Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on February 21, 2011, 07:19:19 PM

Title: Build 32
Post by: jitspoe on February 21, 2011, 07:19:19 PM
Mostly just bug fixes and in-game server browser improvements.

Please run the pretests and check for any new issues.

Edit: Official build is out.  It is exactly the same as the pretest, so no need to re-downolad if you installed the pretest.  For those that don't have it, grab it on the files page: http://www.digitalpaint.org/files/
Title: Re: Build 32
Post by: T3RR0R15T on February 22, 2011, 10:30:56 AM
I would like to see more "mostly just bug fixes" builds :P

But i don't like the scream from the new "gothit6.wav".

Updated our servers, but havn't had time to test the client very much. I'll do that later.


Edit: If there are bugs, that you make a pretest2: You can update the serverbrowser, if you want. A "new" version should be in the cvs, but its not so important to make another pretest just for it.
Title: Re: Build 32
Post by: rafalluz on February 22, 2011, 10:36:53 AM
How exactly does new server browser tweak work? I noted that servers with many players are shifted to the top, but it's not directly sorting.
Title: Re: Build 32
Post by: T3RR0R15T on February 22, 2011, 10:44:20 AM
Maybe this helps a little bit
On the serverlist sorting, the idea is to put the "best" servers near the top of the list.  Sometimes you'd be better off joining an empty server and waiting for players than trying to play on a server that has 5-6x's the ping.  In practice, the ping differences aren't usually that extreme, so populated servers will be at the top of the list, and maybe a couple high-ping servers with 1 or 2 people may show up below an empty low ping server or two.
Title: Re: Build 32
Post by: jitspoe on February 22, 2011, 11:43:42 AM
Aww, the Wilhelm scream is a film classic: http://www.youtube.com/watch?v=cdbYsoEasio

It puts a smile on my face every time I hear it.  Seems you dislike every new death sound.  What kind of death sounds do you like?

Servers are sorted by players/ping, so a server with a good ping might show up above a server with more people on it that has a higher ping.

Title: Re: Build 32
Post by: T3RR0R15T on February 22, 2011, 02:51:43 PM
Never heard about it before...

That i dislike each new death sound isn't true. The other one, i dislike is start/start8.wav :P
Did we had other new death sounds in the last few years? Can't remember. Only new weapon, smoke grenade, footstep, splat, water and chat sounds, which i like very much (especially the footstep and smoke grenade sounds). You did a great job with them. They really make the game much better, but this two sounds (gothit6, start8) are not my friends. Can't say what kind of death sounds i like. I'll look some videos and play some other games at weekend. Maybe i'll find some interesting sounds.



Edit:
It's like every shooter ever made: http://www.nofrag.com/2011/fev/02/36854/
It's not a real death sound, but this "boring" sound would be funny (+ a command to enable/disable it).
Title: Re: Build 32
Post by: jitspoe on February 23, 2011, 07:57:42 PM
You didn't like this one, either: http://www.youtube.com/watch?v=LbittLn84cY

Has anybody tested the Linux client yet?
Title: Re: Build 32
Post by: CheMiCal on February 23, 2011, 08:48:08 PM
LMFAO!!!!!!!!!!!!!!!!!! dp sound.
Title: Re: Build 32
Post by: Bundy on February 24, 2011, 11:08:56 AM
haha the sounds +1
Title: Re: Build 32
Post by: jitspoe on February 24, 2011, 05:55:20 PM
Since it doesn't look like there are any new issues with it, I'll try to put out an official release tonight.
Title: Re: Build 32
Post by: jitspoe on February 25, 2011, 12:20:28 AM
Official build is out.
Title: Re: Build 32
Post by: ic3y on February 25, 2011, 03:17:35 AM
unexpected end of archive for Linux b32 patch

Tried on Windows + Linux
Title: Re: Build 32
Post by: prozajik on February 25, 2011, 04:44:02 AM
And what about that failed build check? I didnt try the official build 32 release, but i am sure this occured on alpha 32. I will try that as i get home because i know on wich maps it occures often.
Or is it server-side fix?
Title: Re: Build 32
Post by: jitspoe on February 25, 2011, 08:04:02 AM
And what about that failed build check? I didnt try the official build 32 release, but i am sure this occured on alpha 32. I will try that as i get home because i know on wich maps it occures often.
Or is it server-side fix?
Server-side fix.  Bug the server admins to update. :)

unexpected end of archive for Linux b32 patch

Tried on Windows + Linux
I'm going to try re-uploading that one.  The others worked OK?
Title: Re: Build 32
Post by: T3RR0R15T on February 25, 2011, 09:17:20 AM
Lol, yes. I forgot that one, but i don't really hear it very often or i only don't notice it anymore. How long searched you for it? :D


"Windows Full" and "Linux Patch" are damaged and the src is a little bit bigger than normal. The other two files are ok.
Title: Re: Build 32
Post by: jitspoe on February 25, 2011, 04:34:29 PM
Ugh, wtf?  The full install worked last night.  I downloaded it and installed before posting the news update.  Now it's only 13megs.  I guess I'll have to upload it again.  I hate the new sf.net upload interface.  The files almost always fail.
Title: Re: Build 32
Post by: T3RR0R15T on February 26, 2011, 09:36:17 AM
Everything works now.


I've a suggestion for the next build.

Edit: Made an own thread for it: http://dplogin.com/forums/index.php?topic=22218.0
Title: Re: Build 32
Post by: pvtjimmy on February 27, 2011, 10:33:50 AM
maybe an idea for the next build:

when you use the update file, it [edit] currently [/edit] creates a new desktop shortcut at the end of the installation, instead of replacing the old one
Title: Re: Build 32
Post by: webhead on February 27, 2011, 11:40:56 AM
maybe an idea for the next build:

when you use the update file, it creates a new desktop shortcut at the end of the installation, instead of replacing the old one
how is that better than the current way?
Title: Re: Build 32
Post by: pvtjimmy on February 27, 2011, 11:57:36 AM
Sorry Webhead, I expressed myself unclear. This is the current way, which should be changed for the future. The old shortcut should be overwritten.
Title: Re: Build 32
Post by: prozajik on February 27, 2011, 01:45:18 PM
Lol, yes. I forgot that one, but i don't really hear it very often or i only don't notice it anymore. How long searched you for it? :D
About 15mins then i got bored because it kicked me even with clear instalation :D. Ignore this if you werent talking to me :D

Another thing for the next build:
Possibility to switch of serverlist sorting. Sometimes when i am in press and i need to join server even before it refreshes pinging and sorting I can click to server i need once, then it sorts and i click again on server that replaced the one i wanted to join and sometimes i can accidentally join the wrong server and thats a bit annoying :/. Or maybe you can make that the serverlist doesnt sort again before you click clear+/update
Title: Re: Build 32
Post by: Kyuuchi on February 27, 2011, 03:24:48 PM
Another thing for the next build:
Possibility to switch of serverlist sorting. Sometimes when i am in press and i need to join server even before it refreshes pinging and sorting I can click to server i need once, then it sorts and i click again on server that replaced the one i wanted to join and sometimes i can accidentally join the wrong server and thats a bit annoying :/. Or maybe you can make that the serverlist doesnt sort again before you click clear+/update

Definite +1 - so annoying sometimes.
Title: Re: Build 32
Post by: ic3y on February 28, 2011, 09:26:29 AM
Remove in the menu\play_joinserver.txt the first command

command "serverlist_update".

This removes the update by opening
Title: Re: Build 32
Post by: prozajik on February 28, 2011, 12:39:49 PM
Good didnt know that but still check box would be great :D
Does this also removes sorting the servers?
Title: Re: Build 32
Post by: T3RR0R15T on March 04, 2011, 06:47:22 AM
maybe an idea for the next build:

when you use the update file, it [edit] currently [/edit] creates a new desktop shortcut at the end of the installation, instead of replacing the old one

Only if you rename the shortcut. It will be updated, if it has the name from the installation (Paintball2.lnk).
Title: Re: Build 32
Post by: jitspoe on March 06, 2011, 02:04:17 PM
I think in some builds, I had a space between the "Paintball" and the "2".  I'm trying to remain consistent now so that won't happen anymore.
Title: Re: Build 32
Post by: pvtjimmy on March 06, 2011, 02:53:36 PM
actually I think I used to rename my shortcut after installing/updating as the original file name is too long (imo)
Title: Build 32
Post by: Rocky on March 11, 2011, 10:38:06 AM
so since i downlaoded the newest build i am having some sort of a lag when i get near other player model.. ??
Title: Re: Build 32
Post by: jitspoe on March 11, 2011, 12:48:34 PM
Player models haven't changed in ages.  Were you running with old player models set before?  What video card do you have?
Title: Re: Build 32
Post by: Chef-Killer on March 11, 2011, 02:58:48 PM
I just played a few rounds on our speed server and noticed a small bug. I guess it happens since build 31/32, because I never noticed this before.

I got 3 pgp kills with around 10 shots, but the stats shows 0 shots, 3 kills and 0%. It's nearly the same with the carbine, but for the grenade the stats works well.
Title: Re: Build 32
Post by: jitspoe on March 11, 2011, 05:43:04 PM
That's odd.  I'll take a look at it.
Title: Re: Build 32
Post by: Rocky on March 12, 2011, 03:12:28 AM
no i had the same ones before.. i also heard someone else saying the same thing.. hmm my vid card nvididia gforce 8500 ? or 8600 not sure
Title: Re: Build 32
Post by: Legendz on March 12, 2011, 08:12:08 AM
same here, im lagging since i downloaded b32..
Title: Re: Build 32
Post by: Legendz on March 13, 2011, 10:18:14 AM
.
Title: Re: Build 32
Post by: pvtjimmy on March 13, 2011, 01:29:21 PM
just dispatch to b31

what?
Title: Re: Build 32
Post by: Sporti on March 14, 2011, 09:17:37 AM
im lagging too... i dont know why but sometimes its really hard on ice...
Title: Re: Build 32
Post by: jitspoe on March 14, 2011, 09:20:22 AM
I'm a little perplexed.  I guess I'll do a diff between build 31 and build 32 to see if there's anything that would cause this, but I don't think I changed anything with rendering.  B32 was really just bug fixes and server browser improvements.  Nothing should have induced a lag near players.  Anybody else noticing this?  What kind of lag are you seeing?  Is it a framerate drop?  Does the lag go away if you switch back to B31?  Can you take a demo and/or screenshot of the specific area/time where this happens?

I'm merging this with the main b32 thread.
Title: Re: Build 32
Post by: SuperMAn on March 14, 2011, 10:01:39 AM
=O Oh my god Jitspoe used one of my ideas.  Hooray for gun stats

Thanks Jits
Title: Re: Build 32
Post by: pvtjimmy on March 14, 2011, 10:05:22 AM
=O Oh my god Jitspoe used one of my ideas. 

aren't the gunstats implement since like 84235034 builds?  :-X
Title: Re: Build 32
Post by: Rocky on March 14, 2011, 10:10:52 AM
Okay it wasnt cos of the build i think, i had some problems with my computer for 2 days, now its fixed and everything is normal.. ah wait it feels like i shoot " through people " more but thats probably just hallusination
Title: Re: Build 32
Post by: SuperMAn on April 02, 2011, 03:43:05 AM
Is there also a command to see all time stats also?  Instead of just the stats for that map.
Title: Re: Build 32
Post by: payl on April 02, 2011, 04:51:49 AM
Is there also a command to see all time stats also?  Instead of just the stats for that map.
Localstats?
Title: Re: Build 32
Post by: hackedplayer on April 18, 2011, 07:40:49 PM
I heard that scream in kung fu panda where tai lung escapes the chorh gom prison when he threw one rhino soldier into the door and he screamed that sream.
Title: Re: Build 32
Post by: hackedplayer on April 18, 2011, 07:45:10 PM
I see that you fixed the obs eye cam crouch bug. because in the last  build i obs somebody in eye cam and when he crouches  the camera doesnt crouch it just stays in the standing position
the only thing that you notice when hes crouching is when he shoots the ball goes lower
Title: Re: Build 32
Post by: joonas on July 05, 2011, 11:31:15 AM
A small spelling mistake, not sure if it has been reported already.
Title: Re: Build 32
Post by: Bundy on July 05, 2011, 12:51:29 PM
You have to register you on the dplogin system.
Title: Re: Build 32
Post by: HaRmonY on July 05, 2011, 01:05:16 PM
A small spelling mistake
Title: Re: Build 32
Post by: Bundy on July 05, 2011, 01:15:29 PM
oh xD
Title: Re: Build 32
Post by: jitspoe on July 26, 2011, 09:06:37 PM
A small spelling mistake, not sure if it has been reported already.
Thanks for the heads up - fixed for the next version.