far so good, no problems for me yet...

EDIT:
the 48khz sounds better then 44khz

i like the negative colour on the screen when you look at the menu...

i do have one problem... in the multiplayer setup when you click "Advance" for the different font and colour "flags can only b 'u' or 's'" is written in the console...
Title: Re: Build 21
Post by: jitspoe on February 18, 2008, 03:03:06 AM
i do have one problem... in the multiplayer setup when you click "Advance" for the different font and colour "flags can only b 'u' or 's'" is written in the console...
Open pball/menus/setup_multiplayer.txt

Replace:
   command "set name $menu_tempname; menu setup_funname"
with:
   command "set name $menu_tempname$; menu setup_funname"

Or wait for bulid 22.
Title: Re: Build 21
Post by: T3RR0R15T on February 18, 2008, 10:45:03 AM
wtf, why build 22 now?

why u dont make a build21_pretest2,3,4,5,6,7.... ?


In the last years it needs a year or more for a new build. Now every month a new one?
Where are the quality? We don't need a new build for every new feature. We need a big build with many optimizations and bugfixes and some new features.
The servers become more and more lags, the game needs longer to start and needs longer to connect to a server with every new build... Why? Find the problems and fix them. Maybe i should change our servers back to b16 or b17. They are lagfree (the most time).

PS: Finish the features to 100%, not 98%.
Title: Re: Build 21
Post by: KnacK on February 18, 2008, 10:58:08 AM
wtf, why build 22 now?

why u dont make a build21_pretest2,3,4,5,6,7.... ?


In the last years it needs a year or more for a new build. Now every month a new one?
Where are the quality? We don't need a new build for every new feature. We need a big build with many optimizations and bugfixes and some new features.
The servers become more and more lags, the game needs longer to start and needs longer to connect to a server with every new build... Why? Find the problems and fix them. Maybe i should change our servers back to b16 or b17. They are lagfree (the most time).

PS: Finish the features to 100%, not 98%.

I dont think that will be a problem for Jits.

Jits, get all of the features on the feature list incorporated in to the build and release a new build next year.....
Title: Re: Build 21
Post by: Zorchenhimer on February 18, 2008, 02:59:35 PM
yossarianuk: You need the full install for linux.  The update is for servers only.

I've fixed the menu problem and hopefully also the "failed to bind socket" error (couldn't reproduce it, but I think I know what caused it).  Guess I'll have to put together a build 22 soon.

And don't forget about the variables in the list boxes.  :P
Title: Re: Build 21
Post by: Xena on February 18, 2008, 05:58:06 PM
Open pball/menus/setup_multiplayer.txt

Replace:
   command "set name $menu_tempname; menu setup_funname"
with:
   command "set name $menu_tempname$; menu setup_funname"

Or wait for bulid 22.

why wait for 22?? that's a simple edit.
Title: Re: Build 21
Post by: FlaMe on February 18, 2008, 06:11:43 PM
im waitin on Zorch's new menus =( can someone post the normal menu files since zorchs are busted right now?
Title: Re: Build 21
Post by: ViciouZ on February 18, 2008, 06:22:58 PM
Just go in paintball2/pball and delete menus_v5.pak.
Title: Re: Build 21
Post by: jitspoe on February 18, 2008, 07:02:41 PM
Is anybody else using Vista?  I'm beginning to think the "failed to bind socket" error has something to do with Vista.  Can anybody confirm?
Title: Re: Build 21
Post by: wafflez205 on February 18, 2008, 07:28:30 PM
i dont like some of the new sounds. the autococker just doesnt sound right and it sounds wierd hearing a mouse click when you pick something up
Title: Re: Build 21
Post by: jitspoe on February 18, 2008, 11:11:56 PM
That's the sound of a real paintball gun being cocked.  You might want to look into getting a new mouse if yours sounds like that. :)
Title: Re: Build 21
Post by: T3RR0R15T on February 19, 2008, 09:20:17 AM
Is anybody else using Vista?  I'm beginning to think the "failed to bind socket" error has something to do with Vista.  Can anybody confirm?
Vista Ultimate 64, yes.
Title: Re: Build 21
Post by: Henkka on February 19, 2008, 10:35:58 AM
Yeah, i have Vista too.
Title: Re: Build 21
Post by: wafflez205 on February 19, 2008, 01:36:35 PM
You might want to look into getting a new mouse if yours sounds like that. :)
no when you pick up a grenade or something the click just doesnt sound right
Title: Re: Build 21
Post by: FlaMe on February 19, 2008, 01:37:05 PM
...get over it. modify your sound folder. its legal... i think?
Title: Re: Build 21
Post by: ViciouZ on February 19, 2008, 02:37:25 PM
As long as you don't make footsteps louder.
Title: Re: Build 21
Post by: vague312 on February 19, 2008, 02:48:25 PM
Poss Bug?

im having problems logging in to my server threw the ingame admin panel. I went back to build 20 and i can login fine.

Is anyone else having the same problem?
Title: Re: Build 21
Post by: FlaMe on February 19, 2008, 02:49:24 PM
i deleted all my roundstart sounds and round end sounds and the annoying flag cap sounds

anything that isnt footsteps, water, ammo refilling, picking stuff up, shooting, or nade related, gone.
Title: Re: Build 21
Post by: ViciouZ on February 19, 2008, 02:54:20 PM
Poss Bug?

im having problems logging in to my server threw the ingame admin panel. I went back to build 20 and i can login fine.

Is anyone else having the same problem?

Use the console for now: "login <pass>"
Title: Re: Build 21
Post by: T3RR0R15T on February 20, 2008, 09:45:24 AM
Very buggy build...

Why jitspoe always says we should make b1, b2, b3... for new maps and himself dont use it for a new build ???
Title: Re: Build 21
Post by: KnacK on February 20, 2008, 10:14:58 AM
Very buggy build...

Why jitspoe always says we should make b1, b2, b3... for new maps and himself dont use it for a new build ???

You mean the  way he labels latest releases B20 and B21????

Title: Re: Build 21
Post by: T3RR0R15T on February 20, 2008, 10:34:56 AM
Yes, why he make b21 final for example? Without waiting for bug reports...

b21_pretest2 can have some fixes.
b21_pretest3 can have (another feature from the list and) other fixes.
b21_pretest4 can have more fixes.
b21_pretest5 with fixes, we find after a few weeks of testing.

And than a final build 21, that works without any (new) problems for everyone.
But not a few hours after the pretest...
Title: Re: Build 21
Post by: KnacK on February 20, 2008, 12:03:09 PM
Jits will release a bug-free release when map makers can release a fully completed map without any issues in one release.
Title: Re: Build 21
Post by: T3RR0R15T on February 20, 2008, 12:17:52 PM
There are some maps :P


Dont see the czmappers only.
Title: Re: Build 21
Post by: mewa on February 20, 2008, 05:48:44 PM
There seems to be something weird with boundarys and especially nades. I have, to the best of my knowledge, seen a nade go through me on "pgpblitz", go through a barrel on "back2back", and seen a player go in and out of a barrel on "back2back". I've been known for my fair share of hallucinations, but I'm almost positive these are happening.

Anyone else seen this?
Title: Re: Build 21
Post by: wafflez205 on February 21, 2008, 03:43:18 PM
wait. am i able to modify the sounds so the guns sound like b20 and items being picked up sounds like b20?
Title: Re: Build 21
Post by: T3RR0R15T on February 21, 2008, 04:13:24 PM
U can use the old sounds of course.

Newsounds (ftp://www.otb-server.de/pub/Game/paintball2_build021_update_newsounds.zip)
Oldsounds (ftp://www.otb-server.de/pub/Game/paintball2_build021_update_oldsounds.zip)
Title: Re: Build 21
Post by: jitspoe on February 21, 2008, 11:23:38 PM
If I make changes to build 21, it becomes build 22.  If you have problems with build 21, use build 20 until build 22 is released.  Having 5 different versions of build 21 isn't going to help matters any.  It just makes it confusing when trying to figure out what version somebody is running.
Title: Re: Build 21
Post by: T3RR0R15T on February 22, 2008, 11:06:31 AM
I dont think its the real reason, but.....



If I make changes to build 21, it becomes build 22
I agree, but u release a new final ! build without testing. That is, what i can't understand. Nobody is perfect...

If u want a high build-number make it with the next build, but don't forget the quality.
Title: Re: Build 21
Post by: wentam on February 22, 2008, 05:12:03 PM
After i got build 21, i tried to login to my dedicated server using login <pass>, and it did absolutely nothing, when i type login itself it will say, login is <whatever i typed as pass>.Can anyone help?
Title: Re: Build 21
Post by: ViciouZ on February 22, 2008, 05:19:31 PM
After i got build 21, i tried to login to my dedicated server using login <pass>, and it did absolutely nothing, when i type login itself it will say, login is <whatever i typed as pass>.Can anyone help?

So, you're in game, you're connected to your dedicated server, and you type login pass. Nothing happens?
Title: Re: Build 21
Post by: wentam on February 22, 2008, 05:32:46 PM
exactly, how do i fix this? jits?
Title: Re: Build 21
Post by: blaa on February 24, 2008, 12:48:32 PM
Please fix the TDM.
Kill = 1 point. (no score limit [maybe 100]).

Current 1 sucks rooster.

140kills vs 120kills = 50-0
Title: Re: Build 21
Post by: Eiii on February 24, 2008, 12:56:10 PM
TDM was designed to work that way, and that's how it works. Sorry you don't like it.
Title: Re: Build 21
Post by: Playah on February 24, 2008, 03:31:52 PM
TDM should first be tested for a longer period and then taken to consideration for a change. Give it a chance first!
Title: Re: Build 21
Post by: XtremeBain on February 24, 2008, 08:40:21 PM
People have been complaining to me alot about spawning on the wrong teams in matches on our B21 servers.
Title: Re: Build 21
Post by: blaa on February 25, 2008, 07:04:44 AM
 Good point playah.

But what can I say from 1 map what we played in a 3v3 match on conquest I can predict that most matches will go like that:
1. short period of time when teams try to load c02, get good guns.
2. 1 team, succeeds and gets a good lead
3a. 1 team, who got better guns, wins.
3b. The other team might turn things over and wins the match.

Its pretty hard to turn the things around, depends on a map.


If this is how jits likes it, then I have a suggestion.
As the team who fails to dominate at the beginning doesnt lose anything by dieing (score cant go below 0) its not that much of a failure to lose map control at start. But losing control in the middle makes u lose all the points u earned at the beginning, fast.

So, my suggestion is that the match starts from 50:50 score. And ends when 1 team gets 100.
Title: Re: Build 21
Post by: jitspoe on February 25, 2008, 04:01:57 PM
Bain:  Do you know the specific maps?  I believe that may be a latent bug in the map where a teamnumber wasn't set correctly for a spawn point.  If that's the case, you should be able to fix it with an ent file.

blaa: Interesting idea, though it would have to be fraglimit/2, as the fraglimit my be set differently.  Another idea would be to give the killing team 2 points when the other team is at 0.  Perhaps we should continue this discussion in the TDM thread.  From what I've seen, the scores tend to go back and forth and not a lot of time is spent with one team at 0 points.

wentam: sounds like you set a value to "login" and turned it into a variable.  You can either "unset login" or type "cmd login <pass>"
Title: Re: Build 21
Post by: XtremeBain on February 25, 2008, 04:07:45 PM
Bain:  Do you know the specific maps?  I believe that may be a latent bug in the map where a teamnumber wasn't set correctly for a spawn point.  If that's the case, you should be able to fix it with an ent file.

blitz at least.
Title: Re: Build 21
Post by: jitspoe on February 25, 2008, 05:16:17 PM
blitz at least.
Bug in the ent file, maybe?
Title: Re: Build 21
Post by: Viper on February 26, 2008, 06:33:37 AM
Good point playah.

But what can I say from 1 map what we played in a 3v3 match on conquest I can predict that most matches will go like that:
1. short period of time when teams try to load c02, get good guns.
2. 1 team, succeeds and gets a good lead
3a. 1 team, who got better guns, wins.
3b. The other team might turn things over and wins the match.

Its pretty hard to turn the things around, depends on a map.


If this is how jits likes it, then I have a suggestion.
As the team who fails to dominate at the beginning doesnt lose anything by dieing (score cant go below 0) its not that much of a failure to lose map control at start. But losing control in the middle makes u lose all the points u earned at the beginning, fast.

So, my suggestion is that the match starts from 50:50 score. And ends when 1 team gets 100.

why not like dm

dm -> first player with 50 kills win
tdm -> first team with 150 kills win ?
Title: Re: Build 21
Post by: wafflez205 on February 26, 2008, 12:03:45 PM
why not like dm

dm -> first player with 50 kills win
tdm -> first team with 150 kills win ?
ya that would be good
Title: Re: Build 21
Post by: spam on March 25, 2008, 04:43:44 PM
whats a warm up mode?
Title: Re: Build 21
Post by: webhead on March 25, 2008, 08:27:31 PM
1. Try searching for it first.
2. If that fails, go here: http://dplogin.com/forums/index.php?topic=11191.0
Title: Re: Build 21
Post by: wafflez205 on March 26, 2008, 11:08:26 AM
whats a warm up mode?
warm up mode is before the match when it is counting down until the match starts you can run around and kill random people.
Title: Re: Build 21
Post by: krampack on May 18, 2008, 12:55:34 PM
I hava a problem... when i donwload it... i install it rigthly but when i click in the icon to play apears and erro who say:

"Error during initialization.
 Make sure you have an OpenGL capatable video card and that the lastest drivers are installed"

Can someone help me? Please, i want to play to this incredible game!!

HELP ME!!!
Title: _
Post by: P!nk on May 18, 2008, 01:04:02 PM
Post removed
Title: Re: Build 21
Post by: Cameron on May 23, 2008, 08:27:54 PM
Linux:  When you start playing after a while or straight away the window just closes.  Its hard to find other things wrong with this constantly happening.  It just closes in the middle of nowhere, no trigger or anything.
Title: Re: Build 21
Post by: jitspoe on May 24, 2008, 02:20:10 AM
Linux:  When you start playing after a while or straight away the window just closes.  Its hard to find other things wrong with this constantly happening.  It just closes in the middle of nowhere, no trigger or anything.
If you run it with GDB, it might be a bit more informative.
Title: Re: Build 21
Post by: UnRateD on May 24, 2008, 05:08:24 AM
this isnt a big problem - not really a problem at all really but wenever i click on the advaced tab on multiplayer setup to edit name, in console it says something like

"flags can only be "u" or "s".". wats that all aboput %$&%^&???? thnx
Title: Re: Build 21
Post by: Cameron on May 24, 2008, 06:09:48 AM
If you run it with GDB, it might be a bit more informative.
GDB?
this isnt a big problem - not really a problem at all really but wenever i click on the advaced tab on multiplayer setup to edit name, in console it says something like

"flags can only be "u" or "s".". wats that all aboput %$&%^&???? thnx
There are threads that have been made about this.  Check out the Help and Support section and you are bound to find the answer.
Title: Re: Build 21
Post by: UnRateD on May 24, 2008, 07:37:16 AM
cameron thatnks for the adivce but I spent bout 40 mins looking for a thread that could help but I havent been able to find a thread that show shelp for that, adn the search thing doesnt work on my CPU just freezes the wb page for some reason...(N
Title: Re: Build 21
Post by: KnacK on May 24, 2008, 08:25:31 AM
DO a search and enter the following line:

flags can only be

I got 3 pages of hits.
Title: Re: Build 21
Post by: UnRateD on May 24, 2008, 08:46:38 AM
As I said earlier when I try to serach the page freezes.
Title: Re: Build 21
Post by: Cameron on May 24, 2008, 03:45:14 PM
cameron thatnks for the adivce but I spent bout 40 mins looking for a thread that could help but I havent been able to find a thread that show shelp for that, adn the search thing doesnt work on my CPU just freezes the wb page for some reason...(N
40 minutes?  WTF.  I searched for about 30 seconds in the Help and Support section and found this:

http://dplogin.com/forums/index.php?topic=12230.0

It explains exactly what you have to do to fix it.  Just don't go messing anything else up in there.  OR if you don't want to do that go to the console and type: "menu setup_funname" and it will bring up the exact same thing.
Title: Re: Build 21
Post by: webhead on May 25, 2008, 02:02:52 AM
GDB?
I searched for about 5 seconds in the Google section and found this: ;)

http://www.gnu.org/software/gdb/
Title: Re: Build 21
Post by: Cameron on May 25, 2008, 04:06:28 AM
:).  I'll get it later and give it a go.  Actually i don't know if I already have it.
Title: Re: Build 21
Post by: UnRateD on May 25, 2008, 05:24:33 AM
cameron thanks for the link :D and i mite ave exagerrated (more like 10 mins of seraching ...)