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1  Digital Paint Community / Clans, Matches, and Tournaments / Re: PGP Tournament Summer 2017 on: June 28, 2017, 04:26:27 AM
Sounds fun, I am in - prozajik
2  Paintball 2: The Game / Paintball 2 Discussion / Re: Why can't we use sunmans textures. on: June 14, 2017, 04:10:06 AM
Yes they are brighter, but this is mainly about black equalizer. If you raise it to max. it will make dark spots easily visible, grass will be brighter and player model because it's blue and red stays the same. .....
As rocki already stated
If you change the brightness on your screen the player model will get brighter too and have the same colour as the barrels.
With sunman's textures that won't be the case. The player will have a darker colour than the bright barrel and you have an advantage to spot him.
With official textures you can't modify your monitor to highlight only a blue player who is standing in front of a blue barrel (because they have almost the same color) or at least to a very limited extent. With sunman's you would be able to do that pretty easily, since there is such a huge difference in color saturations. And that's just one of the examples. Sunman's (and most of the other packs) modify the way the game 'highlights' players on a map. Be it easier or harder to spot, you are still modifying something very crucial to the game, which shouldn't be possible.

Also, there is a reason why CS:GO doesn't allow external textures in official servers. First off, because mappers can rely on them (and that is by far the most important argument imo) and they knwo for sure that their map will always look consistently. The same applies to PB. Secondly, because an advantage some of the packs would offer would be highly personal view and it could stir a lot of discussion inside the community etc.

Summed up:
1) Reliability for mappers
2) No room for discussion (even though we are talking specifically about sunman's, once you allow one exception, others will want their exception as well)
3) Everyone gets the same game with exactly the same color balances and 'color interactions'
3  Paintball 2: The Game / Paintball 2 Discussion / Re: FPS Capping issue. on: March 12, 2017, 05:18:37 AM
You should try some external application to limit your fps, there is plenty of those out there, quick example: Nvidia inspector, Rivatuner.

Most likely an issue with PB so an external app could allow you to limit your fps to a specific number.
4  Paintball 2: The Game / Paintball 2 Discussion / Re: FPS Capping issue. on: March 11, 2017, 05:40:46 PM
Using borderless or fullscreen? Probably nothing to do with that but still, could try both modes. Borderless is not a option you can select, the .exe has to modify to turn on the borderless flag, but windowed mode has the same effect.

You could also try using vsync, but imo it's kind of buggy in PB.

Also, is there a specific reason you want 300 FPS? Generally speaking, going lower to like 240 FPS shouldn't be noticable much (no idea about PB). Basically, try lower values, see for which ones it works.

Lastly, you can most likely cap your FPS with nvidia control panel (or amd) or by using some external tool.

Too tired to even attempt to google any of these, just throwing ideas out there. gl, leme know what worked/progress.
5  Digital Paint Community / Other Stuff / Re: The mysterious s on: March 09, 2017, 09:04:58 AM
My guess is it comes form the word "twos". As to why would you call a match "twos" is kind of beyond what I can explain in terms of grammar, just a feeling that it would be generally understood and could probably be used as a substitution to 2v2.
6  Paintball 2: The Game / Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos! on: October 23, 2016, 06:04:28 AM
Figured I would post some of d1e's videos here since nobody did yet (I think)

His last video (made for me): https://www.youtube.com/watch?v=ZTXLXfTXcUs
d1e's solo frag movie: https://www.youtube.com/watch?v=eeYRl02UCfU
.vT. frag movie: https://www.youtube.com/watch?v=3qAYB4JwYtg
FlyOver + Bobes frag movie: https://www.youtube.com/watch?v=uPuQ6PDAvHU

He's got few more videos, but those 4 are imo his best ones. Unfortunately he quit PB 4~ years ago, I wonder how would his frag movies look today.

Channel: https://www.youtube.com/user/diedos15
7  Digital Paint Community / Other Stuff / [PSA] Teamviewer hacked maybe on: June 03, 2016, 10:55:05 AM

Just posting for awareness. Not saying whether it's true or not, but quite few people reported their TV being breached (details in comments on reddit).

You might want to consider uninstalling TeamViewer for some time, until it gets sorted out, possible security breach.

Changed title so the words 'teamviewer' and 'hacked' are visible from the main forum menu, even tho the title is pretty dumb like this
8  Paintball 2: The Game / Paintball 2 Discussion / Re: DP2 is being sold... for money. on: April 09, 2016, 03:06:12 PM
I think this will be a good thing for the game. Might bring it back from the dead(at least on the eu side)
How is DP2 being sold for money and jitspoe not making any money from it a good thing?
9  Paintball 2: The Game / Paintball 2 Discussion / Re: "PBLeague": Week 4: League & Matches on: March 23, 2016, 05:57:23 PM
What The? - CheMiCaL, Shk  1 - 1  Team EE - prozajik, Sqz

sshot: http://www.ic3y.de/bup/db004723e178987193e0cc0904b64031_20160323-115656_433.jpg
my demo: http://banterous.co.uk/demo/1369
sqz's demo: http://bantero.us/demo/1385

sshot: http://www.ic3y.de/bup/caa696877426abaaab194625f4ff7b4c_20160323-115706_234.jpg
my demo: http://banterous.co.uk/demo/1370
sqz's demo: http://bantero.us/demo/1386

Will edit sqz's demos later, he went to bed. Chemical left before the 2nd map ended, so he should probably post his stats before he left? Dunno, just pointing it out, since we are recording stats.
10  Paintball 2: The Game / Paintball 2 Discussion / Re: "PBLeague": Week 2: League & Matches on: March 19, 2016, 04:56:06 AM
.c2o| 2 - 0 Team EE

nitefactor: http://www.ic3y.de/bup/f2083b72e7307e9e41e97b79865df36d_20160319-105334_900.jpg
greenhill: http://www.ic3y.de/bup/3c4c17d6c1b40ca6d4d7c728d24af8e0_20160319-105231_919.jpg

My demos:
nitefactor: http://banterous.co.uk/demo/1334
greenhill: http://banterous.co.uk/demo/1331

Sqz's demos:
greenhill: http://bantero.us/demo/1333
nitefactor: http://bantero.us/demo/1332
11  Development / Completed Maps / Re: FINAL: Fallen Ruins - by Open//War - powered by mapFX (old version of mapFX) on: March 03, 2016, 09:47:46 AM
Any alternative link? For some reason I get Connection reset when trying to download .bsp.
12  Paintball 2: The Game / Paintball 2 Discussion / Re: "PBLeague": League & Matches on: March 01, 2016, 01:55:12 PM
Team EE 2 - 0 The Cereal Killers
League B

g2: http://bantero.us/demo/1267
wob: http://bantero.us/demo/1268

g2: http://banterous.co.uk/demo/1265
wob: http://banterous.co.uk/demo/1266

g2: http://www.ic3y.de/bup/68a7b10c70b6a0a1b99bce6eead2639b_20160301.jpg
wob: http://www.ic3y.de/bup/68a7b10c70b6a0a1b99bce6eead2639b_20160301.jpg

EDIT: --

g2: http://s29.postimg.org/8dt5sculj/sshot0017.jpg
wob: http://s17.postimg.org/ywbnwmakv/sshot0017.jpg
13  Paintball 2: The Game / Paintball 2 Discussion / Re: "PBLeague": League & Matches on: February 28, 2016, 10:29:28 AM
Is there any maplist?

The first map is: beta/g2_b2
The second map is: wobluda_fix

Just wondering if 2660 ballspeed is the default on most servers or the 'new' one?
14  Paintball 2: The Game / Paintball 2 Discussion / Re: Is this game dieing?! on: January 01, 2016, 08:45:59 PM
There is no motivation, at all. New players play this game, learn the basics (tutorial) and join the server. Then they will either get tired of getting their ass kicked or actually try to improve and get better. The 2nd option is most likely not going happen since they have no idea about any sort of competitive community unless they really try. Relying on IRC is dumb, forums are dead and there is 0 to none new content and the official site is as dull as it can get. For new players to actually stay with this game, there would have to be content created by skilled players shoved into their faces constantly reminding them how good they can actually get in this game.

If new player wants to get into competitive scene, he has to blindly search the forum in a hope he will actually find something and ultimately might stumble upon the global gamers irc. This is a lot of work for someone who doesn't even know if this game is competitive.

To get new players aware of competitive part of this, you would need to rework this page from scratch, add featured videos and get someone who would moderate it and update content. Get twitter, facebook page and start posting content there as well. Doesn't have to be minutes long frag movies, just 30 minute clips with few shots, tutorials, anything. Ofc this requires people willing to do it and dedication to keep creating this content.

In short, imo the main problem is lack of content and any sort of promotion of content or community.
15  Digital Paint Community / Clans, Matches, and Tournaments / Re: TheInternational #2 on: December 29, 2015, 05:03:09 PM
Mine is default as I didn't change it. I'm from Germany so it's GMT+1 i guess
Yes, Germany is GMT +1. So if you would want tourney to start 10 am your time, it would be as follows:
GMT +1 (CET): 17:00
GMT +0 (GMT - apparently this is what is used):16:00
GMT -5 (EDT): 11:00
GMT -6 (CST): 10:00
GMT -8 (PST): 8:00

For people from different timezones, feel free to check it here: http://www.timeanddate.com/time/map/
16  Digital Paint Community / Clans, Matches, and Tournaments / Re: TheInternational #2 on: December 29, 2015, 04:18:17 PM
pls xD
Well first you would need to specify an actual timezone, I have no idea what your forum time is (I changed mine, so not sure which is default). Or just tell me what country are you from and I can just give you other country's timezones conversion like CET, PST etc.
17  Digital Paint Community / Clans, Matches, and Tournaments / Re: TheInternational #2 on: December 29, 2015, 01:24:20 PM
i dont know if its true, but i saw a post from prozajik in past where he said forum time is different for everyone
Not sure if it was me, but this was an issue before. In some past tourney, nobody thought that going by forum time is a problem up until it was too late. I think the default forum time is GMT +0, but you can definitely change it.

GMT +X means that you add X hours to the GMT +0 time to get 'correct' time estimate.
GMT +0 is Greenwich London (more: https://upload.wikimedia.org/wikipedia/commons/e/e8/Standard_World_Time_Zones.png)
Also, most of the timezones have a name, for example CET - Central European Time = GMT +1
So if we have 12:00 in Czech republic (which is in GMT +1) then the GMT +0 time is 11:00

It gets kind of complicated when you have to take summer time into account, but w/e. You can basically just pick a timezone and say that the tourney is going to be in that timezone (preferably probably your local timezone, since then you get an idea of when it is gonna be). If you want, I could then just 'calculate' the other timezones.
18  Digital Paint Community / Clans, Matches, and Tournaments / Re: TheInternational #2 on: December 27, 2015, 06:13:43 PM
What about maps? Teams? Dates? Write me!
It'll most likely be the 2nd of january from what people are saying.
Only 3 teams until now....
Only 1 team registered in your post.

Maps: Tatras, carpathian, castle1, g2_b2, daylight_b1, roanoke_b2, pp_sw, shock, pfo, renoir, pp1, pp3, a1, wob, duck, pbcup_sass, pbcup_2fort, nightmare (pls)
19  Digital Paint Community / Other Stuff / Re: Merry Christmas!! on: December 24, 2015, 06:17:08 PM
20  Development / Beta / In-Progress Maps / Re: ub_cliff remake lol i know calm down on: December 22, 2015, 04:52:09 PM
The contrast with the textures is really high, I would prefer it lower. Screenshot of the map with my settings:

I like the textures in the underground they look pretty neat. Regarding the crystals (or w/e you call it) in the underground, I think you should move them around a bit, would make for a more interesting look imo.

Regarding the gameplay, I don't like the 1st and 2nd flag positioning, it's pretty easy to defend both of them from the place above 2nd flag:

Ohterwise pretty nice map, low is slightly slower than normal way (low ~ 12 seconds from flag to flag, normal ~ 8 seconds) which is pretty nice, since it's easy to speed through and would make it hard to have fights there (reminds me of pp1 low kind of). Kind of hard to judge the environments, but from what I can see, it looks decent.
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