Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on May 08, 2013, 10:09:06 PM

Title: Build 38
Post by: jitspoe on May 08, 2013, 10:09:06 PM
Mostly just the loading screen and some bug fixes new in this one.

Changelog:

Client:

build 38 (2013-05-08):
- Feature: Loading screen. (Thanks to ViciouZ for starting this).
- Bugfix: Fix for mouse not working when fov cvar is set to an invalid value. 7:31 PM 12/15/2012
- Bugfix: Fixed rare crash with footstep sounds. 12:47 AM 1/9/2013
- Tweak: Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Cvar: "s_preload" - Enabled by default, forces precached sounds to load from disk.  Hopefully this will fix the hitches some people have when sounds like flag grabs are played. 12:07 AM 2/26/2013

Game DLL:
*** 1.927 build 183 ***
- Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Fixed func_door_secret entities only opening once. 12:40 AM 12/7/2012
- Fixed issue with certain doors and plats destroying equipment when they shouldn't. 12:41 AM 12/7/2012
- Fixed issue in tutorial map where if you start in debug mode or with bots, then disable debug mode / remove bots, you would keep getting points for touching the enemy flag. 12:46 AM 2/26/2013
- Precached some grenade sounds. 12:46 AM 2/26/2013
- Added "supportedmodes" command for displaying what modes are supported by the current map. 8:20 PM 4/19/2013
- Fixed issue where observers could become solid. 9:52 PM 5/5/2013
- Made it so people can switch to observer at the game end (just not to other teams). 8:26 PM 5/6/2013


Attention, server admins!  If you're running servers with the Build 38 package, please grab this small patch and replace the game library:

Windows: gamx86.dll version 1.928 (http://digitalpaint.org/files/temp/gamex86_win32_1.928.zip)
Linux: gamei386.so version 1.928 (http://digitalpaint.org/files/temp/gamei386_linux_1.928.tar.gz)
(Note: These links will likely be dead after the next full release.  They're just a temporary patch).

Simply extract the file to the paintball2/pball/ directory and replace the existing gamex86.dll or gamei386.so.

I made a small error when cleaning up some of the team code, and the auto-balance will try to force players to the wrong team, causing a flood of messages and sometimes kicking.  This patch fixes it.  It is only necessary for servers.

While I was in the code, I made a minor tweak to the algorithm as well.  It now takes into account how long you've been playing on the map and will make players that have been playing longer less likely to be auto-switched.

If you're curious exactly how the autobalance algorithm works, or you have some feedback on it, <a href="http://dplogin.com/forums/index.php?topic=11162.msg233650#msg233650">visit this thread</a>.
Title: Re: Build 38
Post by: ic3y on May 09, 2013, 04:06:20 AM
http://ic3x.de/stack/game/paintball2_build038_full_pretest1b.exe
http://ic3x.de/stack/game/paintball2_build038_update_pretest1b.exe

http://ic3x.de/stack/mapshots/mapshots_repack.zip
Title: Re: Build 38
Post by: T3RR0R15T on May 09, 2013, 04:45:31 PM
Can you add the loading screen, if i join a server?

I can't translate the text "Loading...", which comes directly if the loading screen pops up. It should be the one in cl_scrn.c.


I've attached a german.lang file. Maybe you want to add it to the game. Chef-Killer and me made this one. It translates the loading screen, the tutorial map and the bad content warning.


Edit: 14.09.2013 - Attachment updated.
Title: Re: Build 38
Post by: jitspoe on May 09, 2013, 06:10:56 PM
Can you add the loading screen, if i join a server?
I started working on that, but decided to just go ahead and release what was working while it was actually working. :)

As for the loading/lang stuff, perhaps I can put that in b39.  Remind me about it again later.  We would also need an easy way to select the language.
Title: Re: Build 38
Post by: jitspoe on May 11, 2013, 02:51:26 PM
Linux version added.
Title: Re: Build 38
Post by: T3RR0R15T on May 11, 2013, 02:59:29 PM
I've updated the server [OTB] Public and [24/7] Italy to test it.
Title: Re: Build 38
Post by: yossarianuk on May 13, 2013, 02:21:07 PM
Linux client is fine (except the long running issue with sound...)

Is openal or better alsa support coming soon?

I'm o.k because I bother to compile my own kernel (to include old oss modules) - however most Ubuntu users will not do that.
Title: Re: Build 38
Post by: jitspoe on May 13, 2013, 03:18:10 PM
Yoss: Not sure - put your suggestion in this thread, though: http://dplogin.com/forums/index.php?topic=25970.0
Title: Re: Build 38
Post by: jitspoe on May 14, 2013, 11:17:10 PM
Site updated.  Could somebody check to make sure the downloads are working OK?
Title: Re: Build 38
Post by: SuperMAn on May 15, 2013, 06:33:32 AM
Site updated.  Could somebody check to make sure the downloads are working OK?

They seem to be working fine.
Title: Re: Build 38
Post by: HaRmonY on May 15, 2013, 07:04:44 AM
Is this the final release for build 38 or just another pretest version?
Title: Re: Build 38
Post by: jitspoe on May 15, 2013, 08:10:35 AM
Is this the final release for build 38 or just another pretest version?
If you grabbed pretest1b, it's the same as the final version, which is on the downloads page.
Title: Re: Build 38
Post by: yossarianuk on May 18, 2013, 01:48:25 AM
Will do Jitspoe.

Its really only Ubuntu that has issues (due to lack of oss kernel modules) - Debian is fine.
Title: Re: Build 38
Post by: jitspoe on May 19, 2013, 09:18:51 PM
Updated the first post with a game dll patch for servers to fix the autobalance bug.
Title: Re: Build 38
Post by: ic3y on May 20, 2013, 05:19:40 AM
Link not working
Title: Re: Build 38
Post by: rockitude on May 20, 2013, 06:06:28 AM
Link not working

Here it does http://digitalpaint.org/ .
Title: Re: Build 38
Post by: jitspoe on May 20, 2013, 09:18:51 AM
Sorry, fixed the links.  It didn't like having quotes in the url tag.
Title: Re: Build 38
Post by: SeQuAL on August 05, 2013, 06:16:42 PM
 Fixed issue where observers could become solid. 9:52 PM 5/5/2013

why? Now I get blocked when practicing jump.
Title: Re: Build 38
Post by: Foxhound on August 05, 2013, 06:41:07 PM
There was an issue where an observer was a solid player, which WOULD block jumps for people who are not in observer. The patch fixed it so that the joined up player could once again move through an observer... the observing player has ALWAYS been stopped by a non observer... I don't see what you're complaining about.
Title: Re: Build 38
Post by: T3RR0R15T on September 14, 2013, 05:02:40 AM
As for the loading/lang stuff, perhaps I can put that in b39.  Remind me about it again later.  We would also need an easy way to select the language.