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June 25, 2018, 02:54:57 AM
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1  Development / Mapping / Re: Mapping. Contest on: May 31, 2018, 06:53:43 PM
http://dplogin.com/forums/index.php?topic=28610.0 - No specific theme.  Just make something cool!
2  Development / Mapping / 20 Year Anniversary Mapping Competition on: May 31, 2018, 06:50:33 PM
Starting now, you have exactly 2 months to complete a map (8:00 PM EST July 31 is the cutoff, that's midnight GMT).

- Maps can be built solo or in teams.
- Maps must be built during this time frame.
- Any game mode is fine (but try to focus on 1 and specify which you want to be judged on).
- Getting betas out to play before the cutoff date is recommended (follow the usual procedure for releasing maps).
- Max limit: 2 entries per person (ex: 1 solo map and 1 map built as a team, 2 solo maps, 2 team-built maps).
- Custom textures are allowed.
- Follow the guide for releasing maps: http://dplogin.com/forums/index.php?topic=5149.0
- No offensive/explicit/nsfw/etc. content.  Use common sense and keep it kid friendly.

If you're releasing or working on a map for the competition, make a new thread for it in the beta/in-progress maps (http://dplogin.com/forums/index.php?board=24.0) as you would a normal map release and post a link to that topic here.
3  Paintball 2: The Game / Paintball 2 Discussion / Re: 20-Year Anniversary on: May 31, 2018, 06:45:30 PM
Ok, starting now, you have exactly 2 months to complete a map (8:00 PM EST July 31 is the cutoff, that's midnight GMT).

- Maps can be built solo or in teams.
- Maps must be built during this time frame.
- Any game mode is fine (but try to focus on 1 and specify which you want to be judged on).
- Getting betas out to play before the cutoff date is recommended (follow the usual procedure for releasing maps).
- Max limit: 2 entries per person (ex: 1 solo map and 1 map built as a team, 2 solo maps, 2 team-built maps).
- Custom textures are allowed.
- Follow the guide for releasing maps: http://dplogin.com/forums/index.php?topic=5149.0
- No offensive/explicit/nsfw/etc. content.  Keep it kid friendly.

Edit: Making a separate thread for this in the mapping forum: http://dplogin.com/forums/index.php?topic=28610.new#new
4  Paintball 2: The Game / Paintball 2 Discussion / 20-Year Anniversary on: May 30, 2018, 08:14:50 PM
Digital Paint: Paintball 2 turns 20 years old on July 31 2018.

Twenty.

Years.


The first playable beta was released on July 31 1998.

We need to do something special to celebrate.  I was hoping to put out a new release with new stuff in it, but I'm actually going to be away from my computer for most of the time between now and then, so I won't be able to do much.  If you have any suggestions for quick little things, though, let me know!

Since July 31 doesn't fall on a weekend, I was thinking of August 4 so we could schedule a time where more people could play together.  Maybe we do a 20-year celebration free-play (just try to get as many people throughout the day to jump on and play) on the 31st, then have some more structured events on August 4th?
5  Paintball 2: The Game / Paintball 2 Discussion / Re: Get on discord. Its the new Mirc. Support your community. on: May 30, 2018, 07:35:55 PM
At least give people the link! https://discord.gg/nExEMuM
6  Development / Bugs, Feature Requests, and Feedback / Re: Feature Request: sv_votemapenabled Tweak on: February 23, 2018, 10:27:18 PM
Not worth doing a vote, since this is like 2 lines of code.  Will add it to the next version (map list and rotation are basically the same thing, so sv_votemapenabled 2 will just disable voting maps not on the maplist into rotation).

Map voting system really needs an overhaul, but this was trivial to add.

Now I just need to put out a new release some day...
7  Paintball 2: The Game / Paintball 2 Discussion / Thoughts on spectating enemy players while dead? on: February 16, 2018, 10:21:09 PM
Most competitive shooters don't allow you to spectate enemy team members and recon their location.  I've had reports that some new players are turned off by the fact that you can do it in Paintball2 and that it limits strategies/tactics.

It's also been a part of the game for a long time, and many players are attached to it.  Last time I tried to push to remove it, the community didn't want to.

Where do you guys stand on this topic now?  Do you think it's healthy for the game to be able to call out locations of enemies that would otherwise be in unknown locations?
8  Paintball 2: The Game / Paintball 2 Discussion / Re: Oldschool Reunion 2018 on: February 03, 2018, 04:20:38 PM
I've got an oldschool server up: connect dplogin.com:27918;password oldschool

Let me know if there's any maps you want in rotation.  I'm going to take a break for a bit.
9  Paintball 2: The Game / Paintball 2 Discussion / Re: Oldschool Reunion 2018 on: February 03, 2018, 02:06:54 PM
DAVEW set up an oldschool maps server: 98.235.68.4:27910

I'm going to start streaming shortly: http://twitch.tv/jitspoe/ (Hopefully I don't look too bad off, hah).
10  Paintball 2: The Game / Paintball 2 Discussion / Re: Oldschool Reunion 2018 on: January 31, 2018, 11:59:32 PM
Something came up that is probably going to prohibit me from joining you guys, but I still want to encourage everybody to play and hang out together.  My body had a severe reaction to some antibiotics, so I'll likely be in the hospital for another week or two until it clears up.  I'll try to schedule another of these soon -- maybe in a month or two.

Cam, sorry, I forgot just how far off your time zone was.  If anybody wants to show up earlier, that'd be great.

I'm doing fine, by the way.  Just a little uncomfortable.
11  Paintball 2: The Game / Paintball 2 Discussion / Re: Oldschool Reunion 2018 on: January 24, 2018, 11:37:09 PM
Let's go for the first Saturday in February so we have more time to spread the word.  See if you can track down your old friends and let them know!

This is going to be a pretty casual event, but aim to be online at 3PM Eastern, and we'll continue to play and chat throughout the day.
12  Development / Beta / In-Progress Maps / Re: New Map: Underwater on: January 10, 2018, 11:12:32 PM
Cool.  Threw it up on my servers.
13  Paintball 2: The Game / Paintball 2 Discussion / Oldschool Reunion 2018 on: January 10, 2018, 10:52:09 PM
It would be fun to get a bunch of the old players back together for a bit.  I'm thinking the last Saturday in January or first Saturday in February to give people a couple weeks to spread the word.  Let me know what you think would work best.  Also, if anybody wants to organize a tournament or any other events, that would be awesome!

We should also celebrate Paintball2's 20th birthday in July. Smiley

Update: Planning for the first Saturday in February (Feb 3, 2018).

Be sure to join in on Discord and/or IRC:
https://discord.gg/N6QpYkD
http://digitalpaint.org/irc/index.html
14  Fairness Enforcement / Cheater Reports and Bans / Re: Cheat/mod: Snails/mija/noot/LNCHBX on: January 04, 2018, 01:24:42 AM
Yep.

Names used:
mija
Snails6592
noot5246
Snails
noot
LNCHBX

IP's:
73.202.7.107 = c-73-202-7-107.hsd1.ca.comcast.net
72.214.247.26 = wsip-72-214-247-26.sb.sd.cox.net
73.202.7.107 = c-73-202-7-107.hsd1.ca.comcast.net
73.70.62.240 = 73.70.62.240
207.154.106.105 = sb0-cf9a6a69.wrl.impulse.net
209.129.49.232 = gwnat-wifi-232.sbcc.edu

DPLogin ID: 227424

Sorry for not staying on top of things.  Banning now.
15  Digital Paint Community / Other Stuff / Re: Jitspoe trying to sweep DP under the rug for good?? on: May 18, 2017, 01:38:03 AM
Holy smokes, Eiii is still alive!

Yeah, sorry guys... been putting a lot of time into LawBreakers.  It's 2:30am and I just got home from work, lol.
16  Paintball 2: The Game / Resolved Help & Support / Re: Name on: March 07, 2017, 08:18:18 PM
I don't normally do this for a couple reasons.

1) It's not cool if you've registered an account, then come back to try to play again and can't log in for some unknown reason since your account/normal login name was removed.
2) I sadly don't have the time to support these types of requests regularly, and a lot of people will come asking for different things every other week.  Customer support is really a full time job, and I only have a couple hours of free time a day.  I'd much rather spend it on doing things that are more fun, since I'm not getting paid for this. Smiley

This is one of those exceptions, though, since the account was registered in 2007 and never actually used.
17  Paintball 2: The Game / Help and Support / Re: Pball2 on linux, probs on: January 14, 2017, 06:41:08 PM
The mouse support in Linux is awful.  Raw mouse support does not work in the Linux version.  I think it's using the xwindows mouse input, which has weird acceleration that is horrible and framerate-dependent.  I think you can disable it by editing some xwindows config files or something.
18  Paintball 2: The Game / Help and Support / Re: Pball2 on linux, probs on: December 28, 2016, 10:25:28 AM
You installed all of these? libgcrypt, libgpg-error, libjpeg, libpng12, libstdc++, libpthread, libgcc_s, libXxf86vm, libXau, libXdmcp, libXext, libXdamage, libXfixes, libdrm, libX11, libGL, libxcb, libz, libdl, librt, libm, libc.
19  Development / Bugs, Feature Requests, and Feedback / Re: Bug - Mirrored Sounds on: November 16, 2016, 12:19:29 AM
I looked into this a little bit.  Here's what I think the problem is:

The sound plays at the player's last known location.  At the end of the round, enemy players are often in your base, so it will sound like they're in your base walking at the start of the next round until they're in line of sight again.  Their location doesn't get updated when they're on the other side of the map, as that would be bad for network bandwidth and performance.  Not sure of an easy fix that wouldn't break the network protocol.
20  Development / Bugs, Feature Requests, and Feedback / Re: mapinfo file dont work on: November 15, 2016, 11:57:04 PM
Try removing the "autovotes 0" line.  This was there to promote the usage of "airtime2", which is pretty much the same map with fixed lighting and textures.
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