Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on January 09, 2012, 06:22:02 PM

Title: Build 35
Post by: jitspoe on January 09, 2012, 06:22:02 PM
Hopefully this is the last build before I make a full public release.  This addresses a couple physics issues from Build 34, and I knocked a couple small things off of the feature vote as well.

Client:
- Bugfix: Fixed jittering/bouncing against angled walls on slopes.
- Bugfix: Fixed jumping on ramps with low ceilings not going up high enough and giving you a weird boost.
- Bugfix: Fixed the game taking mouse focus when it didn't start up in the foreground (Win32). 12:06 AM 1/6/2012
- Tweak: Reduced accel on ramps with the new physics (should behave more like the old physics).
- Tweak: Limited the length of names on the client to 30 characters so they don't get cut off on the server and cause logins to fail. 9:20 PM 1/8/2012
- Tweak: Limited menu sounds to once per frame so there isn't a really loud sound when you first launch the game. 12:45 AM 1/9/2012
- Cvar: "s_disableonalttab" - Disabling this now works with the default DirectSound sound.  Disabled by default so you can hear sound from the game while you're alt-tabbed out. 12:02 AM 1/6/2012

Game DLL:
- Fixed name formatting not being ended cleanly. 2:25 AM 1/7/2012
- Added message when you tban if the IP is already banned.
- Teamnumbers for all entities are swapped between rounds in Siege mode (except players and paint, of course). 11:10 PM 1/8/2012

Win32:
Update:
http://digitalpaint.org/files/temp/paintball2_build035_update_pretest1.exe
Full:
http://digitalpaint.org/files/temp/paintball2_build035_full_pretest1.exe

Linux:
Update:
http://digitalpaint.org/files/temp/paintball2_build035_linux_patch_pretest1.tar.gz
Full:
http://digitalpaint.org/files/temp/paintball2_build035_linux_full_pretest1.tar.gz
Title: Re: Build 35
Post by: Riddick on January 09, 2012, 08:20:07 PM
why is it that you keep passing by build #'s? i dont understand lol
Title: Re: Build 35
Post by: Chalk on January 09, 2012, 08:22:38 PM
He is fixing the bugs and allowing everything to be tested before he does a full public release.

It'd be more confusing if he just kept releasing build 33 pretests.

Title: Re: Build 35
Post by: Foxhound on January 09, 2012, 08:26:16 PM
in think eh means why doesn't he just make the changes and just updated the Build 33 or w/e it was. the answer tot hat i think is so that all of the changes are chronicled so that when someone 100 years from now finds this game and wonders how it was built it can be categorized by changes per build.
Title: Re: Build 35
Post by: blaa on January 10, 2012, 03:39:23 AM
- Bugfix: Fixed the game taking mouse focus when it didn't start up in the foreground (Win32). 12:06 AM 1/6/2012

works ;)
Title: Re: Build 35
Post by: T3RR0R15T on January 11, 2012, 12:25:42 PM
- Tweak: Limited the length of names on the client to 30 characters so they don't get cut off on the server and cause logins to fail. 9:20 PM 1/8/2012

That's a really good tweak. There are often players with this problem :)
Title: Re: Build 35
Post by: Foxhound on January 11, 2012, 07:59:36 PM
This didnt start heppening before b35 but when i go from full screen to not full screen the game crashes, like it will play what ever noise is happening at the time and just spam it then the game wont respond then crash
Title: Re: Build 35
Post by: jitspoe on January 12, 2012, 09:04:02 AM
This didnt start heppening before b35 but when i go from full screen to not full screen the game crashes, like it will play what ever noise is happening at the time and just spam it then the game wont respond then crash
What video card and OS do you have?  What resolution are you running the game at, and what resolution is your desktop?  How are you switching between full screen and windowed mode?
Title: Re: Build 35
Post by: joonas on January 12, 2012, 09:44:02 AM
Alt tab makes the game stop rendering and then eventually causes an error that shuts it down. Fiddling with the s_disableonalttab command doesn't fix it. Didn't have this issue with b34.

Windows 7 32bit. Fullscreen mode, same 1200p resolution as in desktop.

--

About the physics. I'm happy with them, but I think it would be better if crouchsliding was on by default because it kinda fixes the "I want to slide down this ramp" problem.
Title: Re: Build 35
Post by: Foxhound on January 12, 2012, 06:37:25 PM
Ummm well if it happened with joonas too (and as he said it wasn't happening with b34) i don't think its my graphics card, so ill skip that.

my resolution is 1920x1080 full screen and it was going to 1440x900. i would be playing full screen and id get a pm on irc so i would hit escape and click on irc (this wouldnt cause dp to minimize yet) after i would be done on irc, i would click back to dp (which would then minimize to the 1400 resolution then crash. hope that helps.

EDIT: This chain of events i have described above is nothing out of the ordinary for me to do, been doing that since b16 so im pretty sure its the build
Title: Re: Build 35
Post by: jitspoe on January 12, 2012, 10:42:52 PM
Does it have the issue if you click the maximize button while in windowed mode and play in maximized windowed mode?  What if you set the paintball2 resolution to the same as your windows resolution?  What OS are you running?  What, exactly, are you pressing?  Hitting "esc" doesn't bring you out of full screen mode.  You have to press alt-enter or alt-tab.  I've tried both of those and haven't been able to repro the crash.  Video card still matters, even if somebody else has the crash - he might have the same video card as you.  The more info, the better. :)
Title: Re: Build 35
Post by: joonas on January 13, 2012, 04:10:48 AM
I actually looked at the error now, and it complained about my d3d9.dll file. The error disappeared once I changed it, but the game still refuses to render after I've alt-tabbed from it. My OS and video drivers are really bugged, so it's quite possible for that to have something to do with it. Jitspoe, try to see if you can get the error with the opengl32.dll file I emailed you (date: 22.07.2011).

Trying to go to window mode after it stops rendering won't work, but I can minimize the game just fine if it's in window mode before alt-tabbing.

Ati Radeon x1900xt
Title: Re: Build 35
Post by: Foxhound on January 13, 2012, 08:27:43 AM
NVIDIA GeForce 9800 gt. what i do is i hit console button so that i can move my mouse freely. i then click my irc client at the bottom of the screen. that opens, i type in it. i then click back to dp at which time it shrinks
(i like it that small so that when im pubbing or w/e i can jst see whos pming me i dont have to do what i mentioned above) the game then crashes. no time to try what you're saying will do later

EDIT: windows 7 os
Title: Re: Build 35
Post by: T3RR0R15T on January 13, 2012, 10:19:04 AM
I had a crash (windows must close paintball2.exe message), but i can't reproduce it :(
I don't think, they help, but here are the informations from windows:
Code: [Select]
Fehlerhafte Anwendung paintball2.exe
Version 35.2012.1.9
Zeitstempel 0x4f0b4cdc
fehlerhaftes Modul opengl32.dll_unloaded
Version 0.0.0.0
Zeitstempel 0x4549bda4
Ausnahmecode 0xc0000005
Fehleroffset 0x6f974a48
Prozess-ID 0xf58
Anwendungsstartzeit 01ccd1ff858dd4fb



Edit:
Can you change the taskbar preview window (while the game is minimized) to an actual ingame image?
Title: Re: Build 35
Post by: Foxhound on January 13, 2012, 11:54:32 AM
updated drivers, haven't crashed yet.
Title: Re: Build 35
Post by: jitspoe on January 13, 2012, 06:46:41 PM
Foxhound: In your first post you said you were getting the crash while playing full screen, but from your later description (bringing up the console then clicking on another window), it sounds like you're playing in windowed mode.

T3RR0R15T: What video card & OS do you have, and what were you doing when it crashed?  A preview is unlikely, as the game doesn't render when minimized and Windows 7 doesn't play nice with OpenGL.  Do any other games do this?
Title: Re: Build 35
Post by: T3RR0R15T on January 14, 2012, 12:22:19 PM
Video card: XFX GTX 280
OS: Windows Vista Ultimate x64 SP2

I tested Alt-Tab to switch between Desktop and Paintball a few times (was on a server to hear the sounds in windows). After switching back to the game, i did nothing for around 10 seconds. Then i heared the popup sound of the "windows must close paintball2.exe message". It shows me the game, the message was in the background. I don't know why anymore (maybe Alt-Tab or the windows key didn't worked?), but i had to open the task manager to get out of the game / close the task with the message.
Title: Re: Build 35
Post by: Justinph5 on January 14, 2012, 04:30:15 PM
Build 35 is a lot better with the physics... I really like crouch sliding.
Title: Re: Build 35
Post by: Cameron on January 15, 2012, 01:00:34 AM
T3RR0R15T: The minimized thing works for me, maybe it works under Win 7?
Title: Re: Build 35
Post by: T3RR0R15T on January 15, 2012, 06:10:14 AM
Maybe a bug in win vista. Other games don't work too, but VLC does.
Title: Re: Build 35
Post by: jitspoe on January 16, 2012, 12:40:46 AM
Updated the first post with the full installer and Linux version.  Could somebody test these and check for any (new) issues?
Title: Re: Build 35
Post by: ic3y on January 16, 2012, 05:35:30 AM
Arctic / ic3y Server updated to b35
Title: Re: Build 35
Post by: SuperMAn on January 16, 2012, 07:28:19 AM
T3RR0R15T: The minimized thing works for me, maybe it works under Win 7?

Seems to work randomly for me.  Sometimes it works, sometimes just shows grey background.  Running windows 7 64-bit.

Edit:  Actually now that I think about it, I haven't even tried build 35 yet.  It works randomly for me on build 33.
Title: Re: Build 35
Post by: Foxhound on January 16, 2012, 10:38:35 AM
35 is better :D update RITEMEOW
Title: Re: Build 35
Post by: yossarianuk on January 16, 2012, 12:23:52 PM
Updated the first post with the full installer and Linux version.  Could somebody test these and check for any (new) issues?

Downloading the full installer version now......

0.33 was completely fine (in terms of not crashing) so hopefully it will be o.k.

I'll let you know after a bit of play.

edit:
------

Full Linux version works 100% fine.
Title: Re: Build 35
Post by: SuperMAn on January 16, 2012, 02:53:04 PM
Build 35 test server up @ SupermansPub.com:27914
Title: Re: Build 35
Post by: T3RR0R15T on January 17, 2012, 01:10:46 PM
Updated all servers.

File mirror: ftp://otb-server.de/pub/Game/ (ftp://otb-server.de/pub/Game/)


Edit:

Found something weird with the flag (only one time until now). I used the teleporter directly before it:
Title: Re: Build 35
Post by: SuperMAn on January 17, 2012, 02:57:16 PM
Tested out build 35 last night.  I still do not like having to hold space to slide up and down ramps, it just seems so unnecessary.  
You lose control on ramps maybe 1/100 times,  I don't think such a big change should be made to fix it.

I was trying to speed low on Propaint1 and about 1/10 times I would jump when I landed on the low ramp.  

It really makes no sense in my mind that you have to hold down the jump button to slide down a ramp?  Up maybe... because it is not possible to jump while going up a ramp.  But it is always possible to jump while going down a ramp!  

What happens if you want to jump around while sliding on the ice?  Since you are already holding jump you have to let go, (which stops you almost instantly) then hit jump again.  I really think this idea of having to hold jump should be scrapped.  Sure it might be nice to have control the 1/100 times you lose it.  But the other 99/100 it is just frustrating.


Sky gliding also has to be removed in my opinion.  But other than that I suppose I like build 35.
Title: Re: Build 35
Post by: pvtjimmy on January 18, 2012, 12:20:41 PM
Found something weird with the flag (only one time until now). I used the teleporter directly before it:

I don't think this has to do with build 35. I've noticed this a few times before while playing on the speed servers (sometimes up to 10-15 times "sending back"). The thing is, that it happens on different maps every time and I haven't figured out what could possibly trigger it.
Title: Re: Build 35
Post by: jitspoe on January 18, 2012, 07:34:00 PM
I think it has something to do with velocity on the flag when it gets reset (position gets reset, but velocity doesn't, so it keeps moving away from the place it's supposed to be).  I thought I fixed that, but maybe not.
Title: Re: Build 35
Post by: joonas on February 05, 2012, 01:52:04 AM
I'm unable to pause demos now. Not sure which build caused this, but it worked with b32.

Edit:
Try typing "set deathmatch 0" at the console before loading a demo and see if you can pause.

Works now o.O
Title: Re: Build 35
Post by: joonas on February 28, 2012, 03:54:52 PM
I just remembered another bug with the physics that keeps slowing me down, and it's when a ramp is around 45 degrees (or only 45 degrees, can't say for sure), there's a chance for you to get stuck on it. I think I remember this being an issue in Q2 as well unless you use a high enough fps, like 120 for example. Don't know where the limit is though.

It's very apparent on ice jump maps where you speed up into a ramp, but it's also a frequent problem on normal maps as well.
Title: Re: Build 35
Post by: T3RR0R15T on February 28, 2012, 05:02:15 PM
Do you have a demo?
Title: Re: Build 35
Post by: joonas on February 28, 2012, 05:31:34 PM
I actually made one just in case. The map is wobluda_fix.

Edit: I made a demo for icy ramps as well. (map: jump/d3ljump7)

Here's another old bug: You sometimes spawn face down.
Title: Re: Build 35
Post by: SuperMAn on February 28, 2012, 06:42:19 PM
Has anyone else noticed the bug where the flag glitches out when you kill the flag carrier?
Title: Re: Build 35
Post by: Gamabunta on February 28, 2012, 11:40:56 PM
Do you mean this (http://dplogin.com/forums/index.php?topic=24152.0)? I've seen it happen more and more often lately.
Title: Re: Build 35
Post by: Malware on March 05, 2012, 08:55:20 AM
I kinda liked physics from build33, too bad  they won't come in next build (or current b35). Many games changed from harder to easier gameplay, like fifa or pes for example. Anyone remember old fifa games where it was so hard to score crazy goals or do some tricks with players. They changed it and many people play it, because of its easy gameplay. Same with pb :)
I think that physics like ones from b33 would make a game more attractive and bring you new players.

Title: Re: Build 35
Post by: SuperMAn on March 05, 2012, 09:30:02 AM
Do you mean this (http://dplogin.com/forums/index.php?topic=24152.0)? I've seen it happen more and more often lately.
Yes this.  It seems like it happens every time I kill the flag carrier.  Not minor like that thread states.
Title: Re: Build 35
Post by: Foxhound on March 05, 2012, 09:46:27 AM
I kinda liked physics from build33, too bad  they won't come in next build (or current b35). Many games changed from harder to easier gameplay, like fifa or pes for example. Anyone remember old fifa games where it was so hard to score crazy goals or do some tricks with players. They changed it and many people play it, because of its easy gameplay. Same with pb :)
I think that physics like ones from b33 would make a game more attractive and bring you new players.



This game's learning curve is huge. Making it easier can only help. I don't see a downfall too it.

On the other hand, if B33 had a tutorial, than i think it would've been alright.
Title: Re: Build 35
Post by: blaa on March 05, 2012, 10:46:49 AM
I don't see how this game has huge learning curve.

1 gun (pretty much)
1 shot 1 kill
quake style movement might be a little difficult, but if you make this easier then we are left with walking
Title: Re: Build 35
Post by: SuperMAn on March 05, 2012, 01:01:52 PM
This game's learning curve is huge. Making it easier can only help. I don't see a downfall too it.

On the other hand, if B33 had a tutorial, than i think it would've been alright.

I don't think the changes made make anything easier.  Specifically the ramp control.   Having to hold space to go down ramps makes things 10x harder and more awkward. 

I agree that there should be more control on ramps, but the current holding the jump button is a very lazy way of fixing the problem.  And in my opinion it will cause more problems than it solves.
Title: Re: Build 35
Post by: Foxhound on March 05, 2012, 09:39:26 PM
The learning curve is basically first of all jumping, strafing, double jumping and how to use ice. After that you have aiming... moving at the high speeds you need to learn how to lead the players.

How many times do you see people in pubs just walking everywhere? I have been asked if I use a speed hack before in a pub all simply because they couldn't strafe jump. Guarantee you all the people seen walking in a pub uninstalls.

And yes, if you have never played quake before then yes it's a learning curve. If you are even playing quake for the first time.. there is a learning curve.

Edit: @superman, Jitspoe fixed the holding space bar for build 35. you don't have to anymore if you are going above a certain speed. ask him for specifics. Either way it's just like the old builds.

Title: Re: Build 35
Post by: blaa on March 05, 2012, 11:06:44 PM
 I agree with you... I agree that there is a learning curve lol.

Of course there is. But if you compare it with q2 itself, then q2 is much more complex. Different weapons, armorsystem, health.... OoOoOOo how did players even learn how to play q2?!? So complex!

And I take your 'gurantee' for nothing. I was walking in a pub, and I didn't uninstall. I learned how to strafe. I guarantee that there are more such people.

We don't have to dumb down the game. There will always be dumb people who can't learn the game, but there will always be people who are willing to learn...
Title: Re: Build 35
Post by: Foxhound on March 06, 2012, 12:51:22 AM
I'm not saying dumb it down. We need something for teaching.

And sorry, I thought
I don't see how this game has huge learning curve.
Meant you didn't think there was a learning curve
Title: Re: Build 35
Post by: klann24 on August 28, 2012, 08:22:50 PM
hi i have a question...
Title: Re: Build 35
Post by: pvtjimmy on August 28, 2012, 10:57:05 PM
hi i have a question...

go ahead, post it :)
Title: Re: Build 35
Post by: klann24 on August 29, 2012, 09:20:21 AM
ok, i disconnected out of PB2 and now when i try to log back in it doesnt work. theres a black screen and then nothing shows up and my mouse gets stuck in the upper left corner... any ideas?
Title: Re: Build 35
Post by: Rockyar_96 on August 29, 2012, 11:59:30 AM
delete config.cfg
http://dplogin.com/forums/index.php?topic=25038.0 (http://dplogin.com/forums/index.php?topic=25038.0)