Digital Paint Discussion Board
Development => Mapping => Completed Maps => Topic started by: Anrkist on September 12, 2003, 05:17:53 PM
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Been working on this for months.. stoped of course.. and just ended up finishing. Theres fog, a couple of sounds.. fitting to the enviroment..no more elevators.. all jump pads now. Its DM only and is a bit stingy on items.. there are weapons, you do start off with a stingray and need to upgrade from there. There is only ammo on one part of the map, and no co2 anywhere to be found. Though you are fully loaded with a 12oz can when you start and 35 balls. I did this because I remeber pb2dm1 had a little problem.. anyone who got the cocker rarely died.. and went and wasted everyone.. I *hope* this will keep it "Fair and Balanced".
Lame.. please cut and paste these in to your browser.
http://www.geocities.com/quake2clanhi/sshot04.jpg
http://www.geocities.com/quake2clanhi/sshot05.jpg
http://www.geocities.com/quake2clanhi/sshot06.jpg
Trying to get it on a server or at least somewhere to download.. geocities just wont cut a 2.5mb PAK file.. any constructive feedback from just these sshots is welcome.
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looks interesting...
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if by 'looks interesting..' you mean 'looks awful'
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Hm, I usually dont jude a map before I played it, but it seems to be a bit foggy. On the other hand, that might just be the idea.
I just come up with a cool idea, I dont add any gameplay value.
I would be cool if it was possible to change the big sign i sshot6 into a realtime scoreboard, just as a neat detail.
\plaz
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Shreds? Mr. I dont use lighting in my maps?
Anyways.. if you guys dislike fog.. your going to really hate it when people start making alot of maps with it, because I used .002 for the sshots.. its at .001 now.. any lower and theres no fog at all.. so.. just wait for when people actuly use alot of fog =] It looks better in the dark areas.. unfortunatly the white fog sucks in a sun lit area.. nothing I can do about it if I want to use fog.. which I do ;]
Check out jits fogtest.bsp 500 density on that.
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hey! just because i dont fill my maps with 200 strobe lights and colors that make kittens cry doesnt mean i dont use lighting.
and hey smart guy, you ever think that maybe.. just maybe! to try going lower then .001?
.0005 for instant? .0003? you can go lower.
and those screenshots look thicker then .002 anyways
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Alright im playing around with rscripts.. ive made the weapons semi transparent.. these are map specific so they wouldent show up like this on other maps.. I kinda like this idea because.. I think the big pball guns get in the way of the view and I cant play center handed...
http://www.geocities.com/quake2clanhi/sshot09.jpg
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Well.. im not to sure.. it originated from beefquake.. which another guy took over I think and it doing
http://modscape.telefragged.com/
If you want to see its potential.. find AQ2 LTKTBM on google.. its standalone.
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the download link wont work
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http://dplogin.com/forums/index.php?topic=15629.msg152542#msg152542
ftp://otb-server.de/pub/Maps/theedge.bsp (ftp://otb-server.de/pub/Maps/theedge.bsp)
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thx man
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About F'in time. Classic FFA congrats.