Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: deadfroggy on July 08, 2012, 02:07:18 AM

Title: New Map : Across The Valley
Post by: deadfroggy on July 08, 2012, 02:07:18 AM
Across The Valley its a CTF map.
2 flags,
5 points for cap,
2 points for kill with grab,
spyder SE
200 round hoppers
200 ammos
12 and 20 oz CO2 cartridge
steel barrels
Hope you like it :P

ps: This is my second map.

Edit : Now with plant life!
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on July 08, 2012, 06:51:16 AM
Make sure to make the file name all lowercase. In the message (worldspawn) you can use lowercase and uppercase.

The map isn't lit and VIS. Run a final compile before releasing a map file.

If your map supports only one gamemode (e.g. CTF), you don't need to add the gamemode key to all other entities. Just set the gamemode in the worldspawn then and it works fine.

Add "angle" "#" to the player spawns, that the players don't look in front of a wall after spawning.

I'd add some equipment to the player spawns (ammo, co2, barrel, hopper, gun?). You can also add some equipment scattered on the map.

Nice to see that you already try to create stones and rocks. Try to avoid overlapping brushes here.

The map isn't symmetrical. Might be possible that it is what you want to have :)

I'd add some team indicators for a CTF map.

Some screenshots...

(http://www.otb-server.de/wbblite/attachments/3392.jpg) (http://www.otb-server.de/wbblite/attachments/3391.jpg)
Red: There's a hole in the wall.

(http://www.otb-server.de/wbblite/attachments/3395.jpg) (http://www.otb-server.de/wbblite/attachments/3394.jpg)
Red: This edge looks bad. It's only on the blue side.


I'll upload the map after you did a final compile (b2?).
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 08, 2012, 07:40:34 AM
I Redone it all ill upload in the morning btw i wasnt planing on it to be symmetrical :P something different :)
Title: Re: New Map : Across The Valley
Post by: ic3y on July 08, 2012, 08:40:08 AM
Looks like an early pgptrain version
Title: Re: New Map : Across The Valley
Post by: Clipz on July 08, 2012, 10:23:45 AM
Listen deadfroggy don't take this the wrong way but you need to practice before releasing maps. You need to make it look a hell of alot more presentable. Look at maps from DirtyTaco, Uni, Myself, S8N. It takes time to make maps you shouldnt make a map every day. I've worked on maps for weeks and some for months. Put some time and effort into it!!!

I've made poor maps before too like salem and waffle. Releasing maps feels good as a mapper so I can see why you release maps so quickly. Dont take this as a diss but step it up!
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 08, 2012, 03:59:22 PM
Looks like an early pgptrain version
It did start out as a remake of ub_cliff then turned into a remake of pgptrain. Now i dont know wtf it is.

Listen deadfroggy don't take this the wrong way but you need to practice before releasing maps. You need to make it look a hell of alot more presentable. Look at maps from DirtyTaco, Uni, Myself, S8N. It takes time to make maps you shouldnt make a map every day. I've worked on maps for weeks and some for months. Put some time and effort into it!!!

I've made poor maps before too like salem and waffle. Releasing maps feels good as a mapper so I can see why you release maps so quickly. Dont take this as a diss but step it up!
im now looking at something alot harder what do you think remake of nuketown from cod black ops/deathmatch.?thoughts

ps: I updated the map^^
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 08, 2012, 04:17:59 PM



1.Add "angle" "#" to the player spawns, that the players don't look in front of a wall after spawning.

2.Nice to see that you already try to create stones and rocks. Try to avoid overlapping brushes here.

3.I'd add some team indicators for a CTF map.


1.i will add that in b3
2.will do
3.did its in b2 :)
Title: Re: New Map : Across The Valley
Post by: blaa on July 09, 2012, 12:50:00 AM
 Looks better than your first map. And the amibtion matches your skill much better as well.

Work on the rocks/cliffs to make it look natural.

PS I love the red/blue side comparison pictures.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 09, 2012, 01:43:10 AM
thankyou
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on July 11, 2012, 10:15:02 AM
Maybe you should fix stuff before creating new problems ;)

Looks like you completely ignored my feedback (except the final compile)...

Try to map with the 16 unit grid to avoid edges and holes the following screenshots will show you.

In the last screenshot the ground should be a gras texture instead of a rock texture.

I've renamed the map to acrossthevalley_b2 and uploaded it to the [OTB] Beta server. Let me know if you need the login.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 13, 2012, 07:35:56 AM
ps:updated map
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on July 15, 2012, 04:45:03 AM
Now you didn't run a final compile :(

You need to replace the # of "angle" "#" with a value (e.g. "angle" "45" or "angle" "180"), hehe. You can also use the number field in the entity window in bsp. After you set a value your entity shows an arrow. That's the direction the player look at after spawning.

I think this map is a good learning map for you. Learn to avoid overlapping brushes and maybe use some textures like barrels, boxes, wood, etc. Then you can also learn how to align this stuff. All this mapping basics will help you for your next maps.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 15, 2012, 05:54:42 AM
i did run a final compile? lol hehe lol i literly thought u had to do # hahah thanks for that :/ :D
thankyou
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 17, 2012, 04:20:02 AM
fixed spawns... reuploaded with ice :)
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on July 17, 2012, 12:08:25 PM
Can you run a final compile, please?

The map isn't lit. Maybe there's an error, a warning or a message while compiling.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 18, 2012, 12:54:15 AM
do u mean final compile (high quality) or low quality or both? because i do both?plus this is something i got:


WARNING: node with unbounded volume
    Bounds: -857.098 -1062.88 -8192 -> -505.135 -162.68 -2
WARNING: node with unbounded volume
    Bounds: -857.098 -1062.88 -8192 -> -505.135 -1062.68 -6
WARNING: node with unbounded volume
    Bounds: -857.098 -1062.88 -8192 -> -505.135 -1062.68 -22
WARNING: node with unbounded volume
    Bounds: -505.252 -1062.88 -8192 -> -491 -1062 -2
WARNING: node with unbounded volume
    Bounds: -505.252 -1062.88 -8192 -> -491 -1062 -6
WARNING: node with unbounded volume
    Bounds: -505.252 -1062.88 -8192 -> -491 -1062 -22
WARNING: node with unbounded volume
    Bounds: -505.252 -1062.88 -8192 -> -491 -1062 -86
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on July 18, 2012, 10:15:27 AM
Maybe you added some brushes that are too big, too complex or overlap with some other bruhes? As I already wrote, you need to avoid overlapping brushes for a clean brushwork. Also the bsp subtract function doesn't work well on overlapping brushes. Creating them by yourself or using the clipping planes is a lot better.

I can have a look at the .map file if you pm it to me.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 19, 2012, 01:27:28 AM
i use the clipping planes and then it cuts off the wrong half so i use the other button splits it into 2 then i use the bsp subtract would that do something?
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on July 19, 2012, 09:42:22 AM
If you split a brush with the clipping planes, both brushes will stay (http://www.otb-server.de/bilder/tutorial/bsp_clippers_teilen.bmp)

If you carve a brush with the clipping planes, one brush will stay and the other one will be deleted (http://www.otb-server.de/bilder/tutorial/bsp_clippers_trennen.bmp)

If you want to flip between the brushes, use this button (http://www.otb-server.de/bilder/tutorial/bsp_clippers_wechsel.bmp)

You can also use the menu: clippers->flip
Title: Re: New Map : Across The Valley
Post by: deadfroggy on July 20, 2012, 12:52:18 AM
ooooo thanks :) didnt realise that clippers->flip :)
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 04, 2012, 03:09:17 AM
ok reuploaded sorry i forgot.
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on August 04, 2012, 10:54:18 AM
Some more pics...

(http://www.otb-server.de/wbblite/attachments/3511.jpg) (http://www.otb-server.de/wbblite/attachments/3510.jpg)
Red: One edge.

(http://www.otb-server.de/wbblite/attachments/3513.jpg) (http://www.otb-server.de/wbblite/attachments/3512.jpg)
Red: One more edge.

(http://www.otb-server.de/wbblite/attachments/3515.jpg) (http://www.otb-server.de/wbblite/attachments/3514.jpg)
Red: One more edge.
Blue: Wrong texture/overlapping brushes.

(http://www.otb-server.de/wbblite/attachments/3517.jpg) (http://www.otb-server.de/wbblite/attachments/3516.jpg)
Red: It would look a lot better if you would make this brush a little bit more narrow that it fits with the wall.

Map is online @ [OTB] Beta!
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 05, 2012, 12:31:38 AM
ill fix when i can
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 08, 2012, 01:59:22 AM
done fixed that.... uploaded b6
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 11, 2012, 07:50:29 AM
Uploaded beta 7
Now with plant life
and i fixed as many missalignments and w.e i could find
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on August 12, 2012, 04:23:48 AM
Add the script sktrees1 to your requiredfiles, "requiredfiles" "scripts/skgrasses1.txt scripts/sktrees1.txt".

Add something that you can't run and shoot through the trees.

Oh, I'm not sure if I already mentioned that, but if your map only supports one gamemode (worldspawn), then you don't need to add the gamemode to specific entities (e.g. bases, flags, player spawns).

One more screenshot...

(http://www.otb-server.de/wbblite/attachments/3543.jpg) (http://www.otb-server.de/wbblite/attachments/3542.jpg)
Red: Move this texture faces up a little bit.
Green: Move this texture face to the right a little bit.

Beta 7 is online @ [OTB] Beta!
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 12, 2012, 05:57:29 AM
Add the script sktrees1 to your requiredfiles, "requiredfiles" "scripts/skgrasses1.txt scripts/sktrees1.txt".

Add something that you can't run and shoot through the trees.

Oh, I'm not sure if I already mentioned that, but if your map only supports one gamemode (worldspawn), then you don't need to add the gamemode to specific entities (e.g. bases, flags, player spawns).

One more screenshot...

(http://www.otb-server.de/wbblite/attachments/3543.jpg) (http://www.otb-server.de/wbblite/attachments/3542.jpg)
Red: Move this texture faces up a little bit.
Green: Move this texture face to the right a little bit.

Beta 7 is online @ [OTB] Beta!
Itll be in b8
ps: what should i use to stop people from shooting and going through the trees.
Pps: you did mention it didnt realise i put it on the enititys sorry about that.
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on August 12, 2012, 07:05:57 AM
Add a brush with the surface properties "nodraw" and "detail" where the tree trunk is.
Title: Re: New Map : Across The Valley
Post by: Rockyar_96 on August 12, 2012, 12:46:39 PM
or "player clip" and "corpse" ;)
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 13, 2012, 01:08:00 AM
Add a brush with the surface properties "nodraw" and "detail" where the tree trunk is.
Thanks.
or "player clip" and "corpse" ;)
I dont trust you some reason ;).
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 13, 2012, 01:58:10 AM
Ok so this happens when i do that?
Title: Re: New Map : Across The Valley
Post by: Rockyar_96 on August 13, 2012, 03:08:29 AM
just do it.
It is the best solution for the problem shown by the screen.
Just take the clip texture and apply also "corpse" to the hole brush.
corpse means that u can't shoot trough the brush.

In the end u will have a invisible wall, without the problems caused by the nodraw brush. Believe me, it works.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 13, 2012, 03:21:54 AM
ok....
It works now :)
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 13, 2012, 04:57:34 AM
Uploaded b8.
Title: Re: New Map : Across The Valley
Post by: gonass on August 13, 2012, 04:32:07 PM
Keep working on maps deadfroggy.  Need more mappers.
Title: Re: New Map : Across The Valley
Post by: Rockyar_96 on August 13, 2012, 04:54:09 PM
need more good mappers who keep on working  :D
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 14, 2012, 12:35:20 AM
haha, Thanks.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 26, 2012, 04:44:55 AM
uploaded beta 9.
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on August 29, 2012, 03:42:11 AM
The ladders looks a lot better.

I'd move the trees out of the walls. Looks bad if the tree models touch the walls and are cut off.

I'd also delete the wall brush you can walk through, because it's not really a secret room with the windows.

(http://www.otb-server.de/wbblite/attachments/3559.jpg) (http://www.otb-server.de/wbblite/attachments/3558.jpg)
Red: Creating this brush thicker would look a lot more realistic.

(http://www.otb-server.de/wbblite/attachments/3561.jpg) (http://www.otb-server.de/wbblite/attachments/3560.jpg)
Red: There's a brush missing at the X. You can also look in the tunnel because of that.

Beta 9 is online @ [OTB] Beta!
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 30, 2012, 01:54:22 AM
you posted the same picture twice?
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on August 30, 2012, 02:55:37 AM
Ups, fixed :D
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 30, 2012, 03:46:38 AM
uploaded beta 10.
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on August 31, 2012, 07:42:09 AM
Some more screenshots...

(http://www.otb-server.de/wbblite/attachments/3563.jpg) (http://www.otb-server.de/wbblite/attachments/3562.jpg)
Red: Looks that you forgot to make the rest of the brush thicker.
Green: I'd also add one more light here.

(http://www.otb-server.de/wbblite/attachments/3565.jpg) (http://www.otb-server.de/wbblite/attachments/3564.jpg)
Red: A small edge or hole left. Maybe have a look at the big screenshot to notice it.

Did you already test the map online with a few players?

Beta 10 is online @ [OTB] Beta!
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 31, 2012, 02:57:34 PM
Yes i did. They all said it will be a good 1v1 - 3v3 map
Title: Re: New Map : Across The Valley
Post by: deadfroggy on August 31, 2012, 05:00:58 PM
uploaded beta 11.
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on September 01, 2012, 05:45:16 AM
(http://www.otb-server.de/wbblite/attachments/3575.jpg) (http://www.otb-server.de/wbblite/attachments/3574.jpg)
Red: Hm...seems that there's still no clean brushwork.

Beta 11 is online @ [OTB] Beta!
Title: Re: New Map : Across The Valley
Post by: deadfroggy on September 03, 2012, 03:26:42 AM
Uploaded beta 12! :)
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on September 03, 2012, 04:33:58 AM
Didn't you look around after compiling the map? You always fix one bug and create one new one. This time it's obvious again :)

(http://www.otb-server.de/wbblite/attachments/3580.jpg) (http://www.otb-server.de/wbblite/attachments/3579.jpg)

Beta 12 is online @ [OTB] Beta!
Title: Re: New Map : Across The Valley
Post by: deadfroggy on September 04, 2012, 12:31:59 AM
ill fix in the next few days.very busy with stuff lately.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on September 06, 2012, 04:13:42 AM
Uploaded beta 13. I swear to god if you find another thing wrong with it, I will chuck my computer 20 metres to my left.
Title: Re: New Map : Across The Valley
Post by: deadfroggy on October 04, 2012, 07:37:55 PM
Acrossthevalley FINAL RELEASE

Im proud took awhile but it got done and hope to see it played.

Enjoy.
Title: Re: New Map : Across The Valley
Post by: Rockyar_96 on October 04, 2012, 11:30:16 PM
good work :)
The gameplay on this map is quite unique.
Title: Re: New Map : Across The Valley
Post by: Chef-Killer on October 05, 2012, 05:07:03 AM
Nice work.

Map is online @ [OTB] public/match!
Title: Re: New Map : Across The Valley
Post by: deadfroggy on October 05, 2012, 06:51:12 AM
Thanks Guys!
Title: Re: New Map : Across The Valley
Post by: Whaley on October 05, 2012, 07:14:16 AM
terrible map, if u need help go to how to make dp maps for dummies.
Title: Re: New Map : Across The Valley
Post by: RoBiNandL!nk on October 05, 2012, 08:28:09 AM
I haven't seen you make anything, at all. You must not understand how hard it is to become halfway decent at mapping. Go back to 4chan with the rest of the trolls.