Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: _burnt on October 11, 2009, 01:42:59 PM

Title: New Map: Eternal Dawn Rising -|-Final Release-|-
Post by: _burnt on October 11, 2009, 01:42:59 PM
Final Release
attachment at the second page

Once again i'm releasing one of my creations. I designed it for good time, and atleast the looks of the map are good. Gamemodes supported are ctf, koth, dm and tdm. It's medium sized and hopefully fun to play:)
Title: Re: New Map: Eternal Dawn Rising
Post by: sean123 on October 11, 2009, 01:47:50 PM
looks nice
Title: Re: New Map: Eternal Dawn Rising
Post by: wizzi on October 11, 2009, 01:58:31 PM
at the edge of the map at the top you have made one step to high a bit because when you go up it you have to jump and hit the background sky of the map to move...if that makes sense
Title: Re: New Map: Eternal Dawn Rising
Post by: Props on October 11, 2009, 06:26:31 PM
I like it, good job
Title: Re: New Map: Eternal Dawn Rising
Post by: musickid999 on October 11, 2009, 10:04:54 PM
at the edge of the map at the top you have made one step to high a bit because when you go up it you have to jump and hit the background sky of the map to move...if that makes sense

This is what he means. This particular area looks extremely out of place, as right next to you is the edge of the world. In that screenshot I attached, that top step is slightly higher than the rest, and is not walkable. You have to jump that last step and hit your head on the sky (roof?) in order to make it.
Title: Re: New Map: Eternal Dawn Rising
Post by: _burnt on October 11, 2009, 11:53:31 PM
That step is as high as the rest of the steps, but i have no idea why you can't walk over it. And i knew it but forgot to fix XD
Title: Re: New Map: Eternal Dawn Rising
Post by: Termin8oR on October 12, 2009, 02:44:09 AM
Looking good JeeJee.
Textures are kinda simple but simple is nicer than a cluster.
Title: Re: New Map: Eternal Dawn Rising
Post by: wizzi on October 12, 2009, 05:37:03 AM
haha yeah sorry about not putting a screen shot jeejee :P my paintball froze when i was making the post and i didnt get a shot so yeah
Title: Re: New Map: Eternal Dawn Rising
Post by: abnormal on October 12, 2009, 06:08:43 AM
Not bad, but I find the mid too large..
Title: Re: New Map: Eternal Dawn Rising
Post by: Scars on October 13, 2009, 09:21:42 AM
Well, this map looks good. I had the honor of looking at it before it was released, and it still looking good after the finishing and compiling. Maybe you can put an elevator from mid low to mid high bridge. Anyway good job
Title: Re: New Map: Eternal Dawn Rising
Post by: wizzi on October 13, 2009, 09:41:58 AM
he already has triggers to get to higher ground...
Title: Re: New Map: Eternal Dawn Rising
Post by: Scars on October 13, 2009, 09:45:23 AM
But they are far from mid low....
Title: Re: New Map: Eternal Dawn Rising
Post by: wizzi on October 13, 2009, 09:46:46 AM
you can still go high/low if you want to though...so their isnt really much need for an elevator
Title: Re: New Map: Eternal Dawn Rising
Post by: Kyuuchi on October 13, 2009, 11:19:10 PM
There is always a need for an elevator.
Get an elevator.
Title: Re: New Map: Eternal Dawn Rising
Post by: wizzi on October 14, 2009, 11:24:25 AM
no their isnt. alot of good maps dont have elevators.
Title: Re: New Map: Eternal Dawn Rising
Post by: Spook on October 14, 2009, 11:44:58 AM
How old are you wizzi? Just asking because every time I read one of your posts you replace the word "there" with "their." It's just annoying.
Title: Re: New Map: Eternal Dawn Rising
Post by: wizzi on October 14, 2009, 12:05:53 PM
sorry. i just don't see the point on using one or the other.. ill be more precise next time. and my age is none of your business if im being honest. i like to keep it to myself.
Title: Re: New Map: Eternal Dawn Rising
Post by: RiMiNi on October 14, 2009, 02:28:52 PM
still waiting for a /ignore on the forums
Title: Re: New Map: Eternal Dawn Rising
Post by: Spook on October 15, 2009, 12:18:06 AM
+1 to that. We can quite clearly state that wizzi is not quite up to the high school age group, most kids would be pompous and proud of that. Tell your english teachers to distinguish homonyms for your class next time you go to class.
Title: Re: New Map: Eternal Dawn Rising
Post by: Kyuuchi on October 15, 2009, 12:38:18 AM
It's a nice map JeeJee, you haven't gone mad with the textures, and its a pretty easy to map to learn. I like it, but I don't think its your best map.
Title: Re: New Map: Eternal Dawn Rising
Post by: Scars on October 15, 2009, 09:01:40 AM
I had time to play it on 1v1, it was very funny and playable. The mid doesn't look too big if you play it, even in 1v1.
Title: Re: New Map: Eternal Dawn Rising
Post by: _burnt on October 27, 2009, 01:38:19 PM
Beta 2 is here! I improved gameplay by putting some more ammo, co2 etc. but i didn't modify the layout too much. It plays well with 3vs3, i think 4vs4 could work too.

Files attached!
Title: Re: New Map: Eternal Dawn Rising
Post by: _burnt on November 08, 2009, 10:52:05 AM
Lol, posting another beta again! I hope i get some feedback from you now on...
Title: Re: New Map: Eternal Dawn Rising
Post by: T3RR0R15T on November 08, 2009, 11:34:08 AM
Yes, it is online :P

[OTB] Beta - 83.169.4.183:22222



Its a little bit empty. We can test it on the speed server, if u want.
Title: Re: New Map: Eternal Dawn Rising
Post by: Scars on December 05, 2009, 04:50:02 AM
Bump. I think that you should finish this as soon as possible. It's a really nice map and I'm impatient for the last version.
Title: Re: New Map: Eternal Dawn Rising
Post by: _burnt on December 06, 2009, 08:00:04 AM
Beta 4 is now done, i tried to lower the r_speeds with hint brushes but they didn't work too well. I modded the layout a bit, gotta test is it better or worse. But i really hope that this is the last beta!!:D
Title: Re: New Map: Eternal Dawn Rising
Post by: Chef-Killer on December 06, 2009, 09:01:07 AM
I'd use the skip texture for the hint brushes. Just make one or two faces with the hint texture. So BSP won't cut the map two times.
Title: Re: New Map: Eternal Dawn Rising
Post by: _burnt on December 06, 2009, 09:15:18 AM
I'd use the skip texture for the hint brushes. Just make one or two faces with the hint texture. So BSP won't cut the map two times.

Ok, i have to see what happens then. Thanks!
Title: Re: New Map: Eternal Dawn Rising
Post by: Scars on December 06, 2009, 09:26:07 AM
The new stairs added are really nice. Another good job from you, and i hope too that it's the last beta.
Title: Re: New Map: Eternal Dawn Rising
Post by: _burnt on January 07, 2010, 11:42:12 AM
So, now it's time to make the final release. I feel that the gameplay is just the way i wanted it to be. I hope you enjoy the map and play it someday ;p
Title: Re: New Map: Eternal Dawn Rising -|-Final Release-|-
Post by: T3RR0R15T on January 07, 2010, 12:01:27 PM
Online.
Title: Re: New Map: Eternal Dawn Rising -|-Final Release-|-
Post by: jitspoe on June 19, 2012, 11:04:13 PM
Wow, how did I miss this one?  Nice looking map.  Moving to completed maps and putting it up on my server.
Title: Re: New Map: Eternal Dawn Rising -|-Final Release-|-
Post by: Toxiic on June 19, 2012, 11:13:00 PM
nice!