Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on February 21, 2007, 02:58:12 PM

Title: Official Feature Vote of 2007
Post by: jitspoe on February 21, 2007, 02:58:12 PM
Build 17 isn't finished yet, but requests still keep pouring in, so I figured I'd start a new thread where people can vote on what they want to see next.  Votes aren't limited to game features.  You can vote for things like wiki or forum enhancements, more high res textures, maps, models, whatever you think is most critical for me to focus on.  I'm allowing multiple votes this time, but please limit your votes to things that you think are the most necessary in the immediate future.  You can always vote for more stuff later.  I can only do one thing at a time, and I already have a gargantuan TODO list.  I need help setting priorities.  Also try to gear your votes toward what will help bring in new players and build the community up if possible.

I'll start off with my vote: faster in-game file downloading.

I think all the waiting for maps to download is one of the biggest turn-offs in this game, and there are always new maps being built.
Title: Re: Official Feature Vote of 2007
Post by: Smokey on February 21, 2007, 03:04:42 PM
Build 17 isn't finished yet, but requests still keep pouring in, so I figured I'd start a new thread where people can vote on what they want to see next.  Votes aren't limited to game features.  You can vote for things like wiki or forum enhancements, more high res textures, maps, models, whatever you think is most critical for me to focus on.  I'm allowing multiple votes this time, but please limit your votes to things that you think are the most necessary in the immediate future.  You can always vote for more stuff later.  I can only do one thing at a time, and I already have a gargantuan TODO list.  I need help setting priorities.  Also try to gear your votes toward what will help bring in new players and build the community up if possible.

I'll start off with my vote: faster in-game file downloading.

I think all the waiting for maps to download is one of the biggest turn-offs in this game, and there are always new maps being built.
A wiki doesn't need to be done by you :)

I also vote for in game HTTP downloads :)
Title: Re: Official Feature Vote of 2007
Post by: TinMan on February 21, 2007, 03:14:53 PM
Another vote for HTTP downloads here.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 21, 2007, 04:40:07 PM
Add the ability to use variables in the "filedir" for menus. Why? So I can make a menu that displays a picture/thumbnail of the map that is selected with out making 700 menus.

Code: (example) [Select]
widget
   type pic
   pic maps/$map_name
   [...]

I don't know about you, but I cannot remember what map has what name.

Edit:
Oh, and a link to the Wiki would be nice, like under 'Links' at the top or next to it or something.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on February 21, 2007, 06:08:20 PM
- Female player model or remove the setting ;D
- Reactivate the fun options like wave1, wave2, wave3...
- New game mode? Bombing Run
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 21, 2007, 06:12:43 PM
- Reactivate the fun options like wave1, wave2, wave3...

Reactivate? Isn't it already activated?
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on February 21, 2007, 06:25:04 PM
Only wave1 works. At all others only the console says "taunt", "wave" and "point", but the model do nothing.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 21, 2007, 07:30:11 PM
Just a quick tally:
3: faster in-game downloading - jitspoe, Smokey, Tinman
1: Variables in menu widgets (for map previews) - Zorchenhimer
1: Female player model - T3RR0R15T
1: Wave animations - T3RR0R15T
1: Bombing run game mode - T3RR0R15T

Note: the gender is just for death messages (example: "T3RR0R15T eliminated herself with a paint grenade" if it's set to female).

Isn't bombing run basically like 1-flag CTF?
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 21, 2007, 07:38:11 PM
I'll second the wave animations.
Title: Re: Official Feature Vote of 2007
Post by: Gremlin on February 21, 2007, 08:42:11 PM
faster in-game downloading should be high up on the list, especially when it comes to some of the larger maps. what about menu links to sites where the player could possibly go to get the map from a website? would that make it easier/faster for new players to get the maps?  i'm no programmer and i'm basically ignorant to what it takes to do something like this, so if it's not even feasible, disregard. i know cheat protection/detection is a BIG issue. i also know you have been workin your ass off on it but i thought i would bring it up anyways. (=
personally, i would like to see more of the hi-res textures. i think a visually appealing game with the more realistic textures would really help keep new players around. ALSO, new guns, i'm not talking about redoing all the rates of fire/accuracy or anything like that, just new gun models. some of the guns that are in the game now are obselete dinosaurs, i've seen this pointed out in a few other threads, i don't think it's vital to have in the new build, just something to look into in the future. new players that have maybe just started playing paintball irl would stumble across this game looking for paintball gear and stuff on teh internets and be drawn in by the new flashy guns they see on the fields being used in a video game. just a thought. ok i think i have rambled enough, don't want to turn this into one of those epic posts lol. if i can think of more ...i'll be back....ha
Title: Re: Official Feature Vote of 2007
Post by: KnacK on February 21, 2007, 09:03:49 PM
If a map is going to be available for download from a server , have a way to make sure all sounds/models/textures/etc get downloaded as well
Title: Re: Official Feature Vote of 2007
Post by: Smokey on February 21, 2007, 09:42:15 PM
If a map is going to be available for download from a server , have a way to make sure all sounds/models/textures/etc get downloaded as well
I vote for pk3s
Title: Re: Official Feature Vote of 2007
Post by: P!nk on February 21, 2007, 09:55:37 PM
New map format and faster downloading.

Title: Re: Official Feature Vote of 2007
Post by: [bd]imalamp on February 21, 2007, 10:08:24 PM
If you have so much work to do get some help, i mean everyone on this forum can't be as dumb as me and i think they would help. Ok, on topic. I play psp so i am jsut used to lonmg download times, but i think the need in almost all games is: interactable enviroment/customization/rank, rosters, like a score bord.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on February 21, 2007, 10:27:23 PM
New menu format :)
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on February 21, 2007, 10:57:05 PM
Revise the whole color scheme for funnames or do away with it all together.

Going through logs to find some players who use the present funname scheme is next to impossible because the code is logged instead of the name you see in the game.  That code needs to be stripped for logging.

Also, things like colors and underlines need closing tags so they don't run all through the rest of people's names when you look at scoreboard, type "players" in console, or do an rcon status check.
Title: Re: Official Feature Vote of 2007
Post by: Spook on February 21, 2007, 10:59:39 PM
Revise the whole color scheme for funnames or do away with it all together.

just do away with funnames, they are very distracting
Title: Re: Official Feature Vote of 2007
Post by: TinMan on February 22, 2007, 12:10:19 AM
Implement the Quake 3 name color system, carrots are so tasty and easy to use for colors!
Title: Re: Official Feature Vote of 2007
Post by: abrken on February 22, 2007, 12:44:34 AM
Hello All,

this are my requests (peharps it's already exist in dpb) :
- Display an in-game real time clock
- Have a clock alarm with 2 diffrent alarm : 1/ ring at setted time 2/ stop program at setted time
- Enlarge the lists (server list, player list) so that they can display more letters
- In server list show different colors for 1/ full servers 2/ password locked servers
- Have a "best of" page on the web site showing 1/ the more played maps 2/ the bests players (algo should be discuss)

At the moment, that's all !

PS : please continue to have paintball running on my PII !

AbrKen.
Title: Re: Official Feature Vote of 2007
Post by: Smokey on February 22, 2007, 12:51:16 AM
Hello All,

this are my requests (peharps it's already exist in dpb) :
- Display an in-game real time clock
- Have a clock alarm with 2 diffrent alarm : 1/ ring at setted time 2/ stop program at setted time
- Enlarge the lists (server list, player list) so that they can display more letters
- In server list show different colors for 1/ full servers 2/ password locked servers
- Have a "best of" page on the web site showing 1/ the more played maps 2/ the bests players (algo should be discuss)

At the moment, that's all !

PS : please continue to have paintball running on my PII !

AbrKen.
This is a game, not a digital alarm clock :)
Title: Re: Official Feature Vote of 2007
Post by: Eiii on February 22, 2007, 12:55:01 AM
My vote(s):
New map format
HTTP downloading
No more funnames.
Title: Re: Official Feature Vote of 2007
Post by: loial21 on February 22, 2007, 02:18:03 AM
Jitspoe,
How long is this vote for? I don't think anyone should vote until they have tasted 17.

(Kind of odd you would be interested in this and not shoring up the lack of a strong clan base. You're the boss. Lead on us onward.)

With that said: 'Grapple Hook' (not lithium). Its not like this is paintball (as its known) other than the guns and the balls.

Title: Re: Official Feature Vote of 2007
Post by: Anarchy on February 22, 2007, 08:48:38 AM
have filters on the server list. i hate seeing a whole bunch of servers with 0's on them or maps i don't like. you know, stuff like counter-strike.

oh and remove color text. that gets so annoying when people spam that.
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on February 22, 2007, 08:58:41 AM
This is a game, not a digital alarm clock :)

Hahaha!!
Title: Re: Official Feature Vote of 2007
Post by: bitmate on February 22, 2007, 09:28:37 AM
My #1 vote goes to.... vwep!!
I've been voting for this since day #1 :P


Votes:
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on February 22, 2007, 09:56:50 AM
2 layer textures:
Ability to place a secondary texture over top of a primary texture. This would absolutely allow map makers to improve the look of their maps.

Imagine, if you will, applying a wall texture, and as a secondary texture, placing a thin floor/ceiling/floor&ceiling boarder texture on top of it with the portion of that secondary texture that isn't part of the border masked out with alpha channel.

Imagine, also, that you have create this fancy dirt path. Instead of using the current 2 and 3 step boarder textures Jitspoe has in the game now, you could place primary grass throughout, and place a secondary dirt texture over top through the path utilizing some edge blending and smoothing to make the texture less abrupt in transition.

Part of this feature was in Descent 1 & 2, and the multi layered (up to as many as 8 layers with blending I think) is currently used in many recent game such as Battlefield2.

I understand, from a map editor & engine point of view, this feature would probably be very difficult to implement. But it would be SWEET!!!

Multiple textures per texture chosen at pseudo random:
Currently, if I understand correctly, you have the ability to maintain multiple sounds for every event. What sound is played for that event is chosen at random during play.

How about the same idea for texture?

Using a predefined naming convention, you could designate multiple textures for a texture category. What texture gets shown is chosen at random. This would allow variations in the look of maps.
Title: Re: Official Feature Vote of 2007
Post by: abrken on February 22, 2007, 10:22:42 AM
This is a game, not a digital alarm clock :)

Sure, this is a game, I should say : an adictive game !

The adiction can lead to miss some real life event ...
Title: Re: Official Feature Vote of 2007
Post by: KnacK on February 22, 2007, 10:23:52 AM
VWEP FTW!!!!
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on February 22, 2007, 10:47:39 AM
i dunno how to say it in english but is it possible to add the feature u see in this video http://youtube.com/watch?v=YpfuKfnjzH0
(i think its from half life mod)
i think its called lean but im not sure
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 22, 2007, 11:00:38 AM
Leaning around corners? That was brought up before, and Jitspoe said that would take lots of work. I think he said that the player model had to be completely redone as well as the bounding box for the player. I would love to be able to lean around corners, but I doubt it will be in build 17. Build 18 maybe?
Title: Re: Official Feature Vote of 2007
Post by: atte on February 22, 2007, 12:29:52 PM
voting:

faster map download - absolutely
leaning vould be cool, vote
Title: Re: Official Feature Vote of 2007
Post by: bitmate on February 22, 2007, 12:45:35 PM
VWEP FTW!!!!
I knew you'd gonna support my vote ;D


Leaning around corner would be a cool feature, too, but I'd suggest redoing the player model would be needed as well ;)
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on February 22, 2007, 12:48:31 PM
yep i thought it would be hard... :(
build 18 perahps jits
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 22, 2007, 01:45:17 PM
tally:
7: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte
4: Leaning - magalhaes, Zorchenhimer, atte, bitmate
3: New map format - P!nk, eiii, bitmate
2: Wave animations - T3RR0R15T, Zorchenhimer
2: (Option to) disable funnames - Spook, eii
2: More high-res textures - Gremlin, bitmate
2: Vwep (see what weapons people are carrying) - bitmate, KnacK
1: Variables in menu widgets (for map previews) - Zorchenhimer
1: Female player model - T3RR0R15T
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: New gun models - Gremlin
1: PK3's - Smokey
1: Ugly Q3 name colors ;) - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Grapple - loial21
1: Server list filters - Anarchy
1: (Option to) disable colored text in chat - Anarchy
1: New (selectable) player skins - bitmate
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON

Gremlin: Well, lots of games focus on outdated weapons -- look how many WW2 shooters there are out there.  Personally I like the beefy cold steel look of the old guns more than the curvy cartoon alien laser blaster look of the new ones.  They certainly need to be redone one way or another, though, just from a quality perspective.

Smokey: Mappers can already use pak files.  I think I even added support for a pak subdirectory so they don't clutter the pball directory.

[bd]imalamp: I'm not sure I follow your requests.  Try to be a little more specific as to what you want and I'll add your votes to the list.

TinMan: Q3 colors are ugly -- with bright green, cyan, pink... yuck.  Plus you can't use the ^ in text, and it would mean rewriting a bunch of stuff and people would be seeing different things with different builds.

PiCaSSo: Color codes are already stripped in the console logs.  There's an option for it that should be enabled by default.  Closing tags should also already be put on there.  I just stripped the colors out for the status command a couple days ago: http://dplogin.com/forums/index.php?topic=5025.0

abrken: I always play in windowed mode, so I can see the clock (plus I have a watch, hah).  I'm sure you could probably get another program with alarms and whatnot, too.  The "best of" page would probably lead to a bunch of controversy/heated debates, so I'm not sure that would be a good idea.

loial21: The reason I'm doing this is because people keep making suggestions and I tell them to throw it on the feature vote list, but there isn't one.  This vote will span several builds.  I'm not going to do what I did last time and just have one vote per build then try to accomplish that feature.  It's taking far too long for some features.  Instead I'll just work on periodic releases while focusing on features that are at the top of the list, but not necessarily completing them before the next release.

S8NSSON: This might already be possible with rscripts.  You can mix/match/blend/rotate/scale/move/etc. different texture layers with rscripts, much like Quake3.

Just for the record, I hate leaning in games... that's the only thing I don't like about FEAR (well, that and the 10-feet away melee attacks).
Title: Re: Official Feature Vote of 2007
Post by: iEATnoobs on February 22, 2007, 03:03:53 PM
1.How about new guns? Models and skins, even if it is only 1 new gun.

2.Multiple player skins. With an in game menu to change them.

3.Maybe new sounds that come default?

4.A list of matching rules that should be followed by all clans.
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on February 22, 2007, 03:05:10 PM
Only a couple for now:

- vweps
- More administration features
- - Server specific login & ban based on Global Login name assignment
- - Connection list restricted by Global Login (ex: allowing clans to have private servers which allow only config defined members to join the server).
- - Add Global Login information to STDLogs (in Playerconnect?)
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on February 22, 2007, 03:57:48 PM
tally:

PiCaSSo: Color codes are already stripped in the console logs.  There's an option for it that should be enabled by default.  Closing tags should also already be put on there.  I just stripped the colors out for the status command a couple days ago: http://dplogin.com/forums/index.php?topic=5025.0

What is the option called and is it 0 or 1 to enable?
Title: Re: Official Feature Vote of 2007
Post by: Cobo on February 22, 2007, 04:02:07 PM
tally:
7: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte
4: Leaning - magalhaes, Zorchenhimer, atte, bitmate
3: New map format - P!nk, eiii, bitmate
2: Wave animations - T3RR0R15T, Zorchenhimer
2: (Option to) disable funnames - Spook, eii
2: More high-res textures - Gremlin, bitmate
2: Vwep (see what weapons people are carrying) - bitmate, KnacK
1: Variables in menu widgets (for map previews) - Zorchenhimer
1: Female player model - T3RR0R15T
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: New gun models - Gremlin
1: PK3's - Smokey
1: Ugly Q3 name colors ;) - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Grapple - loial21
1: Server list filters - Anarchy
1: (Option to) disable colored text in chat - Anarchy
1: New (selectable) player skins - bitmate
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
Way to ignore my vote :(
Title: Re: Official Feature Vote of 2007
Post by: SmackWaters on February 22, 2007, 04:08:14 PM
I agree that vwep and a female player model are important

also, this was mentioned in another thread: vote kick would be nice

so these are my votes

-vwep
-female player model
-vote kick

maybes:
-new guns
-in-game map editing like in sauerbraten  ;)
Title: Re: Official Feature Vote of 2007
Post by: Anarchy on February 22, 2007, 04:15:40 PM
vote kick would be nice but that might be abused too much
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 22, 2007, 04:46:53 PM
Sorry, Cobo.  Not sure how I missed it -- I did read it.  I'll add it in the next tally.

Good suggestions, Bain.  I'd also like to make global login-based ops (so you don't have to mess with op passwords and logging in  every time you connect -- should be more manageable, too).

Everyone: Try to keep your votes focused on the "Gotta have's", not the "maybe's" and "might be nice's".  I'm not looking for ideas.  I'm looking for essentials.

I find it kind of surprising that almost none of the requests people have gone on about in other threads (such as hiding the player model in first person chasecam) have made it in here.  That's more what I'm interested in -- annoyances that need work, not just generic things like "add more guns and skins!" which don't (in my opinion) impact the gameplay much.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on February 22, 2007, 04:51:20 PM
- faster ingame downloads
- new map format
- pk3's
- high-res textures

and maybe make hud-scripting possible? :)
Title: Re: Official Feature Vote of 2007
Post by: SkateR on February 22, 2007, 05:01:28 PM
Disable color chat
vwep
more high res textures
faster map downloading


Would it be possible for you to set up a stats page for each server? That would be pretty neat.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on February 22, 2007, 06:26:39 PM
Bombing Run game mode info: http://en.wikipedia.org/wiki/Bombing_Run
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 22, 2007, 06:39:55 PM
tally:
9: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR
5: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR
4: Leaning - magalhaes, Zorchenhimer, atte, bitmate
4: New map format - P!nk, eiii, bitmate, b00nlander
4: More high-res textures - Gremlin, bitmate, b00nlander, SkateR
2: Wave animations - T3RR0R15T, Zorchenhimer
2: (Option to) disable funnames - Spook, eiii
2: New gun models - Gremlin, iEATnoobs
2: New (selectable) player skins - bitmate, iEATnoobs
2: Global-login based logins (ops) - XtremeBain, jitspoe
2: Female player model - T3RR0R15T, SmackWaters
2: PK3's - Smokey, b00nlander
2: (Option to) disable colored text in chat - Anarchy, SkateR
1: Variables in menu widgets (for map previews) - Zorchenhimer
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Grapple - loial21
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: New menu format (?) - Cobo
1: New sounds - iEATnoobs
1: Standardized matching rules - iEATnoobs
1: Global-login based bans - XtremeBain
1: Global-login STDLogs logging - XtremeBain
1: Vote kick - SmackWaters

Cobo: You're going to have to explain what you mean by that.

Picasso: sv_noextascii 1 to disable garbage at the console/console log.  It should be on by default.

SkateR: If I do stats, I'd like to have them match-based.

T3RR0R15T: Yeah, we already have centerflag and pong modes, which are almost the same thing.  I don't think it really warrants a new game mode.  If there's enough interest, I suppose I could simply add an option where you can carry the pong ball, but I think it's more interesting having to kick/shoot it around.
Title: Re: Official Feature Vote of 2007
Post by: SkateR on February 22, 2007, 06:56:17 PM
Why match based? Clans sit in match servers and play eachother, that would ruin the stats. KEKekKEKEK
Title: Re: Official Feature Vote of 2007
Post by: Cobo on February 22, 2007, 07:00:19 PM
Cobo: You're going to have to explain what you mean by that.
As in change the way the menu files are writen. I dont think this is a "must" tho.
Perhaps some eyecandy like skies with moving clouds, find a way to add real looking trees in maps, or add mirrors.
Title: Re: Official Feature Vote of 2007
Post by: Spook on February 22, 2007, 07:31:21 PM
i would love a female model, like i have said, it's one of my dreams =]
Title: Re: Official Feature Vote of 2007
Post by: TinMan on February 22, 2007, 08:27:20 PM
1: Ugly Q3 name colors  - TinMan
How is it ugly? It's clean to read and easy to use, easy to make HTML pages with it's output too.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 22, 2007, 10:12:23 PM
Neon pink, lime green, bright red and blue -- those are like the only colors you have, since there's only 8 of them.  They just look ugly.
Title: Re: Official Feature Vote of 2007
Post by: TinMan on February 22, 2007, 11:47:29 PM
Alright, I retract my color request since you have a valid point, but I do request a cleaned up funname system or a removal of colors, all the weird characters get annoying.
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on February 23, 2007, 08:44:14 AM
Picasso: sv_noextascii 1 to disable garbage at the console/console log.  It should be on by default.

Strange, I checked the servers and yes the sv_noextascii is set to "1" but the logs are still full of all the code.

Any idea what's up there?
Title: Re: Official Feature Vote of 2007
Post by: KnacK on February 23, 2007, 09:37:02 AM
admin error???

:p
Title: Re: Official Feature Vote of 2007
Post by: Playah on February 23, 2007, 10:24:28 AM
My votes would go for:
-Faster mapdownload
-Dropdown menu in the scoreboard so ignoring can be done faster. (or is that already done?)
-Ingame serverlist like the official "serverbrowser" (i'd say both will be needed)
-only "pw" instead of typing the whole word (password) in the console
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 23, 2007, 01:02:06 PM
-only "pw" instead of typing the whole word (password) in the console

For that one you could use an alias:
Code: (in config.cfg) [Select]
seta alias pw "password"
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 23, 2007, 01:11:06 PM
PiCaSSo: Are you looking at old logs, maybe?  Or perhaps you don't have the latest paintball2 executable?  Go to the end of your qconsole log files (shft+G in vi).
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 23, 2007, 01:22:48 PM
If you have "sl_logging" set to something in the server config file a log is made in \paintball2, but there is another log that is made in \paintball2\pball (qconsole<port#>.log). The second one does not have the color codes in the names, the first one does. And I think sl_logging is disabled by default, but I'm not too sure.
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on February 23, 2007, 02:18:30 PM
The qconsole logs are stripped just fine...  I'm looking at the daily server logs i.e. server27910.log which are full of code.

Zorch has it right but I'm wondering how come these aren't stripped as well or if there is a way to strip them.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 23, 2007, 02:36:28 PM
Those are the stdlogs meant for stat parsing, not viewing.  The stat parser XtremeBain was working on actually used the color codes to generate colored names in html.
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on February 23, 2007, 02:48:39 PM
Oh, ok then.. Thanks
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on February 23, 2007, 03:16:38 PM
New map format, vwep, leaning and downloads.
W00t.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on February 24, 2007, 01:53:38 PM
This may not be overly important but i always thought a kill cam would be cool. So after you got shot while you are eliminated you can see a replay from the point of view of the person who shot you and see how they killed you. This is a feature in Call of Duty multiplayer. I think this would help newer players learn how to become better by seeing the pros shoot them. They then could learn new moves and their own mistakes. This would probobly have to be a server option because if you are playing on the those quickspawn servers there would not be enough time to watch the replay before you respawned. There would also probobly need to be an option so you can turn it off for those people who do not want to watch the replay. Again, i do not think this is overly important, but i think it would be pretty cool. What do you think?



i think faster downloading, a new menu, a few newer sounds, a vote kick and getting rid of the players arms when you cam a person in the in-eye view would be most neccesary.
Title: Re: Official Feature Vote of 2007
Post by: oli887 on February 25, 2007, 11:31:12 AM
Hi these are my vote/suggestions

- Fast map and texture download
- Maybe map pack... ( Some map misses a lot of texturess so a pack will contain them.)
- Ingame chat room to set up some clan matches or wait for your friends...
- Sort buttons into the server list. Like when you click players the server will the more player in it will be at the top. ...

- Channels or thing like that... Germans with germans spanish with spanish....
- High res textures
- New loading screen. Kinda ugly and stay there when you dont have the map...

- Selective fields ( dont need to leave the mouse in the rectangle...

P.s what is the +/- under or name into the forums ???
Thanks !
Title: Re: Official Feature Vote of 2007
Post by: bitmate on February 25, 2007, 11:43:24 AM
Quote from: oli887
- Ingame chat room to set up some clan matches or wait for your friends...
Already done with xfire. You can chat ingame with your friends etc. For clan matches there is IRC (irc://irc.globalgamerscenter.net/paintball -- www.globalgamerscenter.net)


Quote from: oli887
- Sort buttons into the server list. Like when you click players the server will the more player in it will be at the top. ...
I think you can sort the servers with the server browser that's included with the newer builds.


Quote from: oli887
- Channels or thing like that... Germans with germans spanish with spanish....
What do you mean by "channels"? Like channels to chat or to match?


Quote from: oli887
P.s what is the +/- under or name into the forums ???
It's the users' karma (http://dplogin.com/forums/index.php?topic=5029.0).
Title: Re: Official Feature Vote of 2007
Post by: JOE on February 25, 2007, 08:14:24 PM

Quote from: oli887
- Sort buttons into the server list. Like when you click players the server will the more player in it will be at the top. ...
I think you can sort the servers with the server browser that's included with the newer builds.

just use The All Seeing Eye server filter



Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 26, 2007, 06:26:20 PM
tally:
13: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887
6: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ
6: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ
5: Leaning - magalhaes, Zorchenhimer, atte, bitmate, ViciouZ
5: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: (Option to) disable funnames - Spook, eiii, TinMan
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New gun models - Gremlin, iEATnoobs
2: New (selectable) player skins - bitmate, iEATnoobs
2: Global-login based logins (ops) - XtremeBain, jitspoe
2: PK3's - Smokey, b00nlander
2: (Option to) disable colored text in chat - Anarchy, SkateR
2: New menu format (?) - Cobo, nightryder
2: New sounds - iEATnoobs, nightryder
2: Vote kick - SmackWaters, nightryder
2: Don't require mouse to be over edit fields to type - oli887, jitspoe
1: Variables in menu widgets (for map previews) - Zorchenhimer
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Grapple - loial21
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Global-login based bans - XtremeBain
1: Global-login STDLogs logging - XtremeBain
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Kill cam (like in CoD) - nightryder
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887

Cobo: I'm just going to put your suggestions as a vote for the new map format, since that's basically what's required to do all that.

nightryder: I like the idea of a kill cam.  It might be a challenge to implement it without breaking a bunch of stuff, but I think it has some interesting potential.  What would you want in the new menu?

oli887: Map packs are already available from the files page.  I'm not sure what you mean by the "channels" request.  A new loading image has already been made for build 17.  Good call on the edit field thing.  It was never really intended to require the mouse to hover over it, but I had to move on.  It's always kind of bugged me the way it is and I need to go back and fix it at some point.
Title: Re: Official Feature Vote of 2007
Post by: toM|vendettA on February 26, 2007, 06:51:47 PM
faster in-game downloading
Vwep
killcam
Title: Re: Official Feature Vote of 2007
Post by: oli887 on February 26, 2007, 06:55:25 PM
I took this idea from Diablo 2 :P There is channels like Usa west Usa east Canada asia.... We can have these for paintball but like Germans Spanish French..... Dunno if you will understand
Title: Re: Official Feature Vote of 2007
Post by: Eiii on February 26, 2007, 08:45:09 PM
Those are chat channels. Paintball2 doesn't have a chat. And I don't see what the point would be to segregate the servers like that, it would just limit the number of servers anyone would see at a given time. It doesn't matter where the server is, anyway. What matters is how you're pinging to it. ;)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on February 26, 2007, 10:52:20 PM
Another vote (I'll tally later): option in the standalone serverbrowser to poll servers periodically and alert me when a decent map is actually on so I can play (map notifications would be user selectable).

Make that 3 votes:

- Central server for mapinfo files so newly released maps can have appropriate support in map rotations/voting (without the server admins having to deal with the mapinfo files).
- Allow any map supporting 1-flag mode to also work with PONG.
Title: Re: Official Feature Vote of 2007
Post by: SkateR on February 26, 2007, 11:05:29 PM
Sharp Turns
Wall jumping
Dashing
Title: Re: Official Feature Vote of 2007
Post by: Cobo on February 26, 2007, 11:09:39 PM
And change the name of the game to Paintsow.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on February 26, 2007, 11:13:56 PM
Haha, Cobo+.

Meanwhile, I agree with what Cobo is saying. If you want that stuff, play Warsow.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on February 26, 2007, 11:29:55 PM




nightryder: I like the idea of a kill cam.  It might be a challenge to implement it without breaking a bunch of stuff, but I think it has some interesting potential.  What would you want in the new menu?


i was thinking maybe an easier way to find a server when in game. so if you want to join a server there can be a menu where you can type the server name or ip and password into a box and then just click join instead of having to do that through allseeing eye or the console. Also, if the names of maps and demos were alphabetized or organized a little better it would help.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on February 26, 2007, 11:32:57 PM
The current way is plenty easy. And it might be hard to get all the [s and =s and -s and *s and $s right. ;)
Title: Re: Official Feature Vote of 2007
Post by: nightryder on February 26, 2007, 11:40:07 PM
im just saying if you're trying to connect to a server with a friend and you can't find it on the list it can be frustrating. Plus, i know alot of noobs (including myself) that could not figure out how to connect to a match server. :)
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 26, 2007, 11:42:57 PM
Also, if the names of maps and demos were alphabetized or organized a little better it would help.

One step ahead of you: Clicky (http://dplogin.com/forums/index.php?topic=5098.msg60788#msg60788)

I also have a join menu where you can enter the IP and password to connect. I'll put that one up tomorrow.
Title: Re: Official Feature Vote of 2007
Post by: SkateR on February 27, 2007, 12:02:02 AM
Make walljumping and sharp turns server side
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 27, 2007, 09:35:45 AM
I also have a join menu where you can enter the IP and password to connect. I'll put that one up tomorrow.

Link (http://dplogin.com/forums/index.php?topic=5169.0)
Title: Re: Official Feature Vote of 2007
Post by: Gold_Leader on February 27, 2007, 10:36:39 PM
My addition to the votes:
1. faster map downloads
2. vwep
3. pack including all the textures made up to thus far
4. continuation on the high res textures
Title: Re: Official Feature Vote of 2007
Post by: Dirty_Taco on February 28, 2007, 12:18:40 PM
1.) Sharp turns
2.) Wall-jumping
3.) dashing
Title: Re: Official Feature Vote of 2007
Post by: GreenAffairz on February 28, 2007, 01:52:10 PM
lmao go play warsow.
Title: Re: Official Feature Vote of 2007
Post by: TinMan on February 28, 2007, 03:52:32 PM
or DeFRaG.
Title: Re: Official Feature Vote of 2007
Post by: toM|vendettA on February 28, 2007, 04:34:00 PM
Kill Cam would be a really neat feature. that's definetly my #1 vote.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on February 28, 2007, 04:56:51 PM
Kill Cam would be a really neat feature. that's definetly my #1 vote.

How about this. Record each kill as a temporary demo that can be viewed and/or saved when the game ends? That way if the elim time is at 1 or nonexistent, you can still see the Kill Cam. Kinda like in the game Burnout, where at the end of each race you could watch your crashes and save them if you wanted to.
Title: Re: Official Feature Vote of 2007
Post by: GreenAffairz on February 28, 2007, 05:47:00 PM
nah just a waste of space
Title: Re: Official Feature Vote of 2007
Post by: toM|vendettA on February 28, 2007, 08:35:02 PM
yeah that would be a waste of space, just make it optional whether you want it to be displayed or not kinda like the jail toggle...
Title: Re: Official Feature Vote of 2007
Post by: Eiii on February 28, 2007, 08:40:37 PM
Kill Cam would be a really neat feature. that's definetly my #1 vote.

How about this. Record each kill as a temporary demo that can be viewed and/or saved when the game ends? That way if the elim time is at 1 or nonexistent, you can still see the Kill Cam. Kinda like in the game Burnout, where at the end of each race you could watch your crashes and save them if you wanted to.
The thing is, it can't go back in time and start recording before you get the kill, so it'd have to record the whole game, then cut the demo. I don't think it's worth the work it would take.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on February 28, 2007, 08:48:32 PM
Thats why i thought it would be a better idea for build 18 or 19.
Title: Re: Official Feature Vote of 2007
Post by: iEATnoobs on March 01, 2007, 06:53:46 PM
After getting yelled at for bad recon, ::) because i had to scroll through 9 players, it would be nice if there was a feature to only scroll through the other team/s while dead.
Title: Re: Official Feature Vote of 2007
Post by: Dirty_Taco on March 02, 2007, 03:07:37 PM
I have a request for feature removal: map voting.

Map voting has caused the same 3, horrible, maps to be played over and over again in pub: shazam33, barrels, and seigecastle. I can join a pub at almost any time of the day and one of these three maps will be playing. If it isn't playing one of them than surely the next map will be one of them.

Now this problem isn't entirely jitspoe's fault. I agree that in theory map voting seems like a good idea. However, we could not predict that Superman would create a 32 person server (incredibly bad idea for this sort of game) and start a trend which GT and OTB picked up on. These 32 person servers fill up with funname newbies that vote for one of these same three maps over, and over, and over, and over, and over, and over again. Apparently camping the flag on siegecastle, spraying the high jump on shazam33 and tossing grenades on barrels are enjoyable activities to these newbies. Since the advent of 32 person servers, I don't believe whatever map i've voted for has ever gone through.

As odd as it sounds, I would rather put maplist control in the hands of Snipen than allow 12 year old Germans to decide what map I play when I'm playing pub. While the quality of maps would probably not increase, at least there would be more of a variety of maps.

So please, for the sake of the sanity of people who play pub and also have half a brain, either remove map voting or make it so servers can only have 12 people in them at a time.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 02, 2007, 03:16:39 PM
make it so servers can only have 12 people in them at a time.
I do agree with dt in this part...there is no map at this game that can support 32 players without ruin the all gamplay...
Title: Re: Official Feature Vote of 2007
Post by: Anarchy on March 02, 2007, 04:17:25 PM
make people not be able to talk in matches so they cant spam "NOOB", "HACKS" and so on when they die.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on March 02, 2007, 04:47:51 PM
actually, I believe DirtyTaco does not see the correct reason for the endless loop of these maps.  I think that those maps are being played over and over simply because they are the ones with the mapinfo set for such large teams. I'm not even sure if those newbies "vote" for any map, they might just click that annoying window away as I do when it pops up, without voting for anything.
I guess there are 2 ways to solve that problem:  get rid of those large servers (thus creating smaller teams which will allow more maps to get into rotation) or modify the mapinfo-files.
Title: Re: Official Feature Vote of 2007
Post by: Uncle on March 02, 2007, 06:00:13 PM
My apologies if this has already come up...

There seems to be a great deal of focus on kill ratio as a determination of a player's skill. How about adding a column to the kill/death/grab table that calculates a player's performance based on a combination of metrics? For example, one point for a kill, minus one for a death, five for a grab...

Could even get fancy and add a factor based on the gun used (e.g. 5 points for a PGP kill, 3 points for a Trracer etc.) Or, the score could be expressed divided by time so those joining pub games part way through could still get to the top of the board if they play well while there.

The table could then be presented in order of overall performance score as opposed to number of kills.

If a system can be developed, it might be a way of tracking overall player standings, assessing improvement etc.

Thoughts?

*edit*

Just realized there is another thread relating to stats - sorry... Still might be some useful ideas in here regarding in-game skill calculation?
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 02, 2007, 07:03:30 PM
DT: The way the voting works doesn't usually allow the same map to be played over and over again.  Every map change, each map gets an automatic vote, which counts for 1 point.  Each player vote counts for 5 points.  These points accumulate until the map is selected for rotation.  Map rotation also takes into account the number of players on the server, so it won't load some tiny box map when there are lots of active players, and it won't load some massive map when only a couple people are on.  The player limits are determined by the mapinfo files.

Originally, maps lacking mapinfo files meant the map defaulted to 0-8 players.  I later removed that limitation for the sake of the beta testing server and because several new maps being made at the time (ie: carpathian) were larger-scale maps and it wouldn't make sense to have them set in rotation for lower player counts than other, smaller maps.  It looks as if neither barrels nor shazam33 have mapinfo files included in build 16.  They were either overlooked or made at a later date.  As a result, there is no player limit for these maps and they tend to pop up in rotation on highly populated servers.  Situations like this are the reason I placed a vote for a centralized mapinfo repository that wouldn't depend on new server releases to be updated for new maps.  It could also allow for global tweaking for maps that tend to become too overloaded or desolate.

On the subject of voting, there's a handy little feature that you might not be aware of -- the ability to vote maps into rotation.  The maps you vote in will not receive automatic votes and will have to be voted to the top based on popularity, but if you're on a crowded server with lots of small maps in rotation, and you vote for a big map, it might get played simply due to the player limits.
Title: Re: Official Feature Vote of 2007
Post by: SkateR on March 02, 2007, 07:08:55 PM
ingame mic.

Title: Re: Official Feature Vote of 2007
Post by: ch40s on March 02, 2007, 07:30:20 PM
1. Remove the ability to follow the other team period in match play, as much of an old custom it has become in DP, it should seriously be considered for removal.

2. Global ID and screenshot system, before each map a screenshot is taken with models/environments including the user ID and uploaded  for dispute resolution or clarification.

***3. A wide screen option in the video resolution list, as wide screen monitors are becoming more and more prevalent this will be a hand feature. I realize this one might be real tough though.

4. New game : Spider paint - add the lithium/osp +hook feature for server-side toggle. This would be way off paintball, but ridiculously fun as well. One of my favorite things about quake2, haha

Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 03, 2007, 07:02:42 AM
1. Remove the ability to follow the other team period in match play, as much of an old custom it has become in DP, it should seriously be considered for removal.
OMG...plz dont
Title: Re: Official Feature Vote of 2007
Post by: l1g on March 03, 2007, 11:35:14 AM
Vote:

Faster in game downloads. New gun models. New player models. If possible a way to detect player modification, everyone argues about that anyway. For build 18, have a map-pack built in, so it coems with all the maps. High resolution textures.

I think the killcam is a great idea, I vote for that as well. <-- Nice work Nightryder.

Here is a thoguht, I don't nkow if it has been brought up yet.
When connecting to a server, it lists the Server, the map, amount of people and the ping.  If possible it would be nice to have a screen shot of the map, so people can view the map before entering the game. <--Do you understand?  You could make it just a link, or have a thumbnail, just something that gives people an idea of what the map looks like.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on March 03, 2007, 12:06:12 PM
4. New game : Spider paint - add the lithium/osp +hook feature for server-side toggle. This would be way off paintball, but ridiculously fun as well. One of my favorite things about quake2, haha


That feature has been aroudn since quakeworld and Fembo+ is the king in requesting that feater in DP. :D
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 03, 2007, 12:18:40 PM
Here is a thoguht, I don't nkow if it has been brought up yet.
When connecting to a server, it lists the Server, the map, amount of people and the ping.  If possible it would be nice to have a screen shot of the map, so people can view the map before entering the game. <--Do you understand?  You could make it just a link, or have a thumbnail, just something that gives people an idea of what the map looks like.

Well, if Jits decides to let me use variables in menus, I could do that. :)
Title: Re: Official Feature Vote of 2007
Post by: Smokey on March 03, 2007, 01:20:10 PM
Here is a thoguht, I don't nkow if it has been brought up yet.
When connecting to a server, it lists the Server, the map, amount of people and the ping.  If possible it would be nice to have a screen shot of the map, so people can view the map before entering the game. <--Do you understand?  You could make it just a link, or have a thumbnail, just something that gives people an idea of what the map looks like.

Well, if Jits decides to let me use variables in menus, I could do that. :)
Implement pk3 map format and then its simple.
Title: Re: Official Feature Vote of 2007
Post by: Dirty_Taco on March 03, 2007, 02:29:42 PM
Thank you for that explanation jitspoe. I guess i thought it was due to voting because funname newbies will spam 'shaz33' when the map ends it will magically go to shaz33. However, I'm fairly sure the map i've voted for has never gone through. Maybe Snipen changed some setting in his server where mapinfo files are disregarded when selecting the next map (if this is even possible).
Title: Re: Official Feature Vote of 2007
Post by: l1g on March 03, 2007, 07:01:50 PM
Here is a thoguht, I don't nkow if it has been brought up yet.
When connecting to a server, it lists the Server, the map, amount of people and the ping.  If possible it would be nice to have a screen shot of the map, so people can view the map before entering the game. <--Do you understand?  You could make it just a link, or have a thumbnail, just something that gives people an idea of what the map looks like.

Well, if Jits decides to let me use variables in menus, I could do that. :)
Implement pk3 map format and then its simple.
Uh...It would be easy, if I knew what you were talking about. :| . What is pk3 map format?
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on March 03, 2007, 08:53:04 PM
Thank you for that explanation jitspoe. I guess i thought it was due to voting because funname newbies will spam 'shaz33' when the map ends it will magically go to shaz33. However, I'm fairly sure the map i've voted for has never gone through. Maybe Snipen changed some setting in his server where mapinfo files are disregarded when selecting the next map (if this is even possible).

I am unaware of any special setting and just have the standard voteing system turned on the GRaFFiTi servers.   I often wonder myself if the voting thing even works all the time.   
Title: Re: Official Feature Vote of 2007
Post by: Clipz on March 04, 2007, 07:59:29 PM
I havent read to much but i have a few new ideas.

1. New guns.. angels to be specific.

2. With the global login, we should have an administration staff. Ex.. maybe the leaders from all the clans can login to all servers and be able to set them up for matches. Might sound stupid to server owners but i think it would be a cool feature.

3. I agree with dump the funnames/color text it just gets annoying and grabs your eyes attention and pulls them off game play.

4. Have a command for some of these jump servers so you cant be blocked by other players. I know thats what q2 jump is for, but im talking for the majority of people who dont have q2. I could careless i have q2. Just thought it would be cool for them.

5. Quicker in-game downloading on maps would be great. I like smokeys in-game HTTP idea too.

6. I dont know if this is possible but if you could make it so it auto takes ss's then a few set people can look at them. Would be a cool way to catch hackers.

7. The models could youse some work but there fine, only cool thing would be to have clan models with your tag on the front/back.

8. One way to get rid of the hacked models is to have them accessable, NO i dont mean the spikes. I mean being able to choose the other teams color when joining up. I dont know about everyone else but i have trouble seeing some colors.

Theres my 2 cents.
Title: Re: Official Feature Vote of 2007
Post by: Spook on March 04, 2007, 08:16:29 PM
I dont know about everyone else but i have trouble seeing some colors.

I am mostly blind in one eye, so my vision of red is going in my other "good" eye. so i like that idea
Title: Re: Official Feature Vote of 2007
Post by: Sharp on March 06, 2007, 06:19:06 AM
1. Change the main menu screen to somthing more new and fresh.
2. Update graphics.
3. Implement in game auto screen shots that get sent directly to you. (Helpfull in matches)
4. Perhaps make map downlads faster? Or are the servers just crap.
5. Fix the water bug that cause massive fps loss.
6. In-game 'Vote to kick feature would be nice'.
7. Remove the VM and Terracer, Their kinda pointless.
8. One barrel pick up would be nice, instead of different types. (Since it is a fun game)
9. To be continued...
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on March 06, 2007, 08:48:00 AM
...PAINTBALL VISIBILITY...
Jitspoe, have you addressed the visibility of paintballs in B17 at all?
I don't know about the rest of the community, but I've never been able to track my shots very well. Might just be my old ass eyes and failing sight as I fast approach my senior years.
You discussed adding a slight elongated blur trailing effect a while back.

I really think you should address making the paintball more visible. I'm not even talking about the paintballs from the other players, just those exiting your marker. In real paintball I never had a problem seeing my own "rope" of paint exiting my gun, and these are still supposed to be paintball guns, right?
Title: Re: Official Feature Vote of 2007
Post by: Sharp on March 06, 2007, 10:09:42 AM
Crosshair gets in the way, if you use left or right hand then you can see it. But with center hand it gets blocked by the crosshair...
Title: Re: Official Feature Vote of 2007
Post by: Playah on March 06, 2007, 10:18:19 AM
I really think you should address making the paintball more visible.
This has been voted for in the build 17 "official vote thread". I can't really say if jits has made them any bigger, very hard to say. But i can remember him posting a screenshot with bigger-size paintballs and it looked great! Greatly visible.
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on March 06, 2007, 11:18:55 AM
I hope so.
I hate not being able to see my balls.
Maybe a diet might help? ;)

How do I have -2 on my rating?
What's that all about?
It's bias...people hate the superior.
Title: Re: Official Feature Vote of 2007
Post by: Sharp on March 06, 2007, 11:22:05 AM
Maybe mappers are obsessed with making bases same colour as the team , the balls just get camo'd
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on March 06, 2007, 11:28:31 AM
Definately agree about S8N's balls.. They need to be bigger so that we can see them comin...   Seriously, the paintballs need to be more visible.
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on March 06, 2007, 11:58:06 AM
I mean really.
They put tracer rounds in guns so you can see where your rounds are landing.
Some of you have, and I know Jitspoe has, shot a real paintball gun before. When you let loose a rapid volley, even as low as 3 to 5 BPS, you can plainly see a stream (or rope as they call it) from the tip of your barrel to where the paintballs hit, or leave your line of sight.

In DP I see jack. Maybe, just maybe, I catch a glimpse of a ball now and then. And the goo inside the paintball is often much brighter than the ball itself. So splats should really pop out, but that's another issue.

As for the enemy's fire, it should be considerably less visible. On the paintball field I can see my opponents paint streams, but not nearly as well as my own. Maybe the problem with Jitspoe increasing ball visibility is if he increases your ball visibility it would increase you ability to see the enemy's balls as well.

A solution would be to make the paintball very visible even with a blur trail, then fade with distance. This would make your fire easy to track initially out of the barrel. Because you have track on it so clearly out of the barrel, by the time it fades from view you will have already determined trajectory and target solution. On the opposite, if you are in close proximity to an enemy you will be able to see their paint stream pretty clearly. But, as the enemy becomes farther away you are less able to track the stream emitting from their barrel, and therefore lose track of their fire. This effect would happen automatically through the ball fading with distance.

I like it...make it so!
You can code that up in an hour or two.
If not just brighten everything and implement the fading next release.
Title: Re: Official Feature Vote of 2007
Post by: oli887 on March 06, 2007, 01:13:33 PM
I Agree with you S8NSSON. I'm playing real paintball and you can't aim without your rope... And maybe it would be nice to see the ennemy balls coming... So we can have the time to dodge...
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on March 06, 2007, 02:02:38 PM
Notice how Jitspoe has made 39.675 posts on the forums since I posted this, yet he ignores it like it's the plague.

What's up with that Jitzy?

Why you wanna keep us blinded?
Title: Re: Official Feature Vote of 2007
Post by: Dirty_Taco on March 06, 2007, 02:08:04 PM
yeah agreed s8n. I have a horrible time tracking my shots or seeing shots, especially when they're long distance. However, i think its more the shading on the pball skins than the ball size. Fixes to both would be nice.
Title: Re: Official Feature Vote of 2007
Post by: Dirty_Taco on March 06, 2007, 02:14:33 PM
Oh and I think this has already been said, but supporting widescreen resolutions. We have clan members that refuse to play DP because they cant play fullscreen on their widescreen monitors.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 06, 2007, 03:48:38 PM
tally:
18: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp
8: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader
7: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g
6: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ
5: Leaning - magalhaes, Zorchenhimer, atte, bitmate, ViciouZ
4: (Option to) disable funnames - Spook, eiii, TinMan, Clipz
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz
3: Vote kick - SmackWaters, nightryder, Sharp
3: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: Global-login based logins (ops) - XtremeBain, jitspoe
2: PK3's - Smokey, b00nlander
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Don't require mouse to be over edit fields to type - oli887, jitspoe
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Global-login based bans - XtremeBain
1: Global-login STDLogs logging - XtremeBain
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Map notifications for standalone serverbrowser - jitspoe
1: Central server for mapinfo files - jitspoe, DirtyTaco
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: In-game voice communication - SkateR
1: Option to disable "blocking" for jump maps - Clipz
1: Work on the player models - Clipz
1: Ability to add clan tags to player models - Clipz
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Optimize water code for better framerates - Sharp
1: Weapon and item auto-switching - jitspoe


make people not be able to talk in matches so they cant spam "NOOB", "HACKS" and so on when they die.
They tried to enforce not being able to talk in MM1 in during PBCup.  Some clans didn't comply, though.  There are a couple things that I think might help with this: Client-side word filtering (I'd probably pre-package it with words like "hacker", "hax", etc., since those tend to be overly annoying), and an admin-controlled mute option.  You can also already use the "ignore" command.

1. Remove the ability to follow the other team period in match play, as much of an old custom it has become in DP, it should seriously be considered for removal.
I agree with you there, and there's actually already a setting that locks you to your own team when chasecamming (chasecamonly is the cvar, I think).

If possible a way to detect player modification, everyone argues about that anyway. For build 18, have a map-pack built in, so it coems with all the maps.
Content modification checks are already being put in place.  I'm not going to include every single map with the official release.  It would be far too big (not to mention include lots of crappy maps that nobody should ever be playing anyway).  You can always grab the map packs available from the files page.

Implement pk3 map format and then its simple.
The pk3 format has absolutely nothing to do with map preview shots.  All it does is store files.

DT: I'm going to place your vote for centralized mapinfo files, since that's really the root of the problem.

Quote
2. With the global login, we should have an administration staff. Ex.. maybe the leaders from all the clans can login to all servers and be able to set them up for matches. Might sound stupid to server owners but i think it would be a cool feature.
There's a "match" command that can be used to switch servers into match mode.  It sets a password and login and executes certain customizable config files.

Quote
2. Update graphics.
You're going to have to be a bit more specific.

7. Remove the VM and Terracer, Their kinda pointless.
8. One barrel pick up would be nice, instead of different types. (Since it is a fun game)
I happen to like the low-end guns like these since you can't just sit around and spray.  I wish more maps used them.  It's up to the mapper to decide which guns are used, though.  Your vote for simplifying the barrel pickups reminded me of something I wanted to add: auto item pickups.  So if you have a brass barrel and walk over a steel barrel, it would automatically drop the brass one and pick up the steel one.  The same would happen for different weapons.  I think this would help simplify the game some for new players.  I'd also like to make it customizable.  Perhaps  an experienced player wants to play with the PGP and not accidentally pick up a weapon, so he could configure his weapon preference to PGP.

S8NSSON: I'm surprised you're the first to vote for paintball visibility, since it seemed to be a big topic in the last voting thread.  Personally, I think paintballs in the game are MUCH easier to see than they are in real life.  In real life, you've got something effectively the size of a marble zipping through the air at about 300fps.  When I played paintball a few weeks ago, I tried to keep a close eye on the balls in flight, and simply couldn't follow them.  I'd just see a puff of air at the end of the gun and a splat at the balls destination, with almost no delay in between.  I could see the balls traveling from my own gun, but only because I fired them and knew right where they were going.  They'd just be a little speck in the air, though.  In the game, they're about the size of a tennis ball and often have further travel distance giving you more time to see them.  I'm not really sure how they can be any less visible in the game than real life unless you use a high FOV value, in which case, thats how it should be -- sacrificing visibility for a broader viewing range.

Playah:  The screenshot I posted with the "bigger" balls actually used the ball sizes that already exist.  I was just trying to make a point that the existing balls are huge.  I don't want to make them any bigger than they are, since they already look kind of goofy -- don't need to be shooting basketballs around.  I think a little motion blur trail could be cool, though.

And I haven't been ignoring this - I just didn't feel like putting the massive tally that had been building up together.

And just to give you guys a hard time:
Title: Re: Official Feature Vote of 2007
Post by: Dirty_Taco on March 06, 2007, 04:22:48 PM
OMG NICE HACKED PAINTBALLS JITSPOE

unfortunately i didn't have the time to read that whole post, but did the widescreen resolution worry get in there?
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 06, 2007, 04:28:09 PM
More high-res textures <--put me down for that too
and the pball is harder to see when it's moving.
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on March 06, 2007, 04:43:55 PM
Lmao and they sure the heck don't look that big on my monitor either!
Title: Re: Official Feature Vote of 2007
Post by: bitmate on March 06, 2007, 04:46:51 PM
Lmao and they sure the heck don't look that big on my monitor either!
Does the gaming resolution / monitor size affect the size of the paintballs ???
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on March 06, 2007, 04:56:41 PM
Now you know i've messed around with the paintball model making silly modifications and all.
Two things...
1) The default balls never look that big to me.
2) I could never get a screen shot of a ball in flight for some reason.

Now, the visibility issue has a few reasons.
1) Real paintball is usually played on an outdoor field in well lit conditions causing the balls to contrast very well against the backgrounds and sky and whatnot.
2) DP lighting can be anything under the sun, or not. Which can mean dark environments that make the ball virtually impossible to see.

You are correct, Jitspoe, it is very difficult to see balls in flight fired from a gun pointed in your direction.
Conversely, I could always easily see the string of balls fired by team mates shooting in the same diection as I was that were relatively close to me.

SOLUTION...
Using a nice gradient, make the back side of the ball, the side the shooter sees as it exits the gun, brighter with a little added motion blur to leave a nice small faint trail. Leave the front of the ball as it is. This way you can track your ball, and the balls of anyone else shooting in your direction, but cannot readily or easily track incoming fire. This would give and added feature of the player being able to notice errant shots fired at him/her from behind and react quicker.

MAKE IT SO.

And for Christ's sake, EVERYONE vote for this so it gets bumped up to the very top of the list.

Heck, Jitspoe, just lay a gradient on the ball skin and toss it in B17.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on March 06, 2007, 04:59:29 PM
that  would add a bit more skill to the game. being able see the bullets your trying to dodge. ill vote for whatever s8n just said.
Title: Re: Official Feature Vote of 2007
Post by: oli887 on March 06, 2007, 08:58:42 PM
That sounds good S8N. But maybe it's too late to get into B17 :S But Must be for B18.
Autoswitch wepons is nice too :) That will avoid me to stop going foward and press backspace ( I Did not find better key to bind it too .... :p ) Dodging incoming balls is a cool idea ...

A scroll bar into the console would be VERY NICE too
Title: Re: Official Feature Vote of 2007
Post by: Playah on March 08, 2007, 03:56:02 AM
If that what S8N said really would help then im for it.
And yeah jits, just like you said, the high fov might be the problem but i like my 110 and won't/can't :P change it.
Title: Re: Official Feature Vote of 2007
Post by: MosheD on March 08, 2007, 08:13:43 AM
+1 hi-res textures
Title: Re: Official Feature Vote of 2007
Post by: Sharp on March 08, 2007, 11:02:07 AM
+1 for Auto barel switch.

+1 for New gun models.

+1 for "Don't require mouse to be over edit fields to type"

+1 for "Work on the player models"

Also how about a simple stats system? Where ingame you type a command and it brings out info like:

accuracy, Kills per round, Topspeed and so on.

Bad ideas :

2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco

This is going to take this game into a totaly different direction, like Warsow or UT.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on March 08, 2007, 11:17:58 AM
Sharp, you've made your votes already. Also, just because YOU think something isn't a good idea, you don't need to post about it. If no-one else votes for it, it probably won't be implemented.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 08, 2007, 12:22:56 PM
tally:
18: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp
8: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader
9: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD
6: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ
6: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah
5: Leaning - magalhaes, Zorchenhimer, atte, bitmate, ViciouZ
4: (Option to) disable funnames - Spook, eiii, TinMan, Clipz
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz
3: Vote kick - SmackWaters, nightryder, Sharp
3: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: Global-login based logins (ops) - XtremeBain, jitspoe
2: PK3's - Smokey, b00nlander
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Central server for mapinfo files - jitspoe, DirtyTaco
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Global-login based bans - XtremeBain
1: Global-login STDLogs logging - XtremeBain
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Map notifications for standalone serverbrowser - jitspoe
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: In-game voice communication - SkateR
1: Option to disable "blocking" for jump maps - Clipz
1: Ability to add clan tags to player models - Clipz
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Optimize water code for better framerates - Sharp
1: Scroll bar in the console - oli887
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe

Sharp: There's a "stats" command already that shows kills/shots/accuracy with each weapon.

I added two more things to the list which I'm probably going to start working on immediately regardless of votes because I think they're critical (libcurl and loading time/hiccups/freezing).
Title: Re: Official Feature Vote of 2007
Post by: atmays on March 08, 2007, 12:30:25 PM
i would like to see a character creation addition and away to communicate with my team.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 08, 2007, 01:04:36 PM
atmays: You're going to have to clarify a little bit what you mean by "character creation".  More player models and the ability to select different skins?  If so, try to vote for one of those things that's already on the list.  Team chat is already present in the game, unless you mean voice communication.

Sharp:  Just type stats at the console.

Another critical vote I forgot to add:
- Ability to use embedded quotes (so people can have spaces in their names when set from the menu).

This could also be really handy for aliases if you've ever needed to create an alias that calls a command that needs quotes.  It would also fix the issue of quotes in chat messages.
Title: Re: Official Feature Vote of 2007
Post by: Waggot on March 08, 2007, 01:56:29 PM
-Faster In-Game Downloading
-Vwep

Also, get away from the coloured texts. So annoying.
Title: Re: Official Feature Vote of 2007
Post by: Sharp on March 08, 2007, 02:48:08 PM
New Weapons would probably be the biggest change in this build if it were to go threw.
Title: Re: Official Feature Vote of 2007
Post by: Spook on March 08, 2007, 03:17:48 PM
new weapons is stupid though, vwep and faster downloads are what we really want.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 08, 2007, 03:38:42 PM
I know I already voted, but I've thought about it and changed my mind:

-1 leaning
+1 Faster in-game downloads
+1 New map format (with some sort of tag?)

Bad ideas :

2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco

This is going to take this game into a totaly different direction, like Warsow or UT.

I agree.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 08, 2007, 03:42:08 PM
New weapons would probably be the smallest change (it's just visual), but it might take the most work.
Title: Re: Official Feature Vote of 2007
Post by: Sharp on March 09, 2007, 10:32:40 AM
Really? I assumed new weapons would mean new characteristics? If not then not really much point since new weapon visuals would just delay b17 longer.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 09, 2007, 01:05:53 PM
They all shoot paintballs.  The 8 guns already present cover just about every characteristic you can have for shooting paintballs.  Anything more would just make it confusing for new players.
Title: Re: Official Feature Vote of 2007
Post by: Waggot on March 09, 2007, 04:35:28 PM
I don't think new guns are really necessary for the new build. It wouldn't make it more confusing, it's just not needed. The guns now are fine.

new weapons is stupid though, vwep and faster downloads are what we really want.
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on March 09, 2007, 06:43:19 PM
Command to change crosshair color and message text color in game via console...
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 09, 2007, 07:47:11 PM
tally:
20: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer
9: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot
9: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD
7: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer
6: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah
4: Leaning - magalhaes, atte, bitmate, ViciouZ
4: (Option to) disable funnames - Spook, eiii, TinMan, Clipz
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
4: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: Vote kick - SmackWaters, nightryder, Sharp
3: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: Global-login based logins (ops) - XtremeBain, jitspoe
2: PK3's - Smokey, b00nlander
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Central server for mapinfo files - jitspoe, DirtyTaco
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Global-login based bans - XtremeBain
1: Global-login STDLogs logging - XtremeBain
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Map notifications for standalone serverbrowser - jitspoe
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: In-game voice communication - SkateR
1: Option to disable "blocking" for jump maps - Clipz
1: Ability to add clan tags to player models - Clipz
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Optimize water code for better framerates - Sharp
1: Scroll bar in the console - oli887
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe
1: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set crosshair color - PiCaSSo
1: Option to set text color - PiCaSSo
1: Option to set crosshair size - jitspoe
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 09, 2007, 08:34:52 PM
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder

Nightryder, I have 2 menus that will solve those problems. I attached them below. Just unzip it into your \painitball2\pball folder.
Title: Re: Official Feature Vote of 2007
Post by: {appy Hamper on March 10, 2007, 05:49:06 PM
I vote for the new map format with the supported game types (CTF, siege...)

I would also love to have a working swear filter.  Customizable would be preferred - where you can enter x=y, for whatever you want edited - but a general blocker would be an improvement.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on March 11, 2007, 05:50:35 PM
1 BIG vote goes to:

Comine the GLS with the loginpassword (oppass) of the PB-Servers.
So i can add the loginpasswords from each server i have at a page in my GLS-Acc and than i will be logged in at the server automatically if i connect.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on March 12, 2007, 01:39:23 AM
@T3RR0R15T:
I guess it would be easier if the server admins simply could assign a login-level to a global login, but I also think this could be quite helpful.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 12, 2007, 12:45:14 PM
Apparently demos are not started when you join a different server (it just stops recording the current one). So how about a more complete auto record system that stops a demo when you leave a server, and starts a new one when you join a server.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 12, 2007, 01:03:51 PM
Zorch: Autorecord is currently done on the server side, so should I put you down for a client-side auto record system?
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 12, 2007, 01:56:44 PM
Yea. I'm the only one with the auto recording client/server in my dorm, so it would be nice.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 13, 2007, 07:02:55 PM
- Tie the wiki into the global login system to prevent abuse / spambots.
- Add support for bulleted lists to the wiki.
- Add image uploading functionality to the wiki.
- Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line.
- Allow angles to be used for func_rotating so s8n can finish his catapult map.
Title: Re: Official Feature Vote of 2007
Post by: Clipz on March 16, 2007, 07:41:40 AM
It would also be cool if you enable the function lasers again :P
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 16, 2007, 12:07:13 PM
- Don't try to download textures if an rscript exists for that texture name.
- Don't load all rscripts for every map -- just the ones that are applicable.
- Download textures required by rscripts.
- Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command.

Quote
It would also be cool if you enable the function lasers again
<CoachZ>Where my lazers at?</CoachZ>
Title: Re: Official Feature Vote of 2007
Post by: KiLo on March 16, 2007, 12:37:00 PM
I just looked down the last list you posted. And I agree with XtremeBain that bans should be global login based.
And for unregistered players or people who play as newbie just continue to ban them the old way.
Title: Re: Official Feature Vote of 2007
Post by: {appy Hamper on March 16, 2007, 04:59:22 PM
I vote for a dual wield feature.
maybe only on certain special maps made for intense spraying :)
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 16, 2007, 05:14:18 PM
I vote for a dual wield feature.
maybe only on certain special maps made for intense spraying :)

That would make an insane 4v4 on shattered! :D
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 16, 2007, 06:05:30 PM
Intense lag, you mean?  I don't see how this would do much.  You'd have two guns shooting at the same time at the same place, so about all you'd be doing is wasting paintballs and bandwidth.  It's not like there's health so you'd need to do twice the damage.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 16, 2007, 06:49:43 PM
... Party pooper ...
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 16, 2007, 08:14:01 PM
tally:
20: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer
9: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot
9: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
6: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah
4: Leaning - magalhaes, atte, bitmate, ViciouZ
4: (Option to) disable funnames - Spook, eiii, TinMan, Clipz
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
4: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: Vote kick - SmackWaters, nightryder, Sharp
3: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: PK3's - Smokey, b00nlander
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Central server for mapinfo files - jitspoe, DirtyTaco
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Global-login based bans - XtremeBain
1: Global-login STDLogs logging - XtremeBain
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Map notifications for standalone serverbrowser - jitspoe
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: In-game voice communication - SkateR
1: Option to disable "blocking" for jump maps - Clipz
1: Ability to add clan tags to player models - Clipz
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Optimize water code for better framerates - Sharp
1: Scroll bar in the console - oli887
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe
1: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set crosshair color - PiCaSSo
1: Option to set text color - PiCaSSo
1: Option to set crosshair size - jitspoe
1: Client-side demo auto-recording - Zorchenhimer
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe
1: Laser entities - Clipz
1: Don't try to download textures if an rscript exists for that texture name. - jitspoe
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Download textures required by rscripts. - jitspoe
1: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
Title: Re: Official Feature Vote of 2007
Post by: {appy Hamper on March 17, 2007, 01:08:58 PM
I think it would be used more than the "bouncy" feature.  Unless that has some kind of testing value I don't know about...

There would pretty much have to be maps made specifically for it, for it to be useful.
Title: Re: Official Feature Vote of 2007
Post by: {appy Hamper on March 17, 2007, 01:22:13 PM
 - double post because of subject change -

I just read wolfman's request for ragdoll deaths.  I think that would be awesome, maybe if you just combined the nokill pushing with the death.  It would be cool for a nade to blow somebody a few feet away.  If that's too much, maybe just deaths that are characteristic of where they get hit.

His weather request would also be cool on certain maps, as long as it didn't lag too much.  I guess the server would have to select it on/off.
Title: Re: Official Feature Vote of 2007
Post by: P!nk on March 18, 2007, 01:18:29 PM
Oh, almost forgot, one more vote for me -- better bot AI.
Title: Re: Official Feature Vote of 2007
Post by: ch40s on March 18, 2007, 02:26:16 PM
I vote for public server auto-team balance option for stacked teams
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 18, 2007, 10:58:32 PM
- double post because of subject change -

I just read wolfman's request for ragdoll deaths.  I think that would be awesome, maybe if you just combined the nokill pushing with the death.  It would be cool for a nade to blow somebody a few feet away.  If that's too much, maybe just deaths that are characteristic of where they get hit.

His weather request would also be cool on certain maps, as long as it didn't lag too much.  I guess the server would have to select it on/off.
Can you make a bulleted list of what you're actually voting for?  This goes for everybody.  It's hard to distinguish between votes and comments on other people's votes.

Oh, and use the modify link to edit your posts (or click on the edit icon).  Thanks.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on March 19, 2007, 11:34:52 AM
Quote
1: Global-login STDLogs logging - XtremeBain
STD Logs... lmao?

I'd like to add a vote to fixing func_rotating angles and better bots. If you made bots with waypoints, I'd be happy to go throught and waypoint pretty much all the maps in PiCaSSo's Pack.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 19, 2007, 03:52:27 PM
tally:
20: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer
9: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot
9: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
6: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah
4: Leaning - magalhaes, atte, bitmate, ViciouZ
4: (Option to) disable funnames - Spook, eiii, TinMan, Clipz
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
4: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: Vote kick - SmackWaters, nightryder, Sharp
3: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: Better bot AI - P!nk, jitspoe, ViciouZ
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: PK3's - Smokey, b00nlander
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Central server for mapinfo files - jitspoe, DirtyTaco
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Global-login based bans - XtremeBain
1: Global-login STDLogs logging - XtremeBain
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Map notifications for standalone serverbrowser - jitspoe
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: In-game voice communication - SkateR
1: Option to disable "blocking" for jump maps - Clipz
1: Ability to add clan tags to player models - Clipz
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Optimize water code for better framerates - Sharp
1: Scroll bar in the console - oli887
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe
1: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set crosshair color - PiCaSSo
1: Option to set text color - PiCaSSo
1: Option to set crosshair size - jitspoe
1: Client-side demo auto-recording - Zorchenhimer
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't try to download textures if an rscript exists for that texture name. - jitspoe
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Download textures required by rscripts. - jitspoe
1: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Team autobalance - ch40s

P!nk: I think I'll throw in a vote for better bot AI as well.  It's something I've been meaning to tinker with for a while.
ViciouZ: STD = standard.


Be sure to check  that your vote has been added to the list.
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 19, 2007, 03:54:44 PM
Quote
2: PK3's - Smokey, b00nlander
Put me down on that one, I'd like some sort of package for the files...it'd be easier for you to do checksums on too.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 19, 2007, 05:17:52 PM
tally:
20: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer
9: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot
9: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
6: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah
4: Leaning - magalhaes, atte, bitmate, ViciouZ
4: (Option to) disable funnames - Spook, eiii, TinMan, Clipz
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
4: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: Vote kick - SmackWaters, nightryder, Sharp
3: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: Better bot AI - P!nk, jitspoe, ViciouZ
3: PK3's - Smokey, b00nlander, TinMan
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Central server for mapinfo files - jitspoe, DirtyTaco
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login based bans - XtremeBain, KiLo
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Global-login STDLogs logging - XtremeBain
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Map notifications for standalone serverbrowser - jitspoe
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: In-game voice communication - SkateR
1: Option to disable "blocking" for jump maps - Clipz
1: Ability to add clan tags to player models - Clipz
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Optimize water code for better framerates - Sharp
1: Scroll bar in the console - oli887
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe
1: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set crosshair color - PiCaSSo
1: Option to set text color - PiCaSSo
1: Option to set crosshair size - jitspoe
1: Client-side demo auto-recording - Zorchenhimer
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't try to download textures if an rscript exists for that texture name. - jitspoe
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Download textures required by rscripts. - jitspoe
1: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Team autobalance - ch40s

TinMan: There's already support for Quake2 pak files.  I simply don't use them because they're a pain when it comes to releasing patches.  PK3 is just more of the same with a different format (zip files).
Title: Re: Official Feature Vote of 2007
Post by: basilo on March 19, 2007, 06:13:38 PM
I may be late, but here are my votes anyway:

- faster in-game downloading
- Vwep
- (Option to) disable funnames/funtalk
- Don't require mouse to be over edit fields to type

These are some non-critical things that have bothered me:

- Please make the "id" command a client setting. I don't like to change that setting on every server switch.
- The new build says something like "press ~ for info" when loading. This isn't true on non-US keyboards, e.g. German, where it is "^". I don't know how to fix this for all users in general.
- Allow loading/saving config files anywhere in the file system.
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 19, 2007, 06:41:26 PM
Yeah, I agree with you on the pk3/zip thing...I forgot how much of a pain pk2s and paks are to work with.  XD
Title: Re: Official Feature Vote of 2007
Post by: enozpp57 on March 20, 2007, 01:17:38 AM
I vote for a killcam{1}, and abality to melee attack and to reach out with controls like q and e or whatever you set it{2}.'

1: I like it it will proabaly make people better if they watch how people play and it can show if soemone is cheating(its obvious(sp?))

2: it would just be awsome.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on March 20, 2007, 01:26:25 AM
Put me down for vweap, actually. That's something that need to be in the game at this point.

-Vwep :D
Title: Re: Official Feature Vote of 2007
Post by: Clipz on March 20, 2007, 10:34:53 PM
Add one to the in game mic!
Title: Re: Official Feature Vote of 2007
Post by: ch40s on March 20, 2007, 10:53:07 PM
Add another for in-game mic
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on March 21, 2007, 06:28:29 AM
Add me to:

- Don't require mouse to be over edit fields to type
- Central server for mapinfo files
- Global-login based bans
- Global-login STDLogs logging
- Map notifications for standalone serverbrowser
- Ability to add clan tags to player models
- Scroll bar in the console
- Optimize file checking to reduce load times and game hiccups/freezing
- Ability to use embedded quotes (so people can have spaces in their names when set from the menu)
- Don't try to download textures if an rscript exists for that texture name
- Download textures required by rscripts
- Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 21, 2007, 12:19:10 PM
tally:
21: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo
11: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii
9: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
6: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah
5: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo
5: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
4: Leaning - magalhaes, atte, bitmate, ViciouZ
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: Vote kick - SmackWaters, nightryder, Sharp
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: Better bot AI - P!nk, jitspoe, ViciouZ
3: PK3's - Smokey, b00nlander, TinMan
3: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T
3: Global-login based bans - XtremeBain, KiLo, T3RR0R15T
3: In-game voice communication (VoIP) - SkateR, Clipz, ch40s
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set crosshair color - PiCaSSo
1: Option to set text color - PiCaSSo
1: Option to set crosshair size - jitspoe
1: Client-side demo auto-recording - Zorchenhimer
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Team autobalance - ch40s
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag?) - enozpp57

basilo: Never too late to vote. :)  Well, as long as it's still 2007.

T3RR0R15T: Thanks for the clean list.  That makes it a lot easier.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 21, 2007, 01:49:21 PM
-Female player model
-dashing
Title: Re: Official Feature Vote of 2007
Post by: Eiii on March 22, 2007, 05:54:56 PM
-centralized mapinfo files
-not dashing
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 22, 2007, 06:33:52 PM
+1 Centralized Mapinfo files
Title: Re: Official Feature Vote of 2007
Post by: nightryder on March 22, 2007, 08:12:40 PM
add one more to the tally for mapinfo...and explain maybe make a tutorial on how to make mapinfo, or is there already one made?
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 22, 2007, 10:22:40 PM
Mapinfo files are already included for many maps.  The problem is when new maps (or old maps that got overlooked) get put in rotation, there's no mapinfo file for them, so they end up getting grossly over (or under) populated.  With a centralized server for mapinfo data, I can keep it updated when new maps come out so the maps that get played are more appropriate for the number of people currently on the server.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on March 22, 2007, 10:27:25 PM
so you would make the mapinfo files?
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 23, 2007, 02:18:24 PM
Usually the maker of the map makes a mapinfo file for it, but Jitspoe could push people who release their maps on the forums to make one for it or he could make one.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 23, 2007, 02:34:19 PM
tally:
21: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo
11: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii
9: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
6: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah
6: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder
5: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo
5: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
4: Leaning - magalhaes, atte, bitmate, ViciouZ
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
3: Vote kick - SmackWaters, nightryder, Sharp
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: Better bot AI - P!nk, jitspoe, ViciouZ
3: PK3's - Smokey, b00nlander, TinMan
3: Global-login based bans - XtremeBain, KiLo, T3RR0R15T
3: In-game voice communication (VoIP) - SkateR, Clipz, ch40s
3: Dashing - SkateR, Dirty_Taco, magalhaes
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set crosshair color - PiCaSSo
1: Option to set text color - PiCaSSo
1: Option to set crosshair size - jitspoe
1: Client-side demo auto-recording - Zorchenhimer
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Team autobalance - ch40s
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag?) - enozpp57
1: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe


Just thought of something else I wanted to add, mostly for the beta map server -- a way to log chat according to the map being played (which I could then provide a web interface for) so mappers could get direct feedback from the players currently playing the map.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 23, 2007, 02:40:21 PM
+1 for Map-specific chat logging
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on March 23, 2007, 03:46:30 PM
I third that. Sometimes feedback is hard to get as the mapping forum is basically a post-fight for prime position on the front page.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on March 23, 2007, 06:08:13 PM
I don't think "HAX" three hundred times would help a developer much with their map. ;)
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 26, 2007, 09:02:20 PM
Kinda adding on to this one:

Quote from: jitspoe
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g

Ability to use advanced wildcards in menus (ex: Link (http://word.mvps.org/FAQS/General/UsingWildcards.htm))
Title: Re: Official Feature Vote of 2007
Post by: KiLo on March 26, 2007, 09:28:42 PM
5: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo
5: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo

Jits please add me to the vote for disabling funnames and colored text.

Forget giving the option to disable the funname and color binds. Just take them out completely. Both are annoying and color binds are even worse.
People spam colors along the top of the screen and you can't see when someone grabs the flag or when someone eliminates someone else.
Funnames might be a fun thing to have if people didn't make them so you can't read them.

If I had it my way there would be no colored text, meaning no funname and no color binds.

Also please add me to the centralized map info tally and the more high res textures tally.
Title: Re: Official Feature Vote of 2007
Post by: Spook on March 26, 2007, 09:38:31 PM
add me to:

5: (Option to) disable colored text in chat
9: More high-res textures
6: Increase paintball visibility
1: Option to set crosshair size
1: Places to enter IP and password in the join game menu.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on March 26, 2007, 09:42:37 PM
1: Places to enter IP and password in the join game menu.

Zorch has already done this. Download his menus from here:
http://dplogin.com/forums/index.php?topic=5169.0
Title: Re: Official Feature Vote of 2007
Post by: Spook on March 26, 2007, 09:46:21 PM
sweet :P
Title: Re: Official Feature Vote of 2007
Post by: nightryder on March 26, 2007, 10:10:29 PM
will all of those menus be released with b18?
Title: Re: Official Feature Vote of 2007
Post by: KiLo on March 26, 2007, 10:21:11 PM
I doubt it those are Zorch's custom made menus.
Title: Re: Official Feature Vote of 2007
Post by: kNoC on March 26, 2007, 10:32:14 PM
zorch's hud should be in Build 018
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 27, 2007, 07:18:14 AM
will all of those menus be released with b18?

I'd rather Jits implement some more advanced stuff into the menu script first. That way I wouldn't need so many menu files.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on March 27, 2007, 09:14:22 AM
zorch's hud should be in Build 018

Yeah it should. The flags flashing are a nice feature for those people who don't like our good friend Leroy Jenkins.
Title: Re: Official Feature Vote of 2007
Post by: kNoC on March 27, 2007, 10:20:11 AM
hates them sounds....
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 27, 2007, 10:54:25 AM
zorch's hud should be in Build 018

Yeah it should. The flags flashing are a nice feature for those people who don't like our good friend Leroy Jenkins.
its pretty dumb to erase flag sounds....just erase the annoing sounds...
Title: Re: Official Feature Vote of 2007
Post by: kNoC on March 27, 2007, 11:02:16 AM
not really, i dont need them sounds, i dont need to hear them, i need to hear people, paint, and footsteps...

get my drift?

i use the hud zorch made for flags so i dont need the flag sounds...
Title: Re: Official Feature Vote of 2007
Post by: KiLo on March 27, 2007, 11:04:34 AM
Everyone should have to have Leroy Jenkins telling them who he is.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 27, 2007, 11:20:27 AM
there´s no point in erasing flag sounds...flag sounds are not anoying
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 27, 2007, 12:01:39 PM
tally:
21: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo
11: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii
10: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
7: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook
6: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
4: Leaning - magalhaes, atte, bitmate, ViciouZ
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
3: Vote kick - SmackWaters, nightryder, Sharp
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: Better bot AI - P!nk, jitspoe, ViciouZ
3: PK3's - Smokey, b00nlander, TinMan
3: Global-login based bans - XtremeBain, KiLo, T3RR0R15T
3: In-game voice communication (VoIP) - SkateR, Clipz, ch40s
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Option to set crosshair size - jitspoe, Spook
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set crosshair color - PiCaSSo
1: Option to set text color - PiCaSSo
1: Client-side demo auto-recording - Zorchenhimer
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Team autobalance - ch40s
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag?) - enozpp57
1: Support for regular expressions in menus. - Zorchenhimer
1: Flashing flags on HUD - KiLo


Zorchenhimer: I think you mean regular expressions?
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 27, 2007, 12:20:51 PM
Melee attack - paintbrush
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on March 27, 2007, 01:31:11 PM
Melee attack - paintbrush
You just made me bust my one remaining lung with laughter.....

*ViciouZ coughs and pulls out a plastic lung from a sack around his waist
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 27, 2007, 01:44:49 PM
Quote from: jitspoe
Zorchenhimer: I think you mean regular expressions?

Well, I really just want to be able to do a range (ex. [0-9]*.bsp). So, I guess that would be regular expressions.
Title: Re: Official Feature Vote of 2007
Post by: kNoC on March 27, 2007, 01:56:07 PM
Zorchenhimer's flag hud... this goes along with KiLo's vote which is the "Flashing flags on HUD" vote...
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on March 27, 2007, 02:54:56 PM
- Client-side demo auto-recording

Here's my proposal:

cvar: cl_autoaction
0 - disabled (default)
1 - automatically record demos
2 - automatically take end-game screenshot
3 - automatically record demo and take end-game screenshot

Vote that up people.

- Remove the crappy old client-side scoreboard at the end of the game.
Title: Re: Official Feature Vote of 2007
Post by: lekky on March 27, 2007, 03:07:57 PM
:o

I like that one, #2 would be cool.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 27, 2007, 04:30:08 PM
-Standardized matching rules
-Indicator for password-protected servers ( i think this one is obvious)
- Client-side demo auto-recording
Title: Re: Official Feature Vote of 2007
Post by: KiLo on March 27, 2007, 04:38:19 PM
1: Flashing flags on HUD - KiLo

Jits could please take this off I already have flashing flags on the HUD, thanks to Zorch.
Title: Re: Official Feature Vote of 2007
Post by: {appy Hamper on March 27, 2007, 05:37:21 PM
- one vote for Xtreme's cl_autoaction proposal.
Title: Re: Official Feature Vote of 2007
Post by: Spook on March 27, 2007, 05:56:20 PM
me too, that end game ss thing sounds good
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 27, 2007, 08:06:42 PM
yeah, put me down on end of the game screenshot, enable/disable-able.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on March 28, 2007, 10:41:33 AM
in-game countdown timer for seige maps
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 28, 2007, 10:49:01 AM
in-game countdown timer for seige maps
YES!
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 28, 2007, 12:07:30 PM
in-game countdown timer for seige maps

Why didn't I think of that? Add me to that one too.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 28, 2007, 12:26:34 PM
Bain: I think it would be simpler to have separate cvars for the different things.  You wouldn't have people going, "What was that setting again? 3? 2?", plus it would be easier to make checkboxes in the menus.  Something like cl_autorecord, cl_autoscreenshot would work.
Title: Re: Official Feature Vote of 2007
Post by: Playah on March 28, 2007, 12:31:53 PM
-add the "forward" of demos in the "setup/controls"-menu ingame
Title: Re: Official Feature Vote of 2007
Post by: SuperMAn on March 28, 2007, 06:00:31 PM
Add 1 for Screenshot system for cheat detection. 
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 28, 2007, 06:12:44 PM
-add the "forward" of demos in the "setup/controls"-menu ingame

What do you mean? Add a bind option for fast-forwarding demos in the setup menu?
Title: Re: Official Feature Vote of 2007
Post by: KnacK on March 28, 2007, 06:47:42 PM
add a cvar that shows what the name of the map, the file name,  and who made it
Title: Re: Official Feature Vote of 2007
Post by: lekky on March 28, 2007, 07:13:38 PM
Is that idea about showing the topspeed in the final score board still around? I vote for that.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 28, 2007, 07:47:33 PM
add a cvar that shows what the name of the map, the file name,  and who made it

That one might come with the new map format, I think. Kinda like mp3 tags, only for maps.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 28, 2007, 11:20:24 PM
I could probably do a cvar for the map filename, but the description/author may not be cleanly available (plus it's all one string).  I'm not sure what you'd use that for.  If you had something like $mapname for the map filename, it could be useful, though (especially without the arecord command).  Some useful ones could be a $date, $time, and $serverip.

bind r "record $mapname_$date"

Might be some other uses, too.
Title: Re: Official Feature Vote of 2007
Post by: Sandwraith on March 30, 2007, 01:38:39 PM
Wallrunning or wall jumping! Prince of Persia style :)
Oh yeah and faster ingame downloading , leaning and.... umm ... yeah more hi-res textures :)
Title: Re: Official Feature Vote of 2007
Post by: kNoC on March 30, 2007, 02:20:31 PM
-Ability To Select Text with Mouse.
-Ability To Copy.       (CTRL + C)
-Ability To Paste.      (CTRL + V)
-Ability To Select All. (CTRL + A)
-Ability To Lean
-Faster In-Game Downloading
-.md2 Shadows
-Add Model Reflection To Water
-Depository And More Reflective Models
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 30, 2007, 02:44:24 PM
yeah all vote for leaning!!it only has 5 votes...

Title: Re: Official Feature Vote of 2007
Post by: Eiii on March 30, 2007, 03:27:46 PM
-Counter-vote to leaning.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 30, 2007, 03:48:09 PM
:(
what eiii means is "-count a vote to leaning"  :P
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on March 30, 2007, 04:45:48 PM
tally:
23: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC
11: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii
11: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
7: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook
6: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo
6: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan
3: Vote kick - SmackWaters, nightryder, Sharp
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: Better bot AI - P!nk, jitspoe, ViciouZ
3: PK3's - Smokey, b00nlander, TinMan
3: Global-login based bans - XtremeBain, KiLo, T3RR0R15T
3: In-game voice communication (VoIP) - SkateR, Clipz, ch40s
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Wall jumping - SkateR, Dirty_Taco, Sandwraith
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Option to set crosshair size - jitspoe, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken, magalhaes
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set crosshair color - PiCaSSo
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Team autobalance - ch40s
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
1: Support for regular expressions in menus. - Zorchenhimer
1: Flashing flags on HUD - kNoC
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: Cvar that stores the map name - KnacK
1: Display topspeed on the scoreboard. - lekky
1: Ability to select and copy text. - kNoC
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe

KiLo: You don't want it to be standard with the game so you don't have to re-install  it every time an update comes out?

Playah: Not sure I understand your request, so I put down what I thought you were trying to say.

kNoC: Ability to paste is already supported.  You just have to copy from something in windows (useful for copying IP addresses and connecting at the console).

On the subject of text, I'm surprised nobody has been voting for a new font/text system this time around.  I remember last vote a few people wanted that and I even tinkered around with making a smaller, cleaner font.

md2's already have shadows, so I put you down for skm shadows.  I'm not sure what you mean by "Depository And More Reflective Models".  Can you explain?


Edit: Oh, new vote -- I'm sure some people are going to need this at some point: Password reset option for the global login system.
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 30, 2007, 06:14:22 PM
+(Option to) disable colored text in chat
+(Option to) disable funnames
+Client-side demo auto-recording, and I like the $date $map idea.
+Wave animations
+New sounds
+Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command.
+Option to set crosshair size
+Server list filters
+Get rid of player model in first-person chase cam view
+Sort buttons on server list
+Ability to choose the other team's color
+Use libcURL for people having issues downloading the serverlist and connecting to the login server
+Option to set crosshair color
+Team autobalance
+Flashing flags on HUD
+Ability to select and copy text

My updates.  =]
Title: Re: Official Feature Vote of 2007
Post by: Eiii on March 30, 2007, 06:21:03 PM
+Sort buttons on server list

Already done. It's in jits' server browser.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on March 30, 2007, 06:25:21 PM
+1 for team autobalance
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on March 30, 2007, 06:42:04 PM
+Flashing flags on HUD

Linky (http://dplogin.com/forums/index.php?topic=5456.0) :D
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 30, 2007, 07:22:47 PM
+Sort buttons on server list

Already done. It's in jits' server browser.

Ingame.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on March 30, 2007, 07:28:41 PM
you left off countdown timer on siege maps
Title: Re: Official Feature Vote of 2007
Post by: TinMan on March 30, 2007, 08:08:32 PM
No Knack, he has it on the list.
Title: Re: Official Feature Vote of 2007
Post by: {appy Hamper on March 31, 2007, 11:43:35 AM
- embedded quotes
- variables in menu widgets
Title: Re: Official Feature Vote of 2007
Post by: Sandwraith on April 02, 2007, 02:44:40 AM
Arrrgh! I forgot the most important things - kicking and maybe new weapon models  :D
Title: Re: Official Feature Vote of 2007
Post by: Playah on April 02, 2007, 03:22:54 AM
Yes jits, it's just what i wanted to vote for
Title: Re: Official Feature Vote of 2007
Post by: kNoC on April 02, 2007, 10:48:03 AM
kNoC: Ability to paste is already supported.  You just have to copy from something in windows (useful for copying IP addresses and connecting at the console).

I'm not sure what you mean by "Depository And More Reflective Models".  Can you explain?

the depository is from the idea you were talking about in a later thread concerning HR4 textures, a depository would be nice and by reflective models i added that in by accident, i already covered reflective models when i voted for " Add Model Reflection To Water "
Title: Re: Official Feature Vote of 2007
Post by: dogbert on April 03, 2007, 02:20:14 PM
add a mouse fix for vista.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 03, 2007, 02:43:06 PM
tally:
23: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC
11: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii
11: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
6: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo
6: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC
6: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: Better bot AI - P!nk, jitspoe, ViciouZ
3: PK3's - Smokey, b00nlander, TinMan
3: Global-login based bans - XtremeBain, KiLo, T3RR0R15T
3: In-game voice communication (VoIP) - SkateR, Clipz, ch40s
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Wall jumping - SkateR, Dirty_Taco, Sandwraith
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper
3: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Sort buttons on server list - oli887, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken, magalhaes
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: Display topspeed on the scoreboard. - lekky
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Mouse fix for vista - dogbert
Title: Re: Official Feature Vote of 2007
Post by: dogbert on April 03, 2007, 03:10:46 PM
wow, looking at that list, I'll probably have a intercoursed up mouse until 2025.
Title: Re: Official Feature Vote of 2007
Post by: TinMan on April 03, 2007, 03:56:53 PM
Or you could go back in time and use XP.
Title: Re: Official Feature Vote of 2007
Post by: dogbert on April 03, 2007, 04:11:06 PM
Or you could go back in time and use XP.

No, I can't. Refer to the video bug thread DT made.
Title: Re: Official Feature Vote of 2007
Post by: dogbert on April 03, 2007, 04:13:17 PM
Jit please tell me you aren't considering most of the stuff on that list.. because wow, that would destroy DP.

Grapple? melee attacks? Why not add karate moves? and the ability to freeze people like sub-zero. lol.
Title: Re: Official Feature Vote of 2007
Post by: SkateR on April 03, 2007, 04:35:17 PM
I think a mouse fix for vista should be an automatic fix, since most computers are coming with vista.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 03, 2007, 06:12:48 PM
SkateR: Problem is, I don't have Vista, and it's going to take a few votes to get me to install it. :P

dogbert: There's a lot of stuff on that list that will probably never be added.
Title: Re: Official Feature Vote of 2007
Post by: PiCaSSo on April 03, 2007, 07:17:42 PM
I think Bill Gates tripped and hit his head when he brought Vista to the public but don't mind me... I'm just old... LOL
Title: Re: Official Feature Vote of 2007
Post by: KiLo on April 03, 2007, 07:19:59 PM
I think Bill Gates tripped and hit his head when he brought Vista to the public but don't mind me... I'm just old... LOL

It's not just you most of us agree that Vista blows detective.
Title: Re: Official Feature Vote of 2007
Post by: Smokey on April 03, 2007, 07:46:28 PM
SkateR: Problem is, I don't have Vista, and it's going to take a few votes to get me to install it. :P

dogbert: There's a lot of stuff on that list that will probably never be added.
torrent a copy and run it on vmware.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 06, 2007, 08:23:10 PM
mouse fix for vista (if possible on your end)
faster in-game downloads
truly global login (tied to your forum account as well)
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 08, 2007, 07:11:19 AM
Quote
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe

This is a very simple fix, what language does the wiki use?
I'm going to assume PHP and MySQL, but please PM me or something, maybe we can knock this out real quick
Title: Re: Official Feature Vote of 2007
Post by: Anarchy on April 08, 2007, 11:48:53 AM
as stated in another thread, hardware ID bans would be a good thing to implement.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on April 09, 2007, 03:16:28 PM
improve loc-files, so that more than ~750-800 locationss can be loaded for 1 map + let only the visible locations be used for the loc-functionality
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 10, 2007, 01:29:02 PM
- If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error.
- If the server has a fatal error, try to load a map rather than leave the server down.
- Make the server not hog all the CPU if there is a fatal error.
Title: Re: Official Feature Vote of 2007
Post by: spacepirate on April 10, 2007, 04:27:36 PM
I'm putting in another vote for more high-res textures.  Though I must say, the game looks pretty decent as it is running at 1600x1200 with 16x AF and 4x AA.

As for installing Vista: I would recommend against it, if you do a lot of gaming (which I do).  I ran benchmarks in numerous games in Vista and XP and found that the performance hit is a lot greater than you might expect.  For example, I averaged 47 fps in Prey with the Guru3D benchmark in Vista, while in XP I averaged 69 fps.  This might have been due to the fact that drivers for Vista are still crap (at least for nVidia, can't say for ATI).
Title: Re: Official Feature Vote of 2007
Post by: Uncle on April 10, 2007, 05:24:14 PM
How about something to limit in-game bind spamming?

OMG
OMG
OMG
OMG...

Maybe also an option to disallow eliminated players from communicating with teammates still in the game? I.e. eliminated players could chat with each other but their text would not be visible to those playing.

Title: Re: Official Feature Vote of 2007
Post by: KiLo on April 10, 2007, 05:56:27 PM
How about something to limit in-game bind spamming?

OMG
OMG
OMG
OMG...

Maybe also an option to disallow eliminated players from communicating with teammates still in the game? I.e. eliminated players could chat with each other but their text would not be visible to those playing.



Both of these are already implemented into the game.

The bind spamming is floodprotect and it should be set to 1. When enabled a person should only be able to spam about 4 lines.

I believe the dead talking to the living is deadtalk. I'm not positive about this part but if it is set to 0 the dead can only talk to the other dead. And if it is set to 1 the dead can talk to the alive.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 10, 2007, 07:12:02 PM
tally:
24: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz
12: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate
11: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
6: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo
6: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC
6: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: Better bot AI - P!nk, jitspoe, ViciouZ
3: PK3's - Smokey, b00nlander, TinMan
3: Global-login based bans - XtremeBain, KiLo, T3RR0R15T
3: In-game voice communication (VoIP) - SkateR, Clipz, ch40s
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Wall jumping - SkateR, Dirty_Taco, Sandwraith
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper
3: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Sort buttons on server list - oli887, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken, magalhaes
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: Display topspeed on the scoreboard. - lekky
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Tie global login accounts to forum accounts - y00tz
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe


Uncle:  As KiLo pointed out, there are already settings for this.  There's also an ignore command that's useful if somebody is continuously spamming things.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on April 10, 2007, 07:17:31 PM
I have a quick question.

If a new map format was implemented would we convert all the old maps to the new format or have two formats for maps.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 11, 2007, 01:58:37 PM
I have a quick question.

If a new map format was implemented would we convert all the old maps to the new format or have two formats for maps.
http://dplogin.com/forums/index.php?topic=1055.0
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on April 11, 2007, 04:36:44 PM
Better AI!  (aka better bots)

/vote :)



Better pathing/jumping/different skill levels.  You catch my drift.
Title: Re: Official Feature Vote of 2007
Post by: Nitroboy on April 11, 2007, 05:53:00 PM
Im going to vote for Vwep (see what weapons people are carrying), and also new guns ie. Ions, Egos, karni's (instead of autocockers, but autocockers are ok :).

Title: Re: Official Feature Vote of 2007
Post by: KnacK on April 11, 2007, 06:07:52 PM
use of the left and right mouse wheel control on the new mice

Handy for switching between left and right gun holding
Title: Re: Official Feature Vote of 2007
Post by: Spook on April 11, 2007, 06:29:57 PM
I 2nd what knack wants
Title: Re: Official Feature Vote of 2007
Post by: SuperMAn on April 11, 2007, 07:52:09 PM
Client-side auto end-game scoreboard screenshot

Global-login based bans

and i didnt see this but, there should be someway to sort out all the servers.  Just something so you dont have to scroll through 100 servers until you find one with people.  Maybe make a tab for players and ping.

Title: Re: Official Feature Vote of 2007
Post by: KiLo on April 11, 2007, 08:00:47 PM
and i didnt see this but, there should be someway to sort out all the servers.  Just something so you dont have to scroll through 100 servers until you find one with people.  Maybe make a tab for players and ping.

You could use Jitspoe's serverbrowser for this.
Title: Re: Official Feature Vote of 2007
Post by: Nitroboy on April 11, 2007, 08:21:59 PM
I like knack's idea about the mouse thing, but also for a mouse that scrolls up and down.

Another idea I have is that you would be able to create how your character looks. Kinda like the sims 2 game? It might be too much work, but you might be able to make it so that you can download new clothes, like shirts and pants.   
Title: Re: Official Feature Vote of 2007
Post by: KiLo on April 11, 2007, 09:32:03 PM
Another idea I have is that you would be able to create how your character looks. Kinda like the sims 2 game? It might be too much work, but you might be able to make it so that you can download new clothes, like shirts and pants.

I think that this has been talked about before and the outcome was that it is not happening. I also believe that it was considered cheating because you can make yourself harder to see for the other team, which obviously is an unfair advantage.

If I am wrong about the above please correct me.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 11, 2007, 09:57:07 PM
but also for a mouse that scrolls up and down.   

Um, we already have that one. Unless you mean something else?
Title: Re: Official Feature Vote of 2007
Post by: Nitroboy on April 11, 2007, 10:43:48 PM
You have the thing to where you scroll the mouse up to switch your gun to the right or left and if you scroll the mouse wheel down, then it changes the oppisite direction that the scrolling up does?
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 11, 2007, 10:45:01 PM
Let me see if I got this, if you scroll up, the gun goes to left handed, down to right (more or less)?
Title: Re: Official Feature Vote of 2007
Post by: Spook on April 11, 2007, 10:47:42 PM
yeah...

bind mwheelup "hand 1"

bind mwheeldown "hand 3"
Title: Re: Official Feature Vote of 2007
Post by: Nitroboy on April 12, 2007, 12:24:45 AM
Thank you soooo much :) 

Is there anymore explination on the faster in-game downloading?  I think I get what it means, so i'm voting for it too.
Title: Re: Official Feature Vote of 2007
Post by: loial21 on April 12, 2007, 02:41:48 AM
A mod install pack with gui interface that has to inluded  a comprehensive user guide with demostration of all tweaks.                   
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 12, 2007, 08:41:19 AM
I dont know if this has been mentioned but how about mp3 support?
Also, count me for saving the command history except that I think it should be done in a cvar (Thats the way tremulous does it), not a file.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 12, 2007, 05:14:43 PM
25: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy
12: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate
11: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
6: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo
6: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC
6: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan
6: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: In-game voice communication (VoIP) - SkateR, Clipz, ch40s
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Wall jumping - SkateR, Dirty_Taco, Sandwraith
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken, magalhaes
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: Display topspeed on the scoreboard. - lekky
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Tie global login accounts to forum accounts - y00tz
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21

I think that this has been talked about before and the outcome was that it is not happening. I also believe that it was considered cheating because you can make yourself harder to see for the other team, which obviously is an unfair advantage.

If I am wrong about the above please correct me.
I would like to have customizable characters at some point.  That was part of the reason for the new player models.  Each different part (gloves, mask, face, shoes, pants, etc.) has a different texture.  There would also need to be an option to disable custom skins to prevent people from being cheap and using hard-to-see textures.

Thank you soooo much :) 

Is there anymore explination on the faster in-game downloading?  I think I get what it means, so i'm voting for it too.
You know how it takes like 5 minutes to download a map from a server when it could be done in just a few seconds?  That's what we're talking about.

I dont know if this has been mentioned but how about mp3 support?
Also, count me for saving the command history except that I think it should be done in a cvar (Thats the way tremulous does it), not a file.
I would add ogg (vorbis) before mp3.  It's a better format -- has open standards, isn't encumbered by patents / copyrights / whatever, and has source code readily available.  I think there are some legal issues with implementing mp3, and it may not even be compatible with the GPL.

As for the command history -- cvars are written to a file already, so it doesn't really make much of a difference.  The problem with storing it in a cvar, though, is that you couldn't save any commands that used quotes.  Also, some people have already run into issues with their config files getting too large.  I've increased the buffer size, but I'd prefer not to add anything else to the config file that isn't necessary.
Title: Re: Official Feature Vote of 2007
Post by: Gold_Leader on April 12, 2007, 08:58:05 PM
Jits you can put my vote with the increase paintball visibility as well.  I do find it rather hard to see them at times.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 13, 2007, 06:11:00 AM
I think there are some legal issues with implementing mp3

You would be very correct.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on April 13, 2007, 10:59:49 AM
Maybe at one point in the future (not build 18) you should concentrate on a graphics/audio build to get more people playing, e.g. in one build have ogg support, ragdoll deaths, better textures, vwep, models, mp3 player, customisable models etc.
This way, when new players start playing because the graphics are good, the gameplay is already likely to have been perfected and is less likely to change, causing splits like ball trajectory, and the possible introduction of leaning.
Title: Re: Official Feature Vote of 2007
Post by: TinMan on April 13, 2007, 02:54:11 PM
+ ogg support
Title: Re: Official Feature Vote of 2007
Post by: KiLo on April 13, 2007, 11:06:23 PM
Quote from: jitspoe
If the server has a fatal error, try to load a map rather than leave the server down.

Tie global login accounts to forum accounts.

Could you add me to the two above.

NOTE: I noticed a couple of things that we already have that are on the list.
          1. Places to enter IP and password in the join game menu. - Zorch's menus have this.
          2. Flashing flags on the hud. - again, Zorch has created this already.

EDIT: Jits I know you have to hate me for just telling you something here and there.:)
Title: Re: Official Feature Vote of 2007
Post by: Nitroboy on April 13, 2007, 11:32:43 PM
After looking over a couple of things I decided I would vote for more high res textures, Vwep, Leaning, and increasing paintball visibility.
Title: Re: Official Feature Vote of 2007
Post by: kNoC on April 14, 2007, 02:33:15 AM
+More high-res textures
+Tie Global Login To Forum Accounts (I Think It'll Be Alot Easier In The Long run)
+Just Throw Zorch's Entire Menu in there

-If the server has a fatal error, try to load a map rather than leave the server down.

If its fatal, it'll probably end, thus no server is up in the first place, we need a feature that enables it to re-host and retry like most excrement does when you lose a connection, just keeps on searching for it, we need to use that but reverse, keep on hosting it.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 14, 2007, 09:02:53 AM
Also, what programming language is Digital Paint written in?

C
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 14, 2007, 12:16:37 PM
There is a motion blur option. But you can't set that in the menus. You have to type "gl_motionblur 1" in the console. And keep in mind that this will slow down all of your reactions.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on April 14, 2007, 02:21:37 PM
So that's whats happening on the screenshots page.
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on April 14, 2007, 06:27:08 PM
My Vote: Faster in-game map downloading, remove funnames altogether, newer player models(male/female/cyborg), newer gun models, show topspeed on the scoreboard, mvp on scoreboard, in game communication for match servers(your team only).
Title: Re: Official Feature Vote of 2007
Post by: P!nk on April 17, 2007, 02:59:03 PM
Whip up an improved audio vote for meh. :)
Title: Re: Official Feature Vote of 2007
Post by: Shadow on April 20, 2007, 08:20:36 AM
1. Faster Downloads
2. Menu Variable Thing
3. The ability to use err is dynamic right ? Varaibles like
a = b
b = c
echo $$$a
c

4. to communicate with http/mysql through menus ;)
5. Aliases with parameters

alias "test %1 %2" or alias test  "say Hello %1 %2"

test Dude sup  -> say Hello Dudel sup?

a.e.

alias test2 "set $%1$ %2"

test2 a agsd -> set a agsd

its not a good example but its very usefull to have sth like that :) like functions


6. embedded quotes


7.
Increase scriptbuffer Please ....
I think 1 or 2 Mb would be enough :) woudl be very nice
cause everytime i start pb my configs get deleted cause of Cbuf_addtext Buffer Overun or sth like this but only when config is bigger then 8kb :)

Title: Re: Official Feature Vote of 2007
Post by: Eiii on April 20, 2007, 04:00:14 PM
There already are variables.

Code: [Select]
]set mood "sad"
]mood
"mood" is "sad"
]echo "I'm" $mood
I'm sad

You can pretend to pass parameters to functions by using the variables.
Code: [Select]
]alias setVar "set $var $val"
]alias bindMe "set var hi ; set val mom ; setVar"
]bindMe
]hi
"hi" is "mom"
]alias bindMe2 "set var lol ; set val cakes ; setVar"
]bindMe2
]lol
"lol" is "cakes"

I don't know why the hell you'd want to communicate with mySQL in this game, and what would the embedded quotes accomplish, exactly?
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 20, 2007, 04:12:36 PM
And what would the embedded quotes accomplish, exactly?

If I understand correctly, embedded commands:
Code: [Select]
bind a "bind b "echo hello"; bind c "echo goodbye""
I know you can do that with aliases but I guess that is faster to do.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 20, 2007, 05:22:21 PM
Some things you can't do with aliases.  Menu commands, for example:

command "set name $tempname"

This doesn't work if you have a space in the name, ie "my name".  It comes out as:
set name my name

Then your name ends up being "my".  Actually, I think it just throws an error out to the console.  Either way, it doesn't work.  There needs to be a way to use embedded quotes, something like:

command "set name \"tempname\""
command "set name ""tempname"""
command "set name %22tempname%22"

Haven't decided which method I should use yet.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 20, 2007, 10:35:00 PM
I took the time to re-tally the votes from your last update through this post with the exception of Shadow's last 3 since they seemed repitive, redundant and or just confusing (No offense honest mate, just couldn't grasp it)

Quote
27: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8or, Shadow
14: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC
12: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy
9: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, linux, Topher, dlorimer
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8or
5: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, Termin8or
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8or
4: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper, Shadow
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
2: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo
2: Display topspeed on the scoreboard. - lekky, Termin8or
1: OGG Support - TinMan
1: Add Zorchenheimer's Menu Pack - kNoC
1: MVP on Scoreboard - Termin8or

Hope it helped some

Cheers,
y00tz
Title: Re: Official Feature Vote of 2007
Post by: Shadow on April 21, 2007, 06:07:22 AM
Quote
There already are variables.

Code:

]set mood "sad"
]mood
"mood" is "sad"
]echo "I'm" $mood
I'm sad


You can pretend to pass parameters to functions by using the variables.
Code:

]alias setVar "set $var $val"
]alias bindMe "set var hi ; set val mom ; setVar"
]bindMe
]hi
"hi" is "mom"
]alias bindMe2 "set var lol ; set val cakes ; setVar"
]bindMe2
]lol
"lol" is "cakes"


I don't know why the hell you'd want to communicate with mySQL in this game, and what would the embedded quotes accomplish, exactly?



.... i know there are variables ... but u dont understand me i dont wanna use 1layer cvars ... what i mean is

Code: [Select]
variable a is b
variable b is c

$a = b ... right ?
then i want the ability
$$$a = $b = c  understand ?
its like the other way round like

set $a c ... this does
$a = b
so: set b c.
but u cant get the "c" ... using "a" as var...

and whats not able too is :

a = h
b = m
hm = c

echo $a$$b$
hm

echo $$$$a$$b$
$$hm

instead of c
all the cvars just work in one layer


Code: [Select]
]alias setVar "set $var $val"
]alias bindMe "set var hi ; set val mom ; setVar"
]bindMe
]hi
"hi" is "mom"
]alias bindMe2 "set var lol ; set val cakes ; setVar"
]bindMe2
]lol
"lol" is "cakes"


...

thats completely senseless ... and isnt a real param ...

alias bindMe2 "set var %1%;  set val %2% ; setVar"
that would be  an parameter
if u could use it like this ...

bindMe2 lol cake
lol
lol is cake

Code: [Select]
why i want to com. with mysql is for a menu for clans
so f.e. the admin can write the pass for the server. in the menu of pb which is stored in the mysqldb ...
then in another mysqldb there is the memberlist ...
amd the serverip
the members can press join in the menu and
autojoin the server with the specified pw in the mysqldb
...
this is just an example ...

i know more about scripting and menus in pb as u think i do ...

Quote
Then your name ends up being "my".  Actually, I think it just throws an error out to the console.  Either way, it doesn't work.  There needs to be a way to use embedded quotes, something like:

whats about

the normal quotes are " the embbed are '
set name '$tempname$'
:)
and at the moment it just says

flags can only be user or server ...

pb thinks the name after my is the flag :)

and what cobo said would be usefull too :)

err and jit would it be possible to increase buffersize pls ? :)
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 21, 2007, 07:57:41 AM
Quote
err and jit would it be possible to increase buffersize pls ?
I think you need to specify buffersize of what :)
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 21, 2007, 08:25:27 AM
Do you mean this?

Quote from: README_Paintball2_alpha017.txt
- Tweak: Increased console exec. buffer from 8k to 32k. 1:45 AM 2/16/2007
Title: Re: Official Feature Vote of 2007
Post by: Shadow on April 21, 2007, 10:59:06 AM
err ye but pls more then 32k
if it possible 800k would be great
cause the size of my scripts are 400k at the moment and i dont think i stop scripting so that would be very nice :)
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 21, 2007, 11:01:14 AM
400k?! What do you have in there?
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 21, 2007, 05:45:27 PM
hacks :P i kid
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 22, 2007, 02:02:25 AM
Add a 'grass' flag for textures so when it renders, it makes real looking grass.
like:

(http://img460.imageshack.us/img460/1333/specrain29rm.jpg)

I believe thats from qfusion-fx


Edit: yeah, its qfusion-fx
http://www.webalice.it/mysticman1/index2.html
Title: Re: Official Feature Vote of 2007
Post by: Eiii on April 22, 2007, 02:45:07 AM
Also make the game look exactly like real life plz.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 22, 2007, 03:04:59 AM
Another dream detroyed by eiii :(
Just because you didnt get to be a cow doesnt mean you have to take it out on us :(
Title: Re: Official Feature Vote of 2007
Post by: Shadow on April 22, 2007, 08:01:14 AM
Quote
400k?! What do you have in there?

some things like this ;)


The Script
Code: [Select]
//Binds

bind 1 "keyscript1$Shift$"
bind 2 "keyscript2$Shift$"
bind 3 "keyscript3$Shift$"
bind 4 "keyscript4$Shift$"
bind 5 "keyscript5$Shift$"
bind 6 "keyscript6$Shift$"
bind 7 "keyscript7$Shift$"
bind 8 "keyscript8$Shift$"
bind 9 "keyscript9$Shift$"
bind 0 "keyscript0$Shift$"


//Main Down Aliases

alias keyscript1Down "set keyscriptnr 1;echo Profile$keyscriptnr$"
alias keyscript2Down "set keyscriptnr 2;echo Profile$keyscriptnr$"
alias keyscript3Down "set keyscriptnr 3;echo Profile$keyscriptnr$"
alias keyscript4Down "set keyscriptnr 4;echo Profile$keyscriptnr$"
alias keyscript5Down "set keyscriptnr 5;echo Profile$keyscriptnr$"
alias keyscript6Down "set keyscriptnr 6;echo Profile$keyscriptnr$"
alias keyscript7Down "set keyscriptnr 7;echo Profile$keyscriptnr$"
alias keyscript8Down "set keyscriptnr 8;echo Profile$keyscriptnr$"
alias keyscript9Down "set keyscriptnr 9;echo Profile$keyscriptnr$"
alias keyscript0Down "set keyscriptnr 0;echo Profile$keyscriptnr$"

//Main Up Aliases

alias keyscript1Up " keyscript1nr$keyscriptnr$"
alias keyscript2Up " keyscript2nr$keyscriptnr$"
alias keyscript3Up " keyscript3nr$keyscriptnr$"
alias keyscript4Up " keyscript4nr$keyscriptnr$"
alias keyscript5Up " keyscript5nr$keyscriptnr$"
alias keyscript6Up " keyscript6nr$keyscriptnr$"
alias keyscript7Up " keyscript7nr$keyscriptnr$"
alias keyscript8Up " keyscript8nr$keyscriptnr$"
alias keyscript9Up " keyscript9nr$keyscriptnr$"
alias keyscript0Up " keyscript0nr$keyscriptnr$"

// 1. Profile Aliases

alias keyscript1nr1 "say lol"
alias keyscript2nr1 "say lol"
alias keyscript3nr1 "say lol"
alias keyscript4nr1 "say lol"
alias keyscript5nr1 "say lol"
alias keyscript6nr1 "say lol"
alias keyscript7nr1 "say lol"
alias keyscript8nr1 "say lol"
alias keyscript9nr1 "say lol"
alias keyscript0nr1 "say lol"

// 2. Profile Aliases

alias keyscript1nr2 "say lol2"
alias keyscript2nr2 "say lol"
alias keyscript3nr2 "say lol"
alias keyscript4nr2 "say lol"
alias keyscript5nr2 "say lol"
alias keyscript6nr2 "say lol"
alias keyscript7nr2 "say lol"
alias keyscript8nr2 "say lol"
alias keyscript9nr2 "say lol"
alias keyscript0nr2 "say lol"

// 3. Profile Aliases

alias keyscript1nr3 "say lol3"
alias keyscript2nr3 "say lol"
alias keyscript3nr3 "say lol"
alias keyscript4nr3 "say lol"
alias keyscript5nr3 "say lol"
alias keyscript6nr3 "say lol"
alias keyscript7nr3 "say lol"
alias keyscript8nr3 "say lol"
alias keyscript9nr3 "say lol"
alias keyscript0nr3 "say lol"

// 4. Profile Aliases

alias keyscript1nr4 "say lol4"
alias keyscript2nr4 "say lol"
alias keyscript3nr4 "say lol"
alias keyscript4nr4 "say lol"
alias keyscript5nr4 "say lol"
alias keyscript6nr4 "say lol"
alias keyscript7nr4 "say lol"
alias keyscript8nr4 "say lol"
alias keyscript9nr4 "say lol"
alias keyscript0nr4 "say lol"

// 5th Profile Aliases

alias keyscript1nr5 "say lol5"
alias keyscript2nr5 "say lol"
alias keyscript3nr5 "say lol"
alias keyscript4nr5 "say lol"
alias keyscript5nr5 "say lol"
alias keyscript6nr5 "say lol"
alias keyscript7nr5 "say lol"
alias keyscript8nr5 "say lol"
alias keyscript9nr5 "say lol"
alias keyscript0nr5 "say lol"

// 6. Profile Aliases

alias keyscript1nr6 "say lol6"
alias keyscript2nr6 "say lol"
alias keyscript3nr6 "say lol"
alias keyscript4nr6 "say lol"
alias keyscript5nr6 "say lol"
alias keyscript6nr6 "say lol"
alias keyscript7nr6 "say lol"
alias keyscript8nr6 "say lol"
alias keyscript9nr6 "say lol"
alias keyscript0nr6 "say lol"

// 7. Profile Aliases

alias keyscript1nr7 "say lol7"
alias keyscript2nr7 "say lol"
alias keyscript3nr7 "say lol"
alias keyscript4nr7 "say lol"
alias keyscript5nr7 "say lol"
alias keyscript6nr7 "say lol"
alias keyscript7nr7 "say lol"
alias keyscript8nr7 "say lol"
alias keyscript9nr7 "say lol"
alias keyscript0nr7 "say lol"

// 8. Profile Aliases

alias keyscript1nr8 "say lol8"
alias keyscript2nr8 "say lol"
alias keyscript3nr8 "say lol"
alias keyscript4nr8 "say lol"
alias keyscript5nr8 "say lol"
alias keyscript6nr8 "say lol"
alias keyscript7nr8 "say lol"
alias keyscript8nr8 "say lol"
alias keyscript9nr8 "say lol"
alias keyscript0nr8 "say lol"

// 9. Profile Aliases

alias keyscript1nr9 "say lol9"
alias keyscript2nr9 "say lol"
alias keyscript3nr9 "say lol"
alias keyscript4nr9 "say lol"
alias keyscript5nr9 "say lol"
alias keyscript6nr9 "say lol"
alias keyscript7nr9 "say lol"
alias keyscript8nr9 "say lol"
alias keyscript9nr9 "say lol"
alias keyscript0nr9 "say lol"

// 10. Profile Aliases

alias keyscript1nr0 "say lol0"
alias keyscript2nr0 "say lol"
alias keyscript3nr0 "say lol"
alias keyscript4nr0 "say lol"
alias keyscript5nr0 "say lol"
alias keyscript6nr0 "say lol"
alias keyscript7nr0 "say lol"
alias keyscript8nr0 "say lol"
alias keyscript9nr0 "say lol"
alias keyscript0nr0 "say lol"
Code: [Select]
alias shiftaldown "alias $shiftfunctionname$down $shiftdownaction$"
alias shiftalup "alias $shiftfunctionname$up $shiftupaction$"
alias shiftaldownplus "alias +$shiftfunctionname$down $shiftdownactionplus$;shiftaldownminus"
alias shiftaldownminus "alias -$shiftfunctionname$down $shiftdownactionminus$"
alias shiftalupplus "alias +$shiftfunctionname$up $shiftupactionplus$;shiftalupminus"
alias shiftalupminus "alias -$shiftfunctionname$up $shiftupactionminus$"
alias shiftkey bind $$shiftkey$$ "$shiftfunctionname$$Shift$"
alias shiftkeyplus bind $$shiftkey$$ "+$shiftfunctionname$$Shift$"
alias +Shift "seta Shift $pressed$"
alias -Shift "seta Shift $released$"
seta pressed down
seta released up

the menu :

Code: [Select]
pb2menu 1

background none

widget
xcent 0
ycent -120
type text
text [0]

widget
xcent -150
ycent -100
type text
text 1:
widget
xrel 20
type field
width 10
cvar "key01"
widget
xcent -100
yrel 20
type text
text 2:
widget
xrel 20
type field
width 10
cvar "key02"
widget
xcent -100
yrel 20
type text
text 3:
widget
xrel 20
type field
width 10
cvar "key03"
widget
xcent -100
yrel 20
type text
text 4:
widget
xrel 20
type field
width 10
cvar "key04"
widget
xcent -100
yrel 20
type text
text 5:
widget
xrel 20
type field
width 10
cvar "key05"
widget
xcent -100
yrel 20
type text
text 6:
widget
xrel 20
type field
width 10
cvar "key06"
widget
xcent -100
yrel 20
type text
text 7:
widget
xrel 20
type field
width 10
cvar "key07"
widget
xcent -100
yrel 20
type text
text 8:
widget
xrel 20
type field
width 10
cvar "key08"
widget
xcent -100
yrel 20
type text
text 9:
widget
xrel 20
type field
width 10
cvar "key09"
widget
xcent -100
yrel 20
type text
text 0:
widget
xrel 20
type field
width 10
cvar "key00"

widget
xcent 0
ycent 0
type button
text "Apply"
command "alias keyscript1nr0 $key01$;
alias keyscript2nr0 $key02$;
alias keyscript3nr0 $key03$;
alias keyscript4nr0 $key04$;
alias keyscript5nr0 $key05$;
alias keyscript6nr0 $key06$;
alias keyscript7nr0 $key07$;
alias keyscript8nr0 $key08$;
alias keyscript9nr0 $key09$;
alias keyscript0nr0 $key00$;
"
widget
xcent 0
yrel 20
type button
text "Quit"
widget
xcent 0
yrel 20
type button
text "Cancel"

widget
xcent 40
ycent -80
type button
text "[1]"
command "menu samelevel keyscript/keyscript/keyscript_1"
widget
xcent 40
yrel 20
type button
text "[2]"
command "menu samelevel keyscript/keyscript_2"
widget
xcent 40
yrel 20
type button
text "[3]"
command "menu samelevel keyscript/keyscript_3"
widget
xcent 40
yrel 20
type button
text "[4]"
command "menu samelevel keyscript/keyscript_4"
widget
xcent 40
yrel 20
type button
text "[5]"
command "menu samelevel keyscript/keyscript_5"
widget
xcent 40
yrel 20
type button
text "[6]"
command "menu samelevel keyscript/keyscript_6"
widget
xcent 40
yrel 20
type button
text "[7]"
command "menu samelevel keyscript/keyscript_7"
widget
xcent 40
yrel 20
type button
text "[8]"
command "menu samelevel keyscript/keyscript_8"
widget
xcent 40
yrel 20
type button
text "[9]"
command "menu samelevel keyscript/keyscript_9"
widget
xcent 40
yrel 20
type button
text "[0]"
command "menu samelevel keyscript/keyscript_0"
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 22, 2007, 08:09:28 AM
Separate your binds into several files.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on April 22, 2007, 12:43:35 PM
Also make useful ones. I highly doubt you use all of those...
Title: Re: Official Feature Vote of 2007
Post by: Shadow on April 23, 2007, 05:03:36 AM
its usefull ... u can bind 100 things on key 1 to 10 ...

and that was just an example ...... ;)

and @cobo i cant seperate the binds into several files... if i do so i cant change the bindings with a menu ...
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 23, 2007, 07:41:30 AM
and @cobo i cant seperate the binds into several files... if i do so i cant change the bindings with a menu ...
Doesnt it override the binding on the file that it's in?
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 23, 2007, 08:20:55 AM
and @cobo i cant seperate the binds into several files... if i do so i cant change the bindings with a menu ...

If you do it right you can separate it into several files. Just take a look at my chase cam setup on my in-game menus. ("chase.cfg" and "main_ingame.txt")
Title: Re: Official Feature Vote of 2007
Post by: Shadow on April 23, 2007, 09:09:00 AM
ye but if i seperate .... the menu cant save the binds for the different profiles in several files ... i could just edit the current profile ... and if i change the settings would be overriden like u say so i have to set all the bindings in the files and cant change All with a menu ;)
Title: Re: Official Feature Vote of 2007
Post by: bitmate on April 23, 2007, 09:10:58 AM
its usefull ... u can bind 100 things on key 1 to 10 ...
Actually, no one needs to have 100 different things/spammy messages bound.
IF anyone needs that, it'd have been implemented some years ago.
Title: Re: Official Feature Vote of 2007
Post by: vLaD on April 23, 2007, 06:04:18 PM
this is my vote what i h8 is that u cant lie down or crouch  my votes in this order

1. faster map loading
2. crouch or lay down option
3. so u can c what maps r password protected that gets annoying

vwep wont b nessary because there is a small vareity of guns and it kinda ruins the relistic part of the game
Title: Re: Official Feature Vote of 2007
Post by: vLaD on April 23, 2007, 06:09:36 PM
 >:( if u guys removee funname
its gonna suck because people wont notice whos on because its all whit funnames capture peoples attention quicker an we know whos chatting while we can pay more attention to the game im my honest opinion it would be idiotic to remove funname
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 23, 2007, 07:01:56 PM
2. crouch or lay down option

Crouch is bound to "Ctrl" by default.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 23, 2007, 07:05:16 PM
And prone, some places it makes sense to prone, others it wouldn't be possible but because of this games physics, people would.  (i.e. underwater for extended periods of times)
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 23, 2007, 07:10:47 PM
>:( if u guys removee funname
its gonna suck because people wont notice whos on because its all whit funnames capture peoples attention quicker an we know whos chatting while we can pay more attention to the game im my honest opinion it would be idiotic to remove funname
Thats exactly the problem with funnames, they are too distracting, DP2 is not an IM.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 23, 2007, 07:11:51 PM
How about a compromise: a clientside option to disable funnames
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 23, 2007, 07:16:24 PM
How about a compromise: a clientside option to disable funnames
Well, I already did that myself, option to disable funnames with a cvar called "cl_funnames". Altough it was kind of buggy, like, it showed the funname in chasecam.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 23, 2007, 07:20:20 PM
Sorry for the double post, didnt felt like making an edit.
Quote from: y00tz
You ought to post your cl_funnames script...
Its not a script, its a change to the source code.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on April 23, 2007, 08:41:52 PM
Round time limit for ctf games

User option when to respawn when the mandetory respawn period is reached.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 23, 2007, 08:46:24 PM
User option when to respawn when the mandetory respawn period is reached.

Add me to that one too.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 25, 2007, 01:51:50 PM
28: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi
14: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi
12: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy
9: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
6: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Wall jumping - SkateR, Dirty_Taco, Sandwraith
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Tie global login accounts to forum accounts - y00tz, KiLo
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK

Quote
NOTE: I noticed a couple of things that we already have that are on the list.
          1. Places to enter IP and password in the join game menu. - Zorch's menus have this.
          2. Flashing flags on the hud. - again, Zorch has created this already.
Right, but you have to download Zorch's menus to get those features.  Stuff that gets enough votes will be added to the official releases and be immediately available to everybody.

Quote
in game communication for match servers(your team only).
I assume you mean voice communication?  I'll put you down for voip.

Shadow: Sounds like you want variable pointers or references, almost.  What do you need all that for?  This is a game, not an advanced scripting language.  I'd like to keep scripting capabilities simple so they don't get abused.  Try playing Jedi Academy online and you'll see how scripting can be abused.  It's really annoying.

I did notice a bug, though:
Code: [Select]
set a b
echo $$$a
should echo $b, but instead it echos $$a.  Maybe fixing that would get what you want?

I've increased the buffer to 32k.  If you're going beyond that, then you're not doing something right or you're going way beyond what the game is designed to do.  I'm not going to kick it up to 2MB -- that's just a waste of memory.  Some people play this game on old computers and don't have 2 megs to spare.

nofearvladi: I assume you mean map downloading, because the map loading is almost instant on any kind of decent computer.  There's already a crouch option, and with as much as people fly around in this game, going prone would just give you more overall surface area to hit.

I'll throw a new vote up as well:
 - PNG support

This would mostly be a developer convenience thing since some editors *cough*Gimp*cough* don't support 32 bit TGA's correctly.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 25, 2007, 02:18:13 PM
+More high-res textures
+Tie Global Login To Forum Accounts (I Think It'll Be Alot Easier In The Long run)
+Just Throw Zorch's Entire Menu in there

You left kNoC off of this one.

Title: Re: Official Feature Vote of 2007
Post by: jitspoe on April 25, 2007, 05:11:06 PM
My bad.  I must have gotten kNoC and KiLo confused.  Both 4-letter K-words with alternating caps. :)  I'll add it in the next tally.

Also missed P!nk's vote for better 3D audio.  *sigh*.  I think I need a way to automate this.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 25, 2007, 06:42:25 PM
I just thought of something. How about displaying the map name and game mode at the beginning of each match (in those few seconds before the game actually starts) or during the "Loading" screen? I don't mean a picture or anything, just text. And it would help to be 2x the size for that.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 25, 2007, 06:45:08 PM
Hmm away to automate it eh?  *Opens dreamweaver*
Title: Re: Official Feature Vote of 2007
Post by: KnacK on April 25, 2007, 08:02:59 PM
I just thought of something. How about displaying the map name and game mode at the beginning of each match (in those few seconds before the game actually starts) or during the "Loading" screen? I don't mean a picture or anything, just text. And it would help to be 2x the size for that.
How about the map name, author, and game mode displayed somewhere on the screen.....
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 25, 2007, 08:04:20 PM

How about the map name, author, and game mode displayed somewhere on the screen.....

That's essentially what Zorch asked except you want the author too, which is unnecessary.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on April 25, 2007, 08:15:06 PM
i dont think its unnecessary
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 25, 2007, 08:21:24 PM
There is no way to put get the author of a map, unless you use the message you get when you load a map.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 25, 2007, 08:42:43 PM
Add a key to the worldspawn? Like "author" "name". That could come with the new map format. :)
Title: Re: Official Feature Vote of 2007
Post by: Cobo on April 25, 2007, 09:16:18 PM
That would work, I guess.
Title: Re: Official Feature Vote of 2007
Post by: Krizdo4 on April 25, 2007, 11:18:09 PM
I vote:
faster in-game downloading
Better menus built-in
Title: Re: Official Feature Vote of 2007
Post by: Shadow on April 26, 2007, 03:04:17 AM
Wheres the sense in, displaying those things ?
Title: Re: Official Feature Vote of 2007
Post by: KnacK on April 26, 2007, 05:20:56 AM
Wheres the sense in, displaying those things ?

Great question Shadow.

This is a want more than a need.  The whole idea of this thread is to get ideas out there, that spawn more ideas, that spawn great changes to the game.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on April 26, 2007, 06:43:52 AM
I just thought of something. How about displaying the map name and game mode at the beginning of each match (in those few seconds before the game actually starts) or during the "Loading" screen? I don't mean a picture or anything, just text. And it would help to be 2x the size for that.

Isn't there already a message key where everyone puts there name and a small phrase, why not just use that?
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on April 26, 2007, 08:10:54 AM
So we could make it uniform. :P
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on April 28, 2007, 06:34:58 AM
Hey as I was saying in this thread http://dplogin.com/forums/index.php?topic=5987.msg69003#msg69003 I would like to see a new gamemode maybe like a KOTH but you can carry the flag or a 1-flag but with no teams.
Title: Re: Official Feature Vote of 2007
Post by: basilo on April 28, 2007, 01:07:39 PM
In deathmatch (and maybe Apocalypse's new mode), could there be a number on the HUD that always shows the kill count of the best player? So you don't have to look at the scoreboard all the time...
Title: Re: Official Feature Vote of 2007
Post by: KiLo on April 28, 2007, 06:06:41 PM
What does it really matter if you see what the most kills is. Is it really that hard to hit one button for a few seconds.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on April 28, 2007, 06:36:00 PM
hitting the button once in deathmatch equals to get 1 kill :P
Title: Re: Official Feature Vote of 2007
Post by: atmays on April 28, 2007, 08:23:04 PM
I vote for the auto record demo feature. That allows you to automatically record your demos of maps you play.
Title: Re: Official Feature Vote of 2007
Post by: Shadow on May 01, 2007, 08:59:37 AM
Quote
Code:

Code: [Select]
set a b
echo $$$a

should echo $b, but instead it echos $$a.  Maybe fixing that would get what you want?

i mean

Code: [Select]
set a b
echo $$a
should give $b

but echo $$$a
should give c , if
a = b
b = c ;)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 01, 2007, 04:09:51 PM
$$ prints $, so $$a would print $a.  What do you need this for anyway?  If it's so you can generate thousands of binds with different key combinations, I really don't think that's necessary.  If it's for recon, make use of loc files.  If it's not, spamming binds is just going to be annoying to all the other players out there.

A couple more votes from me:
- Warmup time before round starts / while waiting for other players to join (instead of just being stuck looking at the message, actually let people run around and shoot)
- Don't count down the timer in DM mode when there are no players.
Title: Re: Official Feature Vote of 2007
Post by: bitmate on May 01, 2007, 04:12:45 PM
Put me up for that as well:

Quote
- Warmup time before round starts / while waiting for other players to join (instead of just being stuck looking at the message, actually let people run around and shoot)
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on May 01, 2007, 04:25:39 PM
Put me up for that as well:

Quote
- Warmup time before round starts / while waiting for other players to join (instead of just being stuck looking at the message, actually let people run around and shoot)
Agreed for sure I hate how that happens because you can't look around well and do things with guns plus it will keep people more entertained.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 01, 2007, 04:33:01 PM
I ran into this one the other day. Remove the bloody tripping option. A server I was on had that turned on. I hate tripping.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 01, 2007, 05:08:47 PM
Just join another server. If they want to have tripping on, let them.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on May 01, 2007, 05:35:55 PM
I want to bring back an old skewl feature: The ability to drop your gun, hopper, and barrel once the round ends.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 01, 2007, 05:41:37 PM
Just join another server. If they want to have tripping on, let them.

It was the only server (I'm stuck behind a proxy). That and the guy was sitting 2 feet from me.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 01, 2007, 05:45:09 PM
Then just ask him if he could remove tripping from his server.
If he sais no, then there's nothing you can do :P
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 01, 2007, 05:47:16 PM
If he sais no, then there's nothing you can do :P

Jits could remove tripping all together. :D
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 01, 2007, 05:50:07 PM
But what about the people that want tripping? Probably not many, but its nice to have options open to the end user.
Title: Re: Official Feature Vote of 2007
Post by: Krizdo4 on May 02, 2007, 07:24:24 PM
Oh here's something I forgot about for a while.
Double sided paint splats.
On the map blitz with the semi-transparent walls, you could obscure the other team's view by painting up the wall.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 02, 2007, 08:41:37 PM
Dont play blitz.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 02, 2007, 09:26:30 PM
29: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4
14: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi
12: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy
9: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Wall jumping - SkateR, Dirty_Taco, Sandwraith
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4

Krizdo4: I think a better vote would be to develop a proper decal system where splats actually conform to the surface (instead of hanging over the edge of things or getting cut off by walls).  Double sided splats would look really bad hanging out over the edges of bunkers and stuff.  Another thing I've wanted to do is make a fragment program that will take into account the texture brightness so bumps and shadows on a texture show up on the splat, too.  That's not very critical, though, so I'll wait a few versions before I vote for it.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on May 02, 2007, 09:49:52 PM
1: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
you have two people that voted but only counted it as one.
Title: Re: Official Feature Vote of 2007
Post by: ch40s on May 03, 2007, 12:00:10 AM
Add one for wall jumping. Wheres my backup for the hook mod? It'd be so easy and fun.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on May 03, 2007, 05:49:05 AM
Oh here's something I forgot about for a while.
Double sided paint splats.
On the map blitz with the semi-transparent walls, you could obscure the other team's view by painting up the wall.

Interesting......
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on May 03, 2007, 06:00:32 AM
will the "stuff" and "stuffall" commands be included in the new serverbuilds?  Really useful commands from the PBCup...
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 03, 2007, 11:23:59 AM
Those commands are way to easy to abuse, so no.  If there are specific things you would like, though, I can add them.  I just don't want to give admins full control to mess with client settings.  There is already a forcejoin command for team assignment.  I assume that is the most critical thing.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on May 03, 2007, 11:47:48 AM
stuff & stuffall commands for the things we used them for in PBCup, basically:

speak
specinvite
can't think of others right now, but those are crucial for league play I think (to let admins have control)
Title: Re: Official Feature Vote of 2007
Post by: bitmate on May 04, 2007, 04:43:07 AM
Change the default gaming screen resolution (http://dplogin.com/forums/index.php?topic=6217.0)
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 04, 2007, 09:31:55 AM
Change the default gaming screen resolution (http://dplogin.com/forums/index.php?topic=6217.0)

How about completely removing the lower ones (ie. 720x568 and below)?
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on May 04, 2007, 09:52:13 AM
Some of us play at very low resolutions. Don't mess with it please.
Change the default all you want, but don't remove resolutions.

Have to give Zorch a minus for that.
Title: Re: Official Feature Vote of 2007
Post by: basilo on May 04, 2007, 12:45:39 PM
Krizdo4: I think a better vote would be to develop a proper decal system where splats actually conform to the surface (instead of hanging over the edge of things or getting cut off by walls).  Double sided splats would look really bad hanging out over the edges of bunkers and stuff.  Another thing I've wanted to do is make a fragment program that will take into account the texture brightness so bumps and shadows on a texture show up on the splat, too.  That's not very critical, though, so I'll wait a few versions before I vote for it.

If this is added, you also shouldn't be able to clean painted walls by vid_restart or reconnecting. Storing it serverside would create massive lag though...
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 04, 2007, 02:51:57 PM
How about completely removing the lower ones (ie. 720x568 and below)?

Why would you say that? If its not affecting anyone why would you want it removed?
Its feature vote, not feature removal vote...
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on May 04, 2007, 02:57:54 PM
Cobo he wants it removed because if no one used it there would be no point in it being there and wasting space for no reason at all.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 04, 2007, 03:01:09 PM
Some of us play at very low resolutions. Don't mess with it please.

And I highly doubt having that takes up any significant space.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on May 04, 2007, 03:07:31 PM
Ok I'm not going to complain but the time they are using making sure things work on all resolutions could be used to develop other things.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 04, 2007, 03:08:40 PM
Why would you say that? If its not affecting anyone why would you want it removed?
Its feature vote, not feature removal vote...

Well, I thought that no one used those low resolutions anymore. I mean windows ships with a default resolution of 1024x768, and on most systems it doesn't go below 800x600. I don't see much use in having completely unused settings. Look at the attached pic. All I did to it was crop it a little. That is the lowest resolution. I don't see why that one needs to be in there.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 04, 2007, 03:15:04 PM
Quote
Ok I'm not going to complain but the time they are using making sure things work on all resolutions could be used to develop other things.

Same thing if they add higher resolutions. Actually, it would probably take more time for higher resolutions since the default resolution is 640x480 (I think) so the game is made to work with that resolution, on the high ones they have to scale everything up, like the HUD.

So ok, I agree we might not need the ~300x300 resolution but not everyone has a super monitor. I believe Jitspoe (or someone else, cant remember)  once said that a lot of people that play this game dont have very high specs.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 04, 2007, 06:21:43 PM
I don't know, I say keep small resolutions, after all, I can read Cobo's post, watch Deadliest Catch AND play DP2 all at once...  it's beautiful
(http://img215.imageshack.us/img215/7929/whatifba8.th.jpg) (http://img215.imageshack.us/my.php?image=whatifba8.jpg)
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 05, 2007, 01:39:28 PM
Here's a vote, altough I dont think it will ever happen:
Server side mods, where people can modify the behaviour of the server through a system similar to q3 qvm's.
It would open the possibilty for new game modes made by the community.
Stuff that could be modified in a potentially malicious way would stay on the gamex dll but the rest would be modified with the mod
Each mod should have a unique name that would be displayed on the serverlist, the name would probably be the same as the "game" cvar. This means that the mod would load from the folder the "game" cvar is set to. So if game is "pball" then it will load the default mod.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 05, 2007, 02:30:22 PM
I don't know much about Q3 qvms, but it sounds like OSP and RoCMod for SoF2
Title: Re: Official Feature Vote of 2007
Post by: Warlord on May 06, 2007, 04:25:23 PM
-Faster downloads
-Vwep
-Higher resolution textures.

Also instead of new map format how about just having all the textures and images of a map be placed into a archive like a .zip or .tar archive
that way it makes it easy to download.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 06, 2007, 05:05:16 PM
Also instead of new map format how about just having all the textures and images of a map be placed into a archive like a .zip or .tar archive
that way it makes it easy to download.

... Like a pak file?
Title: Re: Official Feature Vote of 2007
Post by: Warlord on May 07, 2007, 05:35:39 AM
... Like a pak file?

Yeah, I didn't see someone had put that down earlier.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 07, 2007, 02:38:32 PM
Ehm... pak files are still supported by PB2.
But it doesnt support pk3.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 07, 2007, 05:25:24 PM
30: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord
15: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
9: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate

Cobo: It handles mods in the same way quake2 does.  You should be able to run most Quake2 mods on it.  I have concerns about people making server side cheats, though, so I don't have the mod source available.  It also seems kind of weird to have mods for a mod.  And people's mods would constantly have to be updated/rewritten/recompiled when new versions of the official game are released (and more than likely, they wouldn't be, leaving old server versions running with potential exploits, etc. since they don't patch).  Also, there's already starting to be a lot of debate about some of the basic settings, such as elimination time.  Having various  server mods that change the gameplay could further split the community.

Warlord: As mentioned, pak files are already supported.  I personally think it's simpler to just have the files loose.  It's easier to update specific files and you don't have to worry about clones/different versions of the files floating around in the same directory that are stored in paks.  Naturally, several maps are packaged and distributed in zip files when they include custom textures.  These can simply be extracted to the paintball2 directory.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 07, 2007, 07:14:45 PM
Can I place a vote for a Mario-style elim gameplay mode?
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on May 07, 2007, 10:59:41 PM
where's my vote for the stuff-commands on the list? :/
even if you only implement "force_spec" and "force_speak" or whatever (see page 19 of this thread)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 08, 2007, 12:34:16 PM
What's the purpose of force_speak?  To make players say things they didn't?  That has way too much potential to be abused.  I can put you down for force_spec, though.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on May 08, 2007, 12:48:08 PM
haha no :D
in PBCup only teamcaptains had the right to speak on global chat. of course you could argue that every player can use "ignore", but why type in 5 or more "ignores" if you could have a server-variable disabling global chat and only allowing it for certain players? it would have to be done differently from the way it was done in PBCup, but 1 server-variable and 1 client-variable could do the thing... :)  its merely to reduce trashtalk in matches.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 08, 2007, 01:18:47 PM
So that would be more of an "allow_speak" command, wouldn't it?  Paired with a setting to disable chat?
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 08, 2007, 02:26:25 PM
How about just having a mute command instead of an "allow_speak" command?
Title: Re: Official Feature Vote of 2007
Post by: Playah on May 08, 2007, 02:44:25 PM
my vote goes for:
-Put all the better/make new hr4 textures (together) and make release a new hr4 pack which goes with the standard download for pb2.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on May 08, 2007, 03:01:29 PM
Jits you forgot me for faster in game downloading.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on May 08, 2007, 03:17:00 PM
So that would be more of an "allow_speak" command, wouldn't it?  Paired with a setting to disable chat?

yes, sir. 
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 09, 2007, 04:29:52 PM
Ok, since releasing the whole dll source is dangerous then how about multi dll support?
Here's a tutorial on how to do it:
http://webadvisor.aupr.edu/noc/Othertutorials/qdevels/multi_dll_support1.html
http://webadvisor.aupr.edu/noc/Othertutorials/qdevels/multi_dll_support2.html
http://webadvisor.aupr.edu/noc/Othertutorials/qdevels/multi_dll_support3.html
http://webadvisor.aupr.edu/noc/Othertutorials/qdevels/multi_dll_support4.html
http://webadvisor.aupr.edu/noc/Othertutorials/qdevels/multi_dll_support5.html

This way you could make something like gamemodes.dll, bots.dll or misc.dll.
And give sources to those.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 09, 2007, 09:24:37 PM
So that would make it possible to release the bot AI's source so others can work on it and still have the physics, etc. protected. Right? Sounds like a good idea to me.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 09, 2007, 09:27:24 PM
So that would make it possible to release the bot AI's source so others can work on it and still have the physics, etc. protected. Right? Sounds like a good idea to me.
Exactly.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 09, 2007, 09:28:38 PM
So that would make it possible to release the bot AI's source so others can work on it and still have the physics, etc. protected. Right? Sounds like a good idea to me.
Exactly.

Schweetness. Add me to that one.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on May 09, 2007, 09:37:16 PM
So that would make it possible to release the bot AI's source so others can work on it and still have the physics, etc. protected. Right? Sounds like a good idea to me.
Exactly.

Schweetness. Add me to that one.

I third that feature. :D
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 09, 2007, 09:40:29 PM
Well, dont get too excited, Jitspoe will probably find something wrong with it :P
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on May 10, 2007, 06:32:31 PM
I fourth if Jitspoe doesn't find anything wrong with it! ;D
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 10, 2007, 07:45:09 PM
31: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
9: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy
8: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander

b00nlander: I think the best approach for that would be to have a mute/unmute command for admins as well as a way to set whether players are muted or unmuted by default when they connect.  In the case of pbcup, you'd have it set to mute by default, then unmute specific players (team captains or whatever).  On regular servers, players would be unmuted by default and could be selectively muted by admins for misbehaving.

I'll throw in a vote for that as well.  A general purpose muting system could be very useful for admins.  In fact, I'm surprised it hasn't been voted for already.

Cobo: Nothing wrong with that idea, other than it just being a lot of work to please a few tinkerers.  It would probably be best paired with something like improved bot AI.  That way I could design it that way from the ground up instead of having to rewrite a bunch of existing code to fit a multi-dll model.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 10, 2007, 07:56:18 PM
Cobo: Nothing wrong with that idea, other than it just being a lot of work to please a few tinkerers.  It would probably be best paired with something like improved bot AI.  That way I could design it that way from the ground up instead of having to rewrite a bunch of existing code to fit a multi-dll model.

I guess separating the Bot AI would be the place to start.

One more thing I have been asking for quite a lot of time, you dont have to put it up in the list, you just have to do it ;)
Link the wiki along with the forums/files/links/etc already!

EDIT:
I forgot about this...
I vote for making the client create a web server where it can display stats and other stuff.
I already did this from a tutorial that's in quakesrc, I got it to display the number of players on a server, thats as far as I got.
Only problem I saw with this is that when I joined my own server my ping was from 100-400 lol.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 10, 2007, 08:30:02 PM
One more thing I have been asking for quite a lot of time, you dont have to put it up in the list, you just have to do it ;)
Link the wiki along with the forums/files/links/etc already!

That'd be as simple as downloading the attachment, verifying y00tz didn't eff with it and make all the links go to porn.com, then uploading it.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 11, 2007, 11:27:13 AM
I want to get some kind of account system set up for the wiki before I do that, so spam bots and trouble makers don't mess it up.  I'm also considering just using MediaWiki (what Wikipedia uses).  I wonder how hard it would be to tie that into the global login system...
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 11, 2007, 02:54:00 PM
I wonder how hard it would be to tie that into the global login system...

Only one way to find out! :D
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 11, 2007, 03:02:18 PM
I want to get some kind of account system set up for the wiki before I do that, so spam bots and trouble makers don't mess it up.  I'm also considering just using MediaWiki (what Wikipedia uses).  I wonder how hard it would be to tie that into the global login system...

I figured you were waiting until we had a lot more in the Wiki :P and I was actually going to propose you make people login with their global login or forum login after I saw so much spam last night...
I wouldn't be against using MediaWiki, I think it's a pretty solid platform.  More importantly though, there is a lot of documentation and most people are very familiar with it. And I think It would be neat if you spruced it up with your own theme and colors.

I think tying it in with the Global Login system would be pretty easy...
I assume since MediaWiki is FOSS it uses a MySQL database for login/account info
If not you could split the account info into 2 separate database, the first being the global login, the 2nd being a database created by a script once a user begins using the Wiki. (With id numbers being the keys)

If you haven't already, I think you should start a topic on the forum for the Wiki (And possibly the Global Login also) where we could discuss just that...  So that this (and other threads) can stay geared toward game development.

Cheers & Good Luck,
Mike (y00tz)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 11, 2007, 03:54:03 PM
Global login discussion: http://dplogin.com/forums/index.php?topic=1825.0
Wiki discussion: http://dplogin.com/forums/index.php?topic=1672.0
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 11, 2007, 04:02:43 PM
I'm wondering if I post on one of them with an idea or comment if I'll be scorned by someone who thinks I'm necroing...
Title: Re: Official Feature Vote of 2007
Post by: sk89q on May 13, 2007, 05:50:47 PM
1. New map format
2. Faster in-game map downloading (+ via an alternate HTTP/FTP server? :X)
3. Better bot AI
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on May 15, 2007, 11:35:26 AM
--> place the *.ent files in pball/maps/ent/. not in pball/maps/
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 15, 2007, 01:04:15 PM
K, here's another vote :)

I got this idea after reading this post by Jitspoe:
/me suggests going to the 2007 feature vote thread and voting for something like a "vote pgp" option.

My vote is customized votes.
It would be something server side that is stored in the config files, or a file of its own. The syntax could be something like:
Code: [Select]
servervote "allpgp" "expert 8" [ratio]where "allpgp" is the name of the vote, "expert 8" is the command, and [ratio] would be optional. ratio could be something like 1/2 or 2/3, meaning that half of the players, or two thirds of the players would need to vote yes for the vote to pass.
Once the server was up, there would be 2 new commands for the players:
startvote <votename>
vote <yes/no>

Perhaps, in the future, it could even pass arguments, so this would make vote kicks and vote bans fairly easy to do.
Code: [Select]
servervote "kick" "kick {1}"So when someone did "startvote kick Cobo" it would start a vote for kicking me :).

Of course, new cvars would have to be added:
sv_votes - do you want people to vote at all?
sv_maxvotes - how many votes a person can do.
sv_timer - time to wait for the vote to pass. (could be set on the vote definition too.)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 15, 2007, 02:36:41 PM
Interesting idea, Cobo.  That would certainly add some flexibility without having to make new releases (if the server admins are willing to create those configuration files).  I think something like pgp only would have to be a special case, or at least have a new command.  Expert 8 requires restarting the map, so you could vote for pgp only, but it wouldn't take effect until the next map was loaded.  In any case, I'll put you down for something like, "Configurable server setting vote system."
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on May 15, 2007, 02:47:15 PM
Put me down for that to Jits.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on May 15, 2007, 04:28:35 PM
Put me down for that to Jits.

Same here.

+1 for Cobo
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 15, 2007, 05:04:09 PM
Yeah I like the idea of an in-game vote system to switch maps, kick players, and set gamemodes, but I think it should be modular enough that  it could be used for a lot of things... like a vote for whether or not you suspect someone is cheating, and maybe have the server record a demo of their them and upload it so the server admin can look at it later.
I don't know, it's a good idea Cobo, as long as it's very free of restriction.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 15, 2007, 07:26:11 PM
Here are a few modifications I made to the DP2 source a while ago, so if you like them you can vote for them. They link to instructions on how to add them to the source.


Alias with arguments (http://tools.assembla.com/Paintball2/wiki/DpCommands#Aliaswitharguments) - Allows you to have arguments on the aliases, like: alias t "echo {1}". So when you do "t hello" it will echo "hello".

If conditions (http://tools.assembla.com/Paintball2/wiki/DpCommands#Ifconditions) - Adds IF conditions to the game. The syntax is like this: if <value> <operator> <value> <command> [else <command>]. Operators can be '==' and '!='.

Toupper and Tolower commands (http://tools.assembla.com/Paintball2/wiki/DpCommands#ToupperandTolower) - Adds a Toupper and a Tolower command. They are used to make all the characters in a cvar uppercase or lowercase.

Printf (http://tools.assembla.com/Paintball2/wiki/DpCommands#Printf) - This commands prints text to a cvar in a format. The syntax is: printf <cvar> <format> <...>.
     So if you do:
     printf test "Lets count from 1 to 5: {1} {2} {3} {4} {5}" "One" "Two" "Three" "Four" "Five"
     It will set the cvar "test" to "Lets count from 1 to 5: One Two Three Four Five"
Title: Re: Official Feature Vote of 2007
Post by: Blitz on May 17, 2007, 08:53:09 PM
Those sound less like additions and more like standard C functions.

Two things that I think are most important to improving the game:

1. Increased paintball visibility
2. Increased player visibility

These are two things that use to not be an issue, and have with the graphical improvements became problems (imo). Of the two I think the increased paintball visibility is the most important (albeit slightly).
Title: Re: Official Feature Vote of 2007
Post by: Playah on May 18, 2007, 07:32:35 AM
I'm also for the "2." Blitz said. Somewhen i mentioned this but all said it's not of an issue. Well, i think it is. Too many black parts on the players imo.
Title: Re: Official Feature Vote of 2007
Post by: Blitz on May 18, 2007, 10:14:13 AM
Yes, I think that's the main problem with the player skins -- if they had more of the actual team color it wouldn't be a problem. I heard the argument that the reduced visibility was intended and adds more realism, and although I can agree on that I don't see how it enhances the game or makes it any more fun for anyone. After all, this is certainly not a game of hiding, crawling, and blending in to things -- it's extremely fast paced (and I feel like this was the general intent of quake2 to make the opponents as easily distinguishable as possible.. and something that has been lost somewhere in the updates...)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 18, 2007, 12:40:32 PM
32: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
10: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz
9: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
2: Increased player visibility - Blitz, Playah
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Link wiki on the main page (I guess that means get it finished :)) - Cobo
1: Client-created web server to display statistics - Cobo
1: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo

Updated wiki discussion link: http://dplogin.com/forums/index.php?topic=6428.0

On the subject of player visibility, I did try to make the players have as much color as possible.  I couldn't really find any good real jerseys to model them after, so I designed my own.  The real ones are much worse about having too much black.  Most jerseys are all black with little stripes or hints of color here and there, like this: http://www.assassinspaintball.com/home/images/c6%20jersey%20blk%20red.jpg

I at least tried to make over half the skin be the team color.  Also, in the new build, I did explicitly check for the old quake2 models and skins since some people have stated they prefer those.  I don't have a problem with them being used, however they can't be distributed with the game since they are copyrighted.  To use the old models, you need the tris.md2 and weapon.md2 from quake2/baseq2/players/male, then grab pb2r.pcx, pb2b.pcx, pb2y.pcx, and pb2p.pcx from the old quake2 mod release (should be able to find this pretty easily on fileplanet if you don't still have it).  I think you also need to delete the pb2*.jpg files.  Then set r_oldmodels 1.  If all goes well, you won't get a warning about modified content.  In all honesty, though, I think the new models are easier to see.  They may not have as much color covering the skin, but the colors are brighter, so they stand out more.

Edit:
Quote
(and I feel like this was the general intent of quake2 to make the opponents as easily distinguishable as possible.. and something that has been lost somewhere in the updates...)
I do have to disagree with that.  Almost everything in Quake2 was yellow/orange/brown, including the players, and there were several camo skins available.  It's a lot harder to see the players in Q2dm than it is in Paintball 2.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on May 18, 2007, 05:53:01 PM
Jit,

SEVERAL years ago.... You had the ability to drop gun/hoper/barrel at end of round if you were still alive.  Didn't do anything for gameplay but was just "fun"

Any chance of getting that back?
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 18, 2007, 06:07:26 PM
There were issues with that.  I don't remember the specifics, but you used to be able to do things like fire and throw grenades at the end of the round and kill people spawning during the next round.  The whole state system was redesigned a bit to prevent any mishaps like that from happening.  I'm sure it would be possible to add specific things like weapon dropping back in, but it doesn't really serve any purpose.  I don't think it would be worth the development effort.

Edit: And is that a vote, or are you just throwing it out for discussion?
Title: Re: Official Feature Vote of 2007
Post by: lekky on May 18, 2007, 07:28:04 PM
The only reason that dropping equipment would be useful is if you kept your weapons from the last round. Of course that would compromise the whole game as we know it. There are more useful things to vote for!
Title: Re: Official Feature Vote of 2007
Post by: KnacK on May 19, 2007, 02:02:23 PM
Just throwing it out for discussion.  I remember it jsut being realyl funny everyone at the end of a round tossing all of their gear.  A Victory dance type of thing.  I think that was eliminated aroudn the time that if you left-clicked really fast when you were dead you could randomly cause players to disconnect.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on May 19, 2007, 03:57:45 PM
I think that was eliminated aroudn the time that if you left-clicked really fast when you were dead you could randomly cause players to disconnect.

I vote to have that feature back. j/k :D
Title: Re: Official Feature Vote of 2007
Post by: Toninho on May 21, 2007, 08:20:51 AM
I vote to substitute the "Kills" for "Eliminations" on HUD, and in the score table substitute "Kl" for "+" and "Dt" for "-".

i think this a no violence game, no death, no kill, no blood...
Title: Re: Official Feature Vote of 2007
Post by: KnacK on May 21, 2007, 08:49:43 AM
I vote to substitute the "Kills" for "Eliminations" on HUD, and in the score table substitute "Kl" for "+" and "Dt" for "-".

i think this a no violence game, no death, no kill, no blood...

I agree.

We need to get rid of all references to "kills" and "deaths"
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on May 21, 2007, 09:06:38 AM
I vote to substitute the "Kills" for "Eliminations" on HUD, and in the score table substitute "Kl" for "+" and "Dt" for "-".

i think this a no violence game, no death, no kill, no blood...


I agree.

We need to get rid of all references to "kills" and "deaths"

This IS paintball. And therre is no "kill" or "death" in paintball.
But if you are going to go that far then maybe the death animation should be removed also.
How many paintballers get shot and end up falling to the ground dead?

Edit:
Keep in mind I really think the game should be called PAINball, the paintballs change to instant death darts, and more blood and gore added.

In other words, i'm not the "OMG remove "FAIL" from the grading system or you might hurt someone's self esteem" type of guy. But it IS paintball and to be correct kills and death should go.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 21, 2007, 10:10:56 AM
I like the idea of substituting the words also, please add me to it.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 21, 2007, 12:04:17 PM
I'm fine with changing the terminology, but it needs to be clear.  Even though there aren't really "kills" and "deaths" in paintball, it's very obvious what each one means.  "Eliminations" is not so clear.  Is it how many times you've eliminated an enemy, or how many times an enemy has eliminated you?
Title: Re: Official Feature Vote of 2007
Post by: TinMan on May 21, 2007, 02:28:05 PM
New weapon - spring of some sort to weapon jump, or "rocket-jump" with.  :D
Title: Re: Official Feature Vote of 2007
Post by: Toninho on May 21, 2007, 02:31:38 PM
you are right jitspoe, cause this i've think to substitute "kill" for "eliminations for" and in the table score "kl" for "Fo" or "+" and "Dt" for "Ag" or "-". What you think about that? im thinking in others terminologys, if someone know one good, its welcome!!!
Title: Re: Official Feature Vote of 2007
Post by: OonSuomesta on May 22, 2007, 07:13:34 AM
What about a completely new admin menu, or just put some more things in it. Kick, ban and warn aren't enough.
I know that you can do more on console than the admin HUD. Like, the forcejoin command. AND the viewgib and other stuff. BUT why is there only a "viewgib" why not just a simple gib and a player number after that ("players" command).
And you should to put these in the admin HUD. All of them, and even a little more.

Functions for example:
Code: [Select]
slap "Player number" "Slap power" "x y z"
Makes the guy to fly in some direction without specifing the coordinates to fly in to, or to directly fly high with something like 0 0 50. Coordinates shouldnt be required to use slap command.

Glow "Player number" "R G B A"
Makes the guy to glow, easier for enemies to spot him. R G B for the colours and A for the amount from 0.0 to 1.0. Command unglow "Player number (or write all for everybody)" to unglow player(s)

Freeze "Player number" "Time"
Freezes the player to where he/she stands in. The amount of time could be empty for freeze-until-die. Likewise the unglow, using "unfreeze "No./All" unfreezes the player(s)

I could come up for lots of more stuff like this, but it ain't necessary until you tell me is this possible.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on May 22, 2007, 08:31:16 AM
All those commands sound pretty stupid to me. The glow and freeze make the game unfair. The slap is just plain dumb.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 22, 2007, 09:00:32 AM
Also, the forcejoin command is in my menus (http://dplogin.com/forums/index.php?topic=5169.0) under the "Manage Players" submenu.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on May 22, 2007, 09:37:26 AM
What about a slap for teamkilling, with a forgive system like in counter-strike?
Title: Re: Official Feature Vote of 2007
Post by: blaa on May 22, 2007, 11:35:10 AM
I would like to see with what gun I spawn at the start of the round (pbcup_renoir for 1 example). I usually have to fire 1 or 2 shots to hear the sound of the gun to know what gun I got. In renoir if I have spyder or VM I usually go for cocker. So, some way to show what gun I spawn with(if I spawn with one)?

Also, hud could look alot better, some thinking to design team, if there is one.

All those commands sound pretty stupid to me. The glow and freeze make the game unfair. The slap is just plain dumb.

If a guy breaks the server owner rules then why wouldnt he punish the guy. OonSuomesta ideas sounded quite funny and original to me :p
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 22, 2007, 11:58:22 AM
Those types of commands tend to just get abused by child-like admins who think it's funny.

A punishing system for team killers is a good idea, though.  If you get team killed, you could choose to punish or forgive.  Maybe we could actually get some public friendly fire servers up with options like that.  Makes the game a lot more interesting.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on May 22, 2007, 01:52:11 PM
A punishing system for team killers is a good idea, though.  If you get team killed, you could choose to punish or forgive.  Maybe we could actually get some public friendly fire servers up with options like that.  Makes the game a lot more interesting.

I'll take some of that.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on May 22, 2007, 02:29:00 PM
I definately agree with Jitspoe I hate when admins just run around messing with things because they think its funny like setting nokill 1 or ball life 0 and running in and capturing the other teams flag and just using viewgib when they try to take there flag. Also I like the punishing for team kills.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on May 22, 2007, 02:47:58 PM
Makes the game a lot more interesting.
It would also increase the in-game flaming a lot :/
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 22, 2007, 03:13:36 PM
32: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
10: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz
9: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
2: Increased player visibility - Blitz, Playah
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Link wiki on the main page (I guess that means get it finished :)) - Cobo
1: Client-created web server to display statistics - Cobo
1: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Admin gib command (like viewgib, but for a specific player number) in the menu - OonSuomesta
1: Put forcejoin command in the admin menu - OonSuomesta
1: Admin slap command - OonSuomesta
1: Admin glow command - OonSuomesta
1: Admin freeze command - OonSuomesta
1: Improve HUD graphics - blaa

S8NSSON: Not sure if that was a vote for the kills/deaths thing, but I put you down for it.

blaa: cl_gun 1?
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 22, 2007, 04:36:05 PM
A vote to be able to pass full paths for a map file.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on May 22, 2007, 04:38:22 PM
A vote for cobo to learn how to copy files to the map directory in his programs.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 22, 2007, 08:20:42 PM
I just figured something out... If the map isnt in the map folder it wont be able to open it... I could copy the map file, but I guess then it would be too much trouble... So I guess im gonna make a vote for the next release: full map paths.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 23, 2007, 01:06:58 AM
- Fix the lag spikes people are complaining about on build 18.
Title: Re: Official Feature Vote of 2007
Post by: [GT]Snipen on May 23, 2007, 01:19:00 AM
Fix the lag spikes people are complaining about on build 18


I vote for that.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on May 23, 2007, 01:36:59 AM
I just figured something out... If the map isnt in the map folder it wont be able to open it... I could copy the map file, but I guess then it would be too much trouble... So I guess im gonna make a vote for the next release: full map paths.
A vote for Cobo to be less lazy.
Title: Re: Official Feature Vote of 2007
Post by: loial21 on May 23, 2007, 03:43:28 AM
I change my vote to..."No uniformed lag spikes". :)....sorry grapple lovers.


Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 23, 2007, 09:40:10 AM
- Fix the lag spikes people are complaining about on build 18.

I'm for that one too.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 23, 2007, 10:04:30 AM
- Fix the lag spikes people are complaining about on build 18.

I'm for that one too.

Same.
Title: Re: Official Feature Vote of 2007
Post by: OonSuomesta on May 23, 2007, 01:32:53 PM
- Fix the lag spikes people are complaining about on build 18.

I'm for that one too.

Same.

Me 2

-----------------------------------------------------------

For the admin commands, I mean't them to be a punishment to players. Just a gib and freeze would be enough. Never thought of the childlike admins.. they could be a pain in a** I admit.

-----------------------------------------------------------

Also, the forcejoin command is in my menus (http://dplogin.com/forums/index.php?topic=5169.0) under the "Manage Players" submenu.

I know that it is in your menus. But this vote was for the OFFICIAL release. Not everybody download your menus. No offence.

_____________________________________________
The end of today is the start of tomorrow
Title: Re: Official Feature Vote of 2007
Post by: Spook on May 23, 2007, 02:30:09 PM
Put me down for fixing the lag also.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 23, 2007, 05:55:57 PM
A vote for Cobo to be less lazy.
Its not that im being lazy, Eiii, making it copy a file into the directory would be as simple as adding a line to the source and compiling.
The actual reason I'm not going to finish the program is because even after I ported the whole thing to c, it still wouldnt work on other computers. You tested it yourself.
I blame Visual Studio... :-\
Title: Re: Official Feature Vote of 2007
Post by: Eiii on May 23, 2007, 06:51:29 PM
Huh. That's kind of odd.

Luckily, batch files are fairly universal across versions of windows... :D
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 24, 2007, 09:58:55 PM
I don't know how to describe it, but Jitspoe can you classify this and cast a vote in my favor for it: http://dplogin.com/forums/index.php?topic=6536.0

Edit: Thanks KiLo..... for rubbing in that vocab isn't my strong point!  Seriously that works.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on May 24, 2007, 10:03:38 PM
I don't know how to describe it, but Jitspoe can you classify this and cast a vote in my favor for it: http://dplogin.com/forums/index.php?topic=6536.0

Classify it as a more user-friendly menu system, possibly.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on May 24, 2007, 11:09:47 PM
More user-friendly / less buggy menu cvar setting system.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 25, 2007, 10:06:24 AM
Add the DPGet to the official release.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 25, 2007, 10:25:34 AM
Add the DPGet to the official release.

I'd like to see something like DPGet built in... Like in a menu or something.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on May 25, 2007, 10:28:27 AM
<3 Zorchenhimer

I know this is shameful self-promotion... but what the feck!

Add the DPGet to the official release.
+1 that
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on May 25, 2007, 10:55:38 AM
I'd like to see something like DPGet built in... Like in a menu or something.

If DP could execute Batch files and Bash scripts, I could make that happen.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 25, 2007, 11:51:48 AM
32: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
10: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz
9: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
3: More user-friendly profile menu - y00tz, KiLo, eiii
3: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
2: Increased player visibility - Blitz, Playah
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Link wiki on the main page (I guess that means get it finished :)) - Cobo
1: Client-created web server to display statistics - Cobo
1: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Admin gib command (like viewgib, but for a specific player number) in the menu - OonSuomesta
1: Put forcejoin command in the admin menu - OonSuomesta
1: Admin slap command - OonSuomesta
1: Admin glow command - OonSuomesta
1: Admin freeze command - OonSuomesta
1: Improve HUD graphics - blaa
1: Ability to give a full path to a map file (probably won't be possible) - Cobo

eiii: Not sure what you mean by less buggy cvar setting system, unless you're talking about things with spaces, in which case you need to be voting for embedded quotes.  As far as I know, the menus set cvar's just fine.

Zorchenhimer: I don't know how necessary DPGet will be when faster file downloading is implemented.  Also, I don't want to be stuck paying the bandwidth bills when everybody and their brother downloads all the maps and textures that are on dplogin.com.
Title: Re: Official Feature Vote of 2007
Post by: Smokey on May 25, 2007, 01:08:59 PM
+1 new map format please.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on May 25, 2007, 05:11:02 PM
+1 new map format please.
Put one in from me for that too!
Title: Re: Official Feature Vote of 2007
Post by: Eiii on May 25, 2007, 05:39:01 PM
Ooh, new format. I'm pretty sure that and the login system were the two big things you wanted to do, right? :D
Title: Re: Official Feature Vote of 2007
Post by: nightryder on May 25, 2007, 06:24:19 PM
i vote for not having a new map format
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 26, 2007, 08:59:11 PM
<vote>When a player switches their name in game, maybe the server could print  "NAME1 changed their named to NAME2" so that people know?  Not a biggy but I'd like it.</vote>
Title: Re: Official Feature Vote of 2007
Post by: loial21 on May 26, 2007, 11:47:41 PM
I changed my mind.

I reserve my vote for the last vote.

Title: Re: Official Feature Vote of 2007
Post by: TinMan on May 27, 2007, 12:16:28 AM
Quote
1: Ugly Q3 name colors  - TinMan
We've discussed this before and you can remove it, clean up the list a bit.

My request list update is:
+ 64bit Linux support (need 64-bit game library!)
+ PNG support (mmm...<3 png w/ transparency)
+ Female player model (needed by any game)
+ Work on the player models (I think Spook loves this game so much because the models look like ferrets....)
Title: Re: Official Feature Vote of 2007
Post by: Spook on May 27, 2007, 12:18:30 AM
Female models FTW
Ferrets rule, 'nuff said
Title: Re: Official Feature Vote of 2007
Post by: Playah on May 27, 2007, 07:10:12 AM
-New map format

 ....so that if new crap-maps are created they can get kicked out by jitspoe.
Title: Re: Official Feature Vote of 2007
Post by: SkateR on May 27, 2007, 07:23:59 AM
You guys only want female models so you can know whos a chick and flirt with them/do some sick double jumps.

Callvote system. i.e "Callvote map shazam22" "callvote kick jitspoe" "callvote gametype dm" etc.
Title: Re: Official Feature Vote of 2007
Post by: Spook on May 27, 2007, 05:34:27 PM
i want to use the female model.
Title: Re: Official Feature Vote of 2007
Post by: lekky on May 27, 2007, 07:29:57 PM
me too, brunette with unrealistic (or realistic depending on your browsing habits) dimensions pls.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on May 28, 2007, 01:02:16 PM
Fix reflective water so it follows the texture when "flowing" flag is set.
Title: Re: Official Feature Vote of 2007
Post by: Krizdo4 on May 28, 2007, 09:07:54 PM
<vote>When a player switches their name in game, maybe the server could print  "NAME1 changed their named to NAME2" so that people know?  Not a biggy but I'd like it.</vote>

thisIdea.vote++;
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 28, 2007, 09:25:43 PM
for(int i = 0; i<50; i++)
{
<vote>When a player switches their name in game, maybe the server could print  "NAME1 changed their named to NAME2" so that people know?  Not a biggy but I'd like it.</vote>

thisIdea.vote++;
}

I think I just voted for this 100 times...
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 28, 2007, 09:42:21 PM
eh... try 50.
for(int i = 0; i<50; i++)
Title: Re: Official Feature Vote of 2007
Post by: Krizdo4 on May 28, 2007, 09:47:58 PM
I also like "Melee attack (barrel tag? paintbrush?)"



eh... try 50.
for(int i = 0; i<50; i++)

He's saying inside the loop he's voting for it and I'm incrementing that so the vote is increasing by 2 each time the loop loops.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on May 28, 2007, 09:48:47 PM
eh... try 50.
for(int i = 0; i<50; i++)

eh...
for(int i = 0; i<50; i++)
{
<vote>When a player switches their name in game, maybe the server could print  "NAME1 changed their named to NAME2" so that people know?  Not a biggy but I'd like it.</vote>

thisIdea.vote++;
}

I think I just voted for this 100 times...

Looks to me like the loop went 50 times, incrementing twice each time.

I'll forgive you though, you taught me how to compile PB :P


Edit: Didn't want to post again..  Nice one (below)
Title: Re: Official Feature Vote of 2007
Post by: Cobo on May 28, 2007, 10:27:54 PM
Yeah, but the quote is just like a comment :P
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on May 29, 2007, 07:32:16 PM
32: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
12: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah
10: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q
5: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan
5: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR
5: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
3: More user-friendly profile menu - y00tz, KiLo, eiii
3: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ
3: Work on the player models - Clipz, Sharp, TinMan
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
2: Increased player visibility - Blitz, Playah
2: 64bit Linux support - Phenax, TinMan
2: PNG support - jitspoe, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Link wiki on the main page (I guess that means get it finished :)) - Cobo
1: Client-created web server to display statistics - Cobo
1: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ

y00tz: I could have sworn there was a server side option to do that, but looking at the code again, it only enables it for printing at the server console.  I think I took it out because I wanted to make a client-side option for it, since it can get spammy, but never got around to implementing that.

SkateR: I'm going to put you down for the vote kick and server-configurable voting system, since they're pretty much the same thing.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on May 30, 2007, 02:17:26 PM
Allow the sky to be rotated at a certain angle. (without it rotating continuosly)
Title: Re: Official Feature Vote of 2007
Post by: MaDMaN on June 06, 2007, 12:45:34 AM
Make a program that allows you to take a ss of the other persons screen at any point in the game.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 06, 2007, 01:04:00 AM
Make a program that allows you to take a ss of the other persons screen at any point in the game.
Baaaaaaaaaaaaandwidth hog. Also, if the client is modded without detection somehow, then it's pretty easy to fake that.
Title: Re: Official Feature Vote of 2007
Post by: TargY on June 06, 2007, 01:47:20 PM
I vote for MVD - Multi View Demos used in Q2Pro - http://q2pro.sf.net
Its some sort of serverside demo. While watching yo ucan switch to anyones player POV. Later maybe DP2TV   ;)
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on June 06, 2007, 02:10:04 PM
Nice i vote for that.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 06, 2007, 04:01:50 PM
Put me in their to Jits.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 06, 2007, 04:54:08 PM
Also vote for. There's server-side demo recording build into quake2, isn't there? But the .dm2 files it produces are unreadable or something, which makes it SUPER useful.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 06, 2007, 09:05:53 PM
As I map more and more, I'm for a map format supporting models (w/ collision detection), and I would like to be added the vote for it.  I realize this means giving up BSP and classic maps...

-y00tz
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 06, 2007, 09:12:52 PM
I vote for MVD - Multi View Demos

Me too.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 07, 2007, 09:38:57 PM
First, sorry for the double post.

Second, I vote for what Jits is talking about here:

Some day in the distant future, I'd like to make the engine foliage friendly.  By this I mean have different levels of details for trees, bushes, and the like, and turn them into billboards at a distance to conserve polygons, allowing for things like woodsball fields with lots of trees.  I believe Far Cry uses this method.

I could be wrong, but I don't think "new map format" covers that. If so, oops.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 07, 2007, 09:47:13 PM
First, sorry for the double post.

Second, I vote for what Jits is talking about here:

Some day in the distant future, I'd like to make the engine foliage friendly.  By this I mean have different levels of details for trees, bushes, and the like, and turn them into billboards at a distance to conserve polygons, allowing for things like woodsball fields with lots of trees.  I believe Far Cry uses this method.

I could be wrong, but I don't think "new map format" covers that. If so, oops.

^^ +1 more
Title: Re: Official Feature Vote of 2007
Post by: wade on June 08, 2007, 06:44:50 AM
IN GAME MIC!
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 08, 2007, 08:25:49 AM
ANTI-VOTE TO IN GAME MIC!
Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 08, 2007, 12:42:10 PM
Since the game has global login profiles, why don't you add a few extra fields to the database so that people can add relevant information to their profile, such as maybe a field for their Xfire name.  And for clans you could add a field for their VoIP servers (TS etc.) and maybe their DP Server, of course, it's all only relevant if applicable to them.

This way, searching Player X on the GLS would bring up their Xfire name, and searching Clan Y on the clan list would turn up their TS server, if they wanted it public.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 08, 2007, 12:52:42 PM
I'm with y00ts. Add me to that one too.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 08, 2007, 12:59:11 PM
Also Jitspoe, if you get an hour or so, could you sit down, go through the list, and give us a no bs assessment of what's feasible, and what goes along with the games current direction?

*Edit - 500th reply :P
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 08, 2007, 02:01:21 PM
32: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
13: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz
10: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q
5: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan
5: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR
5: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade
5: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
3: More user-friendly profile menu - y00tz, KiLo, eiii
3: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ
3: Work on the player models - Clipz, Sharp, TinMan
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
2: Increased player visibility - Blitz, Playah
2: 64bit Linux support - Phenax, TinMan
2: PNG support - jitspoe, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz
2: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Link wiki on the main page (I guess that means get it finished :)) - Cobo
1: Client-created web server to display statistics - Cobo
1: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ


I thought I already had a profile entry for xfire names.  That shouldn't be a big deal to add.  I've made the profile database pretty flexible.

Also Jitspoe, if you get an hour or so, could you sit down, go through the list, and give us a no bs assessment of what's feasible, and what goes along with the games current direction?

That there isn't feasible. ;)  When stuff works its way to the top, I'll decide if it's worth adding, but I don't really feel like going through that whole list right now.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 08, 2007, 02:14:35 PM
Put me on for these too
First, sorry for the double post.

Second, I vote for what Jits is talking about here:

Some day in the distant future, I'd like to make the engine foliage friendly.  By this I mean have different levels of details for trees, bushes, and the like, and turn them into billboards at a distance to conserve polygons, allowing for things like woodsball fields with lots of trees.  I believe Far Cry uses this method.

I could be wrong, but I don't think "new map format" covers that. If so, oops.
Since the game has global login profiles, why don't you add a few extra fields to the database so that people can add relevant information to their profile, such as maybe a field for their Xfire name.  And for clans you could add a field for their VoIP servers (TS etc.) and maybe their DP Server, of course, it's all only relevant if applicable to them.

This way, searching Player X on the GLS would bring up their Xfire name, and searching Clan Y on the clan list would turn up their TS server, if they wanted it public.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on June 09, 2007, 06:49:10 AM
- sort the score correct
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 09, 2007, 07:10:17 AM
It does already doesn't it?
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on June 09, 2007, 11:14:27 AM
No, only by kills and death. But if i have more caps or be shorter on the server i wasn't listed higher.
Title: Re: Official Feature Vote of 2007
Post by: bitmate on June 09, 2007, 11:18:35 AM
What if you have less kills than someone who has 5 times as much kills as you, but he's sitting on the server for ages.  And there is another guy who is 0-25 kills, but has like 100 grabs (3 caps).

Who is the one to be the first on the list???



Talking about caps and time is useless.  This is a FPS and not an IdleRPG.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on June 09, 2007, 11:25:35 AM
Hehe, i think the sort order is good now, but if 2 or more players have the same it could be better.

Kills
Death
Caps
Graps
Time
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 10, 2007, 06:35:57 PM
Good idea T3RROR15T me third.
Title: Re: Official Feature Vote of 2007
Post by: P!nk on June 14, 2007, 09:21:42 AM
"Hardware bans"
How could I of not seen that before? Definitely tag me to that one, those are like (http://forums.unitedadmins.com/images/news/cdeath.gif)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 14, 2007, 02:52:32 PM
- Fix spawn points in maps like shazam22 to work in elim mode.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 14, 2007, 02:53:26 PM
"Hardware bans"
How could I of not seen that before? Definitely tag me to that one, those are like (http://forums.unitedadmins.com/images/news/cdeath.gif)
Oh, I forgot about that.
Add me to Hardware bans too
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on June 14, 2007, 03:31:42 PM
- Fix spawn points in maps like shazam22 to work in elim mode.

you mean like changing elim-spawns from info_player_deathmatch to info_player (or whatever is the CTF entity)?
+1, if that is the case
Title: Re: Official Feature Vote of 2007
Post by: Spook on June 14, 2007, 04:36:09 PM
Definately put me up for hardware bans too
Title: Re: Official Feature Vote of 2007
Post by: BliZzaRd on June 14, 2007, 04:58:54 PM
I am all for hardware bans
Title: Re: Official Feature Vote of 2007
Post by: KiLo on June 14, 2007, 05:01:07 PM
Quote
Hardware Bans

May as well add me to that too.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 14, 2007, 06:12:12 PM
Quote
Hardware Bans

May as well add me to that too.
Double that!
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 14, 2007, 06:33:28 PM
"Hardware bans"

Sounds like it would make Jitspoe's life allot easier in the long run. Put me on that one too.
Title: Re: Official Feature Vote of 2007
Post by: mariosonic on June 14, 2007, 07:10:37 PM
What about a mode mimicking medic ball? It would be like dodgeball except every team would have one medic where you can only respawn if the medic touches your body. If the medic is hit you are screwed if you are already hit. It would dodgeball more interesting.  ;)

Also I vote for shorter download time.  (I'm new ;D )
Title: Re: Official Feature Vote of 2007
Post by: KiLo on June 14, 2007, 07:26:11 PM
What about a mode mimicking medic ball? It would be like dodgeball except every team would have one medic where you can only respawn if the medic touches your body. If the medic is hit you are screwed if you are already hit. It would dodgeball more interesting.  ;)

Also I vote for shorter download time.  (I'm new ;D )

I believe that faster downloads are already implemented in build 18.

As for the new game mode, other game modes have also been suggested. It would probably be a while before this happened because it will most likely stay pretty low on the feature vote list.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 14, 2007, 08:09:20 PM
I believe that faster downloads are already implemented in build 18.

Nope.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on June 14, 2007, 08:56:19 PM
I believe that faster downloads are already implemented in build 18.

Nope.

No wonder the downloads still seemed slow to me. I thought I was just used to HTTP downloads.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 15, 2007, 01:40:36 PM
33: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
13: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz
10: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
8: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q
5: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan
5: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR
5: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade
5: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
3: More user-friendly profile menu - y00tz, KiLo, eiii
3: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
2: Increased player visibility - Blitz, Playah
2: 64bit Linux support - Phenax, TinMan
2: PNG support - jitspoe, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse
2: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Link wiki on the main page (I guess that means get it finished :)) - Cobo
1: Client-created web server to display statistics - Cobo
1: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Medic ball game mode - mariosonic

b00nlander: I mean if somebody loads shazam22 in elim mode, make sure there are spawn points.  I thought this was always the case, but something about the shazam22 entities breaks it.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 15, 2007, 04:24:36 PM
Like mine which seems kind of retarted when you really think about it lol :P
Title: Re: Official Feature Vote of 2007
Post by: P!nk on June 15, 2007, 06:05:29 PM
I apologize for my seriously excessive voting, this should do it for awhile. ;)

More DSM options for entities - yes.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 15, 2007, 06:12:21 PM
Add a vote for PNG support, ENT file placement, indicator for password protected servers, and autobalance.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on June 15, 2007, 06:42:12 PM
ENT file placement, indicator for password protected servers, and autobalance.

Add those for me too
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on June 16, 2007, 04:48:52 AM
Add me too:

- Hardware bans
- Configurable voting system for server settings
- Server-side/multi-view demo support where you can view the demo from different player views
- Round countdown timer for siege maps
- Indicator for password-protected servers
- Warmup mode before match starts / while waiting for players
- Add fields to player and clan profiles: xfire name, teamspeak server, game server
- Allow angles to be used for func_rotating so s8n can finish his catapult map
- Make the loc file system use the closest visible loc, not just the closest
- Fix spawn points in maps like shazam22 to work in elim mode
- Allow all maps supporting 1-flag mode to be playable in PONG mode
- More DSM options for entities (so I can finish pbcup/arctic_dsm
- Don't load all rscripts for every map -- just the ones that are applicable
- Password reset option for global logins
- Increase limit for loc files
- If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error
- Make the server not hog all the CPU if there is a fatal error
- Display map name and game mode at the beginning of the match
- Don't count down the timer in DM mode when there are no players
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 16, 2007, 05:52:42 PM
Add me for
-More high-res textures
-Vwep (see what weapons people are carrying)
-Central server for mapinfo files
-Client-side demo auto-recording
-Don't require mouse to be over edit fields to type (pisses me off so much)
-Better bot AI
-Vote kick
-Kill cam (like in CoD)
-Global-login based logins (ops)
-Map-specific chat logging (so we can get player feedback on the maps on the beta server)
-Wave animations
-Sort buttons on (in-game) server list
-Customizable word filter
-Tie global login accounts to forum accounts
-Player mute option / Better way to control who can and can't talk during matches (for pbcup admins)
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 16, 2007, 06:00:36 PM
Add 'Entities reset after each round option' please.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 16, 2007, 06:43:53 PM
Oh I have an idea show time left in server list.
Title: Re: Official Feature Vote of 2007
Post by: MosheD on June 17, 2007, 02:45:46 AM
add me for
Vwep (see what weapons people are carrying)
Increase paintball visibility
Increased player visibility


New map format

<- does this mean, all maps have to be redone? so we would have a "clear" mapdatabase?
Title: Re: Official Feature Vote of 2007
Post by: Chef-Killer on June 17, 2007, 05:47:39 AM
I hope I can use BSP without this many small limits after the new map format :P
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 17, 2007, 11:00:00 AM
I know wish you could do more!
Title: Re: Official Feature Vote of 2007
Post by: Krizdo4 on June 17, 2007, 05:38:37 PM
Add me to:
 - Global-login based logins (ops)
 - Make the server not hog all the CPU if there is a fatal error.
 - If the server has a fatal error, try to load a map rather than leave the - server down
 - Punish / forgive system for team kills
 - Enlarge lists (server lists, scoreboard, etc.) to display more characters
 - Save console command history to a file

Also I'd like if it would stop downloading the previous map if the server changes map.
Title: Re: Official Feature Vote of 2007
Post by: DaRkNeSS on June 18, 2007, 03:34:56 PM
-Increase Paintball Visibility
-Increase Player Visibility
-In Game Voice Communication
-Hardware Bans
Title: Re: Official Feature Vote of 2007
Post by: wade on June 18, 2007, 11:56:07 PM
just a few i seen

faster in-game downloading
New (selectable) player skins
More high-res textures
New gun models
Ability to add clan tags to player models
Ability to customize player appearance (different jerseys, pants, etc.).
Title: Re: Official Feature Vote of 2007
Post by: Clockwork on June 19, 2007, 04:40:39 AM
I just have an idea, I dont know if its been suggested, but my ingame name looks better without a clan tag, so i rarely use a tag, but i like to have a tag if im playing a clan match, and for that I need to use setup funname and all that, so I had the idea that You could add an option to add/remove a clan tag off ur name with a single click, say Im Joker, if I pressed a button somewhere, my name would change to [FeAR]Joker, you see? sorry for the long post, just wanted to make it clear what i was implying.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on June 19, 2007, 06:05:03 AM
Bind <key> name [FeAR]Joker
Title: Re: Official Feature Vote of 2007
Post by: Matze on June 19, 2007, 07:35:08 AM
When using funnames:

- Create a funname ingame
- Then open up your config that you are using and search for "seta name".
- It should look like "seta name FUNNAME" -- (FUNNAME=strange looking symbols)
- Copy your FUNNAME and make a new bind.
  -> bind F2 "name FUNNAME". You can create as many binds as you want to do
- Restart Paintball (or re-execute the config file you edited) and it should work fine.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 19, 2007, 08:12:17 AM
I just have an idea, I dont know if its been suggested, but my ingame name looks better without a clan tag, so i rarely use a tag, but i like to have a tag if im playing a clan match, and for that I need to use setup funname and all that, so I had the idea that You could add an option to add/remove a clan tag off ur name with a single click, say Im Joker, if I pressed a button somewhere, my name would change to [FeAR]Joker, you see? sorry for the long post, just wanted to make it clear what i was implying.

I might be able to do something like that in my menus.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 19, 2007, 12:19:51 PM
34: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade
18: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade
15: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Apocalypse
14: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD
12: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
10: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS
8: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
8: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
6: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
6: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse
5: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan
6: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse
6: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
6: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
5: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
4: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse
4: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T
4: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
4: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo
3: Mouse fix for vista - digi, SkateR, y00tz
4: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
6: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T
4: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
4: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse
4: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T
3: More user-friendly profile menu - y00tz, KiLo, eiii
3: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
4: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T
3: New (selectable) player skins - bitmate, iEATnoobs, wade
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Weapon and item autoswitching - jitspoe, oli887
3: Customizable word filter - {appy Hamper, jitspoe, Apocalypse
3: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
3: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
3: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
2: 64bit Linux support - Phenax, TinMan
3: PNG support - jitspoe, TinMan, eiii
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse
3: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
2: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
2: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
2: Password reset option for global logins - jitspoe, T3RR0R15T
1: Central repository for textures and other content - kNoC
2: Increase limit for loc files - b00nlander, T3RR0R15T
2: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T
3: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
2: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
2: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Link wiki on the main page (I guess that means get it finished :)) - Cobo
1: Client-created web server to display statistics - Cobo
3: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Medic ball game mode - mariosonic
1: Entities reset after each round option - eiii
1: Show time left on in-game server list - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Menu to apply/remove clan tag - Clockwork

Quote
New map format

<- does this mean, all maps have to be redone? so we would have a "clear" mapdatabase?
Not sure yet.  I opened this up for discussion a while ago and a lot of people were in favor of requiring all new maps.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 20, 2007, 12:06:43 AM
A vote for GUI server console, just because it would look cool.
Title: Re: Official Feature Vote of 2007
Post by: Clockwork on June 20, 2007, 02:33:32 AM
Add me onto these: Faster in-game downloading, Vwep, New gun models (such as the Angel), I think they are probably needed the most.
Title: Re: Official Feature Vote of 2007
Post by: mik1 on June 20, 2007, 04:43:12 AM
i think there would be a flashlight, that players have automatically. it can be turned on and off
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on June 20, 2007, 09:35:34 AM
Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds.
Maybe also in the far future: toggleable sound packs?

Is there a vote for toggleable ragdoll corpses? If not add it please :)

edit: In fact, I think i'll go make a batch file to use sound packs right now. Stay ch00ned!

Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 20, 2007, 04:03:25 PM
Add me to Viciouz's idea too Jits.
Title: Re: Official Feature Vote of 2007
Post by: Y2J on June 22, 2007, 10:38:08 AM
I think the most important are

Global-login based bans
The Mouse fix for vista (I don't have vista or know much about it.. but if people on vista are having mouse issues it should be addressed before everyone else upgrades someday)
Get rid of the old-style scoreboard at the end of the game
and
I didn't really see it in there, but I also didn't want to read the entire list, but I believe you mentioned something about server settings that would change themselves accordingly to the map and people present? Like when a map is on pbcup limit the people to 8, then when the next map comes on, say pball_shreds1, the user limit can go up to 16?

Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 22, 2007, 04:33:53 PM
Jits I'm on VWep twice.
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 23, 2007, 01:38:16 AM
so i just finished reading this entire thread.
i think i've got my votes sorted out. i've looked over everything thats been said, and many are good ideas, but not all of those are necessities at the moment. so i think my votes will reflect that.

here are my votes for ones that are already on the list. i copied the names straight from the list so you can Ctrl+F and find them easily to add me to them.
--------------------------------
Faster in-game downloading
Link wiki on the main page
Vote kick
Global-login based bans
Don't require mouse to be over edit fields to type
(Option to) disable colored text in chat
(Option to) disable funnames
Sort buttons on (in-game) server list
Support for left and right mouse wheel
Indicator for password-protected servers
Tie global login accounts to forum accounts and wiki accounts
Warmup mode before match starts / while waiting for players
Weapon and item autoswitching
Customizable word filter
Scroll bar in the console
Enlarge lists (server lists, scoreboard, etc.) to display more characters
Context dropdowns in scoreboard for ignoring, etc.
Allow all maps supporting 1-flag mode to be playable in PONG mode
Password reset option for global logins
If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error
Make the server not hog all the CPU if there is a fatal error
--------------------------------

now, here are a few I came up with, and i don't THINK they're up there already.
--------------------------------
- fix funnames so they don't screw with other characters output after it, such as in the scoreboard.
- allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over.
- more screen resolution options, and an option for "use Windows' setting" if fullscreen enabled
- local (client-based) chat+event logging
- support for additional mouse buttons (like side buttons, etc)

and last but not least:
get jitspoe to check his PM's on the forum!
--------------------------------
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on June 23, 2007, 02:07:17 AM
- local (client-based) chat+event logging

condump <myfile> should do that already (but not automatically)
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 23, 2007, 09:22:31 AM
ok cool, that's what i needed.
Title: Re: Official Feature Vote of 2007
Post by: Chef-Killer on June 23, 2007, 04:10:34 PM
Please add me to:

- New map format
- Central server for mapinfo files
- Vote kick
- Configurable voting system for server settings
- Round countdown timer for siege maps
- Warmup mode before match starts / while waiting for players
- Add (something like) DPGet to the official release
- Add fields to player and clan profiles
- Map pack
- Customizable word filter
- Allow angles to be used for func_rotating
- Ability to add clan tags to player models
- Don't try to download textures if an rscript exists for that texture name
- Download textures required by rscripts
- Ability to select and copy text
- Make the loc file system use the closest visible loc, not just the closest
(maybe sth. to add locs in bsp?)
- Fix spawn points in maps like shazam22 to work in elim mode
- Allow all maps supporting 1-flag mode to be playable in PONG mode
- Password reset option for global logins
- Increase limit for loc files
- If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error
- Don't count down the timer in DM mode when there are no players
- Link wiki on the main page
- place the *.ent files in pball/maps/ent/. not in pball/maps/
- Entities reset after each round option

- transparent background for the flag textures
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 23, 2007, 11:14:12 PM
ooh, i have a new one.

for the wiki: implement some sort of anti-spamming mechanism.
how it would work is the question... might it detect too many edits from one IP (or range), and then automatically revert to the last revision of a different IP? dunno ... just an idea. or maybe it would compare a new revision to the previous, and if it was too different, it would refuse the latter. who knows.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 23, 2007, 11:34:02 PM
Hm, that wouldnt work.
I know that when I'm making a page in the wiki I edit quite a few times.

Besides, where is there spam on the wiki anyway?
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 23, 2007, 11:48:29 PM
well, i haven't checked all the pages, but i did just fix "Community Guide", and it's not the first i've fixed. and as far as detecting too many edits, ya it wouldn't be perfect, but some of these bots have made edits like 40-80 times in a row. unlikely for a human. besides i suppose it could also check if these mass amounts of edits take place over a very short period of time.

edit: but now that i notice, these bot posts aren't all within a few minutes or anything. they're spaced out to look legit. so maybe time-checking wouldn't help much.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 24, 2007, 12:08:49 AM
Bots? What are you talking about?!?!
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 24, 2007, 01:37:27 AM
i mean whatever is spamming the wiki. it could be a person i guess, but i doubt it.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 24, 2007, 01:47:42 AM
Oh, I see what you mean now.
What you want is "tie wiki to global login".
In fact, jits, add me to that please.

EDIT:
I dont know if wiki bans are implemented already, but you should ban this ip's:
216.246.79.5
216.246.79.4

http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?listrevisions=Community+Guide
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 24, 2007, 02:08:06 AM
yes, good idea. tie wiki to global login.
but for that to be effective, wiki editing would have to be limited to registered users only.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 24, 2007, 02:18:15 AM
... Thats kind of the idea :P
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 24, 2007, 03:49:55 PM
Because we're mostly the ones who have good things to post there.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 24, 2007, 06:15:43 PM
Actually, I think it would be better to tie it to the forum logins.
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 24, 2007, 07:13:36 PM
or just tie them all together ;)
Title: Re: Official Feature Vote of 2007
Post by: Nitroboy on June 24, 2007, 07:23:51 PM
yes. I will vote to tie them all together. That would be useful so you would be able to pm someone that wants to tryout for a clan.
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 24, 2007, 07:35:20 PM
ok, i edited my original feature request to reflect that. hopefully jits will happen along soon...
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 24, 2007, 07:51:49 PM
I still don't think tying the global login with the forums is a good idea.
Why?
Because it would create WAY too many inactive forum accounts, all of them requiring confirmation emails, possibly making the server crash again.
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 24, 2007, 08:25:02 PM
ok, i've got it.
when a person signs up in the GLS, it should ask them what accounts they want. like have checkboxes to opt-in to the forum and wiki accounts. otherwise, they can just have the game account.
and they can also come back later and opt-in if they want. at which time they'd be sent a confirmation email.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 24, 2007, 08:34:30 PM
ok, i've got it.
when a person signs up in the GLS, it should ask them what accounts they want. like have checkboxes to opt-in to the forum and wiki accounts. otherwise, they can just have the game account.
and they can also come back later and opt-in if they want. at which time they'd be sent a confirmation email.

Consider software development cycles... you know better than to plan it.  If the system was implemented and in it's lifecycle, then you could work on maintenance.  But this is unnecessary.

Cheers,
y00tz


Edit:  Sorry if I came off like a punk, it was not my intention. 


It is nice to see people debate, I just wish we could reserve this for casting votes and suggesting features... perhaps take the discussion elsewhere as to preserve this thread?


Title: Re: Official Feature Vote of 2007
Post by: webhead on June 24, 2007, 09:50:32 PM
ok, then check your pm's.

carry on, forum people!
Title: Re: Official Feature Vote of 2007
Post by: Marblegun on June 25, 2007, 06:53:01 PM
i vote for a ranking system :)
Title: Re: Official Feature Vote of 2007
Post by: ^$hooter^ on June 25, 2007, 10:02:07 PM
global login ban system
leaning
team autobalance
updated weapons
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 26, 2007, 06:07:01 PM
36: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead
18: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade
15: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork
15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
12: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS
10: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
9: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
8: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
8: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
7: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
7: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead
6: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse
6: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
5: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
5: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer
5: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^
5: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead
5: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer
5: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse
4: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead
4: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
4: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: More user-friendly profile menu - y00tz, KiLo, eiii
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: Map pack. - oli887, Gold_Leader, Chef-Killer
3: Weapon and item autoswitching - jitspoe, oli887, webhead
3: Scroll bar in the console - oli887, T3RR0R15T, webhead
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: PNG support - jitspoe, TinMan, eiii
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
3: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer
3: Link wiki on the main page (I guess that means get it finished :)) - Cobo, webhead, Chef-Killer
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade
2: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T
2: Entities reset after each round option - eiii, Chef-Killer
2: Wiki bans - Cobo, jitspoe
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: Option to set text color - PiCaSSo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Central repository for textures and other content - kNoC
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Client-created web server to display statistics - Cobo
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Medic ball game mode - mariosonic
1: Show time left on in-game server list - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Menu to apply/remove clan tag - Clockwork
1: GUI server console - Cobo
1: Flashlight - mik1
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Toggleable sound packs - ViciouZ
1: Ragdoll death animations - ViciouZ
1: Server setting to adjust maxclients based on map size - Y2J
1: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead
1: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: More screen resolution options - webhead
1: Transparent background for the flag textures - Chef-Killer
1: Ranking system - Marblegun
1: Updated weapons - ^$hooter^
1: Test and implement a robust wiki solution, such as MediaWiki - jitspoe

Cobo: A GUI server console would make remote administration rather difficult in some cases.

Apocalypse: He listed several.  Which ones do you want me to add you to?  Also, it seems like you vote for everything anybody suggests.  That kind of defeats the purpose.  Try to focus on the things you'd like to see in the next release, not just in general.  When those features get added, you can vote again.

webhead: Sounds like you're referring to a "votenextmap" option.  When you say, "more screen resolution options", what is missing?  I've added every native resolution that I know about.  Perhaps custom screen resolutions is what you mean, where you can enter the width and height manually?  Side buttons are supported.  I think it supports up to 6.

I think the best solution for providing anti-spam measures on the wiki would be to use something that's already pretty robust, such as MediaWiki.  I've been meaning to look into it, but haven't really gotten around to it yet, so I just threw a vote up for now:

- Test and implement a robust wiki solution, such as MediaWiki
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 26, 2007, 06:11:56 PM
I'd like MediaWiki, as long as its not the plain, boring layout that everyone uses.
Put some DP flavour on it :)
Title: Re: Official Feature Vote of 2007
Post by: ^$hooter^ on June 26, 2007, 06:12:11 PM
Vwep
update weapon models
Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 26, 2007, 06:36:54 PM
I'd like MediaWiki, as long as its not the plain, boring layout that everyone uses.
Put some DP flavour on it :)

That's the plan, but have you seen how hard it is to theme MW?
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 26, 2007, 06:45:41 PM
Nope, thats why I'm voting for Jitspoe to do it :P
Title: Re: Official Feature Vote of 2007
Post by: Ace on June 26, 2007, 07:53:50 PM
-ranking system
-update weapon modals(angel etc)
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 27, 2007, 04:58:12 PM
It is a while back fix reflective water when flow is set also Jitspoe I have 9 less votes than you even with this one I do not mean any offense but maybe you should listen to your own advice although I will attempt to as well.
Title: Re: Official Feature Vote of 2007
Post by: P!nk on June 27, 2007, 05:09:02 PM
Yah jits don't be so hypocritical, especially when most of your votes were for your own ideas! >:(
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 27, 2007, 05:19:35 PM
It doesn't really matter that much p!nk I see his point.
Off Topic: Nice avatar I think it's hypnotizing me.......
Title: Re: Official Feature Vote of 2007
Post by: P!nk on June 27, 2007, 05:26:30 PM
I should of put /sarcasm, hm.

And thanks, I wub this avy :D
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 27, 2007, 08:20:05 PM
36: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead
18: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade
15: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork
15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
12: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS
12: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^
10: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
8: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
8: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
7: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
7: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead
6: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse
6: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
6: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt, urscrewed
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
5: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
5: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer
5: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^
5: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead
5: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse
4: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead
4: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
4: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: More user-friendly profile menu - y00tz, KiLo, eiii
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: Map pack. - oli887, Gold_Leader, Chef-Killer
3: Weapon and item autoswitching - jitspoe, oli887, webhead
3: Scroll bar in the console - oli887, T3RR0R15T, webhead
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: PNG support - jitspoe, TinMan, eiii
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
3: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer
3: Link wiki on the main page (I guess that means get it finished :)) - Cobo, webhead, Chef-Killer
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade
2: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T
2: Entities reset after each round option - eiii, Chef-Killer
2: Wiki bans - Cobo, jitspoe
2: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ, Apocalypse
2: Test and implement a robust wiki solution, such as MediaWiki - jitspoe, Cobo
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: Option to set text color - PiCaSSo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Central repository for textures and other content - kNoC
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Client-created web server to display statistics - Cobo
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Medic ball game mode - mariosonic
1: Show time left on in-game server list - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Menu to apply/remove clan tag - Clockwork
1: GUI server console - Cobo
1: Flashlight - mik1
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Toggleable sound packs - ViciouZ
1: Ragdoll death animations - ViciouZ
1: Server setting to adjust maxclients based on map size - Y2J
1: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead
1: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: More screen resolution options - webhead
1: Transparent background for the flag textures - Chef-Killer
1: Ranking system - Marblegun

Touché, Apocalypse
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 27, 2007, 09:08:22 PM
Mildly off topic: Uh, how long have avatars been on for? O_o
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 27, 2007, 09:09:26 PM
Mildly off topic: Uh, how long have avatars been on for? O_o

Haha. When the forums when back up after being shut down (January-ish).

Edit:

Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 27, 2007, 11:54:49 PM
This is one I keep forgetting to mention.
I just finished playing with a fellow from Germany with a 303 ping...  I'm guessing it was the ping.. but I would die, then I would see him turn the corner with a pgp. 
I think that the game should have a server-side option for low-ping connections only. (<100ms)
Obviously gameplay would be smoother and a lot more fun with consistent pings
but it could take away the 'international' feel on the servers.


Title: Re: Official Feature Vote of 2007
Post by: webhead on June 28, 2007, 12:52:28 AM
hi jits.
ryc: a "votenextmap" option? what do you mean by that?
: ok, forget i said anything about resolutions. i thought i had heard someone mention it in this thread or elsewhere, but thought that maybe it didn't get addressed. so it's really of no concern to me, i don't know what the options even look like. so ya, forget it.
: and no, i don't think custom resolution input boxes are necessary.
: regarding extra mouse buttons - do you know whether logitech's (or any company's, for that matter) software would interfere with using those buttons as pure buttons within the game?
Title: Re: Official Feature Vote of 2007
Post by: timendum on June 28, 2007, 02:24:46 AM
Me for "Password reset option for global logins"
Title: Re: Official Feature Vote of 2007
Post by: nopyo on June 28, 2007, 02:29:47 PM
I vote for Faster in-game downloading, Vwep,  Increase paintball visibility,  Don't require mouse to be over edit fields to type,  In-game voice communication, Round countdown timer for siege maps, Ability to add clan tags to player models.

new votes:
1) have the server browser alert you if a preferred map and/or a friend comes on.
2) new game mode - tag, it's just like tag in elementary school, but with guns (PGPs). Each player starts out with 30 pts, you lose 1 pt for every second you're "it", once your score reaches 0, you're out of the game, then the server ramdomly picks another person to be "it". Last man standing wins.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on June 28, 2007, 02:55:59 PM
nice idea nopyo, add me to that new game mode "TAG" as well please 8)
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 28, 2007, 04:54:44 PM
hmm, this tag mode could be fun ... though it would need to be well-thought through. but no prob, jitspoe is a star at that.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 28, 2007, 06:24:37 PM
Quote
ryc: a "votenextmap" option? what do you mean by that?
That sounds like what you were describing.  End the current map and go on to the next map in rotation (or if voting is enabled, bring up the voting screen).

Quote
Obviously gameplay would be smoother and a lot more fun with consistent pings
Or a lot less fun if you couldn't play at all because you were on dialup.

/me glances at 56KnacK.
Title: Re: Official Feature Vote of 2007
Post by: Ace on June 28, 2007, 07:11:13 PM
tag sounds coooooool
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 28, 2007, 07:48:50 PM
Ace: Is that a vote?

New vote here, since this seems to be confusing a few people:

- (Option to) assign the player name automatically to the name in the profile when logging in.
Title: Re: Official Feature Vote of 2007
Post by: Spook on June 28, 2007, 07:51:27 PM
yeah, i'll vote for that jits, it'll keep a lot of people from starting those new threads about it
Title: Re: Official Feature Vote of 2007
Post by: Ace on June 28, 2007, 08:00:22 PM
ya it is jits
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 28, 2007, 08:10:06 PM
Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki.
I told that to Jitspoe a LONG time ago :-\
He probably forgot by now :P

Touché, Apocalypse
lol.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 28, 2007, 08:10:56 PM
Put me down for ragdoll deaths. I could swear I already voted for that. >_>
Title: Re: Official Feature Vote of 2007
Post by: Ace on June 28, 2007, 09:07:46 PM
Put me down for ragdoll deaths.

I second that one too
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 28, 2007, 09:58:51 PM
- (Option to) assign the player name automatically to the name in the profile when logging in.
Put me down for ragdoll deaths.

Put me down for those two as well.
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 28, 2007, 11:05:43 PM
what is "ragdoll deaths" anyway?

Quote
ryc: a "votenextmap" option? what do you mean by that?
That sounds like what you were describing.  End the current map and go on to the next map in rotation (or if voting is enabled, bring up the voting screen).
YES, exactly, good idea.

you said: "votenextmap"
i thought: "vote for next map?"
you meant: "vote to proceed to next map"
Title: Re: Official Feature Vote of 2007
Post by: KiLo on June 28, 2007, 11:07:13 PM
you meant: "vote to proceed to next map"

Hmm....Thought this was already on the list. I know vote kick is.


I just took a look at the ban list and was wondering if it would be too hard to sort it. I was thinking like number of days left on the ban starting with the lowest.
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 28, 2007, 11:13:58 PM
umm ... from someone else? don't think so... i just read the whole thing but i didn't see it.

ALSO, vote me for wiki bans!
Title: Re: Official Feature Vote of 2007
Post by: capo on June 28, 2007, 11:22:24 PM
(my vote on all the ones below) ;D

Don't count down the timer in DM mode when there are no players

Weapon and item auto switching
more user-friendly profile menu

Punish / forgive system for team kills

Increase paintball visibility

Female player model

Faster in-game downloading

More high-res textures

Tie global login accounts to forum accounts

Team auto balance

Vwep

hardware bans

Indicator for password
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 29, 2007, 12:53:49 AM
'Weapon and item auto switching'? If you mean 'automatically pick up weapons that are better than your current gun', I'm going to have to futilely counter-vote that. :(
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 29, 2007, 08:15:05 AM
'Weapon and item auto switching'? If you mean 'automatically pick up weapons that are better than your current gun', I'm going to have to futilely counter-vote that. :(
Same here :-\
Sucks to be having to throw the weapon away all the time when you are trying to have pgp already.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on June 29, 2007, 08:44:59 AM
Add me to ability to add clan tags to player models.
Title: Re: Official Feature Vote of 2007
Post by: skitzo on June 29, 2007, 08:52:08 AM
wat about like a custom jersey? like be able to put like paintball comapanies on ur jersey and maybe even like hav it so clan leaders can register a clan jersey that every1 in the clan wears?
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on June 29, 2007, 09:46:00 AM
Add me to ability to add clan tags to player models.
wat about like a custom jersey? like be able to put like paintball comapanies on ur jersey and maybe even like hav it so clan leaders can register a clan jersey that every1 in the clan wears?
Skitzo: Here is a hint. Open your eyes. If you do not have any eyes, get a better slave/TTS program.
Title: Re: Official Feature Vote of 2007
Post by: capo on June 29, 2007, 11:35:28 AM
'Weapon and item auto switching'? If you mean 'automatically pick up weapons that are better than your current gun', I'm going to have to futilely counter-vote that. :(

i don't think thats what it means?

when i read it i thought it was for like, being able to hold more than one weapon at a time.

Like lets say if you press (1) you get the pgp, if you press (2) you get the auto cocker and etc.


Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 29, 2007, 11:39:52 AM
'Weapon and item auto switching'? If you mean 'automatically pick up weapons that are better than your current gun', I'm going to have to futilely counter-vote that. :(

i don't think thats what it means?

when i read it i thought it was for like, being able to hold more than one weapon at a time.

Like lets say if you press (1) you get the pgp, if you press (2) you get the auto cocker and etc.





Your idea would pick up all weapons.  He is referring to weapons better than yours, and since it doesn't sound like a complete redesign, I'm betting he means it just drops your current.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 29, 2007, 02:04:55 PM
38: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo
19: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade, capo
17: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork, nopyo, capo
15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
14: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS, nopyo, capo
12: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^
11: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS, capo
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
8: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
8: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
8: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
8: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead, capo
6: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse
7: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS, nopyo
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
7: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt, urscrewed, timendum
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
6: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan, capo
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
6: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4, capo
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
6: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer, nopyo
6: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^, capo
5: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead
6: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead, capo
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse
4: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead
4: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
4: More user-friendly profile menu - y00tz, KiLo, eiii, capo
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: Map pack. - oli887, Gold_Leader, Chef-Killer
4: Weapon and item autoswitching - jitspoe, oli887, webhead, capo
3: Scroll bar in the console - oli887, T3RR0R15T, webhead
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: PNG support - jitspoe, TinMan, eiii
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
4: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer, capo
3: Link wiki on the main page (I guess that means get it finished :)) - Cobo, webhead, Chef-Killer
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
3: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T, nopyo
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade, skitzo
2: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T
2: Entities reset after each round option - eiii, Chef-Killer
3: Wiki bans - Cobo, jitspoe, webhead
2: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ, Apocalypse
2: Test and implement a robust wiki solution, such as MediaWiki - jitspoe, Cobo
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: Option to set text color - PiCaSSo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Central repository for textures and other content - kNoC
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Client-created web server to display statistics - Cobo
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Medic ball game mode - mariosonic
1: Show time left on in-game server list - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Menu to apply/remove clan tag - Clockwork
1: GUI server console - Cobo
1: Flashlight - mik1
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Toggleable sound packs - ViciouZ
4: Ragdoll death animations - ViciouZ, Eiii, Ace, Zorchenhimer
1: Server setting to adjust maxclients based on map size - Y2J
1: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead
1: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: More screen resolution options - webhead
1: Transparent background for the flag textures - Chef-Killer
1: Ranking system - Marblegun
1: Server-side option for low ping connections only - y00tz
1: Server browser notification for friends online - nopyo
3: Tag game mode - nopyo, b00nlander, Ace
3: (Option to) assign the player name automatically to the name in the profile when logging in. - jitspoe, Spook, Zorchenhimer
2: Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki. - Zorchenhimer, Cobo

Title: Re: Official Feature Vote of 2007
Post by: jitspoe on June 29, 2007, 02:05:12 PM
Rut roh!  Exceeded the maximum post length limit.

webhead: If you have your mouse drivers set up so your buttons do things other than be mouse buttons (like close windows, open the start menu, etc), then yes, they will interfere with use in the game.  They will register as those functions, not as mouse buttons.

KiLo: The ban list is currently sorted by most recently modified.  I prefer to have the longer bans at the top to make it a bit more intimidating.  Having the lowest ban times at the top may lead people to believe ban times are not very long, since there would probably be a bunch with just 1-2 days right at the top.

capo: I tried to make the profile more user friendly in build 19.  Do you have any specific suggestions for improvement?

'Weapon and item auto switching'? If you mean 'automatically pick up weapons that are better than your current gun', I'm going to have to futilely counter-vote that. :(
Why?  I think that would help a lot with the new players who have no clue which guns are better than others, or don't know what key to press to drop a gun, etc.  Walk over a better gun, and bam, you've got it.

Same here :-\
Sucks to be having to throw the weapon away all the time when you are trying to have pgp already.
Of course, it would be client configurable as to which gun is "better", so if you wanted the PGP to be your preferred gun, you could put that at the top of your list and it wouldn't pick up other guns.  Sounds almost like this is a vote for that system.
Title: Re: Official Feature Vote of 2007
Post by: webhead on June 29, 2007, 02:27:09 PM
you can take off my "more screen resolution options".
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 29, 2007, 02:34:52 PM
I think there should be a 'don't automatically pick up guns when holding a PGP cmd', but the auto-weapon-dropping just makes things a bit too easy, imo. Why don't we have automatic firing for new players who don't know what team they're on?

EDIT: That's pretty darn rude, webhead. Preeeeeeetty rude.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on June 29, 2007, 02:38:53 PM
I think there should be a 'don't automatically pick up guns when holding a PGP cmd', but the auto-weapon-dropping just makes things a bit too easy, imo. Why don't we have automatic firing for new players who don't know what team they're on?

EDIT: That's pretty darn rude, webhead. Preeeeeeetty rude.

Happy 3,000th.  I don't mind if we add the auto pickup.. it'd just make it like every other FPS.  Besides, the pros wouldn't need it and thus would never use it.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 29, 2007, 02:40:40 PM
More like 2999.
























OH WAIT NOW IT'S 3000. <3
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 29, 2007, 02:43:08 PM
Congratz Eiii :P

EDIT: 714 posts, You better watch out Eiii!
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on June 29, 2007, 03:04:11 PM
'Weapon and item auto switching'? If you mean 'automatically pick up weapons that are better than your current gun', I'm going to have to futilely counter-vote that. :(
Why?  I think that would help a lot with the new players who have no clue which guns are better than others, or don't know what key to press to drop a gun, etc.  Walk over a better gun, and bam, you've got it.

Same here :-\
Sucks to be having to throw the weapon away all the time when you are trying to have pgp already.
Of course, it would be client configurable as to which gun is "better", so if you wanted the PGP to be your preferred gun, you could put that at the top of your list and it wouldn't pick up other guns.  Sounds almost like this is a vote for that system.

At first I agreed with Eii about not even putting that in the game. But if there is a toggle option, or configuration for it, that would be awesome. So add me to that as long as it is configurable.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on June 29, 2007, 04:55:22 PM
Of course, it would be client configurable as to which gun is "better", so if you wanted the PGP to be your preferred gun, you could put that at the top of your list and it wouldn't pick up other guns.  Sounds almost like this is a vote for that system.
I assume that would be defined in a file, and usually, I dont choose what gun I'm preferring before I load PB2.
Title: Re: Official Feature Vote of 2007
Post by: wade on June 29, 2007, 07:06:40 PM
Include Zorch's menus
New player models
MVP on scoreboard
"Best of" page to display the most popular maps / best players
New menu format
Title: Re: Official Feature Vote of 2007
Post by: Eiii on June 30, 2007, 06:16:46 PM
Of course, it would be client configurable as to which gun is "better", so if you wanted the PGP to be your preferred gun, you could put that at the top of your list and it wouldn't pick up other guns.  Sounds almost like this is a vote for that system.
I assume that would be defined in a file, and usually, I dont choose what gun I'm preferring before I load PB2.

I assume it could be exec'd like a config. And then, binds!
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on July 01, 2007, 11:48:56 AM
I assume it could be exec'd like a config. And then, binds!

Or menus. :D
Title: Re: Official Feature Vote of 2007
Post by: Fred187 on July 01, 2007, 05:11:08 PM
I'll add my name to "ragdoll death animations", simply for want of some more serious technological advancement. Once that's in, you're sailing.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 01, 2007, 05:20:46 PM
Well, ragdoll deaths would really just be eye candy.
Actual serious technological advancement would be like faster downloads or new map format.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on July 01, 2007, 06:10:55 PM
Based on THIS  (http://dplogin.com/forums/index.php?topic=7352.0) scenario, I submit a feature that prevents an opposing team from disconnecting during a match for point advantage.  It would probably have to be a server side setting that would prevent a player from rejoining once he disconnected, maybe a time limit or a point loss.

SOMETHING

Title: Re: Official Feature Vote of 2007
Post by: KiLo on July 01, 2007, 06:45:13 PM
Based on THIS  (http://dplogin.com/forums/index.php?topic=7352.0) scenario, I submit a feature that prevents an opposing team from disconnecting during a match for point advantage.  It would probably have to be a server side setting that would prevent a player from rejoining once he disconnected, maybe a time limit or a point loss.

SOMETHING

Seconded
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 01, 2007, 08:57:22 PM
I assume your keyboard doesnt have an extra 40320 keys.

Wha? You could just have one toggle key- use pgponly.txt, normal.txt, or don't auto-pickup at all.
Title: Re: Official Feature Vote of 2007
Post by: Ace on July 02, 2007, 08:28:52 AM
how bout like a system so everytime u win a match or somethin u get a point.....then on the site have an overall winners table or somethin like that
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 02, 2007, 08:50:23 AM
how bout like a system so everytime u win a match or somethin u get a point.....then on the site have an overall winners table or somethin like that

This is very hard to implement.

You'd have to have excessive criteria to stop abuse...  For example, you'd have to set a minimum players, and would losses count against you?  If they didn't then why not just join matches and join a team at the last minute, or take dodges to help a friends rank.  I think it's just too tricky right now, perhaps later down the road when the GLS is bug-free, I'll vote for it.

Title: Re: Official Feature Vote of 2007
Post by: Ace on July 02, 2007, 08:53:58 AM
it was an idea....and it would take tons of work i know but i f some how it could be made fool proof it would be amazing.....like you have to contibute so many kills or soo many minutes to the game....
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 02, 2007, 10:41:10 AM
- Make demos of a demo
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on July 02, 2007, 11:39:26 AM
add me to:
-Link wiki on the main page
-More high-res textures
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 02, 2007, 01:23:16 PM
Add me to link wiki on the main page.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on July 02, 2007, 01:37:38 PM
Add me too although I may have already voted for that.
Title: Re: Official Feature Vote of 2007
Post by: lekky on July 02, 2007, 03:57:42 PM
b) allow the round to continue for 1 minute if the last player disconnects while the other team has a flag.  You guys might want to head over to the 2007 feature vote thread and vote for this.

+1 from me
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on July 02, 2007, 03:59:59 PM
b) allow the round to continue for 1 minute if the last player disconnects while the other team has a flag.  You guys might want to head over to the 2007 feature vote thread and vote for this.

+1 from me
add me to that as well, please
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 02, 2007, 04:13:57 PM
Add me to the disconnect overtime, and to 'true first person views for chasecams'.
Title: Re: Official Feature Vote of 2007
Post by: Spook on July 02, 2007, 04:14:23 PM
Add me to the disconnect problem solver too.
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 02, 2007, 04:47:41 PM
Add me to the disconnect overtime, and to 'true first person views for chasecams'.
me too.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 02, 2007, 05:28:48 PM
38: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo
20: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade, capo, magalhaes
17: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork, nopyo, capo
15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
14: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS, nopyo, capo
12: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^
11: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS, capo
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
8: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
8: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer
8: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo
8: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead, capo
8: Some method to prevent people from disconnecting to stop flag captures - KnacK, jitspoe, KiLo, lekky, b00nlander, Eiii, Spook, webhead
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
7: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS, nopyo
7: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt, urscrewed, timendum
6: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
6: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan, capo
6: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4, capo
6: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer, nopyo
6: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^, capo
6: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead, capo
6: Link wiki on the main page (I guess that means get it finished :)) - Cobo, webhead, Chef-Killer, magalhaes, Apocalypse, KiLo
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
5: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer
5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse
4: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead
4: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
4: More user-friendly profile menu - y00tz, KiLo, eiii, capo
4: Weapon and item autoswitching - jitspoe, oli887, webhead, capo
4: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer, capo
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: Map pack. - oli887, Gold_Leader, Chef-Killer
3: Scroll bar in the console - oli887, T3RR0R15T, webhead
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: PNG support - jitspoe, TinMan, eiii
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
3: New menu format - Cobo, wade
3: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T, nopyo
3: Wiki bans - Cobo, jitspoe, webhead
5: Ragdoll death animations - ViciouZ, Eiii, Ace, Zorchenhimer, Fred187
3: Tag game mode - nopyo, b00nlander, Ace
3: (Option to) assign the player name automatically to the name in the profile when logging in. - jitspoe, Spook, Zorchenhimer
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade, skitzo
2: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T
2: Entities reset after each round option - eiii, Chef-Killer
2: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ, Apocalypse
2: Test and implement a robust wiki solution, such as MediaWiki - jitspoe, Cobo
2: "Best of" page to display the most popular maps / best players - abrken, wade
2: Include Zorch's menus - kNoC, wade
2: New player models - Termin8oR, wade
2: MVP on scoreboard - Termin8oR, wade
2: Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki. - Zorchenhimer, Cobo
2: True first person views for chasecams - Eiii, webhead
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: Option to set text color - PiCaSSo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Central repository for textures and other content - kNoC
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Client-created web server to display statistics - Cobo
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Medic ball game mode - mariosonic
1: Show time left on in-game server list - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Menu to apply/remove clan tag - Clockwork
1: GUI server console - Cobo
1: Flashlight - mik1
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Toggleable sound packs - ViciouZ
1: Server setting to adjust maxclients based on map size - Y2J
1: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead
1: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: Transparent background for the flag textures - Chef-Killer
1: Ranking system - Marblegun
1: Score table on website of match wins - Ace
1: Server-side option for low ping connections only - y00tz
1: Server browser notification for friends online - nopyo
1: Option to not automatically pick up weapons when holding a PGP - Eiii
1: Ability to record demos from a demo - T3RR0R15T

Ace: I don't think that would be a very good idea.  Then you'd have all the new players switching over to the winning team even more often than they do already, or just people using cheap tactics to win in general rather than playing to have fun.

Eiii and webhead: Are you voting for something besides "Get rid of player model in first-person chase cam view."?
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 02, 2007, 05:31:45 PM
Sortof. Get rid of player models, and add an appropriately-placed gun model, as if you were that player.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on July 02, 2007, 05:42:25 PM
Add me to the disconnect overtime, and to 'true first person views for chasecams'.
those two
Title: Re: Official Feature Vote of 2007
Post by: Fred187 on July 04, 2007, 11:17:50 AM
If we get to vote for more than 1 featue (which, from the looks of it, we do) I'd also like to vote for better bot AI, "Vwep" and a female player model.
Title: Re: Official Feature Vote of 2007
Post by: bctrainers on July 04, 2007, 11:25:56 AM
Mark me down for Faster in-game downloading, In-game voice communication (VoIP), In-game chat (Connect to IRC server, perhaps?) and Vote kick. :)

However, female models would be good ingame. =p
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 05, 2007, 02:49:14 PM
Add changes at the serverconfigs to the logs. So i can see, who set the timelimit to 0 for example.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on July 05, 2007, 02:57:35 PM
Add changes at the serverconfigs to the logs. So i can see, who set the timelimit to 0 for example.

Couldn't you just see who logged in?
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on July 05, 2007, 03:04:05 PM
Maybe 10 people logged in? ;)
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 05, 2007, 03:28:34 PM
Add changes at the serverconfigs to the logs. So i can see, who set the timelimit to 0 for example.

Couldn't you just see who logged in?
Sure, but if 5 people logged in i cant see who changed something. And it is more interesting which setting is changed and to what.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on July 05, 2007, 06:38:28 PM
Sure, but if 5 people logged in i cant see who changed something. And it is more interesting which setting is changed and to what.

Actually, there is an option that when set displays every used command.

Code: [Select]
set display_commands "1"

Be ye warned: everything is displayed, including whenever someone throws a nade, or drops something.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 06, 2007, 10:47:48 AM
Request

Regarding:(edit)Global Ban List

Allow users to search a name (partial match) to see if the user is banned already.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 06, 2007, 12:50:07 PM
Which ban list are you referring to?  Global ban list?  Forum ban list?  In-game ban list?
Title: Re: Official Feature Vote of 2007
Post by: Olbaid on July 06, 2007, 01:05:51 PM
Tie map generator...

Have a pool of match maps and a bot in #paintball which randomly picks one. 
Title: Re: Official Feature Vote of 2007
Post by: Canada A on July 06, 2007, 11:06:55 PM
Taken from my topic -

Hey all,

You know, for alot of people, this game may be too comlpicated to enjoy. I'm not saying complicated like it's hard to play, I'm saying complicated as in how you customize it. Crosshairs, HUDs, menus, etc. Why don't you just give us a menu for all these things? Like, say you just unzipped a crosshair pack to your directory. Now you want to use it. Instead of going into the game, and typing it in, why not just go to a newly setup menu inside the Settings menu. (Settings > Display > Crosshairs anyone?) And be shown a picture of the crosshair and a checkbox next to it saying "Default" or "Use".

The same can be done with Menus, and HUDs. Just show a list of all that is available, and check the box. Simple, and fast
Title: Re: Official Feature Vote of 2007
Post by: Playah on July 07, 2007, 09:22:50 AM
Add me for what juca said too. I've always said that i'd want something like that implemented.
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 07, 2007, 09:56:01 PM
hehe ... just tell Zorch. he'd be glad to be of assistance. :)
Title: Re: Official Feature Vote of 2007
Post by: skitzo on July 08, 2007, 10:44:09 AM
add me to in game voice chat, the irc server thing, and vote kicking plz
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 08, 2007, 03:44:33 PM
Make a message appear on the black part of the screen when you load a map.
With stuff like, join irc, how to throw a grenade, and other basic stuff that is usually asked in here.
They do this in pretty much every game.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 09, 2007, 05:51:23 AM
I have an idea to make peoples accounts more secure if you try to change your email adress it has to be confirmed by your old email adress so in case someone got your pass they could just change there email and then there pass once reactivated I don't think it would be to much work.
Title: Re: Official Feature Vote of 2007
Post by: Ace on July 09, 2007, 08:46:12 AM
1: Score table on website of match wins - Ace

Ace: I don't think that would be a very good idea.  Then you'd have all the new players switching over to the winning team even more often than they do already, or just people using cheap tactics to win in general rather than playing to have fun.



OK then maybe have set up games where once you enter there is no tram switching or something like that...just an idea
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 09, 2007, 09:41:05 AM
... such as clan matches. not a good idea for pub games though (to disable team switching).
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on July 09, 2007, 11:53:49 AM
Taken from my topic -

Hey all,

You know, for alot of people, this game may be too comlpicated to enjoy. I'm not saying complicated like it's hard to play, I'm saying complicated as in how you customize it. Crosshairs, HUDs, menus, etc. Why don't you just give us a menu for all these things? Like, say you just unzipped a crosshair pack to your directory. Now you want to use it. Instead of going into the game, and typing it in, why not just go to a newly setup menu inside the Settings menu. (Settings > Display > Crosshairs anyone?) And be shown a picture of the crosshair and a checkbox next to it saying "Default" or "Use".

The same can be done with Menus, and HUDs. Just show a list of all that is available, and check the box. Simple, and fast

Currently I can't do that. At least to that extent. So, vote for these:

Quote
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: New menu format - Cobo, wade

I could have sworn I voted for the new menu format. Jits, can you add me to that one?
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 09, 2007, 12:11:12 PM
It says three, I bet he just forgot your name, either way, add y00tz as well please?
Title: Re: Official Feature Vote of 2007
Post by: Ace on July 09, 2007, 02:35:03 PM
Taken from my topic -

Hey all,

You know, for alot of people, this game may be too comlpicated to enjoy. I'm not saying complicated like it's hard to play, I'm saying complicated as in how you customize it. Crosshairs, HUDs, menus, etc. Why don't you just give us a menu for all these things? Like, say you just unzipped a crosshair pack to your directory. Now you want to use it. Instead of going into the game, and typing it in, why not just go to a newly setup menu inside the Settings menu. (Settings > Display > Crosshairs anyone?) And be shown a picture of the crosshair and a checkbox next to it saying "Default" or "Use".

The same can be done with Menus, and HUDs. Just show a list of all that is available, and check the box. Simple, and fast

Currently I can't do that. At least to that extent. So, vote for these:

Quote




it would be sooooo nice to have something like this just to make it easier for us folk who have no idea what were doing
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 09, 2007, 02:37:46 PM
I dont see how that would relate to paintball2 features. I think the menus should be made by the people that make the custom stuff.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 09, 2007, 02:42:50 PM
For example...... Zorch.
Title: Re: Official Feature Vote of 2007
Post by: Ace on July 09, 2007, 02:44:16 PM
or just put it in the pack......to make it nice for everyone....especially really neew people that don't know you can even change that stuff
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 09, 2007, 02:59:00 PM
::) whatever. let's keep the discussion on topic though.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 09, 2007, 05:36:42 PM
39: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo, bctrainers
20: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade, capo, magalhaes
18: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork, nopyo, capo, Fred187
15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
14: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS, nopyo, capo
12: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^
11: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS, capo
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
9: Some method to prevent people from disconnecting to stop flag captures - KnacK, jitspoe, KiLo, lekky, b00nlander, Eiii, Spook, webhead, magalhaes
9: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS, nopyo, bctrainers, skitzo
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
8: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
10: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer, bctrainers, skitzo
8: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo
8: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead, capo
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
7: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt, urscrewed, timendum
7: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse, Fred187
7: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan, capo, Fred187
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
6: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4, capo
6: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer, nopyo
6: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^, capo
6: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead, capo
6: Link wiki on the main page (I guess that means get it finished :)) - Cobo, webhead, Chef-Killer, magalhaes, Apocalypse, KiLo
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
5: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer
5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
5: Ragdoll death animations - ViciouZ, Eiii, Ace, Zorchenhimer, Fred187
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse
4: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead
4: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
4: More user-friendly profile menu - y00tz, KiLo, eiii, capo
4: Weapon and item autoswitching - jitspoe, oli887, webhead, capo
4: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer, capo
4: New menu format - Cobo, wade, Zorchenhimer, y00tz
4: Get rid of player model in first-person chase cam view. - nightryder, TinMan, Eiii, magalhaes
4: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper, y00tz
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: New sounds - iEATnoobs, nightryder, TinMan
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: Map pack. - oli887, Gold_Leader, Chef-Killer
3: Scroll bar in the console - oli887, T3RR0R15T, webhead
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: PNG support - jitspoe, TinMan, eiii
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
3: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T, nopyo
3: Wiki bans - Cobo, jitspoe, webhead
3: Tag game mode - nopyo, b00nlander, Ace
3: (Option to) assign the player name automatically to the name in the profile when logging in. - jitspoe, Spook, Zorchenhimer
3: True first person views for chasecams - Eiii, webhead, magalhaes
3: In-game chat (Connect to IRC server, perhaps?) - oli887, bctrainers, skitzo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade, skitzo
2: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T
2: Entities reset after each round option - eiii, Chef-Killer
2: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ, Apocalypse
2: Test and implement a robust wiki solution, such as MediaWiki - jitspoe, Cobo
2: "Best of" page to display the most popular maps / best players - abrken, wade
2: Include Zorch's menus - kNoC, wade
2: New player models - Termin8oR, wade
2: MVP on scoreboard - Termin8oR, wade
2: Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki. - Zorchenhimer, Cobo
2: Menu to select crosshairs - JuCa, Playah
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: Option to set text color - PiCaSSo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Central repository for textures and other content - kNoC
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Client-created web server to display statistics - Cobo
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
...
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 09, 2007, 05:36:49 PM
...
1: Medic ball game mode - mariosonic
1: Show time left on in-game server list - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Menu to apply/remove clan tag - Clockwork
1: GUI server console - Cobo
1: Flashlight - mik1
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Toggleable sound packs - ViciouZ
1: Server setting to adjust maxclients based on map size - Y2J
1: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead
1: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: Transparent background for the flag textures - Chef-Killer
1: Ranking system - Marblegun
1: Score table on website of match wins - Ace
1: Server-side option for low ping connections only - y00tz
1: Server browser notification for friends online - nopyo
1: Option to not automatically pick up weapons when holding a PGP - Eiii
1: Ability to record demos from a demo - T3RR0R15T
1: Add setting changes to the log - T3RR0R15T
1: Allow users to search the global ban list for a name (partial match) to see if the user is banned already. - y00tz
1: Tie map generator. - Olbaid
1: Show tips at the loading screen, such as how to throw a grenade, how to get on IRC, etc. - Cobo
1: Require confirmation from old email address before changing email address in the global login system - Apocalypse


I have an idea to make peoples accounts more secure if you try to change your email adress it has to be confirmed by your old email adress so in case someone got your pass they could just change there email and then there pass once reactivated I don't think it would be to much work.
What if you're changing your email address because your old address doesn't exist anymore?  Also, you can change the password without changing the email address.  It's really the responsibility of the user to choose a password that only he knows and not share it with anybody.
Title: Re: Official Feature Vote of 2007
Post by: Bix on July 09, 2007, 08:55:13 PM
tie map thing
Title: Re: Official Feature Vote of 2007
Post by: Moe_Lester on July 09, 2007, 09:02:55 PM
I like the tie map generator because its so hard to discuss tie maps with clans. This way its neutral and fair.
Title: Re: Official Feature Vote of 2007
Post by: postmortem on July 09, 2007, 09:06:33 PM
tie map generator.
also... say_person feature in game similar to the q2 servers would be nice.
Title: Re: Official Feature Vote of 2007
Post by: Razr on July 09, 2007, 09:13:04 PM
Tie map generator please
Title: Re: Official Feature Vote of 2007
Post by: Ace on July 09, 2007, 09:47:17 PM
2: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse

Put me down for this too
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 09, 2007, 11:28:20 PM
This one will irk you..

Request

Regarding: This list

Create a very simple PHP/MySQL page so that users can login with their global login and apply (up to) 5 votes to the features they feel are most urgent.  As you complete those, they can be removed from the list and those who voted for it could have their vote freed up.
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 09, 2007, 11:34:04 PM
i actually thought of doing that myself.
Title: Re: Official Feature Vote of 2007
Post by: Canada A on July 10, 2007, 12:11:20 PM
Please add me to faster in game downloads. :)
Title: Re: Official Feature Vote of 2007
Post by: P!nk on July 10, 2007, 01:06:58 PM
Yes for linking the wiki to the main page, as well as image uploading for it. And I'm also wondering if something along the lines of moving plant models would be difficult.

That would be cool if more plant models were made, maybe I could try to make some of those, I know some people on Steam that could help me, hmm...
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 10, 2007, 03:36:23 PM
I see your point Jits that would really really suck :-[
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 10, 2007, 06:42:21 PM
40: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo, bctrainers, JuCa
20: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade, capo, magalhaes
18: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork, nopyo, capo, Fred187
15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
14: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS, nopyo, capo
12: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^
11: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS, capo
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
9: Some method to prevent people from disconnecting to stop flag captures - KnacK, jitspoe, KiLo, lekky, b00nlander, Eiii, Spook, webhead, magalhaes
9: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS, nopyo, bctrainers, skitzo
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
8: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
10: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer, bctrainers, skitzo
8: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo
8: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead, capo
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
7: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt, urscrewed, timendum
7: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse, Fred187
7: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan, capo, Fred187
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
6: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4, capo
6: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer, nopyo
6: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^, capo
6: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead, capo
7: Link wiki on the main page (I guess that means get it finished :)) - Cobo, webhead, Chef-Killer, magalhaes, Apocalypse, KiLo, P!nk
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
5: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer
5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
5: Ragdoll death animations - ViciouZ, Eiii, Ace, Zorchenhimer, Fred187
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse
4: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead
4: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
4: More user-friendly profile menu - y00tz, KiLo, eiii, capo
4: Weapon and item autoswitching - jitspoe, oli887, webhead, capo
4: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer, capo
4: New menu format - Cobo, wade, Zorchenhimer, y00tz
4: Get rid of player model in first-person chase cam view. - nightryder, TinMan, Eiii, magalhaes
4: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper, y00tz
4: Tie map generator. - Olbaid, Bix, Moe_Lester, Razr
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: New sounds - iEATnoobs, nightryder, TinMan
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: Map pack. - oli887, Gold_Leader, Chef-Killer
3: Scroll bar in the console - oli887, T3RR0R15T, webhead
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: PNG support - jitspoe, TinMan, eiii
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
3: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T, nopyo
3: Wiki bans - Cobo, jitspoe, webhead
3: Tag game mode - nopyo, b00nlander, Ace
3: (Option to) assign the player name automatically to the name in the profile when logging in. - jitspoe, Spook, Zorchenhimer
3: True first person views for chasecams - Eiii, webhead, magalhaes
3: In-game chat (Connect to IRC server, perhaps?) - oli887, bctrainers, skitzo
3: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse, Ace
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade, skitzo
2: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T
2: Entities reset after each round option - eiii, Chef-Killer
2: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ, Apocalypse
2: Test and implement a robust wiki solution, such as MediaWiki - jitspoe, Cobo
2: "Best of" page to display the most popular maps / best players - abrken, wade
2: Include Zorch's menus - kNoC, wade
2: New player models - Termin8oR, wade
2: MVP on scoreboard - Termin8oR, wade
2: Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki. - Zorchenhimer, Cobo
2: Menu to select crosshairs - JuCa, Playah
2: Add image uploading functionality to the wiki. - jitspoe, P!nk
2: PHP/MySQL feature voting page - y00tz, jitspoe
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: Option to set text color - PiCaSSo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Central repository for textures and other content - kNoC
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Client-created web server to display statistics - Cobo
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
...
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 10, 2007, 06:47:36 PM
...
1: Medic ball game mode - mariosonic
1: Show time left on in-game server list - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Menu to apply/remove clan tag - Clockwork
1: GUI server console - Cobo
1: Flashlight - mik1
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Toggleable sound packs - ViciouZ
1: Server setting to adjust maxclients based on map size - Y2J
1: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead
1: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: Transparent background for the flag textures - Chef-Killer
1: Ranking system - Marblegun
1: Score table on website of match wins - Ace
1: Server-side option for low ping connections only - y00tz
1: Server browser notification for friends online - nopyo
1: Option to not automatically pick up weapons when holding a PGP - Eiii
1: Ability to record demos from a demo - T3RR0R15T
1: Add setting changes to the log - T3RR0R15T
1: Allow users to search the global ban list for a name (partial match) to see if the user is banned already. - y00tz
1: Show tips at the loading screen, such as how to throw a grenade, how to get on IRC, etc. - Cobo
1: Require confirmation from old email address before changing email address in the global login system - Apocalypse
1: say_person feature - postmortem


y00tz: I about started a vote for that myself.  This list is starting to get out of hand.  :P  I don't really see a need to limit the number of votes, though - certainly not that low, anyway; you've voted for about 3x's that many things yourself.  One idea I had would be to allow both + and - votes.  If the total becomes around -10 or less, the suggestion gets removed from the voting list, just to cut down on the clutter.  I'll go ahead and vote for that too.

New vote: Store the server name, ip, and date in demos (to help with cheater reports).

P!nk: We'll probably just end up using MediaWiki.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 10, 2007, 07:00:42 PM
I second +/- votes, and a non-forum based feature vote platform.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 10, 2007, 07:37:54 PM
I second +/- votes, and a non-forum based feature vote platform.
Add me to that too. I think that should have top priority :)
Title: Re: Official Feature Vote of 2007
Post by: P!nk on July 10, 2007, 07:55:28 PM
Add me as well, or else entire pages will be needed for all of them.

And we need a vote to change Eiii's E back to lowercase because his signature implies he subconsciously wants it to be reverted. :D
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 10, 2007, 08:12:41 PM
<_< I have a signature?

Hah, I did that forever ago. Space-waster!
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on July 10, 2007, 08:16:58 PM
I second +/- votes, and a non-forum based feature vote platform.

Add me to that one two.
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 10, 2007, 08:58:55 PM
as far as the voting system, here's a suggestion ... even having a static html page (which could even be updated manually) would be better than posting the entire list here every few days. and that wouldn't take quite as long to implement, i would think.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 10, 2007, 10:30:43 PM
Dynamic page > that.
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 10, 2007, 10:35:36 PM
yes, i know, it would just be more work to get going though.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 10, 2007, 10:45:03 PM
Way easier on the long run, since jitspoe wont have to be updating it.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 11, 2007, 05:38:53 AM
I third +/- votes.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 11, 2007, 11:26:19 PM
I figured limiting votes (especially at 5) would let people vote for what they REALLY wanted to see first, instead of throwing votes at everything. (I imagined people suggesting stuff, and not voting for it, but others could)  I know I have more than 5 vote cast already, but if I just had a numbered amount of votes, I could decide which feature I wanted the most, then as some of those got chalked off I would have to evaluate and decide what I want next.

Anyway I'm sure +/- will work.


Request

Regarding: Models

If possible, raise maximum vertices from what I suspect now is 256 or 512 to something higher. (2048-8192)

Thanks,
y00tz
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 12, 2007, 11:39:23 AM
Surely it's already higher than that - the player model has to have more than 256 verts.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 12, 2007, 11:40:44 AM
Surely it's already higher than that - the player model has to have more than 256 verts.

I'm referring to MD2's in that post, but even SKMs feel like they have a limit.  My first autococker attempt as a SKM looked fine, added some more vertices and it crashes the game.

Edit1:

And the MD2 limit must be higher than 256, probably 512 since my 600ish tank is too much, and old player models have 318.

I'd still like to see it increased.

Edit 2:
Request

Regarding: This site

What if you occasionally switched out the background screenshot, like maybe monthly, as well as maybe change the color scheme every 3 months or new build or something, so that this site, which looks really good, doesn't grow boring after  a while. 

Cheers,
y00tz
Title: Re: Official Feature Vote of 2007
Post by: Ace on July 12, 2007, 02:44:37 PM
to make this a sure thing and simpler how bout jits or someone makes a survey and puts all the current choices in and limits it to 5 votes per person......
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 12, 2007, 02:54:29 PM
Off Topic: Would someone please tell me what the max limit is because I just added 300+ options and I haven't hit the max.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 12, 2007, 02:57:34 PM
Off Topic: Would someone please tell me what the max limit is because I just added 300+ options and I haven't hit the max.

For a poll!?!
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 12, 2007, 03:32:13 PM
Yes for a poll I'm guessing infinite......
Title: Re: Official Feature Vote of 2007
Post by: Canada A on July 13, 2007, 05:13:40 PM
Nice.

Can't wait for that thread.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 14, 2007, 05:36:55 AM
- Intro if Paintball starts (+ option to disable it :P; default on)
Title: Re: Official Feature Vote of 2007
Post by: BeViS on July 15, 2007, 06:25:46 PM
i have a hard timee seeing so i would like to have somthing to be able to have more vissual for the game
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 15, 2007, 06:32:10 PM
You mean increase paintball visibility?
Title: Re: Official Feature Vote of 2007
Post by: nightryder on July 15, 2007, 11:41:39 PM
player models with glasses
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 16, 2007, 10:22:49 AM
I think he means in dark places.
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 16, 2007, 03:26:32 PM
oh, so like turn the brightness/contrast up, or get a better monitor? :P i kid, i kid.
Title: Re: Official Feature Vote of 2007
Post by: maxpower on July 18, 2007, 06:45:41 PM
I think vwep is a good idea, and maybe making something so that people could make mods, like amx, where its serverside stuff. How hard would it be to code http download for maps? That would speed up downloads.
Title: Re: Official Feature Vote of 2007
Post by: jack got u on July 19, 2007, 03:43:25 AM
hi everyone i think the new version should be able to be played on MAC computers!!!!!!!!
i think this would be a really good idea coz it would bring a lot more people in the game

i have wanted to play this game for a every long time but it dose not work on MAC!!!!
i would really like it if u could make it work on MAC!!!! please

thanks i hope you will make it for mac
thanks jack
Title: Re: Official Feature Vote of 2007
Post by: maxpower on July 19, 2007, 08:43:38 AM
Get boot camp
Title: Re: Official Feature Vote of 2007
Post by: P!nk on July 19, 2007, 10:42:25 AM
extend the mapinfo files to limit the number of clients who can connect to the server and not just limit the map rotation.  That way large maps could be filled, and small maps won't be overcrowded.

Add me to that.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 19, 2007, 10:43:04 AM
boot camp + linux means any new mac owner can play pb free.
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on July 19, 2007, 11:27:54 AM
extend the mapinfo files to limit the number of clients who can connect to the server and not just limit the map rotation.  That way large maps could be filled, and small maps won't be overcrowded.

Add me to that.
+1
make it a top-priority please 8)
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 19, 2007, 11:57:39 AM
extend the mapinfo files to limit the number of clients who can connect to the server and not just limit the map rotation.  That way large maps could be filled, and small maps won't be overcrowded.

Add me to that.
+1
make it a top-priority please 8)


b00n, You may also want to vote for:

9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer

So that admins don't go around changing them.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 19, 2007, 05:27:42 PM
Another + for the mapinfo-restricts-playercount thing.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 19, 2007, 05:53:26 PM
Another + for the mapinfo-restricts-playercount thing.
Double that.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on July 19, 2007, 05:54:19 PM
Another + for the mapinfo-restricts-playercount thing.
I guess i'll vote for that too..
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 19, 2007, 06:05:36 PM
me too i suppose.
Title: Re: Official Feature Vote of 2007
Post by: maxpower on July 19, 2007, 08:19:56 PM
me too
Title: Re: Official Feature Vote of 2007
Post by: TinMan on July 21, 2007, 09:16:33 AM
+1 OS X Universal Binary
Title: Re: Official Feature Vote of 2007
Post by: skitzo on July 22, 2007, 11:12:55 AM
maybe we could issue cd keys wen they download the game or make their global login account so that u could ban by cd key instead of ip or hostmask so the ppl with dynamic ips cant come back u could just ban by the cd key
Title: Re: Official Feature Vote of 2007
Post by: P!nk on July 22, 2007, 11:41:28 AM
That would only work if everyone cared about their account, not very many cheaters really care, they'd just make another account and do whatever they wanted again. Now, if you had hardware bans, which iron claims would be difficult for most people to get past...
Title: Re: Official Feature Vote of 2007
Post by: skitzo on July 22, 2007, 11:53:32 AM
hhmm good point pink
Title: Re: Official Feature Vote of 2007
Post by: nopyo on July 22, 2007, 02:29:55 PM
By the way, what are hardware bans?
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 22, 2007, 03:28:01 PM
Patch support to go with the new patch support in BSP. :D
Like this (http://www.bspquakeeditor.com/images/patches2.gif).
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 22, 2007, 03:30:16 PM
Patch support to go with the new patch support in BSP. :D
Like this (http://www.bspquakeeditor.com/images/patches2.gif).
Haha, should've thought about this before :P
Add me to that too.

For people that dont know what that is:

(http://www.bspquakeeditor.com/images/patches.gif)
(http://www.bspquakeeditor.com/images/patches2.gif)


EDIT: Didnt notice the link that Eiii put :P
Title: Re: Official Feature Vote of 2007
Post by: WarWulf on July 22, 2007, 03:37:44 PM
ive bugged jitspoe for years and years and years and years and years and years and years for this feature! he mostlikly will not add it in cause he doesnt want good looking maps for dp.

 viva los simple patch meshing



MP3::{ "Arabian_Knight - Tunak Tunak Tan" }
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 22, 2007, 03:39:19 PM
I totally didn't already link to the second picture there, Cobo.

TOTALLY

DIDN'T.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 22, 2007, 03:49:20 PM
I totally didnt edit my post saying that.
TOTALLY
DID!
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 23, 2007, 10:21:07 AM
I vote for this http://dplogin.com/forums/index.php?topic=7928.msg84898#new
Title: Re: Official Feature Vote of 2007
Post by: Corporal Perez on July 25, 2007, 02:01:09 PM
3rd Person, Over the Shoulder View.
Faster download!!!
Better menu
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on July 25, 2007, 02:05:03 PM
3rd Person, Over the Shoulder View.
Then you could walk up to a corner and see round it. Not good for matches.

Better menu
Try this:
http://dplogin.com/forums/index.php?topic=5169.msg61146#msg61146
Title: Re: Official Feature Vote of 2007
Post by: Corporal Perez on July 25, 2007, 02:08:58 PM
say_person feature

Option to not automatically pick up weapons when holding a PGP

Ranking system

Flashlight

Show time left on in-game server list

Vwep (see what weapons people are carrying)

New gun models

Team autobalance

Free for all game mode where a player gets points for holding a flag

Self-reflection in the water
Title: Re: Official Feature Vote of 2007
Post by: KiLo on July 25, 2007, 02:12:04 PM
say_person feature

Flashhlight

Free for all game mode where a player gets points for holding a flag

Elaborate on the say_person feature. Do you mean something like an in-game IM?

Flashlight is not really necessary in DP.

I believe KOTH is pretty much like the game mode you were describing.
Title: Re: Official Feature Vote of 2007
Post by: Corporal Perez on July 25, 2007, 02:36:18 PM
@kilo

I mean you type:  say_(Other player's name)  and you can speak just to them.

Not koth: I mean like in halo 2. The gametype oddball. You hold the skull for the longest time to win.
But in DP you can hold the flag for as long as possible. But you can still run around. And like you run faster.
And you can take 5 paintballs until you die.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 25, 2007, 02:57:35 PM
Put me down for the say_person thing, tremulous has something like this, I think its /m <person> <message>.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 25, 2007, 04:13:33 PM
- Add the bad passwords to the serverlogs. Not only "...entered a bad password".
Title: Re: Official Feature Vote of 2007
Post by: TinMan on July 25, 2007, 04:49:41 PM
T3RROR15T, I think it doesn't do that for security reasons, I don't see why you'd want them in your log.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 25, 2007, 05:41:19 PM
They log the correct passwords, what is that for security?
Also only the Serveradmin has access to the logfiles.

I want to know, if someone tested a loginpassword that is like mine. So i can change my login, before he get the real one.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on July 25, 2007, 06:48:03 PM
They log the correct passwords, what is that for security?
Also only the Serveradmin has access to the logfiles.

I want to know, if someone tested a loginpassword that is like mine. So i can change my login, before he get the real one.

I agree. Add me to that.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 25, 2007, 08:09:23 PM
Yeah, but whem someone logs into a private server with the password and then he goes to another private server without the orrect key, the server admin could potentially recognize the key, since the key could be related to the server.
That would allow server admins to get passwords of servers they dont own :-\
Title: Re: Official Feature Vote of 2007
Post by: TinMan on July 25, 2007, 08:24:43 PM
I agree with Cobo on this.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 25, 2007, 10:46:07 PM
How about a prefix for commands that won't cause them to be said by default? To reduce the chance that you accidentally misspell 'login' or something. Maybe a double slash?
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 25, 2007, 11:07:16 PM
Doesnt a single slash prevents commands from being said, already?
Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 25, 2007, 11:50:25 PM
No.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 26, 2007, 12:19:20 AM
Ah, my bad, thats tremulous.
But if thats going to be added it should be a single slash.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 26, 2007, 12:23:06 AM
I liked a double-slash since it's a habit to most of us that make about six hundred comments a day.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 26, 2007, 12:24:47 AM
What if you make about six hundred comments a day... in basic? :P
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 26, 2007, 12:26:56 AM
What if you make about six hundred comments a day... in basic? :P

Touche, senor.
Title: Re: Official Feature Vote of 2007
Post by: TinMan on July 26, 2007, 01:25:41 AM
Single slash is easy and is used in the Quake 3 engine, I like it.
If you have to // comment your code six hundred times a day then you are doing a bad job at whatever language it is, you should be able to look back at your stuff and understand it without many comments or it should be redone.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 26, 2007, 01:51:16 AM
If you have to // comment your code six hundred times a day then you are doing a bad job at whatever language it is, you should be able to look back at your stuff and understand it without many comments or it should be redone.

Umm, haha get real.
In the real world, TinMan, you comment code.  You have to.  The 50 idiots who touch the code after it leaves your hands will screw stuff up, and to re-implement features that are essential to the clients original need, you'll have to glance back at everyone's code, including your own...  When projects get over the 20,000 line mark, without purpose statements, todos, etc. code becomes unmanageable and thus nearly useless.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 26, 2007, 07:02:12 PM
Oy, was not looking forward to doing another tally :P

41: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo, bctrainers, JuCa, Corporal Perez
20: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade, capo, magalhaes
19: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork, nopyo, capo, Fred187, Corporal Perez
15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
14: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS, nopyo, capo
13: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^, Corporal Perez
11: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS, capo
10: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer, bctrainers, skitzo
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
9: Some method to prevent people from disconnecting to stop flag captures - KnacK, jitspoe, KiLo, lekky, b00nlander, Eiii, Spook, webhead, magalhaes
9: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS, nopyo, bctrainers, skitzo
9: Server setting to adjust maxclients based on map size (controlled by mapinfo files) - Y2J, jitspoe, P!nk, b00nlander, Eiii, Apocalypse, magalhaes, webhead, maxpower
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
8: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
8: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo
8: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead, capo
8: External PHP/MySQL feature voting page with +/- voting - y00tz, jitspoe, Eiii, Cobo, P!nk, Zorchenhimer, webhead, Apocalypse
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
7: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt, urscrewed, timendum
7: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse, Fred187
7: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan, capo, Fred187
7: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^, capo, Corporal Perez
7: Link wiki on the main page (I guess that means get it finished :)) - Cobo, webhead, Chef-Killer, magalhaes, Apocalypse, KiLo, P!nk
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
6: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4, capo
6: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer, nopyo
6: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead, capo
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
5: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer
5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
5: Ragdoll death animations - ViciouZ, Eiii, Ace, Zorchenhimer, Fred187
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse
4: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead
4: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
4: More user-friendly profile menu - y00tz, KiLo, eiii, capo
4: Weapon and item autoswitching - jitspoe, oli887, webhead, capo
4: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer, capo
4: New menu format - Cobo, wade, Zorchenhimer, y00tz
4: Get rid of player model in first-person chase cam view. - nightryder, TinMan, Eiii, magalhaes
4: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper, y00tz
4: Tie map generator. - Olbaid, Bix, Moe_Lester, Razr
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: New sounds - iEATnoobs, nightryder, TinMan
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Work on the player models - Clipz, Sharp, TinMan
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: Map pack. - oli887, Gold_Leader, Chef-Killer
3: Scroll bar in the console - oli887, T3RR0R15T, webhead
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: PNG support - jitspoe, TinMan, eiii
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
3: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T, nopyo
3: Wiki bans - Cobo, jitspoe, webhead
3: Tag game mode - nopyo, b00nlander, Ace
3: (Option to) assign the player name automatically to the name in the profile when logging in. - jitspoe, Spook, Zorchenhimer
3: True first person views for chasecams - Eiii, webhead, magalhaes
3: In-game chat (Connect to IRC server, perhaps?) - oli887, bctrainers, skitzo
3: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse, Ace
3: say_person feature - postmortem, Corporal Perez, Cobo
3: Patch support - Eiii, Cobo, UNiBoNGeR
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade, skitzo
2: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T
2: Entities reset after each round option - eiii, Chef-Killer
2: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ, Apocalypse
2: Test and implement a robust wiki solution, such as MediaWiki - jitspoe, Cobo
2: "Best of" page to display the most popular maps / best players - abrken, wade
2: Include Zorch's menus - kNoC, wade
2: New player models - Termin8oR, wade
2: MVP on scoreboard - Termin8oR, wade
2: Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki. - Zorchenhimer, Cobo
2: Menu to select crosshairs - JuCa, Playah
2: Add image uploading functionality to the wiki. - jitspoe, P!nk
2: Self-reflection in the water -  kNoC, Corporal Perez
2: Better menus built-in - Krizdo4, Corporal Perez
2: Free for all game mode where a player gets points for holding a flag - Apocalypse, Corporal Perez
2: Show time left on in-game server list - Apocalypse, Corporal Perez
2: Flashlight - mik1, Corporal Perez
2: Ranking system - Marblegun, Corporal Perez
2: Option to not automatically pick up weapons when holding a PGP - Eiii, Corporal Perez
2: OSX (Mac) version of the game - jack got u, TinMan
2: Trainee clans for the global login system - y00tz, Apocalypse
2: Add the bad passwords to the serverlogs. Not only "...entered a bad password". - T3RR0R15T, KiLo
...
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on July 26, 2007, 07:02:26 PM
...
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: In-game clock (with alarm) - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: Option to set text color - PiCaSSo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Akimbo (dual wield) feature - {appy Hamper
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Central repository for textures and other content - kNoC
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Client-created web server to display statistics - Cobo
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo
1: Spring weapon to "rocket-jump" with - TinMan
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Medic ball game mode - mariosonic
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Menu to apply/remove clan tag - Clockwork
1: GUI server console - Cobo
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Toggleable sound packs - ViciouZ
1: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead
1: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: Transparent background for the flag textures - Chef-Killer
1: Score table on website of match wins - Ace
1: Server-side option for low ping connections only - y00tz
1: Server browser notification for friends online - nopyo
1: Ability to record demos from a demo - T3RR0R15T
1: Add setting changes to the log - T3RR0R15T
1: Allow users to search the global ban list for a name (partial match) to see if the user is banned already. - y00tz
1: Show tips at the loading screen, such as how to throw a grenade, how to get on IRC, etc. - Cobo
1: Require confirmation from old email address before changing email address in the global login system - Apocalypse
1: Store the server name, ip, and date in demos (to help with cheater reports). - jitspoe
1: Swap out the background images and/or color scheme on the digital paint website occasionally - y00tz
1: Intro (video?) when Paintball 2 starts (with option to disable it) - T3RR0R15T
1: Player models with glasses - nightryder
1: 3rd person view - Corporal Perez
1: Prefix for commands that won't cause them to be said by default (such as a slash) - Eiii


i have a hard timee seeing so i would like to have somthing to be able to have more vissual for the game


You're going to have to vote for something a little more specific.  Perhaps you need to invest in a new monitor, too.

maybe we could issue cd keys wen they download the game or make their global login account so that u could ban by cd key instead of ip or hostmask so the ppl with dynamic ips cant come back u could just ban by the cd key

Can't really issue cd keys since there are no CD's.  Plus, since it's free, people could just get another "key" and play again.

Patch support to go with the new patch support in BSP. :D
Like this (http://www.bspquakeeditor.com/images/patches2.gif).

I don't really like patches.  Dynamic level of detail meshes would be much more flexible.  You could make lots of different shapes, not just curves.  Besides, simple archways like that are easy to make with just brushes, plus you can use the phong shading in arghrad to simulate essentially the same thing.

Title: Re: Official Feature Vote of 2007
Post by: Eiii on July 26, 2007, 07:30:03 PM
Patches would make it easy for newer mappers (or all mappers, maybe) to add pretty curvy-things to their maps. Plus, you could automatically LOD them by just drawing them as if they had half the verts. That's a bad way of explaining it, but hopefully you get the idea.
Title: Re: Official Feature Vote of 2007
Post by: Corporal Perez on July 27, 2007, 01:21:50 PM
When is build 20 coming out?
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 27, 2007, 01:54:29 PM
When is build 20 coming out?
Still lasts
Title: Re: Official Feature Vote of 2007
Post by: Cobo on July 27, 2007, 02:02:13 PM
When is build 20 coming out?
"When its done."
Title: Re: Official Feature Vote of 2007
Post by: y00tz on July 27, 2007, 02:18:42 PM
"When its done."

Eh, it's a bit different..

"When it's done".
Title: Re: Official Feature Vote of 2007
Post by: Xena on July 27, 2007, 02:53:29 PM
ah, the vote thread... then I'd like to add the 3 sec invulnerability after spawning... playing not allowed to be kill or shoot but will have JUST enough time to grab a weapon or paint grenade to defend.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 27, 2007, 05:24:57 PM
Add me to:

- 9: Some method to prevent people from disconnecting to stop flag captures
- 9: Server setting to adjust maxclients based on map size (controlled by mapinfo files)
- 8: External PHP/MySQL feature voting page with +/- voting
- (Option to) 7: Team autobalance
- 7: Link wiki on the main page (I guess that means get it finished )
- 5: Sort buttons on (in-game) server list
- 5: Customizable word filter
- 4: Map-specific chat logging (so we can get player feedback on the maps on the beta server)
- 4: Mouse fix for vista
- 4: Support for left and right mouse wheel.
- 4: If the server has a fatal error, try to load a map rather than leave the server down.
- 3: PNG support
- 3: say_person feature
- 2: Option to display name changes.
- 2: Entities reset after each round option
- 1: More cheat detection
- 1: Somehow make the loading image compatible with non-US keyboards.
- 1: Display the kill count of the highest player in DM mode on the HUD
- 1: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard
- 1: Transparent background for the flag textures
- 1: Server-side option for low ping connections only
- 1: Server browser notification for friends online
- 1: Store the server name, ip, and date in demos (to help with cheater reports)



- Same as KoreMagna: Spawn-Killer-Safeties

- Option for the console to list all maps from the server

- New screenshots for the Screens-Page (http://digitalpaint.planetquake.gamespy.com/screens.html)

- Keine Ahnung, wie das auf englisch heißt. Übersetz mal einer: Verhindern, dass Spieler beim Spawnen ineinanderstehen und nicht getroffen werden können.
Title: Re: Official Feature Vote of 2007
Post by: webhead on July 27, 2007, 08:46:32 PM
ah, the vote thread... then I'd like to add the 3 sec invulnerability after spawning... playing not allowed to be kill or shoot but will have JUST enough time to grab a weapon or paint grenade to defend.
add me to that 100%!
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on July 28, 2007, 08:40:02 AM
Darn it T3RR0R15T English please this doesn't make much sense...... No notion, as is called on English. Translate times one: Prevent that players can not be met with the Spawnen and.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on July 28, 2007, 08:51:56 AM
"Keine Ahnung, wie das auf englisch heißt. Übersetz mal einer:" = "I dont know what it is in english. Pls translate someone:"
Title: Re: Official Feature Vote of 2007
Post by: Playah on August 04, 2007, 08:05:28 AM
"Verhindern, dass Spieler beim Spawnen ineinanderstehen und nicht getroffen werden können" = "Fix: 2 or more players standing in 1 spawn (in each other) and not being shot"

I don't think jitspoe will fix that because it's the "speed-servers" fault that that happens and jitspoe isn't a fan of it. ;)
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on August 07, 2007, 04:35:57 AM
Its not a problem on the speed server, it is on every server. But u see it on the speedserver mostly.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 08, 2007, 09:38:47 AM
I vote for this http://dplogin.com/forums/index.php?topic=8370



*on edit - corrected url
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on August 08, 2007, 03:16:44 PM
Before I forget, +2 for password reset - scope and f0cus.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on August 09, 2007, 07:58:58 AM
New request

Regarding: this website

Under "Links" include a link to Sk89q's DP resource site, if he allows of course.

Haha, what are the odds, I edited this to say "update the SourceForge CVS, and I checked back and looked, and for the first time since build 17 you had started updating it an hour before I posted :P


Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 09, 2007, 01:53:52 PM
Hm... It's been updating after build 17.
Check the time on some of the stuff.


Anyway, since we're on the topic, GET SVN ALREADY! :)
Title: Re: Official Feature Vote of 2007
Post by: y00tz on August 09, 2007, 11:49:40 PM
Anyway, since we're on the topic, GET SVN ALREADY! :)

No joke!

And btw Jitspoe, when I download the CVS it defaults to updating using your login info, and requests a password... I couldn't get anonymous to work either :-\  I vote you release the source within a folder set to anonymous CVS by default

Thanks for making paintball lol!
-y00tz
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 10, 2007, 02:00:36 PM
Anonymous does work :-\

Actually, I have a SVN rep with the latest CVS version (that I know of) so if you want it, just pm.
Title: Re: Official Feature Vote of 2007
Post by: numba1spikey on August 11, 2007, 05:48:30 AM
i dno wot u'd all think but a paint mine would be quite cool?
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 11, 2007, 07:39:18 AM
i dno wot u'd all think but a paint mine would be quite cool?
But also very very annoying.
Title: Re: Official Feature Vote of 2007
Post by: numba1spikey on August 11, 2007, 09:46:34 AM
Quote
But also very very annoying.
i spoze but it would still be good!
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 11, 2007, 10:10:42 AM
I can think of another thing that is annoying me right now...
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 12, 2007, 08:20:04 AM
...... grammar lol Jits should make a guide on how to use modify and Spell Check.
Title: Re: Official Feature Vote of 2007
Post by: mouseykid2k7 on August 12, 2007, 09:05:55 AM
i would like these request made in the next update or so...

i would like to able ro roll forward, backwards and side to side.

some kind of ranking for the players

more paintball guns

and maybe custom looks for your player

oo and some kind of weather like rain snow and that :)

and a friend list so you can add your friends

please reply
by mouseykid
 
Title: Re: Official Feature Vote of 2007
Post by: FlaMe on August 12, 2007, 09:22:11 AM
lmfao, demanding
Title: Re: Official Feature Vote of 2007
Post by: P!nk on August 12, 2007, 10:15:25 AM
oo and some kind of weather like rain snow and that :)

I'm with you on that one.

and a friend list so you can add your friends

www.xfire.com

And why do you have to post like a human rainbow?
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 12, 2007, 06:47:58 PM
I'm pretty sure you can already make rain, I don't know how but I don't think it moves either. I don't think there is snow either.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 12, 2007, 06:57:34 PM
You can do rain, but its not a good method.
Title: Re: Official Feature Vote of 2007
Post by: SmackWaters on August 13, 2007, 05:55:09 PM
A way to find players through the server browser? Or can you already do that?
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 13, 2007, 06:02:49 PM
No, you can't Smack at least not to my knowledge which is pretty good about that sort of stuff.
Edit: Just noticed page 40!
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on August 13, 2007, 09:19:22 PM
A way to find players through the server browser? Or can you already do that?

You can see who is playing on a selected server in the stand-alone browser. But there is no "search" function. When I was in school I used Kquery4 to look for LAN games (in-game didn't go to the needed extent. Very large and complicated  LAN, etc.), and you could search for people there.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on August 14, 2007, 12:58:05 AM
In addition to my vote to tie Global Login accounts to the forum, I'd like to expand it to include a "Primary account name"

For example, users would have to pick ONE name for the GLS that could never be changed, it would be locked in, (Forum name) so that players can never completely change their identity, they're always linked to that one name.

Any not-so-obvious cons I'm missing?

-y00tz

edit: I was going to post this a while back, with some more thought put into it, but I just thought I'd put it out here as a vote after reading you're response in the thread for name change requests.
Title: Re: Official Feature Vote of 2007
Post by: Fred187 on August 16, 2007, 08:50:50 AM
Will the become the new "To do" list, or will only the ones at the top get done?
Title: Re: Official Feature Vote of 2007
Post by: KiLo on August 16, 2007, 09:52:07 AM
The ones at the top are going to be focused on first. First instance right jitspoe is working on faster in-game downloading.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on August 16, 2007, 02:44:23 PM
New request

Regarding Paintball2

Perhaps when a user enters a name that is longer than 30 characters (with "fun name" characters), they could be warned that their name may not work with a clan tag.

-y00tz
Title: Re: Official Feature Vote of 2007
Post by: KiLo on August 16, 2007, 02:50:38 PM
Anohter new request

When a new member signs up on the forums direct them to a "welcome" thread where you have them post something about themselves.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 16, 2007, 03:22:17 PM
Anohter new request

When a new member signs up on the forums direct them to a "welcome" thread where you have them post something about themselves.
Sounds like another thread I would add to my 20 or so pages of unread topics.
Title: Re: Official Feature Vote of 2007
Post by: lekky on August 16, 2007, 04:53:40 PM
I vote for when the dp game opens up, you see the latest news items from the dplogin main page. What a way to integrate every pub player into the community.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on August 16, 2007, 05:01:49 PM
Only problem is that that news is usually about a year out of date.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 16, 2007, 05:09:51 PM
Well, there is already a link to the news site.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on August 16, 2007, 06:46:38 PM
Only problem is that that news is usually about a year out of date.
Hey, now.  There have been a couple news updates this year!

I think the login system is probably doing more than news updates would, anyway.

New request

Regarding Paintball2

Perhaps when a user enters a name that is longer than 30 characters (with "fun name" characters), they could be warned that their name may not work with a clan tag.

-y00tz
Better yet, just limit the text box entries to 30 characters so they can't even create names that are too long.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 16, 2007, 06:48:21 PM
New request

Regarding Paintball2

Perhaps when a user enters a name that is longer than 30 characters (with "fun name" characters), they could be warned that their name may not work with a clan tag.

-y00tz
Good idea y00tz add me to that also y00tz. Also I'm going to say it again check your PMs!!!!!!
Title: Re: Official Feature Vote of 2007
Post by: lekky on August 16, 2007, 06:54:23 PM
With the actual news item being shown, you could post your community polls, announce tournaments etc. More interaction between more people.  Who has ever looked at the link to the site? I didn't even notice it for half a year!

I think the login system is probably doing more than news updates would, anyway.

Doing more what? I don't think it would spread more news to the community than a news update when they open dp! (Does this count as a second vote then? :P)
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 16, 2007, 07:14:54 PM
With the actual news item being shown, you could post your community polls, announce tournaments etc. More interaction between more people.  Who has ever looked at the link to the site? I didn't even notice it for half a year!

Then the problem is the menu, now imagine something like this...
Title: Re: Official Feature Vote of 2007
Post by: webhead on August 16, 2007, 10:59:12 PM
as far as having a menu option called "Website", i don't think there's really much you could do to improve it. granted, you could put it up there with play, setup and quit, and maybe then a few more people would click on it, but i'm sure the majority (or at least me) would probably learn to easily have their eyes skip right over it.

a better option would be to call the menu option something different, such as maybe "Latest Updates" or "Community" or something.

a REALLY COOL thing to do (but maybe not terribly easy) would be to have the program check an RSS/Atom feed, and show the latest stuff from the website WITHIN THE PROGRAM. i think that would also help more people to use it, because I personally wouldn't want to click on something that would make me switch out of the game and into my browser. cuz i just don't care for that.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on August 16, 2007, 11:32:34 PM
Better yet, just limit the text box entries to 30 characters so they can't even create names that are too long.

y00tz is a n00b.  Thanks.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on August 17, 2007, 05:30:29 AM
/me wonders if he should place the above quote in his own sig......


;D
Title: Re: Official Feature Vote of 2007
Post by: lekky on August 17, 2007, 07:24:54 AM
a REALLY COOL thing to do (but maybe not terribly easy) would be to have the program check an RSS/Atom feed, and show the latest stuff from the website WITHIN THE PROGRAM.

Yes! Thats what I'm saying! If i open up dp and i get a title about a new tournament, I will most likely click it and find out more. The same goes for other community events that currently arn't even possible due to only us being able to know about them.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on August 17, 2007, 09:51:04 AM
What would be neat would be a feed that showed the top 5 or 5 latest posts in the forums or last 5 topics posted to at the welcome screen.
Title: Re: Official Feature Vote of 2007
Post by: webhead on August 17, 2007, 10:19:35 AM
true, all kinds of things could be done with feed capabilities in the new menu system, and that's where Zorch can take over!
Title: Re: Official Feature Vote of 2007
Post by: flip on August 17, 2007, 11:25:25 AM
Here's a general suggestion to help new players. You know when you sign up for an email acct and it sends you that first email you usually just delete that is in all acctuality a welcome letter? The community should have a welcome email for new players. It could have alot of helpful hints in it. Names of staff, Game setup suggestions, list of simple commands, servers and players that will be willing to help. If it sounds like a good idea I'm sure you could think of the right stuff to put in it.
kid
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on August 17, 2007, 12:02:09 PM
Here's a general suggestion to help new players. You know when you sign up for an email acct and it sends you that first email you usually just delete that is in all acctuality a welcome letter? The community should have a welcome email for new players. It could have alot of helpful hints in it. Names of staff, Game setup suggestions, list of simple commands, servers and players that will be willing to help. If it sounds like a good idea I'm sure you could think of the right stuff to put in it.
kid

Very nice idea. I just replied to that in another thread. I'd be happy to help people out if there is a helper-outer position free.
(That's a +1)
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 17, 2007, 01:43:44 PM
Here's a general suggestion to help new players. You know when you sign up for an email acct and it sends you that first email you usually just delete that is in all acctuality a welcome letter? The community should have a welcome email for new players. It could have alot of helpful hints in it. Names of staff, Game setup suggestions, list of simple commands, servers and players that will be willing to help. If it sounds like a good idea I'm sure you could think of the right stuff to put in it.
kid

1: Show tips at the loading screen, such as how to throw a grenade, how to get on IRC, etc. - Cobo

I think doing that in there would be much better.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 17, 2007, 05:37:34 PM
Here's a general suggestion to help new players. You know when you sign up for an email acct and it sends you that first email you usually just delete that is in all acctuality a welcome letter? The community should have a welcome email for new players. It could have alot of helpful hints in it. Names of staff, Game setup suggestions, list of simple commands, servers and players that will be willing to help. If it sounds like a good idea I'm sure you could think of the right stuff to put in it.
kid

Very nice idea. I just replied to that in another thread. I'd be happy to help people out if there is a helper-outer position free.
(That's a +1)
Doubled.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on August 17, 2007, 06:25:59 PM
1: Show tips at the loading screen, such as how to throw a grenade, how to get on IRC, etc. - Cobo
I think doing that in there would be much better.

How long is the loading screen, though?
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 17, 2007, 06:28:13 PM
Well, depends on how long it takes to load the map.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on August 17, 2007, 06:30:39 PM
Not very long, was my point. It's not really long enough to display a full message. You could have a 'Click to enter game' thing I guess.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 17, 2007, 06:36:32 PM
Well, in my computer it takes a good 3-5 seconds to load.

Enough to put a message like:
"Join the community"
"Respect the other players"
"Dont cheat"
"Drop your gun and walk over another one to pick it up"
"Cobo is the best person in the world"
"Have a question? Search the forums or ask it directly"
"Have a suggestion for the game? Share it with us in the forums"
Title: Re: Official Feature Vote of 2007
Post by: SmackWaters on August 18, 2007, 12:28:31 AM
Add my vote to serverbrowser player search function.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on August 18, 2007, 06:12:22 AM
Add my vote to serverbrowser player search function.
me 2
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 18, 2007, 10:04:52 AM
Add my vote to serverbrowser player search function.

me 2
Me 3
Title: Re: Official Feature Vote of 2007
Post by: FlaMe on August 18, 2007, 11:05:58 AM
4
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on August 18, 2007, 03:45:47 PM
- Serveroption to allow only users with right names on the server. No empty names, no noname..., no newbie...
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on August 20, 2007, 07:40:00 PM
- Serveroption to allow only users with right names on the server. No empty names, no noname..., no newbie...
sv_login 2

On that subject, it might be nice to have a feature that forces names to be unique by assigning random numbers, like "newbie26472", making it easier to search logs.
Title: Re: Official Feature Vote of 2007
Post by: Xena on August 20, 2007, 10:54:16 PM
Add my vote to serverbrowser player search function.
Ooo, add me!!! That's a great feature.

- Serveroption to allow only users with right names on the server. No empty names, no noname..., no newbie...
omg... I think the game should just ban the use of noname and newbie... it's annoying and lack creativity in names... very annoying when you have noname, noname(1) etc... ack!
Title: Re: Official Feature Vote of 2007
Post by: Xena on August 20, 2007, 11:28:22 PM
Add me to these in-game features :)

10: Vote kick - that be perfect for players who's spoiling the fun
9: Server setting to adjust maxclients based on map size (controlled by mapinfo files) - yes, dont want to see 1 on 1 on maps like anubis or rome. lol
8: Leaning - yes!
7: Female player model - that would be nice :) no flowers please. lol... but not important... but female voice for jumping is a nice feature
7: Team autobalance - and prevent people switching teams when the teams are even...
6: Round countdown timer for siege maps
5: Customizable word filter
4: Wall jumping
4: Wave animation - add more like salute or taunt. lol

4: Support for left and right mouse wheel
4: Weapon and item autoswitching
- these 2 are not important if you can only hold one weapon at a time...

3: Scroll bar in the console
2: Grapple
2: Melee attack (barrel tag? paintbrush?) - hahaha, i LOVE the idea of reading "player A was killed by player B's paintbrush"
2: Display map name and game mode at the beginning of the match - helpful when it's new map

2: "Best of" page to display the most popular maps / best players
- this reminds me of the LMCTF mod where at the end of a match, it will display MVP for offense (most caps of course) and MVP for defense (i think for killing flag carrier)

2: Free for all game mode where a player gets points for holding a flag - isn't that like Capture the Chicken Q2 mod??
1: More cheat detection - will help rather then people guessing... isn't it possible to just do some kinda of detector where if the server detects any modification to maps, texture, etc that is not original to the program then they'd be banned?

1: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?)
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 21, 2007, 07:45:22 AM
Noname happens when your name is to long and newbie is when you haven't set a name (except in y00tz's newbie(99) case lol.
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on August 21, 2007, 08:18:54 AM
4: Weapon and item autoswitching
- these 2 are not important if you can only hold one weapon at a time...

I think it means, if you're holding a Spyder SE and you run over an Autococker, it'll automatically drop the SpyderSE and you'll pickup the Autococker.  The same thing with brass/steel barrels or 100/200 hoppers.
Title: Re: Official Feature Vote of 2007
Post by: lekky on August 21, 2007, 12:13:22 PM
4: Weapon and item autoswitching
- these 2 are not important if you can only hold one weapon at a time...

I think it means, if you're holding a Spyder SE and you run over an Autococker, it'll automatically drop the SpyderSE and you'll pickup the Autococker.  The same thing with brass/steel barrels or 100/200 hoppers.

Who voted for that! Thats horrible for team matching.
Title: Re: Official Feature Vote of 2007
Post by: maxpower on August 21, 2007, 12:33:42 PM
A server mod, like amx for cs. so we can make our own mods and stuff.
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on August 21, 2007, 01:21:12 PM
Who voted for that! Thats horrible for team matching.

It's always been a client cvar in any game I've played.
Title: Re: Official Feature Vote of 2007
Post by: Xena on August 21, 2007, 05:33:07 PM
4: Weapon and item autoswitching
- these 2 are not important if you can only hold one weapon at a time...

I think it means, if you're holding a Spyder SE and you run over an Autococker, it'll automatically drop the SpyderSE and you'll pickup the Autococker.  The same thing with brass/steel barrels or 100/200 hoppers.
Oh... that'd be a nice feature...

Noname happens when your name is to long and newbie is when you haven't set a name (except in y00tz's newbie(99) case lol.
how 'bout we deny them from logging in until they fix the problem. i dont think i want to see a sever where it's noname vs newbie... lol

Quote
2: Melee attack (barrel tag? paintbrush?)
i was wondering... is it possible to do that with the gun itself (like halo) and have the gun actually take damage become useless melee weapon after x amount of hits?
Title: Re: Official Feature Vote of 2007
Post by: Eiii on August 21, 2007, 05:40:22 PM
I'mma say no to that last one.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on August 21, 2007, 09:22:11 PM
Noname happens when your name is to long and newbie is when you haven't set a name (except in y00tz's newbie(99) case lol.

how 'bout we deny them from logging in until they fix the problem. i dont think i want to see a sever where it's noname vs newbie... lol

sv_login 2 :P
Title: Re: Official Feature Vote of 2007
Post by: loial21 on August 22, 2007, 03:04:49 AM
Creation of an Avatar. One per person. Banworthy in all aspects.

* YOU cant bring me down!!!  sueycidal.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 22, 2007, 09:29:50 AM
Noname happens when your name is to long and newbie is when you haven't set a name (except in y00tz's newbie(99) case lol.

how 'bout we deny them from logging in until they fix the problem. i dont think i want to see a sever where it's noname vs newbie... lol

sv_login 2 :P
I believe Jits made it so anyone can use the name newbie 1-7 and noname 1-7 I'm not sure about the numbers though :/
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on August 22, 2007, 09:52:55 AM
I believe Jits made it so anyone can use the name newbie 1-7 and noname 1-7 I'm not sure about the numbers though :/

But if you force login, then they can't join. You can't register the names "newbie*" or "noname*" and a few others.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 22, 2007, 04:43:10 PM
No I think Jits made it so if they have one of those names they can still go in sv_login 2 servers not sure though.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on August 23, 2007, 10:07:01 PM
sv_login 2 requires logins, so you have to use a registered name.  Since newbie* and noname* can't be registered, you can't play with those names.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 24, 2007, 08:53:19 AM
Oh I thought I remebered you mentioning something similar to y00tz when he couldn't use his newbie(7) name.
Title: Re: Official Feature Vote of 2007
Post by: Canada A on August 24, 2007, 10:47:40 PM
Idea For In-Game Browser List
Wouldn't it be nice to know beforehand if the server was locked? Or if there was an expert mode placed, or a certain setting you like/dislike? Maybe someone could add this into the browser list? Sort of like Zorch's IP and Password entries. Just a little click-able button that says Server Settings or something.

Oh. And add me to this Menu Variables vote.

Edit:

Quote
4: Variables in menu widgets (for map preview screenshots)

This one. Please add me to this one.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on August 24, 2007, 10:51:30 PM
I'm pretty sure those last two are the same, but add me to them also.
Title: Re: Official Feature Vote of 2007
Post by: Canada A on August 24, 2007, 10:57:14 PM
That's what I meant. They are the same. I just didn't know the exact voting name.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on August 25, 2007, 06:23:28 PM
This is just a copy and paste from my log:
Quote from: y00tz
I think we should make a board for 3rd party developers... i.e. the CTP, Zorch's menus, etc.  So that we can have all 3rd party addons in one area.
I also think we should split Help and Support into two categories, Linux and Windows, for easier browsing of old linux help topics.  I'd be willing to pick through and split them all. 

But I also thought it may be beneficial to differentiate between "Mapping" and "Anything that refers to a map". seeing as the former has everything to do with level design (as written in the description) and the latter has nothing to do with level design.

-y00tz
Title: Re: Official Feature Vote of 2007
Post by: BountyGirl on August 26, 2007, 12:01:02 PM
i was wondering if jitpsoe or somebody thast a admin operator of digitalpaint would create a command for expert random, Where everyone gets a random weapon every round, if expert random is on.. Is this a good idea? :) :-*
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 26, 2007, 03:06:30 PM
i was wondering if jitpsoe or somebody thast a admin operator of digitalpaint would create a command for expert random, Where everyone gets a random weapon every round, if expert random is on.. Is this a good idea? :) :-*
Sounds like a good idea to me, but it would probably unbalance the game a lot.
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on August 29, 2007, 09:51:46 AM
So I took the time to go through the recent votes.  Here's the latest tally:

41: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo, bctrainers, JuCa, Corporal Perez
20: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade, capo, magalhaes
19: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork, nopyo, capo, Fred187, Corporal Perez
15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
14: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS, nopyo, capo
13: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^, Corporal Perez
11: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer, bctrainers, skitzo, KoreMagna
11: Server setting to adjust maxclients based on map size (controlled by mapinfo files) - Y2J, jitspoe, P!nk, b00nlander, Eiii, Apocalypse, magalhaes, webhead, maxpower, T3RR0R15T, KoreMagna
11: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS, capo
10: Some method to prevent people from disconnecting to stop flag captures - KnacK, jitspoe, KiLo, lekky, b00nlander, Eiii, Spook, webhead, magalhaes, T3RR0R15T
9: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^, capo, Corporal Perez, T3RR0R15T, KoreMagna
9: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt, urscrewed, timendum, scope, f0cus
9: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^, KoreMagna
9: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS, nopyo, bctrainers, skitzo
9: External PHP/MySQL feature voting page with +/- voting - y00tz, jitspoe, Eiii, Cobo, P!nk, Zorchenhimer, webhead, Apocalypse, T3RR0R15T
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
8: Link wiki on the main page (I guess that means get it finished :)) - Cobo, webhead, Chef-Killer, magalhaes, Apocalypse, KiLo, P!nk, T3RR0R15T
8: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead, capo
8: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan, capo, Fred187, KoreMagna
8: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
7: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer, nopyo, KoreMagna
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
7: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer, T3RR0R15T, KoreMagna
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse, Fred187
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
6: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper, y00tz, Canada A, Eiii
6: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead, capo
6: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead, T3RR0R15T, KoreMagna
6: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead, T3RR0R15T
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4, capo
5: Weapon and item autoswitching - jitspoe, oli887, webhead, capo, KoreMagna
5: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse, KoreMagna
5: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s, KoreMagna
5: Server browser player search feature - SmackWaters, T3RR0R15T, Apocalypse, Flame, KoreMagna
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
5: Ragdoll death animations - ViciouZ, Eiii, Ace, Zorchenhimer, Fred187
5: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse, T3RR0R15T
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4, T3RR0R15T
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
4: say_person feature - postmortem, Corporal Perez, Cobo, T3RR0R15T
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
4: Welcome e-mail with links/tips for new dplogin accounts - flip, ViciouZ, Cobo, Apocalypse
4: Tie map generator. - Olbaid, Bix, Moe_Lester, Razr
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Scroll bar in the console - oli887, T3RR0R15T, webhead, KoreMagna
4: PNG support - jitspoe, TinMan, eiii, T3RR0R15T
4: New menu format - Cobo, wade, Zorchenhimer, y00tz
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: More user-friendly profile menu - y00tz, KiLo, eiii, capo
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Get rid of player model in first-person chase cam view. - nightryder, TinMan, Eiii, magalhaes
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer, capo
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
3: Work on the player models - Clipz, Sharp, TinMan
3: Wiki bans - Cobo, jitspoe, webhead
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: True first person views for chasecams - Eiii, webhead, magalhaes
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Tag game mode - nopyo, b00nlander, Ace
3: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse, Ace
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: Patch support - Eiii, Cobo, UNiBoNGeR
3: PK3's - Smokey, b00nlander, TinMan
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4, T3RR0R15T
3: New sounds - iEATnoobs, nightryder, TinMan
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: More cheat detection - Gremlin, T3RR0R15T, KoreMagna
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Migrate CVS to SVN - Cobo, y00tz, XtremeBain
3: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan, KoreMagna
3: Map pack. - oli887, Gold_Leader, Chef-Killer
3: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T, nopyo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
3: In-game chat (Connect to IRC server, perhaps?) - oli887, bctrainers, skitzo
3: Grapple - loial21, ch40s, KoreMagna
3: Free for all game mode where a player gets points for holding a flag - Apocalypse, Corporal Perez, KoreMagna
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: Entities reset after each round option - eiii, Chef-Killer, T3RR0R15T
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T, KoreMagna
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: Brief invulnerability after spawning - KoreMagna, T3RR0R15T, webhead
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: (Option to) assign the player name automatically to the name in the profile when logging in. - jitspoe, Spook, Zorchenhimer
3: "Best of" page to display the most popular maps / best players - abrken, wade, KoreMagna
...
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on August 29, 2007, 09:52:09 AM
...
2: Transparent background for the flag textures - Chef-Killer, T3RR0R15T
2: Trainee clans for the global login system - y00tz, Apocalypse
2: Test and implement a robust wiki solution, such as MediaWiki - jitspoe, Cobo
2: Store the server name, ip, and date in demos (to help with cheater reports). - jitspoe, T3RR0R15T
2: Standardized matching rules - iEATnoobs, magalhaes
2: Somehow make the loading image compatible with non-US keyboards. - basilo, T3RR0R15T
2: Show time left on in-game server list - Apocalypse, Corporal Perez
2: Show password icon beside servers in in-game browser - Canada A, Eiii
2: Sharp turns -SkateR, Dirty_Taco
2: Server-side option for low ping connections only - y00tz, T3RR0R15T
2: Server list filters - Anarchy, TinMan
2: Server browser notification for friends online - nopyo, T3RR0R15T
2: Self-reflection in the water -  kNoC, Corporal Perez
2: Ranking system - Marblegun, Corporal Perez, mouseykid2k7
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Option to set crosshair color - PiCaSSo, TinMan
2: Option to not automatically pick up weapons when holding a PGP - Eiii, Corporal Perez
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: OSX (Mac) version of the game - jack got u, TinMan
2: New player models - Termin8oR, wade
2: Menu to select crosshairs - JuCa, Playah
2: Make character limit for text fields Funname warning for 30+ character names (clan tags not working, etc.) - y00tz, Apocalypse
2: MVP on scoreboard - Termin8oR, wade
2: Include Zorch's menus - kNoC, wade
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Flashlight - mik1, Corporal Perez
2: Flashing flags on HUD - kNoC, TinMan
2: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ, Apocalypse
2: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead, T3RR0R15T
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Display the kill count of the highest player in DM mode on the HUD - basilo, T3RR0R15T
2: Cvar that stores the map name - KnacK, TinMan
2: Better menus built-in - Krizdo4, Corporal Perez
2: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead, KoreMagna
2: Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki. - Zorchenhimer, Cobo
2: Add the bad passwords to the serverlogs. Not only "...entered a bad password". - T3RR0R15T, KiLo
2: Add image uploading functionality to the wiki. - jitspoe, P!nk
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade, skitzo
2: Ability to choose the other team's color - Clipz, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
1: force_spec command (for pbcup admins) - b00nlander
1: Weather effects - mouseykid2k7
1: Toupper and Tolower commands - Cobo
1: Toggleable sound packs - ViciouZ
1: Swap out the background images and/or color scheme on the digital paint website occasionally - y00tz
1: Support for regular expressions in menus. - Zorchenhimer
1: Structured map development/release system - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Spring weapon to "rocket-jump" with - TinMan
1: Show tips at the loading screen, such as how to throw a grenade, how to get on IRC, etc. - Cobo
1: Show dplogin.com news items when starting Paintball2 - lekky
1: Setting to chasecam just enemy players - iEATnoobs
1: Serveroption to allow only users with right names on the server. No empty names, no noname..., no newbie... - T3RR0R15T
1: Score table on website of match wins - Ace
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Require one master name for each account that cannot be removed - y00tz
1: Require confirmation from old email address before changing email address in the global login system - Apocalypse
1: Random texture selection - S8NSSON
1: Printf - Cobo
1: Prefix for commands that won't cause them to be said by default (such as a slash) - Eiii
1: Player models with glasses - nightryder
1: Options to customize your player's appearance - mouseykid2k7
1: Option to set text color - PiCaSSo
1: Option to enable random 'expert' mode - BountyGirl
1: Option to disable "blocking" for jump maps - Clipz
1: Option for the console to list all maps from the server - T3RR0R15T
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: Optimize water code for better framerates - Sharp
1: Ogg vorbis support - TinMan
1: New screenshots for site - T3RR0R15T
1: Menu to apply/remove clan tag - Clockwork
1: Menu links to download more maps - Gremlin
1: Medic ball game mode - mariosonic
1: Mario-style elim gameplay mode - y00tz
1: Laser entities - Clipz
1: Intro (video?) when Paintball 2 starts (with option to disable it) - T3RR0R15T
1: In-game clock (with alarm) - abrken
1: Improved 3D audio support (OpenAL) - P!nk
1: If conditions - Cobo
1: Grass flag for textures that renders 3D grass - Cobo
1: GUI server console - Cobo
1: Friend list for dplogin profile - mouseykid2k7
1: Fix players spawning inside of each other - T3RR0R15T
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Client-side setting for "id" - basilo
1: Client-created web server to display statistics - Cobo
1: Change the main menu screen - Sharp
1: Change the default gaming screen resolution - bitmate
1: Central repository for textures and other content - kNoC
1: Bombing run game mode - T3RR0R15T
1: Alphabetize map and demo names - nightryder
1: Allow users to search the global ban list for a name (partial match) to see if the user is banned already. - y00tz
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Aliases with parameters - Shadow
1: Alias with arguments -Cobo
1: Akimbo (dual wield) feature - {appy Hamper
1: After forum activation, redirect new user to a 'Introduce Yourself' thread - KiLo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add sk89q's DP Resource Site to website links - y00tz
1: Add setting changes to the log - T3RR0R15T
1: Add more paintball markers - mouseykid2k7
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Add a paintball mine item - numba1spikey
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: Ability to somersault in all directions - mouseykid2k7
1: Ability to record demos from a demo - T3RR0R15T
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: 3rd person view - Corporal Perez
1: 2-layer textures (might require a new map format) - S8NSSON
1: .skm shadows (used on the new player model) - kNoC
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on August 29, 2007, 10:07:05 AM
woah...

1: Weatehr effects - mouseykid2k7

add me to that.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 29, 2007, 12:51:57 PM
woah...

1: Weatehr effects - mouseykid2k7

add me to that.
Double that.
Title: Re: Official Feature Vote of 2007
Post by: maxpower on August 29, 2007, 03:45:33 PM
add me to leaning
Title: Re: Official Feature Vote of 2007
Post by: BountyGirl on August 29, 2007, 05:49:31 PM
i was wondering if jitpsoe or somebody thast a admin operator of digitalpaint would create a command for expert random, Where everyone gets a random weapon every round, if expert random is on.. Is this a good idea?   
 
can we vote for this idea
Title: Re: Official Feature Vote of 2007
Post by: lekky on August 29, 2007, 05:52:45 PM
i was wondering if jitpsoe or somebody thast a admin operator of digitalpaint would create a command for expert random, Where everyone gets a random weapon every round, if expert random is on.. Is this a good idea?   
 
can we vote for this idea

I vote for that!
Title: Re: Official Feature Vote of 2007
Post by: Spook on August 29, 2007, 05:58:47 PM
there's definitely more important things before that... it's a good idea though, just post it in the "Official Feature Vote of 2012"

Everyone knows the world is going to end in 2012 anyways, so might as well try to get your votes up in 2011 so you can enjoy it for awhile
Title: Re: Official Feature Vote of 2007
Post by: wade on August 30, 2007, 08:05:00 AM
Variables in menu widgets (for map preview screenshots)
Trainee clans for the global login system
Faster in-game downloading
Weatehr effects
Options to customize your player's appearance
Ranking system
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on August 30, 2007, 02:49:49 PM
Add me to Variables in menu widgets (for map preview screenshots).
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on August 30, 2007, 03:29:45 PM
Hehe, I'm already solving that problem.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on August 30, 2007, 09:09:32 PM
Thanks, Bain.  I wasn't going to bother tallying again until I finished the fast file downloads.  We need more votes for the PHP/global login based voting system and the wiki.  Those are the next most important things that need to be worked on at the moment, I think.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on August 30, 2007, 09:42:03 PM
Hehe, I'm already solving that problem.
I already solved that months ago :-\
Title: Re: Official Feature Vote of 2007
Post by: Bling on August 31, 2007, 12:16:04 AM
-Leaning   -  Great addition.  Would be nice since I play Socom and lean in it a lot, Would be easy for me to get used to. =]
-Prone   -  Not sure if anyone as suggested this yet or not, Didn't want to read back through 43 pages.  I think you could add it as
If you press your crouch bind twice you could lay down.  Or you could bind a key just to go prone. Prone and Leaning would be great together ;].
-Built in Mic Chat   -  I am sure this was already suggested but just throwing it out there.  instead of having the Vent and Teamspeak servers, you could just have team Mic chat like you have the team chat.  Key binding to talk, or voice activated.  Not sure if this would be possible to do, but it's a good idea I think.
-Sliding   -  Like in real Paintball, would make the game more like actual paintball.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on August 31, 2007, 03:38:02 AM
I already solved that months ago :-\
I actually have map previews that work. I'm just making an installer, as it's a bit tedious to do.
Title: Re: Official Feature Vote of 2007
Post by: BountyGirl on August 31, 2007, 11:42:54 AM
i was wondering if on the next build that you guys or jitspoe should create a girl uniform for dp2 :) and next build see if that command is good :-*
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on August 31, 2007, 11:58:27 AM
There's a vote for that already, say you want to vote for female player model
Title: Re: Official Feature Vote of 2007
Post by: Spook on August 31, 2007, 07:34:42 PM
my avatar shows my support for that one
Title: Re: Official Feature Vote of 2007
Post by: blaa on September 01, 2007, 09:48:53 AM
this voting business here is wierd.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on September 01, 2007, 10:28:29 AM
I actually have map previews that work. I'm just making an installer, as it's a bit tedious to do.
Done that too months ago XD
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on September 06, 2007, 01:32:28 PM
We need more votes for the PHP/global login based voting system and the wiki.  Those are the next most important things that need to be worked on at the moment, I think.

I truly hope not.  There's probably over a couple dozen people that frequent these forums that are fluent in PHP that could do this work for you if it meant enough.  I'd rather see you either spend your time doing things in the game binary or give some people access to the source so that they can.  This project needs a (dedicated/temporary) 2d and a 3d artist to take care of most of the top-voted features here, as well.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on September 06, 2007, 03:03:12 PM
As soon as you posted that I thought of two 3Ds for you if they would want to and if Jits want it S8N and y00tz are probably the best choice to my knowledge.
Title: Re: Official Feature Vote of 2007
Post by: webhead on September 06, 2007, 03:40:23 PM
I truly hope not.  There's probably over a couple dozen people that frequent these forums that are fluent in PHP that could do this work for you if it meant enough.  I'd rather see you either spend your time doing things in the game binary or give some people access to the source so that they can.  This project needs a (dedicated/temporary) 2d and a 3d artist to take care of most of the top-voted features here, as well.
quite true, quite true. i happen to know some php myself (i've used it on several websites i've made).
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on September 07, 2007, 07:06:12 PM
I truly hope not.  There's probably over a couple dozen people that frequent these forums that are fluent in PHP that could do this work for you if it meant enough.  I'd rather see you either spend your time doing things in the game binary or give some people access to the source so that they can.  This project needs a (dedicated/temporary) 2d and a 3d artist to take care of most of the top-voted features here, as well.
This project needs better organization before we get more people on board, and I think a better feature voting mechanism and wiki would help with that.  The wiki (hopefully) won't require any custom coding.  I just need to spend the time getting it all set up and configured.  The feature voting would probably be quicker for me to just write than collaborate and get somebody up to speed with the current dplogin code base so it's implemented properly.  But it doesn't necessarily have to be me who codes it.  It's just going to require time either way, and I'm focusing my time on what people vote for.  I think when we get to the high res textures, the wiki is going to be a must-have to keep track of which textures have already been completed, which ones have the highest priority to be done, and which ones need to be re-done due to licensing issues as well as keep track of all the source media used so they can be GPL'd.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on September 08, 2007, 08:51:48 AM
But you're for the idea of getting more people involved and filling roles amongst a development team?
Title: Re: Official Feature Vote of 2007
Post by: flip on September 08, 2007, 10:18:45 AM
But you're for the idea of getting more people involved and filling roles amongst a development team?

this would be a good idea for the more dedicated and trustworthy. maybe a thread should be if not already started where people can list their abilities and ya'll could place them as needed. hopefully there will be numerous people that volunteer and actually put forth an effort.
Title: Re: Official Feature Vote of 2007
Post by: webhead on September 08, 2007, 11:10:10 AM
i wish very much that i could volunteer, but unfortunately i don't think it would be wise of me to take on additional work, given that I already have plenty of homework and job-work to keep me busy.
Title: Re: Official Feature Vote of 2007
Post by: flip on September 08, 2007, 11:14:53 AM
this would be a good idea for the more dedicated and trustworthy. maybe a thread should be if not already started where people can list their abilities and ya'll could place them as needed. hopefully there will be numerous people that volunteer and actually put forth an effort.

i found a thread already started sorry... new talent under general development.
Title: Re: Official Feature Vote of 2007
Post by: nopyo on September 08, 2007, 01:31:10 PM
I vote for this idea:
For each new feature vote, a yes is a +1, a no is a -1. If the feature gets voted to -5, delete the featue vote.
Title: Re: Official Feature Vote of 2007
Post by: marth on September 11, 2007, 01:11:29 AM
i vote for wall jumping (and an option for server admins to turn it off)  :P
Title: Re: Official Feature Vote of 2007
Post by: y00tz on September 11, 2007, 06:09:35 AM
I vote for this idea:
For each new feature vote, a yes is a +1, a no is a -1. If the feature gets voted to -5, delete the featue vote.

Please retract,
I plan on voting negative on a lot of items I want to see but positive on other items I want to see FIRST.  The only way to allow for priorities would be to keep all items on the list. but eventually when we get to the point where there is nothing positive left, we obviously don't want anything else and thus stuff can be removed.

-y00tz
Title: Re: Official Feature Vote of 2007
Post by: nopyo on September 11, 2007, 03:12:07 PM
Quote
Please retract
ok

My other vote regarding players' names: allow players to delete their own names, but only after the name has been used for a month or whatever.
Title: Re: Official Feature Vote of 2007
Post by: Garrett on September 11, 2007, 03:29:30 PM
Add me for leaning and hardware bans.  I also vote that there should be a block against racist names.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on September 11, 2007, 04:17:31 PM
Wow, I remember a few years ago we all talked about having global stats, and Jitspoe was on board, saying he'd love to develop (what later became) the GLS first.  Now that the GLS is here, it's main function has been used to deter hacking, I would like to cast a vote in favor of a global stats system that is tied into our GLS accounts.

-y00tz
Title: Re: Official Feature Vote of 2007
Post by: Garrett on September 11, 2007, 04:20:47 PM
Wow, I remember a few years ago we all talked about having global stats, and Jitspoe was on board, saying he'd love to develop (what later became) the GLS first.  Now that the GLS is here, it's main function has been used to deter hacking, I would like to cast a vote in favor of a global stats system that is tied into our GLS accounts.

-y00tz
I second that
Title: Re: Official Feature Vote of 2007
Post by: webhead on September 11, 2007, 06:30:26 PM
there's another garrett around here? cool, i must have a twin.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on September 11, 2007, 06:53:36 PM
Wow, I remember a few years ago we all talked about having global stats, and Jitspoe was on board, saying he'd love to develop (what later became) the GLS first.  Now that the GLS is here, it's main function has been used to deter hacking, I would like to cast a vote in favor of a global stats system that is tied into our GLS accounts.

-y00tz
Add me too that also.
Title: Re: Official Feature Vote of 2007
Post by: Garrett on September 11, 2007, 09:34:08 PM
there's another garrett around here? cool, i must have a twin.
Lol thats funny.
Ok, there isn't much more that I can do with the current menu format. I wanted to get a map preview in there, but I can't. Heres what you can do.

Vote for that. Then I could come out with something along these lines (this is just a quick preview I threw together):
I also vote for that too.
Title: Re: Official Feature Vote of 2007
Post by: Ace on September 12, 2007, 07:47:11 PM
Wow, I remember a few years ago we all talked about having global stats, and Jitspoe was on board, saying he'd love to develop (what later became) the GLS first.  Now that the GLS is here, it's main function has been used to deter hacking, I would like to cast a vote in favor of a global stats system that is tied into our GLS accounts.

-y00tz

add me too
Title: Re: Official Feature Vote of 2007
Post by: KiLo on September 12, 2007, 09:50:05 PM
Wow, I remember a few years ago we all talked about having global stats, and Jitspoe was on board, saying he'd love to develop (what later became) the GLS first.  Now that the GLS is here, it's main function has been used to deter hacking, I would like to cast a vote in favor of a global stats system that is tied into our GLS accounts.

-y00tz

Add me as well.
Title: Re: Official Feature Vote of 2007
Post by: Fullmetal_Steeb on September 15, 2007, 03:28:57 PM
Wow, I remember a few years ago we all talked about having global stats, and Jitspoe was on board, saying he'd love to develop (what later became) the GLS first.  Now that the GLS is here, it's main function has been used to deter hacking, I would like to cast a vote in favor of a global stats system that is tied into our GLS accounts.

-y00tz
put me up for that as well.
Title: Re: Official Feature Vote of 2007
Post by: Playah on September 17, 2007, 10:38:46 AM
Variables in menu widgets (for map preview screenshots)

<3
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on September 19, 2007, 11:42:17 AM
Another vote i would like to add:
Removing or changing the out come of a Paint grenade. Instead of a suicide maybe have it remove 100 paint balls and if you have less then 100 have it force you down to 10 paint balls or something along those lines.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on September 19, 2007, 03:24:53 PM
I vote for a button to delete a profile from the global login profile in-game.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on September 19, 2007, 06:40:05 PM
+1 for reset password option: 7mau

Should really be like +5 or more, but I haven't kept track of them all.  I'm counting every password reset request as a vote.
Title: Re: Official Feature Vote of 2007
Post by: Fullmetal_Steeb on September 19, 2007, 06:57:57 PM
Another vote i would like to add:
Removing or changing the out come of a Paint grenade. Instead of a suicide maybe have it remove 100 paint balls and if you have less then 100 have it force you down to 10 paint balls or something along those lines.
that makes no sense. the balance of paint grenades is that they can be used to kill, and they can kill you if you arent careful. taking some of your ammo would have basically no effect, since you could pick up more.


Here's an idea (to increase the realistic-ness of the game): When you shoot for maybe like 5 seconds or so, or when the gun_temp bar gets half full, CO2 gas starts coming out of the barrel. It would be like a real paintball marker being continuously fired. Or maps that use snow textures could always have the gas coming out after a shot (cold CO2 will do it even after one shot). Just an idea. I know it would take a while to implement, and isn't important at all. But if the game has a feature where, like with a "real" gun in the quake games where the light comes out of the barrel while shooting the machine gun, you could use that and just turn it white/grey...
Title: Re: Official Feature Vote of 2007
Post by: webhead on September 19, 2007, 08:30:51 PM
of course this would have to be an option capable of being disabled - that is, for people that either don't like it or for those whose graphics it is too taxing on.
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on September 20, 2007, 03:26:36 PM
I vote for variables in menu widgets.
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on September 20, 2007, 10:01:55 PM
I vote for variables in menu widgets also.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on September 21, 2007, 03:50:40 PM
- Option to search players in the serverbrowser

- Ingame banoption to ban global login ids

- Tempban repair. I had an player (6438) who said "NAZI" to me, because OTB recruits only people, witch can speak german. I temp banned him and he came back 20 secounds later (with the same ip). Make the tempban to an "ipban of time".
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on September 21, 2007, 09:42:37 PM
- Option to search players in the serverbrowser

Add me to that one too. I'm not that far in my C++ class, yet.
Title: Re: Official Feature Vote of 2007
Post by: BuLLzEyE on September 21, 2007, 09:58:50 PM
Wow, I remember a few years ago we all talked about having global stats, and Jitspoe was on board, saying he'd love to develop (what later became) the GLS first.  Now that the GLS is here, it's main function has been used to deter hacking, I would like to cast a vote in favor of a global stats system that is tied into our GLS accounts.

-y00tz

Put me on that list as well ;D
Title: Re: Official Feature Vote of 2007
Post by: DN3K3S on September 22, 2007, 04:27:02 PM
I don't know if this has been said, because I didn't want to go through 45 pages...(call me lazy..).  But a paintball "Mine" would be cool.  You know like a claymore.  Also (this is a bit of a complex request) but it'd be really cool if there was a "Night time" FFA map, and there was Glow in the dark paint, like Green and Orange...I dont know..that just appeals to me.  Peace,

-BlackThunder
Title: Re: Official Feature Vote of 2007
Post by: eradicator on September 22, 2007, 05:39:37 PM
I'm liking the search players thing, and mine and many others idea of global player stats and rankings.
Both of these would add an orgasm factor to DP2. ;)
Also, I want the glow in the dark idea above^. Somehow thats got to be possible.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on September 22, 2007, 06:45:56 PM
After playing on a certain server for the past few hours, it brings me to this new addition:

Balance Team Settings.

This would keep the sides balanced within +/- 2 players or so ( make it a setting) and prevent players from hopping sides and making teams really imbalanced.

If they wanted to swap sides, as long as the balance difference was within the setting, they could do it.

This would maintain a fairly balanced team play.

SO there would be a few settings:
Enable team balance
Set team differential
Title: Re: Official Feature Vote of 2007
Post by: Eiii on September 22, 2007, 09:15:40 PM
+1 for what Knack said.
Title: Re: Official Feature Vote of 2007
Post by: BuLLzEyE on September 23, 2007, 12:08:20 AM
+1 for what Knack said.
+ another 1
Title: Re: Official Feature Vote of 2007
Post by: BuLLzEyE on September 23, 2007, 12:09:36 AM
- Ingame banoption to ban global login ids

- Tempban repair. I had an player (6438) who said "NAZI" to me, because OTB recruits only people, witch can speak german. I temp banned him and he came back 20 secounds later (with the same ip). Make the tempban to an "ipban of time".
+1 to that 1 too, I'm pretty sure it's the same guy that was harassing me...
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on September 23, 2007, 08:05:17 AM
+1 for what Knack said.
Doubled.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on September 23, 2007, 08:12:06 AM
Well I swear there is already a vote for what KnacK mentioned but if not add me to that too.
Title: Re: Official Feature Vote of 2007
Post by: DN3K3S on September 23, 2007, 12:41:10 PM
I have some new ideas.  1. If possible you could implement a system in which players coming into a server could be "Screened" for hacks.  2. Possibly some maps that are reserved for players of a certain skill level (assuming that the ranking system is started), like Noob, Intermediate, Expert, Pro...I don't know.

-BlackThunder
Title: Re: Official Feature Vote of 2007
Post by: y00tz on September 23, 2007, 06:43:35 PM
Seconds ago, I saw a speedhacker, so i started chasing, but as I went obs for the next round to get a demo, he must have seen me obs and stopped.  I'm suggesting the idea of having a 'speedhack observer mode' which would show as a disconnect, but would let you spectate to catch speedhackers.  I know a lot of speedhackers stop when they see someone go obs, or if someone says 'speedhacker?' .. the fear alone in this system could even curb a bit of the would-be speedhackers.
Title: Re: Official Feature Vote of 2007
Post by: KnacK on September 23, 2007, 06:55:04 PM
or just have a server setting that either will or will not notify the players that someone went OBS but it still shows the player as OBS on the lineup.

There ya go!
Title: Re: Official Feature Vote of 2007
Post by: y00tz on September 23, 2007, 06:57:17 PM
They check the lineup though, they hit tab right before the speedhack bind... they always know when they're being OBSed..
Title: Re: Official Feature Vote of 2007
Post by: Fullmetal_Steeb on September 24, 2007, 06:14:26 PM
How would you know, y00tz? ;)

+1 y00tz's speedhack obs idea
Title: Re: Official Feature Vote of 2007
Post by: Garrett on September 24, 2007, 06:28:04 PM
Another vote i would like to add:
Removing or changing the out come of a Paint grenade. Instead of a suicide maybe have it remove 100 paint balls and if you have less then 100 have it force you down to 10 paint balls or something along those lines.
Again, add me to that, lol.
How would you know, y00tz? ;)

+1 y00tz's speedhack obs idea
same here.
sorry for all my votes but all of these ideas are smashing,just smashing.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on September 27, 2007, 06:23:44 AM
I thought I had clip brushes covering that completely.  Guess not.  I'd like to re-make that map at some point to add more attack paths.  If I do, I'll fix it then.

+1
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on September 27, 2007, 07:30:51 AM
+1
+1
Title: Re: Official Feature Vote of 2007
Post by: Magical-Tree on September 30, 2007, 04:46:18 PM
Put me down for..
19: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork, nopyo, capo, Fred187, Corporal Perez

And...

15: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on September 30, 2007, 06:10:15 PM
I would like to submit another vote.
I would like to vote for Longer in-game server browser, by longer i mean showing a minimum of 20 servers vertically and have the serverlist stretch longer horizontally to see the whole server name with IP address somewhere.
Title: Re: Official Feature Vote of 2007
Post by: webhead on September 30, 2007, 06:55:23 PM
i think the reason it isn't longer is so that it will work at lower resolutions. for example, i tried DP on my laptop with crappy 2-year-old integrated graphics - at 640x480 (for performance reasons) - and most things filled the screen, whereas they would occupy about 1/3 of the screen on my nice desktop rig (at 1280x1024).

however, with a new menu syntax/code, this could be fixed by allowing for, say, percentage dimensions or something.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on September 30, 2007, 08:06:29 PM
I would like to submit another vote.
I would like to vote for Longer in-game server browser, by longer i mean showing a minimum of 20 servers vertically and have the serverlist stretch longer horizontally to see the whole server name with IP address somewhere.
What do you have against the standalone browser? It gives you all that information, has no detrimental effects on the game, and it's already done.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on September 30, 2007, 08:26:55 PM
I don't know, but if he is performance minded, maybe we should add an option when joining a server that says "Exit server browser and launch server in Paintball"
Title: Re: Official Feature Vote of 2007
Post by: Eiii on September 30, 2007, 08:32:20 PM
I could do that, if I had the source...
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on September 30, 2007, 09:00:11 PM
I could do that, if I had the source...

http://dplogin.com/files/browsers/serverbrowser20070102_with_source.zip
Title: Re: Official Feature Vote of 2007
Post by: Eiii on September 30, 2007, 09:04:52 PM
Is that the newest, though? I know recently jits made some changes. >_>
/me downloads anyway.
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on September 30, 2007, 09:14:41 PM
What do you have against the standalone browser? It gives you all that information, has no detrimental effects on the game, and it's already done.

My thing against the standalone is that is shows all my servers but it says that i dont have the maps and when i click join server it doesnt, it just sits there like its stupid so I get pissed off.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on September 30, 2007, 09:15:47 PM
My thing against the standalone is that is shows all my servers but it says that i dont have the maps and when i click join server it doesnt, it just sits there like its stupid so I get pissed off.

That means that your registry isn't setup right. How did you install DP? Via a zip, or an installer?
Title: Re: Official Feature Vote of 2007
Post by: webhead on September 30, 2007, 10:05:38 PM
or, you could use xfire's server browser. quite good.
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on October 02, 2007, 12:37:34 PM
That means that your registry isn't setup right. How did you install DP? Via a zip, or an installer?

Using installer, it worked before then just one day it didnt like me anymore, and didnt try to fix it.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 02, 2007, 12:43:24 PM
Hmm. Well, open up your Registry Editor (start > run > "regedit"), and go to "HKEY_CURRENT_USER\Software\Digital Paint\Paintball2" and make sure "INSTDIR" is set to the right place.

I've had to do this a few times after I installed a "control" version to sort out errors in my menus.
Title: Re: Official Feature Vote of 2007
Post by: Mag1C on October 03, 2007, 05:08:05 AM
Hey, i got a lil suggestion to make, it would be about adding more clan classes on dplogin.com. for exemple:

 Leaders :wich can do just about everything, ban, accept offers, send invites, make people leaders, members, co-leaders or in-training members.

 Co-leaders : almost leaders(trusted and skilled> members) can send invites or make people in-training members.

 Members : Play and hope to have a higher grade> someday.

In-training members: if u send an invite to the clan and they accept(or the opposite) this is ur startin point and after a bit of time you may become member if the leaders find you god enough.=D
Title: Re: Official Feature Vote of 2007
Post by: lekky on October 03, 2007, 05:13:37 AM
Hey, i got a lil suggestion to make, it would be about adding more clan classes on dplogin.com. for exemple:

 Leaders :wich can do just about everything, ban, accept offers, send invites, make people leaders, members, co-leaders or in-training members.

 Co-leaders : almost leaders(trusted and skilled> members) can send invites or make people in-training members.

 Members : Play and hope to have a higher grade> someday.

In-training members: if u send an invite to the clan and they accept(or the opposite) this is ur startin point and after a bit of time you may become member if the leaders find you god enough.=D

I vote for this.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on October 03, 2007, 07:07:09 AM
My ISP is on the fritz, can someone re-tally these up for Jitspoe?
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on October 03, 2007, 11:19:11 AM
Hmm. Well, open up your Registry Editor (start > run > "regedit"), and go to "HKEY_CURRENT_USER\Software\Digital Paint\Paintball2" and make sure "INSTDIR" is set to the right place.

I've had to do this a few times after I installed a "control" version to sort out errors in my menus.

Yes thank you Zorch, it works again. Now i will get off the topic of the in-game server browser, but i still would like the in-game server browser to show a minimum of 20 servers and it be longer horizontally to show the whole server name.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on October 04, 2007, 04:00:34 PM
41: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo, bctrainers, JuCa, Corporal Perez.
20: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah, Apocalypse, wade, capo, magalhaes
20: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord, Apocalypse, Clockwork, nopyo, capo, Fred187, Corporal Perez, Magical-Tree
16: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q, Smokey, Apocalypse, Playah, y00tz, MosheD, Chef-Killer, Magical-Tree
14: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS, nopyo, capo
13: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^, Corporal Perez
13: Ranking system - Marblegun, Corporal Perez, mouseykid2k7, wade, y00tz, webhead, Apocalypse, Ace, KiLo, Fullmetal_Steeb, DN3K3S, eradicator
12: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS, capo, Garret
11: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith, SkateR, Apocalypse, webhead, Chef-Killer, bctrainers, skitzo, KoreMagna
11: Server setting to adjust maxclients based on map size (controlled by mapinfo files) - Y2J, jitspoe, P!nk, b00nlander, Eiii, Apocalypse, magalhaes, webhead, maxpower, T3RR0R15T, KoreMagna
11: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy, ^$hooter^, KoreMagna, maxpower, Bling, Garret
10: Some method to prevent people from disconnecting to stop flag captures - KnacK, jitspoe, KiLo, lekky, b00nlander, Eiii, Spook, webhead, magalhaes, T3RR0R15T
10: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper, y00tz, Canada A, Eiii, wade, Apocalypse, Garret, Playah, Queenie, Termin8or
10: Password reset option for global logins - jitspoe, T3RR0R15T, webhead, Chef-Killer, Joe Dirt, urscrewed, timendum, scope, f0cus, 7mau
9: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^, capo, Corporal Perez, T3RR0R15T, KoreMagna
9: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS, nopyo, bctrainers, skitzo
9: External PHP/MySQL feature voting page with +/- voting - y00tz, jitspoe, Eiii, Cobo, P!nk, Zorchenhimer, webhead, Apocalypse, T3RR0R15T
9: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo, Apocalypse, Chef-Killer
9: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan, webhead
8: Link wiki on the main page (I guess that means get it finished Smiley) - Cobo, webhead, Chef-Killer, magalhaes, Apocalypse, KiLo, P!nk, T3RR0R15T
8: Indicator for password-protected servers - abrken, magalhaes, nofearvladi, eiii, KiLo, T3RR0R15T, webhead, capo
8: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes, TinMan, capo, Fred187, KoreMagna, BountyGirl
8: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
8: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR, webhead
7: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer, T3RR0R15T, Chef-Killer, nopyo, KoreMagna
7: Global login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn, Y2J, webhead, ^$hooter^
7: Customizable word filter - {appy Hamper, jitspoe, Apocalypse, webhead, Chef-Killer, T3RR0R15T, KoreMagna
7: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz, SkateR, T3RR0R15T, Chef-Killer
7: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse, Fred187
7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
6: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC, Apocalypse, webhead, capo
6: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy, webhead, T3RR0R15T, KoreMagna
6: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead, T3RR0R15T
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
6: Punish / forgive system for team kills - ViciouZ, jitspoe, KnacK, Apocalypse, Krizdo4, capo
5: Weapon and item autoswitching - jitspoe, oli887, webhead, capo, KoreMagna
5: Wave animations - T3RR0R15T, Zorchenhimer, TinMan, Apocalypse, KoreMagna
5: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s, KoreMagna, marth
5: Server browser player search feature - SmackWaters, T3RR0R15T, Apocalypse, Flame, KoreMagna
5: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn, MaDMaN
5: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo, Krizdo4
5: Ragdoll death animations - ViciouZ, Eiii, Ace, Zorchenhimer, Fred187
5: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ, Apocalypse, T3RR0R15T
5: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57, Apocalypse
5: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC, Krizdo4, T3RR0R15T
5: Global login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T, Apocalypse, Krizdo4
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Add fields to player and clan profiles: xfire name, teamspeak server, game server - y00tz, Zorchenhimer, Apocalypse, T3RR0R15T, Chef-Killer
5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
5: Balance Team Settings - KnacK, Eiii, Bullzeye, Apocalypse, KiLo
4: say_person feature - postmortem, Corporal Perez, Cobo, T3RR0R15T
4: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T, eiii, KiLo, Chef-Killer
4: Welcome e-mail with links/tips for new dplogin accounts - flip, ViciouZ, Cobo, Apocalypse
4: Tie map generator. - Olbaid, Bix, Moe_Lester, Razr
4: Substitute "Kills", "Deaths", etc. on HUD and scoreboard for something more appropriate - Toninho, KnacK, S8NSSON, y00tz
4: Scroll bar in the console - oli887, T3RR0R15T, webhead, KoreMagna
4: PNG support - jitspoe, TinMan, eiii, T3RR0R15T
4: New menu format - Cobo, wade, Zorchenhimer, y00tz
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
4: More user-friendly profile menu - y00tz, KiLo, eiii, capo
4: Make the server not hog all the CPU if there is a fatal error. - jitspoe, T3RR0R15T, Krizdo4, webhead
4: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe, T3RR0R15T, Chef-Killer
4: Increased player visibility - Blitz, Playah, MosheD, DaRkNeSS
4: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Get rid of player model in first-person chase cam view. - nightryder, TinMan, Eiii, magalhaes
4: Fix spawn points in maps like shazam22 to work in elim mode - jitspoe, b00nlander, T3RR0R15T, Chef-Killer
4: Don't count down the timer in DM mode when there are no players - jitspoe, T3RR0R15T, Chef-Killer, capo
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ, T3RR0R15T, Chef-Killer
4: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe, T3RR0R15T, webhead, Chef-Killer
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Weather effects - mouseykid2k7, Viciouz, Apocalypse, wade
4: Speedhacker observer mode that shows you changing to it as a disconnect - y00tz, Apocalypse, Fullmetal_Steeb, Garret
3: Work on the player models - Clipz, Sharp, TinMan
3: Wiki bans - Cobo, jitspoe, webhead
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: True first person views for chasecams - Eiii, webhead, magalhaes
3: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe, webhead, Cobo
3: Tag game mode - nopyo, b00nlander, Ace
3: Sort scoreboard by Kills, Deaths, Caps, Grabs, Time - T3RR0R15T, Apocalypse, Ace
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe, Apocalypse
3: Patch support - Eiii, Cobo, UNiBoNGeR
3: PK3's - Smokey, b00nlander, TinMan
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4, T3RR0R15T
3: New sounds - iEATnoobs, nightryder, TinMan
3: New (selectable) player skins - bitmate, iEATnoobs, wade
3: More cheat detection - Gremlin, T3RR0R15T, KoreMagna
3: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe, P!nk, T3RR0R15T
3: Migrate CVS to SVN - Cobo, y00tz, XtremeBain
3: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan, KoreMagna
3: Map pack. - oli887, Gold_Leader, Chef-Killer
3: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T, nopyo
3: Increase limit for loc files - b00nlander, T3RR0R15T, Chef-Killer
3: In-game chat (Connect to IRC server, perhaps?) - oli887, bctrainers, skitzo
3: Grapple - loial21, ch40s, KoreMagna
3: Free for all game mode where a player gets points for holding a flag - Apocalypse, Corporal Perez, KoreMagna
3: Far Cry style foliage support with distant billboarding - Zorchenhimer, y00tz, Apocalypse
3: Entities reset after each round option - eiii, Chef-Killer, T3RR0R15T
3: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken, Krizdo4, webhead
3: Download textures required by rscripts. - jitspoe, T3RR0R15T, Chef-Killer
3: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T, Chef-Killer
3: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T, KoreMagna
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Context dropdowns in scoreboard for ignoring, etc. - Playah, webhead, jitspoe
3: Brief invulnerability after spawning - KoreMagna, T3RR0R15T, webhead
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
3: (Option to) assign the player name automatically to the name in the profile when logging in. - jitspoe, Spook, Zorchenhimer
3: "Best of" page to display the most popular maps / best players - abrken, wade, KoreMagna
3: Trainee clans for the global login system - y00tz, Apocalypse, wade
3: Option to search players in the server browser - T3RR0R15T, Zorchenhimer, eradicator
2: Transparent background for the flag textures - Chef-Killer, T3RR0R15T
2: Test and implement a robust wiki solution, such as MediaWiki - jitspoe, Cobo
2: Store the server name, ip, and date in demos (to help with cheater reports). - jitspoe, T3RR0R15T
2: Standardized matching rules - iEATnoobs, magalhaes
2: Somehow make the loading image compatible with non-US keyboards. - basilo, T3RR0R15T
2: Show time left on in-game server list - Apocalypse, Corporal Perez
2: Show password icon beside servers in in-game browser - Canada A, Eiii
2: Sharp turns -SkateR, Dirty_Taco
2: Server-side option for low ping connections only - y00tz, T3RR0R15T
2: Server list filters - Anarchy, TinMan
2: Server browser notification for friends online - nopyo, T3RR0R15T
2: Self-reflection in the water -  kNoC, Corporal Perez
2: Glow in the dark paintballs for night time maps - DN3K3S, eradicator
4: Ranking system - Marblegun, Corporal Perez, mouseykid2k7, wade
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Option to set crosshair color - PiCaSSo, TinMan
2: Option to not automatically pick up weapons when holding a PGP - Eiii, Corporal Perez
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: OSX (Mac) version of the game - jack got u, TinMan
2: New player models - Termin8oR, wade
2: Menu to select crosshairs - JuCa, Playah
2: Make character limit for text fields Funname warning for 30+ character names (clan tags not working, etc.) - y00tz, Apocalypse
2: MVP on scoreboard - Termin8oR, wade
2: Include Zorch's menus - kNoC, wade
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Get rid of the old-style scoreboard at the end of the game - XtremeBain, Y2J
2: Flashlight - mik1, Corporal Perez
2: Flashing flags on HUD - kNoC, TinMan
2: Fix reflective water so it follows the texture when "flowing" flag is set. - ViciouZ, Apocalypse
2: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead, T3RR0R15T
2: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe, T3RR0R15T
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Display the kill count of the highest player in DM mode on the HUD - basilo, T3RR0R15T
2: Cvar that stores the map name - KnacK, TinMan
2: Better menus built-in - Krizdo4, Corporal Perez
2: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead, KoreMagna
2: Add the navigation Bar to the "Entry does not Exist" and "Revisions" pages in the Wiki. - Zorchenhimer, Cobo
2: Add the bad passwords to the serverlogs. Not only "...entered a bad password". - T3RR0R15T, KiLo
....
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on October 04, 2007, 04:00:43 PM
2: Add image uploading functionality to the wiki. - jitspoe, P!nk
2: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy, wade, skitzo
2: Ability to choose the other team's color - Clipz, TinMan
2: 64bit Linux support - Phenax, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Expert Random (everyone gets a random weapon each round). - BountyGirl, lekky
2: Options to customize your player's appearance - mouseykid2k7, wade
2: Racist filter - Garret, Apocalypse
2: Temban changed to ipban of time - T3RR0R15T, Apocalypse
2: For Jitsope to remake siegecastle - y00tz, T3RR0R15T
2: Have Leaders, Co-Leaders, members and in-training members in the GLS clan section - Mag1C, lekky
1: force_spec command (for pbcup admins) - b00nlander
1: Toupper and Tolower commands - Cobo
1: Toggleable sound packs - ViciouZ
1: Swap out the background images and/or color scheme on the digital paint website occasionally - y00tz
1: Support for regular expressions in menus. - Zorchenhimer
1: Structured map development/release system - Apocalypse
1: Stop downloading the previous map if the server changes maps - Krizdo4
1: Spring weapon to "rocket-jump" with - TinMan
1: Show tips at the loading screen, such as how to throw a grenade, how to get on IRC, etc. - Cobo
1: Show dplogin.com news items when starting Paintball2 - lekky
1: Setting to chasecam just enemy players - iEATnoobs
1: Serveroption to allow only users with right names on the server. No empty names, no noname..., no newbie... - T3RR0R15T
1: Score table on website of match wins - Ace
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Require one master name for each account that cannot be removed - y00tz
1: Require confirmation from old email address before changing email address in the global login system - Apocalypse
1: Random texture selection - S8NSSON
1: Printf - Cobo
1: Prefix for commands that won't cause them to be said by default (such as a slash) - Eiii
1: Player models with glasses - nightryder
1: Option to set text color - PiCaSSo
1: Option to enable random 'expert' mode - BountyGirl
1: Option to disable "blocking" for jump maps - Clipz
1: Option for the console to list all maps from the server - T3RR0R15T
1: Option for "use Windows' setting" if fullscreen enabled - webhead
1: Optimize water code for better framerates - Sharp
1: Ogg vorbis support - TinMan
1: New screenshots for site - T3RR0R15T
1: Menu to apply/remove clan tag - Clockwork
1: Menu links to download more maps - Gremlin
1: Medic ball game mode - mariosonic
1: Mario-style elim gameplay mode - y00tz
1: Laser entities - Clipz
1: Intro (video?) when Paintball 2 starts (with option to disable it) - T3RR0R15T
1: In-game clock (with alarm) - abrken
1: Improved 3D audio support (OpenAL) - P!nk
1: If conditions - Cobo
1: Grass flag for textures that renders 3D grass - Cobo
1: GUI server console - Cobo
1: Friend list for dplogin profile - mouseykid2k7
1: Fix players spawning inside of each other - T3RR0R15T
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Client-side setting for "id" - basilo
1: Client-created web server to display statistics - Cobo
1: Change the main menu screen - Sharp
1: Change the default gaming screen resolution - bitmate
1: Central repository for textures and other content - kNoC
1: Bombing run game mode - T3RR0R15T
1: Alphabetize map and demo names - nightryder
1: Allow users to search the global ban list for a name (partial match) to see if the user is banned already. - y00tz
1: Allow the sky to be rotated at a certain angle. (without it rotating continuosly) - ViciouZ
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Aliases with parameters - Shadow
1: Alias with arguments -Cobo
1: Akimbo (dual wield) feature - {appy Hamper
1: After forum activation, redirect new user to a 'Introduce Yourself' thread - KiLo
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add sk89q's DP Resource Site to website links - y00tz
1: Add setting changes to the log - T3RR0R15T
1: Add more paintball markers - mouseykid2k7
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Add a paintball mine item - numba1spikey
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: Ability to somersault in all directions - mouseykid2k7
1: Ability to record demos from a demo - T3RR0R15T
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: 3rd person view - Corporal Perez
1: 2-layer textures (might require a new map format) - S8NSSON
1: .skm shadows (used on the new player model) - kNoC
1: Prone - Bling
1: In game mic chat - Bling
1: Crouch Sliding - Bling
1: Allow players to remove their own names after they have been used for so long. - nopyo
1: Instead of dying when hit by your own grenade lose paintballs. - Termin8or
1: Have maps reserved for people of a certain skill level - DN3K3S
1: Have steam come out of your gun once you run out of co2 your gun hisses and lets out steam from the barrel - Fullmetal_Steeb
1: Ingame ban option to ban global login ids - T3RR015T
1: Longer ingame server browser - Termin8or


Go ahead get mad at me I know I probably screwed something up also I added myself to a few things in there
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 04, 2007, 05:18:01 PM
how nice of you apoc. :)
Title: Re: Official Feature Vote of 2007
Post by: Garrett on October 04, 2007, 06:27:42 PM
gj apoc. thought you missed my idea but you didn't good job.
Title: Re: Official Feature Vote of 2007
Post by: nopyo on October 04, 2007, 09:40:04 PM
+1 for ranking system
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 04, 2007, 11:27:38 PM
+1 for ranking system

Me too.
Title: Re: Official Feature Vote of 2007
Post by: Edgecrusher on October 05, 2007, 03:05:02 AM
Might be nice to add also change map option - yes/no, like CS has. If there are no admins present. F.e. it happens often that shazz 33 is played twic in a row (on OTB), so why not change it to another.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on October 05, 2007, 06:06:49 AM
Yes, but if i make shazam33 on a pub or speed the server is full in a few minutes.
Title: Re: Official Feature Vote of 2007
Post by: Edgecrusher on October 06, 2007, 04:41:42 AM
I know, I have nothing agains Shazzam33 beeing on pub, I just don´t wanna play it twice in a row. Shazzam was just an example. Look how many people leave after pub loads midnight and some others.
Title: Re: Official Feature Vote of 2007
Post by: eradicator on October 06, 2007, 11:49:19 PM
Midnight would be way better if there were enough guns for everyone when its a big match.
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on October 08, 2007, 11:26:06 PM
Please add me to all of these below:

41: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo,

8: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo

13: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^, Corporal Perez
13: Ranking system - Marblegun, Corporal Perez, mouseykid2k7, wade, y00tz, webhead, Apocalypse, Ace, KiLo, Fullmetal_Steeb, DN3K3S, eradicator

6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer
5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo

Title: Re: Official Feature Vote of 2007
Post by: coLa on October 08, 2007, 11:47:36 PM
how about an indicator to let you know when you are the last one of your team alive. something like 1v4, 1v3, 1v2, 1v1. kinda like warsow. maybe have this feature only for match servers? maybe have it popup in the middle of the screen or in a corner somewhere.
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 09, 2007, 08:03:55 AM
is it that hard to check the player count bars at the bottom? i mean, i'm just saying ... that feature is already there in a slightly different form.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on October 09, 2007, 09:27:19 AM
Termi... You're already on two of them.
Title: Re: Official Feature Vote of 2007
Post by: GreenAffairz on October 09, 2007, 10:06:19 AM
i vote for stat tracking! More more more more MOAR!
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on October 09, 2007, 12:17:16 PM
Termi... You're already on two of them.

Didnt see, thank you though. But please add me to the ones that I haven't voted for yet.

how about an indicator to let you know when you are the last one of your team alive. something like 1v4, 1v3, 1v2, 1v1. kinda like warsow. maybe have this feature only for match servers? maybe have it popup in the middle of the screen or in a corner somewhere.

+1 for me too, i think it would help out a lot.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 09, 2007, 12:52:46 PM
how about an indicator to let you know when you are the last one of your team alive. something like 1v4, 1v3, 1v2, 1v1. kinda like warsow. maybe have this feature only for match servers? maybe have it popup in the middle of the screen or in a corner somewhere.

You could do that, or something very similar, with the current hud. I'll see what I can come up with when I get off work tonight.
Title: Re: Official Feature Vote of 2007
Post by: lekky on October 09, 2007, 01:50:36 PM
Please add me to all of these below:

41: Faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q, mariosonic, wade, Clockwork, webhead, nopyo, capo,

Its nearly finished already, don't waste a vote on it :P
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on October 09, 2007, 06:14:34 PM
is it that hard to check the player count bars at the bottom? i mean, i'm just saying ... that feature is already there in a slightly different form.
It is for those people who use cl_hudscale 1 at high resolutions so everything is microscopic. ;)
Title: Re: Official Feature Vote of 2007
Post by: Spook on October 09, 2007, 06:58:04 PM
I use cl_hudscale 1 while using 1680x1050 and it is still very easy to see.
Title: Re: Official Feature Vote of 2007
Post by: lekky on October 09, 2007, 07:03:43 PM
wow spook, i understand your high fov now. At that resolution I have to use fov 140 to replicate what it looks like on my resolution at fov 112
Title: Re: Official Feature Vote of 2007
Post by: Spook on October 09, 2007, 07:51:54 PM
Off topic but yeah, when i ran 1050x768 i used fov 130
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on October 09, 2007, 07:57:20 PM
+1 for tie map generator.

^Everybody vote for it.  I know you want to.^
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 09, 2007, 09:14:23 PM
i would add a negative to this one. i think they're perfect as-is.
Quote
14: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz, MosheD, DaRkNeSS, nopyo, capo

also add me to:
Quote
9: Team autobalance - ch40s, TinMan, magalhaes, eiii, KiLo, ^$hooter^, capo, Corporal Perez, T3RR0R15T, KoreMagna
7: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse, Fred187
6: Server-side/multi-view demo support where you can view the demo from different player views - TargY, magalhaes, Apocalypse, eiii, Zorchenhimer, T3RR0R15T
5: Server browser player search feature - SmackWaters, T3RR0R15T, Apocalypse, Flame, KoreMagna
4: say_person feature - postmortem, Corporal Perez, Cobo, T3RR0R15T
4: Welcome e-mail with links/tips for new dplogin accounts - flip, ViciouZ, Cobo, Apocalypse
4: Tie map generator. - Olbaid, Bix, Moe_Lester, Razr
4: New menu format - Cobo, wade, Zorchenhimer, y00tz
4: Add (something like) DPGet to the official release - Zorchenhimer, y00tz, ViciouZ, Chef-Killer
4: Speedhacker observer mode that shows you changing to it as a disconnect - y00tz, Apocalypse, Fullmetal_Steeb, Garret
3: Option to display name changes. - y00tz, loial21 (I think?), Krizdo4, T3RR0R15T
3: Display map name and game mode at the beginning of the match - Zorchenhimer, T3RR0R15T, KoreMagna
3: Ability to select and copy text. - kNoC, TinMan, Chef-Killer
2: Store the server name, ip, and date in demos (to help with cheater reports). - jitspoe, T3RR0R15T
2: Menu to select crosshairs - JuCa, Playah
2: Make character limit for text fields Funname warning for 30+ character names (clan tags not working, etc.) - y00tz, Apocalypse
2: Include Zorch's menus - kNoC, wade
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Expert Random (everyone gets a random weapon each round). - BountyGirl, lekky
2: Have Leaders, Co-Leaders, members and in-training members in the GLS clan section - Mag1C, lekky
1: Structured map development/release system - Apocalypse
1: Serveroption to allow only users with right names on the server. No empty names, no noname..., no newbie... - T3RR0R15T
1: Require one master name for each account that cannot be removed - y00tz
1: Fix players spawning inside of each other - T3RR0R15T
1: Add sk89q's DP Resource Site to website links - y00tz
1: Add a variable like funsounds 0/1 to turn off the round begin/death/flag grab sounds. - ViciouZ
1: Prone - Bling
1: Ingame ban option to ban global login ids - T3RR015T

and these are duplicates:
Quote
5: Server browser player search feature - SmackWaters, T3RR0R15T, Apocalypse, Flame, KoreMagna
3: Option to search players in the server browser - T3RR0R15T, Zorchenhimer, eradicator
-and-
Quote
9: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR, wade, DaRkNeSS, nopyo, bctrainers, skitzo
1: In game mic chat - Bling

and regarding this one:
Quote
8: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays, Apocalypse
i dunno why, but now my game auto-records when i either (1) start a new game locally, or (2) join a server that's passworded. why is that? i have several auto-generated dm2 files building up in my demos folder.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on October 10, 2007, 02:33:38 PM
I knew that ingame mic was already there but I couldn't find it so I just stuck it in there also it would make it much easier if you (everyone) voted with as close to what it says in the current list so say I wanted to vote for having leaders, co-leaders, members, and in-training members I should put in this Have Leaders, Co-Leaders, members and in-training members in the GLS clan section or part of that so that I can just ctrl f and find it on the list and add it.
Thanks,
Apocalypse
Title: Re: Official Feature Vote of 2007
Post by: coLa on October 10, 2007, 03:31:33 PM
is it that hard to check the player count bars at the bottom? i mean, i'm just saying ... that feature is already there in a slightly different form.

obviously it is if i had the thought to post it. problem? didn't know this was a thread about shutting out good ideas. if seen plenty of people complain about not being able to see this and that, not knowing they were the last ones alive, i just thought this could help out the matching scene some. it's really useful while playing warsow why wouldn't it be here?
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 10, 2007, 03:43:26 PM
obviously it is if i had the thought to post it. problem? didn't know this was a thread about shutting out good ideas.
easy, easy, no need to get so defensive. you put a thought out there, and so did i. i'm not "shutting out" any ideas, i'd have to be an admin/mod to do that.

so would you say that you might like to replace the existing bars with numbers? or at least have a momentary message pop up in the middle of the screen that says something like "You're the last person on your team!"? cuz i can see that being helpful, now that i revisit the idea.

+1 for a text alert like this in the middle of the screen.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on October 10, 2007, 03:48:09 PM
Yeah I always find it hard to look at it out of the corner of my eye while playing especially in the midst of a race to  their flag (when there flag has to be at there base to cap) when I'm rushing and watching for campers or in the middle of fighting someone( for lack of a better term). Add me to this also
Quote
how about an indicator to let you know when you are the last one of your team alive. something like 1v4, 1v3, 1v2, 1v1. kinda like warsow. maybe have this feature only for match servers? maybe have it popup in the middle of the screen or in a corner somewhere.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on October 10, 2007, 06:43:49 PM
Quote
i dunno why, but now my game auto-records when i either (1) start a new game locally, or (2) join a server that's passworded. why is that? i have several auto-generated dm2 files building up in my demos folder.
The autorecord feature is set by default to automatically record when a password is set.  It's a server-side setting.
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 10, 2007, 07:49:26 PM
thanks, jits. :D (like my new avatar?)
Title: Re: Official Feature Vote of 2007
Post by: coLa on October 11, 2007, 11:31:21 PM
so would you say that you might like to replace the existing bars with numbers? or at least have a momentary message pop up in the middle of the screen that says something like "You're the last person on your team!"? cuz i can see that being helpful, now that i revisit the idea.

im not asking for some obnoxious text to flash in the middle of your screen. i am saying something like 3v1, 2v1, 1v1(depending on the size of the match) to show up somewhere around the crosshair in some extremely visible color.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on October 11, 2007, 11:45:32 PM
So you mean something like what happens in Warsow?
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 11, 2007, 11:49:23 PM
... it's really useful while playing warsow ...
yes, that's the idea. :)

im not asking for some obnoxious text to flash in the middle of your screen. i am saying something like 3v1, 2v1, 1v1(depending on the size of the match) to show up somewhere around the crosshair in some extremely visible color.
like something that would always be visible, or that would just appear momentarily when the numbers change?
Title: Re: Official Feature Vote of 2007
Post by: KiLo on October 11, 2007, 11:52:32 PM
Doh. Not paying attention.
Title: Re: Official Feature Vote of 2007
Post by: Playah on October 12, 2007, 05:15:07 AM
Quote
12: Hardware bans
10: Some method to prevent people from disconnecting to stop flag captures
9: External PHP/MySQL feature voting page with +/- voting
8: Indicator for password-protected servers
8: Don't require mouse to be over edit fields to type
8: Client-side demo auto-recording
6: Sort buttons on (in-game) server list
6: Tie global login accounts to forum accounts
6: Server-side/multi-view demo support where you can view the demo from different player views
5: Ragdoll death animations
4: say_person feature
4: New menu format
4: Get rid of player model in first-person chase cam view.
4: Add (something like) DPGet to the official release
3: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins)
3: More cheat detection
3: More DSM options for entities (so I can finish pbcup/arctic_dsm)
3: Download textures required by rscripts.
3: Don't try to download textures if an rscript exists for that texture name.
2: Include Zorch's menus
2: Racist filter
1: Stop downloading the previous map if the server changes maps
1: Show tips at the loading screen, such as how to throw a grenade, how to get on IRC, etc.
1: Optimize water code for better framerates
1: New screenshots for site
1: Grass flag for textures that renders 3D grass
1: Ability to record demos from a demo
add me to that
Title: Re: Official Feature Vote of 2007
Post by: eradicator on October 12, 2007, 05:57:30 AM
add me to: Warm up mode, and Don't require mouse to be over edit fields to type
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 12, 2007, 11:17:04 AM
Quote
2: Include Zorch's menus - kNoC, wade

How did I miss that one? Add me to that.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on October 12, 2007, 02:50:27 PM
Add me to "2: Include Zorch's menus - kNoC, wade" also.
Title: Re: Official Feature Vote of 2007
Post by: coLa on October 12, 2007, 04:44:47 PM
like something that would always be visible, or that would just appear momentarily when the numbers change?

not always visible. just appear when you are the last one on your team alive to show you how many people are left on the other team. something like 2-3 sec. when i get a chance i will take a screenshot of it how it appears in warsow.

here it is:
(http://i87.photobucket.com/albums/k140/CoLa_10/wsw00005.jpg)

it says it in the middle of the screen and also at the top left corner.
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 13, 2007, 10:39:05 AM
kewl. +1.
Title: Re: Official Feature Vote of 2007
Post by: MosheD on October 13, 2007, 12:16:17 PM
not always visible. just appear when you are the last one on your team alive to show you how many people are left on the other team. something like 2-3 sec. when i get a chance i will take a screenshot of it how it appears in warsow.

here it is:
(http://i87.photobucket.com/albums/k140/CoLa_10/wsw00005.jpg)

it says it in the middle of the screen and also at the top left corner.
i'm using the same hud btw :P
Title: Re: Official Feature Vote of 2007
Post by: nopyo on October 13, 2007, 12:30:25 PM
kewl. +1.
+1

Also, +1 for team jerseys
Title: Re: Official Feature Vote of 2007
Post by: eradicator on October 15, 2007, 07:53:19 PM
add me for clan logos on the player models
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 17, 2007, 03:51:48 PM
i got some new ideas.

: add a Paypal "Donate" button to the website to repay jitspoe for all he does
: add a server option to vary the respawn time with the number of players in the game (not exactly sure the best way to implement this. but the reason i say it is that i was in a server earlier playing razzle with 28 players, and the respawn time was about 3-5 seconds. ya, it sucked.)
: fix the menu sound effects so that the sound when the program starts isn't 2x as loud as usual
Title: Re: Official Feature Vote of 2007
Post by: nightryder on October 17, 2007, 09:27:40 PM
i got some new ideas.
: fix the menu sound effects so that the sound when the program starts isn't 2x as loud as usual
AGREED
scares the excrement out of me sometimes

add me to the say_person feature

im surprised not more people voted for removing the player model in first person chase cam mode *HINT HINT* seeing as how much people were complaining a while back
Title: Re: Official Feature Vote of 2007
Post by: KiLo on October 19, 2007, 04:16:39 AM
After talking about this in another topic (yes I am to lazy to post a link) I now officially vote for a ranking system similar to Battlefield.

Edit: I got unlazy so here you go http://dplogin.com/forums/index.php?topic=9966.msg101534#msg101534
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 19, 2007, 09:15:42 AM
yay for unlazy! :)
(heading there now to add suggestions)
Title: Re: Official Feature Vote of 2007
Post by: PaNCaKeS on October 19, 2007, 04:55:03 PM
This may not be overly important but i always thought a kill cam would be cool. So after you got shot while you are eliminated you can see a replay from the point of view of the person who shot you and see how they killed you. This is a feature in Call of Duty multiplayer. I think this would help newer players learn how to become better by seeing the pros shoot them. They then could learn new moves and their own mistakes. This would probobly have to be a server option because if you are playing on the those quickspawn servers there would not be enough time to watch the replay before you respawned. There would also probobly need to be an option so you can turn it off for those people who do not want to watch the replay. Again, i do not think this is overly important, but i think it would be pretty cool. What do you think?



i think faster downloading, a new menu, a few newer sounds, a vote kick and getting rid of the players arms when you cam a person in the in-eye view would be most neccesary.


Mhm
Title: Re: Official Feature Vote of 2007
Post by: Nitroboy on October 20, 2007, 11:07:47 AM
Add me to:

5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
Title: Re: Official Feature Vote of 2007
Post by: Amidoxz on October 20, 2007, 04:04:19 PM
+1 to clan tags on player models
+1 to coLas idea

^_^
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on October 21, 2007, 10:54:18 AM
+1 to tags on models
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on October 23, 2007, 06:41:36 PM
- Clan event logging on global login system (log all invites, requests, kicks, etc.)

This would be something internal, so when somebody comes to me because someone booted everybody from the clan or he somehow ended up in a clan he claims he didn't join, I can figure out what actually happened.
Title: Re: Official Feature Vote of 2007
Post by: eradicator on October 23, 2007, 06:45:48 PM
I vote for clan event logging.
.....or he somehow ended up in a clan he claims he didn't join, I can figure out what actually happened.
Hmmmmm that part sounds familiar....... :P
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 23, 2007, 06:55:12 PM
- Clan event logging on global login system (log all invites, requests, kicks, etc.)

Add me to that.
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on October 24, 2007, 06:13:10 AM
Add me to that.

Me too.
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on October 24, 2007, 06:37:53 AM
i'm using the same hud btw :P

Me too, it's sick.
Title: Re: Official Feature Vote of 2007
Post by: coLa on October 24, 2007, 01:36:23 PM
Me too, it's sick.
:DD:D:DD:D:D:D:D:D:D:D:D:D:D:D:D:D:d
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on October 24, 2007, 01:43:05 PM
Add me to:

5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo

Thank you.
Title: Re: Official Feature Vote of 2007
Post by: Garrett on October 24, 2007, 03:32:25 PM
+1 better bot AI
and could you please be so kind to add a new one
'New bot scripting language'
Title: Re: Official Feature Vote of 2007
Post by: Fullmetal_Steeb on October 24, 2007, 05:43:47 PM
+1 for adding clan tags to player models
Title: Re: Official Feature Vote of 2007
Post by: capo on October 24, 2007, 06:17:18 PM
I would like to be added to all of the following

13: New gun models - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR, wade, Clockwork, Ace, ^$hooter^, Corporal Perez

6: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse, T3RR0R15T, webhead, Chef-Killer

5: Ability to add clan tags to player models - Clipz, T3RR0R15T, wade, Chef-Killer, nopyo
Title: Re: Official Feature Vote of 2007
Post by: sk89q on October 24, 2007, 10:47:26 PM
:O

http://digitalpaint.therisenrealm.com/tools/featurevote

Very basic statistics. T3RR0R15T has the most votes at 72.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on October 24, 2007, 11:46:09 PM
we need another update i think
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on October 25, 2007, 11:33:37 AM
+1 for a password reset option (from VouvosApeida, since he needed a password reset).

- Fix two flag overtime bug. (http://dplogin.com/forums/index.php?topic=10018.0)
Title: Re: Official Feature Vote of 2007
Post by: Playah on October 25, 2007, 01:53:00 PM
- Fix two flag overtime bug
Title: Re: Official Feature Vote of 2007
Post by: webhead on October 25, 2007, 03:44:47 PM
- Fix two flag overtime bug. (http://dplogin.com/forums/index.php?topic=10018.0)
+1
Title: Re: Official Feature Vote of 2007
Post by: nopyo on October 25, 2007, 11:18:58 PM
New vote: the ability to name crosshairs (in pball/pics) ch<word> in addition to ch<number>.
Title: Re: Official Feature Vote of 2007
Post by: Garrett on October 26, 2007, 05:14:13 PM
when is this over?
New vote: the ability to name crosshairs (in pball/pics) ch<word> in addition to ch<number>.
+1 for me
Title: Re: Official Feature Vote of 2007
Post by: eradicator on October 26, 2007, 09:47:50 PM
add me to Warm Up Mode, and new gun models.
Title: Re: Official Feature Vote of 2007
Post by: cusoman on October 27, 2007, 10:52:58 AM
add me to warm up mode, new gun models, and spawn shields.
-Cusoman
EDIT: and add me to better bot AI
Title: Re: Official Feature Vote of 2007
Post by: y00tz on October 29, 2007, 10:19:34 PM
New Request

Regarding: Client/GLS

I vote to add an in-game command that would return aliases for a specific global login id number.
 I.e. in game someone could do the "players" command, and get a GLS ID number of a player, then do something like a "aliases (id)" command, and it would tell them other names that player has...

i.e.

"aliases 5146" would return:
y00tz
lolz
rofl
newbie(99)
Title: Re: Official Feature Vote of 2007
Post by: Eiii on October 29, 2007, 10:27:10 PM
Seconded.

Also:
Hardware bans
Vote kick
New sounds
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on October 30, 2007, 08:52:39 AM
New Request

Regarding: Client/GLS

I vote to add an in-game command that would return aliases for a specific global login id number.
 I.e. in game someone could do the "players" command, and get a GLS ID number of a player, then do something like a "aliases (id)" command, and it would tell them other names that player has...

i.e.

"aliases 5146" would return:
y00tz
lolz
rofl
newbie(99)

Man, get out of my head, I was thinking of this very thing no more than 2 hours ago.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on October 30, 2007, 09:24:25 AM
This somewhat goes along with y00tz's idea because I had thought of his idea and this at the same time.

Instead of letting the server admins decide if they want to require login, I believe with the next build (or version if you read Xbain's topic) that login should automatically be required by the game, hence you would have to login to play on any server.

Edit: Oh and +1 for what y00tz said.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 30, 2007, 09:54:36 AM
New Request

Regarding: Client/GLS

I vote to add an in-game command that would return aliases for a specific global login id number.
 I.e. in game someone could do the "players" command, and get a GLS ID number of a player, then do something like a "aliases (id)" command, and it would tell them other names that player has...

i.e.

"aliases 5146" would return:
y00tz
lolz
rofl
newbie(99)

+1

As well as XtremeBain's idea for the version declarations. (http://dplogin.com/forums/index.php?topic=10153)
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on October 30, 2007, 12:04:33 PM
Instead of letting the server admins decide if they want to require login, I believe with the next build (or version if you read Xbain's topic) that login should automatically be required by the game, hence you would have to login to play on any server.
hmm, do "players" in the console next time you pub ;)
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on October 30, 2007, 03:11:29 PM
+1 for bains idea (the one zorch mentioned) and y00tz's idea
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 30, 2007, 05:49:48 PM
hmm, do "players" in the console next time you pub ;)

Thats just listing the players, not requiring them to login.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on October 30, 2007, 05:53:42 PM
IM NUMBER 1000!
Title: Re: Official Feature Vote of 2007
Post by: y00tz on October 30, 2007, 10:46:21 PM
I should delete that post, since it's way off-topic but since I haven't seen you on in a while, it lives.

+1 for whatever we're calling the XBain thing...
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on October 30, 2007, 11:37:32 PM
Seconded.

Also:
Hardware bans
Vote kick
New sounds

I agree with all 3.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on October 31, 2007, 06:45:31 AM
Thats just listing the players, not requiring them to login.
. . . I was telling him to do that so he could see that 80% of the players in pubs do not login, so it's an horrible i dea right now.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on October 31, 2007, 07:08:56 AM
It's not a horrible idea. Look at it this way if 80% of people don't login then what the intercourse is the point in even having a login system. Just require login and and actually put the login server to good use.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on October 31, 2007, 07:43:42 AM
Yeah, they should log in, but they dont know how. That would make this game lose like 80% of the people who plays it.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 31, 2007, 11:11:53 AM
Allot of other games require an account to play. ET:QW, for example, requires you to register before you can even see the server list in-game. Same thing with WarRock.  If people can figure out how to register there, then they should be able to do it in DP too.
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on October 31, 2007, 11:42:54 AM
Allot of other games require an account to play. ET:QW, for example, requires you to register before you can even see the server list in-game. Same thing with WarRock.  If people can figure out how to register there, then they should be able to do it in DP too.

Zorch, If you want, and when I get a chance; I'll split off this thread to another to discuss implementing an in-game registration system.  You in?  Also PM me your requirements for your silly menu widget variables.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on October 31, 2007, 11:45:43 AM
Zorch, If you want, and when I get a chance; I'll split off this thread to another to discuss implementing an in-game registration system.  You in?  Also PM me your requirements for your silly menu widget variables.

Sure thing.  I'll PM you today sometime.

Edit: Almost forgot. I'm all for an in-game registering system.

Re-Edit:
+1 for Team Death Match
Title: Re: Official Feature Vote of 2007
Post by: Xena on October 31, 2007, 05:53:08 PM
a vote to the team deathmatch!
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on October 31, 2007, 06:13:57 PM
+1 team deathmatch
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 01, 2007, 04:19:05 AM
+1 for password reset: Sunkist
Title: Re: Official Feature Vote of 2007
Post by: KnacK on November 01, 2007, 04:45:38 AM
+1 for better dialup support ;D
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on November 01, 2007, 06:20:59 AM
+1 for better dialup support ;D

I hope you mean 2 player modem to modem multiplayer, like in DOOM.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 01, 2007, 07:10:40 PM
New Request

Regarding: Global Login, Client, Ponies

I vote we add an in-game and global login website messaging system for the sole purpose of communication between Jitspoe and the Committee, and the average players.   This could be used to publish mass-messages such as the release of a new build, or specific messages, for example, why a player has been banned.  I propose that the client-side system could either alert players of new messages upon login, or have a built-in client feature to read messages in-game after log in.  Discussion took place here: http://dplogin.com/forums/index.php?topic=10109.0;topicseen, with general consensus that this idea wasn't terrible.

I know all of these votes leave a lot to be desired, so I'm not opposed to others discussing this more in-depth in the pre-vote discussion page.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on November 01, 2007, 07:11:47 PM
New Request

Regarding: Global Login, Client, Ponies

I vote we add an in-game and global login website messaging system for the sole purpose of communication between Jitspoe and the Committee, and the average players.   This could be used to publish mass-messages such as the release of a new build, or specific messages, for example, why a player has been banned.  I propose that the client-side system could either alert players of new messages upon login, or have a built-in client feature to read messages in-game after log in.  Discussion took place here: http://dplogin.com/forums/index.php?topic=10109.0;topicseen, with general consensus that this idea wasn't terrible.

I know all of these votes leave a lot to be desired, so I'm not opposed to others discussing this more in-depth in the pre-vote discussion page.

+1
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 01, 2007, 08:00:20 PM
Heres an idea probably already somewhere on this thing, but i have not read through all of the topic so here it is:
     An Auto Update feature that automatically downloads the newest version of DP if a new version is released and you start an old version of DP.  This could be done when y00tz's message idea is displayed, which means connecting to some sort of server, it also checks for a variable that determines if a new update is available. if so, then using a preferably HTML download system updates the user's DP files. This could solve the problem of having people with different builds all connecting to a server.
Tell me if you like this idea, if it needs revising, or scratched all together.
-Cusoman
EDIT: + 1 to y00tz's message idea
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 01, 2007, 08:08:05 PM
I'd rather see an 'update my client' option in game, over an auto-updater any day, as would most people I'm sure.
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 01, 2007, 08:23:35 PM
y00tz, do u mean like a button to click on for updating, and if thats what you mean I would totally agree. ;D
-Cusoman
PS: if thats what you mean +1 for that.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 01, 2007, 08:31:48 PM
I was commenting that I'd rather see an option for updating OVER an auto-updater, it's most likely going to be a lot of coding no matter how you look at it.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on November 01, 2007, 08:33:06 PM
It would probably be easier to just create a third party updater.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 01, 2007, 08:38:33 PM
It would probably be easier to just create a third party updater.

Yep, definitely.  I'm sure one of the batch script boys™ could put together something sufficient, it's probably not a huge necessity, but there's no problem with voting for it. :D
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on November 01, 2007, 09:11:31 PM
Yep, definitely.  I'm sure one of the batch script boys™ could put together something sufficient, it's probably not a huge necessity, but there's no problem with voting for it. :D

If I can ever figure out how to get libcurl to compile, I'll make a solid .exe for it.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 02, 2007, 06:38:52 PM
On the subject of messages, I really think the first thing that needs to be done is improve the MOTD feature.  Perhaps make it like some other games where the message pops up as a dialog and you have to close it or select which team you want to join.  Perhaps once this is done, global messages could be tacked on to it.

+1 for improved MOTD.

As for an auto-updater, that may not be too hard to make, but the problem is: who is going to cover the bandwidth bill whenever a new release comes out?
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 02, 2007, 08:48:38 PM
+ 1 for a better MOTD system.
As for an auto-updater, that may not be too hard to make, but the problem is: who is going to cover the bandwidth bill whenever a new release comes out?
Hmmm, i wasnt really thinking about real life implications, more just in game. I don't know how we would work this. Perhaps the message displayed could just notify of a new release and you couldnt connect to servers without the highest version...
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 02, 2007, 09:12:33 PM
well, +1 for a better MOTD system, then :D
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on November 02, 2007, 09:28:32 PM
As for an auto-updater, that may not be too hard to make, but the problem is: who is going to cover the bandwidth bill whenever a new release comes out?

Torrent system?
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 03, 2007, 10:13:42 AM
Torrent system?
Genius.
Lots of games use torrents to download, and since DP is a relatively small file compared to other games, it would not take very long to download.  To speed it along though, you would need a multiple 'default' computers uploading at a standard 32 kb/s.

Edit almost forgot:
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: T3RR0R15T on November 03, 2007, 11:11:58 AM
exist a torrent system, which fall back to a webspace if no seeders are online?
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 03, 2007, 02:57:28 PM
So in this torrent system, what happens when my 'seeder' has modified the update?  I just take my global ban and be content with it?
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on November 03, 2007, 03:05:16 PM
Actually what happens is your client realises the file's checksum is wrong and redownloads from another seed/peer.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 03, 2007, 03:08:04 PM
Alright good.  I'm obviously a torrent newb because I've only used it for getting a few Linux ISOs, I've never downloaded copyrighted stuff like 3/4 of you guys...

+1 for a clock in the hud somewhere, I'm so tired of being late to something while playing DP.

Edit, It would be super sexy to have a key bound that could raise the players right arm up, bringing the wrist into view, revealing a digital watch so the player could clearly see the time :P
Title: Re: Official Feature Vote of 2007
Post by: Fanoto on November 03, 2007, 05:01:57 PM
I'm sure if I could understand you guys, I would agree. I only caught the gist of what you're saying though.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on November 04, 2007, 03:28:18 PM
New Request

Regarding: Global Login, Client, Ponies

I vote we add an in-game and global login website messaging system for the sole purpose of communication between Jitspoe and the Committee, and the average players.   This could be used to publish mass-messages such as the release of a new build, or specific messages, for example, why a player has been banned.  I propose that the client-side system could either alert players of new messages upon login, or have a built-in client feature to read messages in-game after log in.  Discussion took place here: http://dplogin.com/forums/index.php?topic=10109.0;topicseen, with general consensus that this idea wasn't terrible.

I know all of these votes leave a lot to be desired, so I'm not opposed to others discussing this more in-depth in the pre-vote discussion page.
+1
+1 team deathmatch
+1 improved MOTD
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 04, 2007, 03:45:01 PM
I was playing Warsow the other day, (for those who don't know what warsow is, its a q2 engine based standalone game based on qfusion so that it supports q3 media, and is done in cell shading), and i was wondering how hard it would be to implement a wall jump.  the only problem i see with implementing a wall jump is that there would be maps constructed before the wall jump, so now people could get to areas of older maps that were previously unreachable. my argument to that is that there is no standard gravity, so anyone could get to anywhere depending on the server gravity anyway. tell me what you think, but i have a
+1 for wall jump.
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: Eiii on November 04, 2007, 03:48:02 PM
A wall jump would be entirely possible, but there's no reason to implement it. It doesn't fit the game, it doesn't really add anything to the game except making the ability to jump more important, and as you said, it breaks older maps.
Warsow is a good enough game, but it's a separate one.
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 04, 2007, 03:50:59 PM
I was more thinking along the lines of coolness factor than actual gameplay enhancement.  bu t seriously, how sweet would it be to jump off a wall and shoot.
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: Eiii on November 04, 2007, 04:00:35 PM
It'd be cool enough, but it'd destroy the current gameplay and a ton of maps.

If you desperately want to jump off walls, you can play Warsow. ;)
Title: Re: Official Feature Vote of 2007
Post by: nopyo on November 04, 2007, 08:30:44 PM
+1 improved MOTD
Title: Re: Official Feature Vote of 2007
Post by: KiLo on November 04, 2007, 08:34:58 PM
-1 wall jump
Title: Re: Official Feature Vote of 2007
Post by: coLa on November 04, 2007, 09:37:18 PM
+5001 for air control!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Official Feature Vote of 2007
Post by: flip on November 04, 2007, 09:40:02 PM
-1 wall jump

2nd that
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on November 04, 2007, 11:06:56 PM
-1 wall jump
+1 Team Deathmatch
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on November 04, 2007, 11:08:07 PM
-1 wall jump
Title: Re: Official Feature Vote of 2007
Post by: Cobo on November 04, 2007, 11:16:27 PM
Why do you guys keep minus voting when you know well that that's not what this thread is for...
Title: Re: Official Feature Vote of 2007
Post by: Eiii on November 04, 2007, 11:24:31 PM
I'm pretty sure it's just to show that there's a fair/huge amount of opposition to the idea.
Title: Re: Official Feature Vote of 2007
Post by: coLa on November 05, 2007, 12:30:29 PM
+1 walljump
Title: Re: Official Feature Vote of 2007
Post by: KnacK on November 05, 2007, 01:28:58 PM
-1 walljump
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on November 05, 2007, 03:24:20 PM
-10 Walljump :P
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on November 05, 2007, 03:28:29 PM
You guys are just making it harder for jitspoe to count the votes.
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 05, 2007, 03:45:01 PM
lol, based on what was "-" voted, i guess no one likes the walljump idea, besides cola, who i think was just proving a point. might as well remove it then from the vote counting as it probably hit an all time record as most negatively vote idea in the history of DP. Oh well, i try. ;D
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: Cobo on November 05, 2007, 03:56:29 PM
I'm pretty sure it's just to show that there's a fair/huge amount of opposition to the idea.
yes, yet I doubt it will be removed from the votes.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on November 05, 2007, 04:47:44 PM
thats something though, what if it 50 people vote for something but 1000 people dont want it. will it be implemented because it would be top on the list.

what if noone except the people that voted for it dont want faster downloading (just an example) but it is implemented, pissing off the rest of the community
Title: Re: Official Feature Vote of 2007
Post by: XtremeBain on November 06, 2007, 06:21:41 AM
thats something though, what if it 50 people vote for something but 1000 people dont want it. will it be implemented because it would be top on the list.

what if noone except the people that voted for it dont want faster downloading (just an example) but it is implemented, pissing off the rest of the community

It's a better system than what was done before, i.e. taking away -Z tricks, capping FPS, capping gl_modulate, forcing impact grenades, adding strafe jump tripping and making it default, or screwing with the flag system and still leaving it defaulted.  At least people have to vote for it and it gives people a chance to discuss it rather than implement it, cripple the game, then discuss and fix.
Title: Re: Official Feature Vote of 2007
Post by: Garrett on November 06, 2007, 07:45:05 AM
-1 walljump
+1 wall jump and congrats knack on 1000th post
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 06, 2007, 07:48:31 AM
New Request

Regarding: Game

+1 for soluble paintballs.  As far as I know, there is currently no disadvantage for being in water too long (i.e. drowning or loss of health) and that doesn't make sense for a one-hit kill, paintball game, but I think it'd be a unique idea to implement soluble paintballs, therefore if you underwater trip is prolonged , while you're under the water, some of your paintballs would dissolve (paintballs = gelatin, dissolve in water), so that there is a disadvantage to water-camping or staying underwater too long, and it adds a unique element to the game.

-y00tz
Title: Re: Official Feature Vote of 2007
Post by: Garrett on November 06, 2007, 07:51:32 AM
+1 y00tz idea.  Water campers stink
Title: Re: Official Feature Vote of 2007
Post by: Playah on November 06, 2007, 08:10:33 AM
That's not really a good idea. Ever been beaten by a water camper? I rather prefer to stay outta the water ingame.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on November 06, 2007, 08:34:00 AM
If you stay underwater for too long, you die.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on November 06, 2007, 08:36:26 AM
+1 for soluble paintballs.  As far as I know, there is currently no disadvantage for being in water too long (i.e. drowning or loss of health) and that doesn't make sense for a one-hit kill, paintball game, but I think it'd be a unique idea to implement soluble paintballs, therefore if you underwater trip is prolonged , while you're under the water, some of your paintballs would dissolve (paintballs = gelatin, dissolve in water), so that there is a disadvantage to water-camping or staying underwater too long, and it adds a unique element to the game.
huh? You can barely shoot under water and as Eiii mentioned you do drown.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on November 06, 2007, 08:36:37 AM
huh? You can barely shoot under water and as Eiii mentioned you do drown.

No idea how this happened..delete it :D
Title: Re: Official Feature Vote of 2007
Post by: S8NSSON on November 06, 2007, 09:44:35 AM
VOTE for TDM game mode
Title: Re: Official Feature Vote of 2007
Post by: coLa on November 06, 2007, 01:39:00 PM
-1 yootz idea. there is no reason to camp inside the water. 1. you cant shoot out of it unless you are really close to the person. and 2. if you stay under water too long you drown. so there would be no reason at all to implement that.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 06, 2007, 02:42:20 PM
Eiii: Hence "as far as I know" I tried to drown in 2fort5 with no success, whilst being shot at.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on November 06, 2007, 02:47:59 PM
Yeah, you do drown. There's even a sound for it.
Title: Re: Official Feature Vote of 2007
Post by: sk89q on November 06, 2007, 04:02:00 PM
I've drowned in 2fort5 a thousand times :|
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on November 06, 2007, 07:04:56 PM
y00tz, you actually have to be *under* the water to down.  ;)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 06, 2007, 07:41:51 PM
thats something though, what if it 50 people vote for something but 1000 people dont want it. will it be implemented because it would be top on the list.

what if noone except the people that voted for it dont want faster downloading (just an example) but it is implemented, pissing off the rest of the community
Vote for the new php/global login based voting system, then, with + and - voting.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on November 06, 2007, 08:02:31 PM
k
vote for whatever you just said
Title: Re: Official Feature Vote of 2007
Post by: coLa on November 06, 2007, 08:42:53 PM
Eiii: Hence "as far as I know" I tried to drown in 2fort5 with no success, whilst being shot at.

you cant drown yourself if the other team has the flag and your team doesnt. next time make sure no flag has been grabbed and try to drown yourself. there should be some gulping or gasping sounds.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 06, 2007, 11:49:23 PM
+1 for password reset option (kUBA)
Title: Re: Official Feature Vote of 2007
Post by: Playah on November 07, 2007, 11:01:39 AM
Vote for the new php/global login based voting system, then, with + and - voting
Add me for that one.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 07, 2007, 05:47:21 PM
+1 for password reset option (jordan56)
Title: Re: Official Feature Vote of 2007
Post by: marth on November 09, 2007, 08:58:14 PM
+1 for team deathmatch
(+1 for taking down certain commands in the console that give an advantage, like fov, if thats possible)

+1 better bots
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on November 10, 2007, 02:45:50 PM
+1 Better bots
+1 Team Death Match mode
Title: Re: Official Feature Vote of 2007
Post by: [GX]AQUA on November 10, 2007, 09:22:25 PM
New votes
Training: Like in some games, they have a "Training mode to take you thru the basics.
Could help some of the newbies.

Calculate respawn time for number of players connected

Anonymous Servers: For people who dont log in. also, no option to change your name if you don't log in
Examples: Stupid_Person1, Ima_Newb, and tarded3 or random name. example: 1qY5rV

Map list: Would display info of a map example:
Map pic| Name: Example Map 1st Editon
          | Author: newbie
          | File: exmap1

Incorperate DPGet into game: Get an ingame downloader or give dpget a gui

Better Clan system: Auto tags, Set clan Colors

Incorperate Dplogin to Game: So i dont have to get killed while i open my browser to research a clan

Passwords: When you join a server, it shows a password box

Zorchs Menus set as Default: Says it all

Third person option: Have a TPS option so you could see your immediate surroundings, rotation

Ingame Audio chatroom and/or clan chat

Choice of Different Mice: I dont really like the default mouse

ingame changing of Themes: WE NEED FULL THEMES!!! and a selector so you dont have to go to all of the trouble to unzip a theme just to see what it looks like

Ranks: Like the forums

Fav Servers: like bookmarksfor servers

list of online players so that you can click their name and it will take you to the server their on

breath bar for under water


Old votes
faster in-game downloading
Vwep
Leaning
New map format
More high-res textures
Wave animations
(Option to) disable funnames
New gun models
New (selectable) player skins
Female player model
(Option to) disable colored text in chat
Bombing run game mode
More cheat detection
In-game clock
Enlarge lists
Indicator for password-protected servers
Grapple
Server list filters
Random texture selection
New sounds
Standardized matching rules
Don't require mouse to be over edit fields to type
Kill cam (like in CoD)
Sort buttons on server list
Sharp Turns
Wall jumping
Dashing
Better bots
soluble paintballs
improved MOTD
No auto join team when you enter a server
Torrent system
team deathmatch
required login
password reset
'update my client' option in game
adding clan tags to player models
Warmup mode before match starts / while waiting for players
the ability to name crosshairs (in pball/pics) ch<word> in addition to ch<number>
team jerseys




Title: Re: Official Feature Vote of 2007
Post by: Eiii on November 10, 2007, 09:53:40 PM
Third person option: Have a TPS option so you could see your immediate surroundings, rotation

-1 to that. All that'd do is allow people to see around corners without being seen themselves.

Ingame Audio chatroom and/or clan chat
That'd just add tons of bandwidth for server owners, and would potentially make games really laggy. There's already teamspeak and such anyway.

Choice of Different Mice: I dont really like the default mouse
You can easily make you own by changing the pointer image.

ingame changing of Themes: WE NEED FULL THEMES!!! and a selector so you dont have to go to all of the trouble to unzip a theme just to see what it looks like
Maybe eventually, but that's really not necessary right now. There's much more important things to do, development-wise.

Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on November 10, 2007, 11:21:33 PM
Quote
ingame changing of Themes: WE NEED FULL THEMES!!! and a selector so you dont have to go to all of the trouble to unzip a theme just to see what it looks like

Quote
10: Variables in menu widgets (for map preview screenshots)
Vote (http://dplogin.com/forums/index.php?topic=5060.0) for that so I can do this (http://dplogin.com/forums/index.php?topic=5169.msg92177#msg92177).

;)
Title: Re: Official Feature Vote of 2007
Post by: [GX]AQUA on November 11, 2007, 11:31:07 AM
Eiii I see ur point.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 11, 2007, 04:53:13 PM
+1 for password reset option (Boozie)
Title: Re: Official Feature Vote of 2007
Post by: Kaos on November 12, 2007, 08:56:21 AM
10: Variables in menu widgets (for map preview screenshots) add me to that
Title: Re: Official Feature Vote of 2007
Post by: [GX]AQUA on November 12, 2007, 03:03:18 PM
Put me in these
password reset option
Variables in menu widgets (for map preview screenshots)
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 16, 2007, 06:50:51 PM
+1 for:
I plan to make it so that future clients will have the capability to upload screenshots and have other verification methods.  This way we can ensure people are not falsely accused of cheating.

and

- There will be a primary name and two alternate names.  The primary name will remain the same, but the alternate names can be changed every, say, 2 weeks (in order to allow for clan tags and whatnot).

^^ I independently concluded that would work well, but don't remember if I made a post about it here. 

If we don't have a single name, people could (not so easily) change their identities.
Title: Re: Official Feature Vote of 2007
Post by: Xirul on November 17, 2007, 01:54:15 PM
Fav Servers: like bookmarksfor servers

+1 for that
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 17, 2007, 02:04:07 PM
Fav Servers: like bookmarksfor servers

xfire has that...
Title: Re: Official Feature Vote of 2007
Post by: blaa on November 18, 2007, 02:59:49 AM
 Hello, I would like to get Primed grenades deleten!!!!!

Reasons:
1. They are not logical. So jitspoe usually says about some things that they arent logical and excrement (barrels), but how is that logical that you can trigger grens.
2. They dont demand too much skill. Sorry, ive never used those so im not sure if im right person to talk about this. But, as much as i understand, you need 2 binds, 1 to throw gren and 2nd to trigger it. Using 2 binds is not hard and not much skill demanding. But with 2 binds you can kill oppponents around corner, not even knowing they are there.
3. They ruin matchplay. When 1 team decides to camp the flag or routes nearby flag they can easily control whatever area they want by primed grens. By hearing the opponent coming closer they jsut hit the binds and voila.
4. "BUT USING PRIMED GRENS IS A RISK, YOU CAN ALSO KILL URSELF". Yeah right, before you die caused by your own primed gren you have killed 10 enemys with those skill demanding thingies.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on November 18, 2007, 05:04:08 AM
No, using primed grenades is like using a grenade in most fpses: You can hold it while it counts down, then throw it when you want. You definitely can't trigger the grenade when you want with a separate button. You just have to time it right.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on November 18, 2007, 05:16:32 AM
Hello, I would like to get Primed grenades deleten!!!!!

Reasons:
1. They are not logical. So jitspoe usually says about some things that they arent logical and excrement (barrels), but how is that logical that you can trigger grens.
2. They dont demand too much skill. Sorry, ive never used those so im not sure if im right person to talk about this. But, as much as i understand, you need 2 binds, 1 to throw gren and 2nd to trigger it. Using 2 binds is not hard and not much skill demanding. But with 2 binds you can kill oppponents around corner, not even knowing they are there.
3. They ruin matchplay. When 1 team decides to camp the flag or routes nearby flag they can easily control whatever area they want by primed grens. By hearing the opponent coming closer they jsut hit the binds and voila.
4. "BUT USING PRIMED GRENS IS A RISK, YOU CAN ALSO KILL URSELF". Yeah right, before you die caused by your own primed gren you have killed 10 enemys with those skill demanding thingies.
Maybe learn a bit about what you're talking about before bashing it and saying such mean things. ;)
Title: Re: Official Feature Vote of 2007
Post by: blaa on November 18, 2007, 06:19:21 AM
lame still
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on November 18, 2007, 09:03:50 AM
Quote
1: Ogg vorbis support - TinMan
If everyone votes for that, we can have in-game music, maybe zorch can make a music player menu, and mappers can add many more sound effects and loops without hugely inflating a map's size. I got permission from a band to include one of their songs in a map, but to get decent quality the .wav was 55mb!

So, +1.

And if bounty is implemented, +£5.

It wouldn't take too long to implement either, if my understanding is right.
Title: Re: Official Feature Vote of 2007
Post by: magalhaes on November 18, 2007, 09:07:39 AM
Hello, I would like to get Primed grenades deleten!!!!!
I vote for this.
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 18, 2007, 09:24:20 AM
Here's an engine thought, i think we should have texture blending like in the q3 engine.  the q3 engine can have up 2  different textures on the same polygon, which makes all the areas where two textures collide look really good.  All of the classic Wolfenstein:ET maps show how great terrain looks with texture blending.  This would also require a modified BSP mapping tool though, so that when you put a texture on a polygon it has a texture blend flag on or off. 
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on November 18, 2007, 01:05:43 PM
Quote
1: Ogg vorbis support - TinMan

I could have sworn I voted for that.
+1
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 18, 2007, 02:13:44 PM
Cusoman:
Does this cover  what you're talking about?

You can put as many textures on a surface as you want through the use of RScripts (basically simplified Q3 shaders).  You can also make a 1-unit brush with trans33+trans66 on it to add something like graffitti to a wall (I think that's what was done in ub_rooftop).
Title: Re: Official Feature Vote of 2007
Post by: cusoman on November 18, 2007, 02:20:19 PM
It most likely covers what i am talking about, but what are rscripts, and are they like metashaders?
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: eradicator on November 19, 2007, 10:56:50 PM
+1 for fav servers
+1 for buddy lists
Title: Re: Official Feature Vote of 2007
Post by: Kaos on November 20, 2007, 02:52:39 PM
I could have sworn I voted for that.
+1
add me to that
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 20, 2007, 07:39:58 PM
+1 for password reset (hanson)

Can't remember if I've voted for this or not, but:

+1 for ignoring specific strings.  For example, if somebody keeps spamming "LoOl" or other stupid binds, you could ignore just that but not everything else they say.  I guess that would probably be part of the client-side swear filter.
Title: Re: Official Feature Vote of 2007
Post by: ØlÐ §çhøöÏ Š†®îk€® on November 20, 2007, 07:57:44 PM
Hey long time no see guys, OldSchoolStriker is back.

Hey I was wondering if this thread can be a vote for Alt Codes, like (ØÏÐ §çhøöÏ Š†®îk€®) that name.

I was wondering if jitspoe can put up a system for dp2, where you can make your name like that. Would be cool if this was voted.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 20, 2007, 08:08:53 PM
+1 for password reset option (godspeed).

ØlÐ §çhøöÏ Š†®îk€®: On the topic of alt codes, something is messed up with your name, so I couldn't reply to your PM.  Could you register a normal name or use your old account, please?
Title: Re: Official Feature Vote of 2007
Post by: Eiii on November 20, 2007, 09:28:53 PM
-1 for altcodes. Funnames are bad enough as it is. ;)
Title: Re: Official Feature Vote of 2007
Post by: ØlÐ §çhøöÏ Š†®îk€® on November 20, 2007, 10:59:35 PM
what are you kinding me
Title: Re: Official Feature Vote of 2007
Post by: ØlÐ §çhøöÏ Š†®îk€® on November 20, 2007, 11:00:16 PM
nah OldSchoolStriker doesn't go that way
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on November 20, 2007, 11:18:35 PM
-1 for altcodes. Funnames are bad enough as it is. ;)

Second'd
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 21, 2007, 09:56:02 PM
ØlÐ §çhøöÏ Š†®îk€®: On the topic of alt codes, something is messed up with your name, so I couldn't reply to your PM.  Could you register a normal name or use your old account, please?
pwned. lol.


edit: just found this topic (http://dplogin.com/forums/index.php?topic=10438.0), which made me wonder ... why do those samples have to be only 8-bit?? because the program obviously supports sounds higher than 8-bit in some places. (cuz otherwise there wouldn't be an option to limit the audio to 8-bit output, right?)
Title: Re: Official Feature Vote of 2007
Post by: HJvK on November 24, 2007, 06:07:17 AM
I vote for a rankingwebsite
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on November 24, 2007, 06:35:58 AM
pwned. lol.


edit: just found this topic (http://dplogin.com/forums/index.php?topic=10438.0), which made me wonder ... why do those samples have to be only 8-bit?? because the program obviously supports sounds higher than 8-bit in some places. (cuz otherwise there wouldn't be an option to limit the audio to 8-bit output, right?)

Sorry, I was wrong, it does allow 16 bit sounds. My fault. But it's still limited to mono. I think OGG would be a great improvement (please vote for it!)
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 24, 2007, 06:16:10 PM
consider it voted for.

(+1: OGG audio)
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on November 24, 2007, 06:23:30 PM
consider it voted for.

(+1: OGG audio)
Title: Re: Official Feature Vote of 2007
Post by: nopyo on November 24, 2007, 11:20:58 PM
+1 OGG
+1 Team DM
Title: Re: Official Feature Vote of 2007
Post by: bleach on November 25, 2007, 12:06:43 AM
+1 New Models
+1 New Guns
+1 New Uniforms
+1 Girl Models
+1 New Colored Uniforms
Title: Re: Official Feature Vote of 2007
Post by: eradicator on November 25, 2007, 01:34:30 PM
+1 for in-game mic, if I havent already.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 25, 2007, 10:39:48 PM
+1 for password reset (Henkka)

As for the mono sound, sound only comes from one location, so it wouldn't make sense to have stereo.  I suppose it could be coded to just average the left and right channels together, but that's just a waste of space and processing time.
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 25, 2007, 11:26:46 PM
As for the mono sound, sound only comes from one location, so it wouldn't make sense to have stereo.  I suppose it could be coded to just average the left and right channels together, but that's just a waste of space and processing time.

ah yes, i was wondering that very thing (whether stereo sfx were really necessary or not).
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 26, 2007, 04:47:05 AM
(i thought this deserved a separate post)

I HAVE TALLIED THE VOTES UP AGAIN.
but instead of posting the list here, i'll just throw up the text file on my website and you can view it from there.
http://garrettw.net/public/featvote.txt (http://garrettw.net/public/featvote.txt)

My comments:
---------------
[GX]AQUA is the only one who has formally voted for "Torrent system for program downloading". Who else needs to be on that one?

Nopyo: "Ability to add clan tags to player models" vs "team jerseys" -- same thing or not? (you mentioned "team jerseys" on page 49, that's why i'm asking)

PaNCaKeS: Back on page 49, what exactly were you voting for??
---------------

Anyway, let me know what corrections need to be made ... including any duplicates I may have overlooked.
Title: Re: Official Feature Vote of 2007
Post by: HJvK on November 26, 2007, 06:22:21 AM
I vote for a rankingwebsite
and let's add this to my christmass wishlist:
+1 for ingame mic
+1 for team dm
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 26, 2007, 06:45:41 AM
got it. (http://garrettw.net/public/featvote.txt)
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 26, 2007, 12:03:26 PM
webhead thanks for the re-tally... especially since ~1/4th of the votes are yours :P

+ .skm shadows.

sk89q, should we even still be voting here?  I'm sure you could easily import the votes...
Title: Re: Official Feature Vote of 2007
Post by: marth on November 26, 2007, 02:13:09 PM
+1 for girl models (cause a kill message of <name> killed herself with a paintgrenade is really odd with a boy model o.O)
+1 for tdm(unless i already voted for it x.x)
+1 for mic speak if it has an option to turn it off
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 26, 2007, 03:16:30 PM
webhead thanks for the re-tally... especially since ~1/4th of the votes are yours :P

haha you're welcome but did you also notice all the ones from [GX]AQUA ?? i hesitated to even add the new ones he came up with ... but it's not my say as to what gets on the list and what doesn't.

anyway, yah i think i might go through and re-evaluate my votes.

(ok, updated (http://garrettw.net/public/featvote.txt) it a bit.)
Title: Re: Official Feature Vote of 2007
Post by: nopyo on November 26, 2007, 09:30:37 PM
Nopyo: "Ability to add clan tags to player models" vs "team jerseys" -- same thing or not? (you mentioned "team jerseys" on page 49, that's why i'm asking)

Same thing, my bad. Thanks for the tally.

Also, I'll take away my vote for In-game voice communication, Ventrilo already does the job.
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 26, 2007, 09:51:38 PM
done. (http://garrettw.net/public/featvote.txt) and you're welcome. (took well over an hour!)

and may i encourage people to vote for this one:
Quote
2: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead, T3RR0R15T
Title: Re: Official Feature Vote of 2007
Post by: y00tz on November 27, 2007, 02:24:32 AM
Fix the Mirrorr exploit, please.
Title: Re: Official Feature Vote of 2007
Post by: KiLo on November 27, 2007, 03:02:45 AM
No.
Title: Re: Official Feature Vote of 2007
Post by: Termin8oR on November 27, 2007, 04:06:55 PM
Fix the Mirrorr exploit, please.

I agree.

+1 2: Fix funnames so they don't screw with other characters output after it, such as in the scoreboard. - webhead, T3RR0R15T
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 27, 2007, 04:41:30 PM
Fix the Mirrorr exploit, please.

say what?? you talking about jumping through the opening straight from one base to the other?
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on November 27, 2007, 04:57:13 PM
No, the passing of the flags through the holes in the glass and crouching through the cliff. 
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 27, 2007, 05:04:26 PM
ooh that sounds interesting, how does it work?
Title: Re: Official Feature Vote of 2007
Post by: eradicator on November 27, 2007, 09:11:36 PM
+1 for team deathmatch mode
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 27, 2007, 09:31:56 PM
ok someone MUST tell me what "team deathmatch" is all about, cuz it sounds like "Elim" mode to me, which we already have. so i'm obviously missing something.

(updated. (http://garrettw.net/public/featvote.txt))
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on November 28, 2007, 03:27:10 PM
http://dplogin.com/forums/index.php?topic=10136.0



:P
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 28, 2007, 03:51:02 PM
lol thanks nopyo already sent me a pm about it. i guess i'll vote for it.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on November 28, 2007, 03:55:23 PM
3: Migrate CVS to SVN - Cobo, y00tz, XtremeBain

+1
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 28, 2007, 04:04:40 PM
updated. (http://garrettw.net/public/featvote.txt) (couldn't resist ;))
Title: Re: Official Feature Vote of 2007
Post by: Cobo on November 28, 2007, 04:57:32 PM
hm... you guys are actually tallying the -1 votes...
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 28, 2007, 05:04:32 PM
well... *I* did..

as per http://dplogin.com/forums/index.php?topic=8123.0 (http://dplogin.com/forums/index.php?topic=8123.0)
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 29, 2007, 01:44:14 PM
Thanks for keeping the tally updated, webhead.  Interesting that vwep caught up with highres textures.
Title: Re: Official Feature Vote of 2007
Post by: nightryder on November 29, 2007, 05:19:13 PM
6: Tie map generator - Olbaid, Bix, Moe_Lester, Razr, QueeNiE, webhead
6: Ragdoll death animations - ViciouZ, Eiii, Ace, Zorchenhimer, Fred187, Playah
4: Mouse fix for vista - digi, SkateR, y00tz, Y2J
16: Hardware bans - Anarchy, P!nk, Cobo, Spook, BliZzaRd, KiLo, Apocalypse, Zorchenhimer, T3RR0R15T, DaRkNeSS, capo, Garrett, webhead, Playah, Eiii, Termin8oR
8: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn, Apocalypse, webhead, T3RR0R15T, Playah, [GX]AQUA
6: Include Zorch's menus - kNoC, wade, webhead, Playah, Zorchenhimer, Apocalypse, [GX]AQUA




7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
Was that not fixed??
12: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo, Termin8oR, Playah, eradicator, [GX]AQUA
that too?
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 29, 2007, 08:16:17 PM
I believe I scratched out the things that were added/fixed.  Obviously that didn't translate over to a text file.
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 30, 2007, 03:37:25 AM
actually, i started from the last tally by apoc, and there weren't any strikeouts on there. but i did go find the tally before that, so now i've got it. i went ahead and removed the one about using libcurl since it said "using udp instead". and i'm sure we could take faster downloading off the list. ;) since you've already implemented that.

and thanks for the thanks, i appreciate that you appreciate it. ;D

7: Fix the lag spikes people are complaining about on build 18 - jitspoe, [GT]Snipen, loial21 (I think?), Zorchenhimer, y00tz, OonSuomesta, Spook
Was that not fixed??
12: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T, Apocalypse, webhead, nopyo, Termin8oR, Playah, eradicator, [GX]AQUA
that too?
unless he's already put those fixes in build 20... those haven't been done.

(list updated. (http://garrettw.net/public/featvote.txt))
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on November 30, 2007, 02:03:51 PM
Lag spikes were fixed, I'm pretty sure.  Mouse over is still required, though.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on November 30, 2007, 03:42:56 PM
Oh I never noticed that because I just copied it from the last updated I never even thought about it not taking the crossout.
Title: Re: Official Feature Vote of 2007
Post by: webhead on November 30, 2007, 04:43:15 PM
Lag spikes were fixed, I'm pretty sure.  Mouse over is still required, though.

ah ok, i got it now.

new feature request: countdown clock during playback of demos, showing how much time is left in the demo itself - since this is not always the same as the time left in the match.
 8)
Title: Re: Official Feature Vote of 2007
Post by: PaNCaKeS on December 03, 2007, 03:50:26 PM
Killcam would be cool.
Title: Re: Official Feature Vote of 2007
Post by: y00tz on December 03, 2007, 04:01:55 PM
I'd vote for better demo functions as a whole... Rewind, Pause, etc.
But if Xile figured out how to edit demos, will this affect the validity of speedhacker demos?  (A vote for a way to authenticate, in that case)
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 03, 2007, 06:29:44 PM
Killcam would be cool.
hey did you see the question i asked u? i wanted to know exactly what you were voting for in that post of yours... i think on page 49.

I'd vote for better demo functions as a whole... Rewind, Pause, etc.
yah i thought about it, but just putting a countdown clock in would be an easier goal for now. maybe the rest of that stuff could come later.
Title: Re: Official Feature Vote of 2007
Post by: ViciouZ on December 04, 2007, 12:01:45 PM
LAZARUS ENTITIES:

func_train/patch corner improvements - so we can play twilight!
target_help - so I can make a tutorial
movewith key - better moving objects
target_precipitation - maps with weather effects
bbox keys for func_models - bounding boxes on models!

Also some way of removing or increasing limits on GetSpace overflow errors - KMQuake2 found a way around it.

Altogether this means sweet maps, and more players staying! (I hope, with a tutorial)

Title: Re: Official Feature Vote of 2007
Post by: jitspoe on December 05, 2007, 02:05:50 PM
I would say no go on the target_precipitation.  It's too laggy.  I'm fine with adding weather effects, but they need to be client-side.  I'm not sure if the lazarus train would fix the issue with lockdown/twilight or not.  The train works with the standard entities.  There's just a bug when trying to have two trains running.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on December 05, 2007, 05:04:26 PM
I would say we need a custom client-side weather implementation. No network lag. :3
Title: Re: Official Feature Vote of 2007
Post by: Herron on December 05, 2007, 05:52:46 PM
i vote for this:

12: Team Deathmatch game mode - Zorchenhimer, KoreMagna, QueeNiE, Apocalypse, S8NSSON, Termin8oR, [GX]AQUA, nopyo, HJvK, marth, eradicator, webhead
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on December 06, 2007, 05:45:26 PM
I don't remember if I voted for this or not before, but my friend and I were out recording paintballs hitting different surfaces (barrels, wood, glass, etc.) as well as higher quality sounds for a couple of the guns (automag and stingray) so...

+1 for surface-specific sounds.
+1 for higher quality sounds.

Also, I've had a couple more requests for password resets, so:

+2 for password reset option (FreZy, peeej)
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on December 06, 2007, 05:50:05 PM
+2 for password reset option (FreZy, peeej)

I didn't vote for that?  +1
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 06, 2007, 07:51:00 PM
I would say we need a custom client-side weather implementation. No network lag. :3

so is that a vote?

+1 for surface-specific sounds.
+1 for higher quality sounds.

ok, i got the first one added in, but the second one ... do you just want to add to "6: New sounds - ..." ? or is yours a completely different one?

i'll upload the updated list as soon as I hear from Eiii.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on December 06, 2007, 08:02:25 PM
Sure, vote.
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 06, 2007, 08:45:28 PM
ok, done (http://garrettw.net/public/featvote.txt).
Title: Re: Official Feature Vote of 2007
Post by: oli887 on December 08, 2007, 07:47:20 AM
+1 for surface-specific sounds. Does that mean step sounds too ? Like when you are walking on metal or grass etc..
Title: Re: Official Feature Vote of 2007
Post by: y00tz on December 08, 2007, 09:33:42 AM
+1 for surface-specific sounds. Does that mean step sounds too ? Like when you are walking on metal or grass etc..

I believe so
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on December 08, 2007, 10:03:00 AM
+1 for surface specific sounds
Title: Re: Official Feature Vote of 2007
Post by: MiZ on December 08, 2007, 11:31:25 AM
+1 for ranking systems, +1 for team jerseys, +1 for new gun models, +1 for online players button, and +1 for traning mode.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on December 08, 2007, 07:52:46 PM
+1 for surface specific sounds and solid flag for models if I didnt already.
Title: Re: Official Feature Vote of 2007
Post by: w3b5t3r on December 09, 2007, 03:29:33 AM
+1 for new guns models
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 10, 2007, 03:09:34 AM
... and solid flag for models if I didnt already.

would you mind finding the actual text for that feature in the list? (that is, if it's there already)
cuz i'm not entirely sure what you're talking about..
Title: Re: Official Feature Vote of 2007
Post by: y00tz on December 10, 2007, 07:27:15 AM
would you mind finding the actual text for that feature in the list? (that is, if it's there already)
cuz i'm not entirely sure what you're talking about..

I think we put that into "new map format"
Title: Re: Official Feature Vote of 2007
Post by: Eiii on December 10, 2007, 09:27:30 AM
New map format should be the next big thing, after the global login is fixed.

But nooo, everyone wants new gun models and high-res textures. Jerks.
Title: Re: Official Feature Vote of 2007
Post by: lekky on December 10, 2007, 10:58:41 AM
+1 for new motd format
Title: Re: Official Feature Vote of 2007
Post by: b00nlander on December 10, 2007, 11:23:08 AM
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
11: External PHP/MySQL feature voting page with +/- voting - y00tz, jitspoe, Eiii, Cobo, P!nk, Zorchenhimer, webhead, Apocalypse, T3RR0R15T, Playah, nightryder
16: Ranking system - Marblegun, Corporal Perez, mouseykid2k7, wade, y00tz, Apocalypse, Ace, KiLo, Fullmetal_Steeb, DN3K3S, eradicator, nopyo, Zorchenhimer, Termin8oR, [GX]AQUA, HJvK

add me to those please
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 10, 2007, 11:36:08 AM
+1 for this, because my clan was recently hacked or infiltrated or something:

Quote
4: Clan event logging on global login system (log all invites, requests, kicks, etc.) - jitspoe, eradicator, Zorchenhimer, T3RR0R15T

updated (http://garrettw.net/public/featvote.txt).
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on December 20, 2007, 03:40:45 AM
New map format should be the next big thing, after the global login is fixed.
What's wrong with the global login?

webhead: I don't remember what the original request for "new sounds" was.  My vote was simply to replace existing sounds with near-equivalent high-quality sounds.  The other vote may have been to replace death sounds with something more serious.  Meh, whatever.  Just lump them together.  Maybe just "New, higher-quality sounds".
Title: Re: Official Feature Vote of 2007
Post by: y00tz on December 20, 2007, 03:41:59 AM
I believe he is referencing "Password reset option for global logins" from the list:

22: Password reset option for global logins
21: Vwep
21: More high-res textures
20: New gun models
18: New map format
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 20, 2007, 10:59:55 AM
updated (http://garrettw.net/public/featvote.txt).
Title: Re: Official Feature Vote of 2007
Post by: Eiii on December 20, 2007, 01:37:39 PM
What's wrong with the global login?

Heh, I'm not even sure what I meant anymore. I would assume I was talking about little functions that are missing such as name removal and password reset. Maybe stats, but I think that new map format should come before stats. ;)
Title: Re: Official Feature Vote of 2007
Post by: cusoman on December 20, 2007, 01:43:55 PM
Eiii, when you say new map format, do you mean like Q3 map format with shaders and lighting? What exactly do you mean.
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: Eiii on December 20, 2007, 02:13:28 PM
I mean a new map format that will allow for more detail to be put into the space with less effort. It kind of seems like a stretch for jits to do all by himself, but I have faith that at the very least we'll see patch support and higher-res lightmaps.
Title: Re: Official Feature Vote of 2007
Post by: Reed on December 21, 2007, 11:50:48 AM
Configurable voting system for server settings

Can someone explain what is meant by this?
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on December 21, 2007, 01:15:03 PM
Configurable voting system for server settings

Can someone explain what is meant by this?

I'm assuming it would let the server admin choose what could be voted on.  Things like "kick player X" or "randomly shuffle teams" or something similar.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on December 21, 2007, 01:36:41 PM
Its the vote I made right?
What I meant by that is that there would be a system where custom votes could be created through the server config.
So adding something like
Code: [Select]
customvote kick "kick $$1"where 'kick' is the name of the vote, "kick $$1" is the command that would be executed, and $$1 would mean that the vote would require an argument to be passed on the vote (in this case the player).

So then a player in game could type something in console like "startvote kick player1" and other players would type "voteyes" or "voteno" in console.

More options could be added in the vote, like message to display when the vote starts, what to do when the vote fails, the positive-to-negative ratio needed to pass the vote, etc.
Title: Re: Official Feature Vote of 2007
Post by: Reed on December 21, 2007, 01:49:13 PM
Ahhh, I see. Personally i'd like to see the voting system overhauled, with more custom votes enabled such as choosing 3 random maps to vote from, so we expose people to a wide variety of maps, without having a map which comes on and empties the server.

Maybe one vote could choose 3 CTF maps, the next vote would choose 3 DM maps, then one of each etc. I guess i'm really trying to overcome the overplaying of particular maps without having to implement a strict maplist where the players have no freedom over what is chosen.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on December 21, 2007, 03:09:43 PM
I mean a new map format that will allow for more detail to be put into the space with less effort. It kind of seems like a stretch for jits to do all by himself, but I have faith that at the very least we'll see patch support and higher-res lightmaps.
Or solid models.
Vote for it!
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 21, 2007, 03:59:10 PM
Configurable voting system for server settings

Can someone explain what is meant by this?
actually, i believe this is something different from what Zorch described.
i think it describes a way for players to vote on settings one might see upon clicking "Start New Game", such as time/score limits, friendly fire, etc.

However, i would like to revise this feature request I made:
Quote
2: Allow maps to be voted down if one starts that people don't want. i.e. it would then end that map and take votes again, like normal when maps are over (votenextmap?) - webhead, KoreMagna

to this:
- Warsow-like voting system, or maybe even one that's better

... and that covers not only voting for maps, but anything else that could be voted on.
Here's an idea for how to implement it: have a menu item in the in-game [Esc] menu called Start Vote, which will then show a (scrollable?) list of all the things that can be voted on. So then the user would pick an item, and enter the value for that option in a text field or something. Then they click Submit, and everybody else can vote on it. (And for voting to kill a certain player, the text field could be replaced by a selection list of all the players on the server, i suppose.)
Title: Re: Official Feature Vote of 2007
Post by: Magical-Tree on December 21, 2007, 08:12:26 PM
18: Ranking system - Marblegun, Corporal Perez, mouseykid2k7, wade, y00tz, Apocalypse, Ace, KiLo, Fullmetal_Steeb, DN3K3S, eradicator, nopyo, Zorchenhimer, Termin8oR, [GX]AQUA, HJvK, Mizerakk, b00nlander


Add me.



~MT
Title: Re: Official Feature Vote of 2007
Post by: Reed on December 22, 2007, 06:36:23 AM
Yeah, I need to break the list up when it gets too long.  Perhaps throw in a vote in the feature vote thread so I don't forget about it.

+1
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 22, 2007, 08:02:35 AM
Inserted (http://garrettw.net/public/featvote.txt) as: Break up the output of "maplist" when it's too long so it won't cause an overflow
Title: Re: Official Feature Vote of 2007
Post by: eradicator on December 22, 2007, 11:03:03 PM
+1 for target_help
Title: Re: Official Feature Vote of 2007
Post by: MiZ on December 23, 2007, 08:03:29 AM
+1 for target_help
+1 for that, for me.
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 23, 2007, 12:32:11 PM
i votez for teh new sounds. in specific: death sounds. some of them are too long and obnoxious.

updated (http://garrettw.net/public/featvote.txt).
Title: Re: Official Feature Vote of 2007
Post by: skitzo on December 23, 2007, 02:55:35 PM
+1 to rank system and team/clan custom jerseys
Title: Re: Official Feature Vote of 2007
Post by: blaa on December 25, 2007, 03:17:22 AM
 Maybe you should remove the command "name <name>". When you want to change your name you use the menu and on profile you can tick the name you want to use and tick either "yes" or "no" if you want or dont want to use the clan tag.
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 25, 2007, 04:22:24 AM
so youre saying remove the command so that people are forced to use the menu? why?
Title: Re: Official Feature Vote of 2007
Post by: Cobo on December 25, 2007, 10:52:26 AM
Well, that wouldnt be as easy as just removing the name command, since the menu actually uses the command.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on December 25, 2007, 11:07:57 AM
Well, that wouldnt be as easy as just removing the name command, since the menu actually uses the command.

Exactly.  Also, blaa, I am working on getting a menu together to handle adding/removing tags.
Title: Re: Official Feature Vote of 2007
Post by: blaa on December 25, 2007, 01:19:27 PM
 Good. My idea behind that was that there are lots of problems with newbies who "name <somenametheyhaventregistered>" and then they get mad and leave.
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on December 26, 2007, 12:40:27 PM
Good. My idea behind that was that there are lots of problems with newbies who "name <somenametheyhaventregistered>" and then they get mad and leave.
They probably used the menu to change their name anyway.  Also, name isn't a command, it's a variable.
Title: Re: Official Feature Vote of 2007
Post by: QueeNiE on December 27, 2007, 07:06:35 PM
+1 Vote Kick.
Title: Re: Official Feature Vote of 2007
Post by: nopyo on December 27, 2007, 11:10:08 PM
New vote:

Tweak the GLS so that only the founder of a clan can kick other co-leaders, co-leaders can't kick each other or the founder out of the clan.Co-leaders can only accept/reject requests and kick other members, founder remains full-functional.
Title: Re: Official Feature Vote of 2007
Post by: webhead on December 28, 2007, 01:29:25 AM
Added as: Implement a third access level in the GLS for clan co-leaders so that they cannot kick each other or the head leader.
How does that sound?
+1 for that, i had been thinking the same thing.

updated (http://garrettw.net/public/featvote.txt).
Title: Re: Official Feature Vote of 2007
Post by: cusoman on December 28, 2007, 09:26:55 AM
Added as: Implement a third access level in the GLS for clan co-leaders so that they cannot kick each other or the head leader.
+1
I too was thinking of this. :)
-Cusoman
Title: Re: Official Feature Vote of 2007
Post by: nightryder on January 03, 2008, 06:08:37 PM
is this thread gonna be locked, and started up again for 2008?
or are we gonna continue it?

just wondering jitspoe, what feature are wou working on now. or do u even have the time?
Title: Re: Official Feature Vote of 2008
Post by: Apocalypse on January 03, 2008, 07:16:28 PM
Added as: Implement a third access level in the GLS for clan co-leaders so that they cannot kick each other or the head leader.
How does that sound?
+1 for that, i had been thinking the same thing.

updated (http://garrettw.net/public/featvote.txt).
+1

Also fixed for you night :P
Now just get y00tz or knack to change the whole topic name.
Title: Re: Official Feature Vote of 2007
Post by: sk89q on January 03, 2008, 07:28:18 PM
+1 - Entities reset after each round option
+1 - display_commands kind of thing that prints commands to a separate log file, with \t delimiters from the name
+1 - \t delimited logging when someone joins a server (and not enter, like in the StdLog)
+1 - forceteam from RCON1
+1 - cprint from RCON
+1 - private messages to a specific client from RCON
+1 - displaying "status" text that stays on the screen from RCON (if this is feasible...)
+1 - customizable swear filter word list
+1 - RCON status command that also shows team, score, and such (machine-readable by tab!)

1So an outside script can do a shuffle teams
Title: Re: Official Feature Vote of 2007
Post by: Reed on January 03, 2008, 10:53:55 PM
+1 - Entities reset after each round option
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on January 03, 2008, 10:57:15 PM
Actually, the feature vote system that sk89q put together will be online shortly, so a generic feature vote thread will be obsolete.
Title: Re: Official Feature Vote of 2007
Post by: Zorchenhimer on January 03, 2008, 10:59:57 PM
Actually, the feature vote system that sk89q put together will be online shortly, so a generic feature vote thread will be obsolete.

Define "shortly."  :P
Title: Re: Official Feature Vote of 2007
Post by: Cobo on January 03, 2008, 11:19:42 PM
Hm, what exactly does the vote "entities reset after each round" mean?
Title: Re: Official Feature Vote of 2007
Post by: webhead on January 03, 2008, 11:34:45 PM
apoc ... can't understand you, bud. what are you talkin about?

Also fixed for you night :P
Title: Re: Official Feature Vote of 2007
Post by: Eiii on January 03, 2008, 11:56:10 PM
Hm, what exactly does the vote "entities reset after each round" mean?
Each entity will have a flag (or key) that will make it so that, and the beginning of each round it'll return to the state it was at at the beginning of the game.
Title: Re: Official Feature Vote of 2007
Post by: Cobo on January 04, 2008, 12:48:02 AM
Hm... dont they do that already?
Or maybe I'm not understanding correctly because when you say state I think of the position of the ents and such.
Title: Re: Official Feature Vote of 2007
Post by: Eiii on January 04, 2008, 12:57:51 AM
Hm... dont they do that already?
Or maybe I'm not understanding correctly because when you say state I think of the position of the ents and such.
Just equipment. I'm talking everything. The on/off state of trigger (hurt, for example, if you want to kill everyone who's still alive). The position of funcs (water, for example, if you want to kill everyone who's still alive via rising water). And other stuff. While we're at it, why not add a func_endround?
Title: Re: Official Feature Vote of 2007
Post by: loial21 on January 04, 2008, 02:11:26 AM
GRAPPLE HOOK. I dare you to code it. Or will pay you.
Title: Re: Official Feature Vote of 2007
Post by: Apocalypse on January 04, 2008, 08:32:27 AM
apoc ... can't understand you, bud. what are you talkin about?

night(nightryder) wanted it to be 2008 thread so I changed the Re: Official Feature Vote of 2007  on my post to Re: Official Feature Vote of 2008.
Title: Re: Official Feature Vote of 2007
Post by: webhead on January 04, 2008, 12:11:43 PM
ah ok i get it now

GRAPPLE HOOK. I dare you to code it. Or will pay you.

wait, who's gonna pay him?
Title: Re: Official Feature Vote of 2007
Post by: sk89q on January 04, 2008, 12:35:58 PM
+1 - \t delimited chat message logging too
Title: Re: Official Feature Vote of 2007
Post by: jitspoe on January 05, 2008, 05:35:04 PM
Define "shortly."  :P
Now: http://dplogin.com/dplogin/featurevote/