Digital Paint Discussion Board

Paintball 2: The Game => Help and Support => Topic started by: KnacK on February 16, 2009, 11:59:10 AM

Title: Sound Issues (re: old sounds vs. new sounds)
Post by: KnacK on February 16, 2009, 11:59:10 AM
Jitspoe just made a post regarding those that think the new sounds just don't sound right:

Before you do that, make sure you have your audio settings set to 48khz.  Also, build 25 has made a lot of improvements to the sounds, so grab that.  You might just not be used to the new sounds.  Give it a week or so.  They have a MUCH higher recording quality than the old ones, though, so they should sound better.  If there's something specific you don't like, I'd rather get feedback on it so it can be improved rather than have you just switch back to the old sounds with no explanation as to why you don't like the new ones.

If you are having issues with the new sounds, please post in this thread so that we can keep a running track of what's going on. Please be as descriptive as possible:

Bad Description: They Suxxxxxxxxxxxxxxz0rz!!!
Good Description: The PGP Seems to be distorted slightly.

Thanks
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: ViciouZ on February 16, 2009, 12:17:39 PM
I think most of the posts here will be along the lines of

"sure they sound better, BUT THEY'RE NOT THE SOUNDS I'M USED TO!!!1111111!1!1111!!!!!6!!".

Personally I like the new PGP sounds.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: magalhaes on February 16, 2009, 02:19:35 PM
As I said in another post. The sounds are better period. Why would someone prefer the old ones. Its a fact new sounds are better. I already got used to the new sounds and love them.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: lilb990 on February 16, 2009, 03:24:13 PM
For some reason (i don't know why) when i start up my game all the sounds shut completely off even the step and jump and gun but that is like out of the random...only gun to me that is bothering me is my autococker it stops making the sound after shooting it a couple of times...
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on February 17, 2009, 09:55:55 AM
For some reason (i don't know why) when i start up my game all the sounds shut completely off even the step and jump and gun but that is like out of the random...only gun to me that is bothering me is my autococker it stops making the sound after shooting it a couple of times...
Are you using 3D audio?  Sometimes it has issues like that.  Try disabling it if you have it enabled.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: lilb990 on February 22, 2009, 12:50:08 PM
Are you using 3D audio?  Sometimes it has issues like that.  Try disabling it if you have it enabled.

Yea that was it thanks lots jitspoe :)
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: i_am_a_pirate on February 22, 2009, 03:12:40 PM
I recently found out that I've been using 11k sounds in pballs, so I changed to the top one (44k i think) and they all sound really distorted. I think this is iether something wrong with my sound card, or everyone puts up with it.

Otherwise, the ones that don't sound distorted (the guns ones) sound really good. Its only the round starts and the flag caps that distort like hell.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on February 23, 2009, 11:44:30 AM
48 khz is the highest setting, and you should use that.  The old sounds are simply low quality recordings, and the resampling algorithm isn't very good.  Vote for this: http://dplogin.com/forums/index.php?topic=14860
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: i_am_a_pirate on February 28, 2009, 07:06:10 AM
I know that they're low quality, but they sound fine on 11khz, just slightly more muddy. on 48khz, they distort.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: T3RR0R15T on February 28, 2009, 09:08:44 AM
We need a swim sound 8)
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on February 28, 2009, 11:59:25 AM
I know that they're low quality, but they sound fine on 11khz, just slightly more muddy. on 48khz, they distort.
http://dplogin.com/dplogin/featurevote/feature.php?id=10169
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: i_am_a_pirate on March 01, 2009, 03:05:24 PM
We need a swim sound 8)
+1 :P
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: lilb990 on March 01, 2009, 03:15:40 PM
but we barely swim but whatever +2!
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: Hyphy on March 01, 2009, 03:55:08 PM
I think you should stick with the build 21 sounds.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: KnacK on March 01, 2009, 04:21:17 PM
I think you should stick with the build 21 sounds.

Why?


Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: Rewind on March 01, 2009, 04:31:38 PM
I like the footsteps on snow sound, but I dont think it should be used on ice. If anything, don't have any footstep sounds on ice
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: _burnt on March 02, 2009, 01:54:48 AM
I like the footsteps on snow sound, but I dont think it should be used on ice. If anything, don't have any footstep sounds on ice

Ice can have snow on it... (And it usually has ::) )
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: Rewind on March 02, 2009, 05:58:05 AM
I know that, but it sounds crunchy, and ice doesn't usually look crunchy :P.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: i_am_a_pirate on March 07, 2009, 02:24:18 PM
and in pball, you dont exactly walk on ice the same as on snow
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on March 09, 2009, 09:29:36 AM
The sound depends on what texture is used.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: AZTEC on March 09, 2009, 08:05:35 PM
lmao u can tell im new to this posting i posted this in a wrong discussion lol well here r my issues with new sounds  the reason im doing this is cuz i really want the old sounds well to b specific just the gun sounds the new ones u can barely hear them i use earphones and with the old sounds u can tell from what direction ppl is shooting at u so with these new ones u cant tell till ur dead lol and the walking sounds too they too low u cant tell wheter hes coming from ur left or ur right thats why i really want old sounds plz is there a way to get them back thank you.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: i_am_a_pirate on March 10, 2009, 01:43:05 AM
Was it ever put on the feature vote to have some kind of 'mixer' in the audio options menu to decide how loud a sound should be?
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: KnacK on March 10, 2009, 05:43:43 AM
Was it ever put on the feature vote to have some kind of 'mixer' in the audio options menu to decide how loud a sound should be?

No
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on March 10, 2009, 08:21:11 AM
lmao u can tell im new to this posting i posted this in a wrong discussion lol well here r my issues with new sounds  the reason im doing this is cuz i really want the old sounds well to b specific just the gun sounds the new ones u can barely hear them i use earphones and with the old sounds u can tell from what direction ppl is shooting at u so with these new ones u cant tell till ur dead lol and the walking sounds too they too low u cant tell wheter hes coming from ur left or ur right thats why i really want old sounds plz is there a way to get them back thank you.
Turn your volume up?
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: AZTEC on March 10, 2009, 03:13:22 PM
believe me everything is loud enough but the shooting and walking wich is the most important sounds in game i really dont care how they sound as long as they loud enough and if i try to turn volume up other sounds hurt my ears lol so is there a way to use old sounds with new build?
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on March 10, 2009, 04:34:26 PM
Fair enough - most of the sounds need to be made quieter.  The guns should really be the loudest sounds in the game, but I can't make them any louder without clipping.  I think I may put something in to reduce the volume of certain sounds by ~ 50% until they can be replaced with sounds that have an appropriate volume.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: AZTEC on March 10, 2009, 04:41:17 PM
THANK YOU VERY MUCH!!!
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: i_am_a_pirate on March 15, 2009, 03:05:24 PM
And can we have some kind of mixer feature vote for sounds? I know it's off-topic, but is it at all viable or is there a huge flaw I'm not seeing?
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on March 15, 2009, 05:57:13 PM
I've reduced the volume of the old sounds during resampling, and it sounds quite a bit better.  There's probably still plenty of tweaking to be done, but I think the results will be worth it in the end.

As for a mixer feature, it may be possible, but I would prefer to get constructive feedback on the sounds with each release, so they can be tweaked and polished and sound good without tinkering with audio settings.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: mewa on March 25, 2009, 09:03:13 PM
this still has to do with the old issue of clipped recordings. when they're clipped the dynamic range is compressed  = the rms goes way up. this means that two sounds identical excluding dynamic compression, played at the same volume level, will sound like one is louder than the other (then one with less dynamic range/one with compression/one with clipping). once the dynamic range is shrank, its gone. compression is easy and common, but they're are no good expansion algorithms out there.

another key point is what aztec, and most everyone else, have such a hard time expressing. that they're are a lot of minute cues within the dynamics of sound, which humans have come to rely on. probably the most important of these is spatial information.

lastly, the footsteps are most likely related to this dynamic compression also. when they're are two sounds at the same time with enough differing in their "loudness", the lesser one simply isn't heard. mp3's and other lossy encodings take full advantage of this (among other psychoacoustic effects) by eliminating the lesser volume sound entirely.

the solution: as I've said before, records sounds at a low enough level as to ensure no clipping. then normalize them all (individually) with software. after that, take a listen and use minor dynamic compression on those softer than the "loudest" one of the group to make them all sound similar in volume, while retaining as much dynamic level as possible.

one method of alleviating a lot of this postproduction work is to standardize your recording method find a distance and placement that has proper tonal characteristics (gas/noises vs. barrel resonance, etc) and stick with it through all the guns, especially the enviornment. the easiest way to contain all these variables is to setup the mic and gun on separate stands/mounts, position them, and simply switch out the guns throughout recording.

good luck.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: pr0stylez on April 19, 2009, 01:46:01 AM
Well, i dont have a huge problem, but i would like to know if there is anyway i could turn the sound of the chat and shots being fired up, cause i can hear everything else loud but those 2 things. cause ill be getting chased/shot at from behind, and wont know cause i cant hear it. would love some help :P
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on April 19, 2009, 09:58:55 AM
Try build 27, and see if that's better: http://dplogin.com/forums/index.php?topic=17124.0
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: Byz on April 22, 2009, 12:15:19 PM
The older sounds are better in my opinion cause , I have been using them since I started playing paintball 2 and also it just feels strange to play with new sounds. And I mean the sounds from build 16 if I remember right.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: Dave on December 18, 2009, 04:01:12 PM
its absolutely sure.. no1 can hear new sounds just delete them and take old for eine oldie puppe
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: GohanOneKnife on May 14, 2010, 02:57:25 AM
+1 for Dave i thinks jitspoe ruined the game seriously

Ps : Send me a mail if u wanna ruin his mom like he ruined the game .

Bence
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: Prettyboy010 on July 21, 2010, 09:07:29 AM
Ik heb problemen met mijn geluid  ::)
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: pvtjimmy on July 21, 2010, 09:24:38 AM
Ik heb problemen met mijn geluid  ::)

nobody speak Dutch here buddy :)

PM me (I'm Dutch) or repeat your question in english, so anyone else around can help you :)

-edit-
whatever you decide to do, give us some more details. What problem do you have exactly?
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: {appy Hamper on August 09, 2010, 04:19:18 PM
its absolutely sure.. no1 can hear new sounds just delete them and take old for eine oldie puppe

...yeah just take the sounds folder from b16 and replace the ones in your current build.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: jitspoe on September 02, 2010, 03:01:02 PM
Let's try this approach:

Name the sound you dislike the most in the current build (30, at the moment), and explain why.
Title: Re: Sound Issues (re: old sounds vs. new sounds)
Post by: T3RR0R15T on September 05, 2010, 12:22:31 PM
Ok, this one it too loud and overdriven:

pball/sound/start/start8.wav