Author Topic: GPL / gamex86.dll code  (Read 2303 times)

ViciouZ

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GPL / gamex86.dll code
« on: October 28, 2007, 09:23:21 AM »
Is the whole package of the game GPL including media etc. or is it just the engine? I'd quite like to see how the gamemodes and paintball guns are done in the source.

Garrett

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Re: GPL / gamex86.dll code
« Reply #1 on: October 28, 2007, 09:34:14 AM »
its just engine and game content.  The actually game code is closed source due to hacking and what not.

KnacK

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Re: GPL / gamex86.dll code
« Reply #2 on: October 28, 2007, 09:52:41 AM »
Not true.

Not all game content is open source/gpl'd.

ie.. Homer's sounds, textures from original mappers, and a few others.

ViciouZ

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Re: GPL / gamex86.dll code
« Reply #3 on: October 28, 2007, 10:17:21 AM »
... And garrett, I'd like to see a hack that uses the game source. But still, is the game code GPL? Jitterspoez?

Garrett

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Re: GPL / gamex86.dll code
« Reply #4 on: October 28, 2007, 10:39:46 AM »
My bad on the hacking part.  I was how ever right about it being closed source.  Why is it closed source then?

XtremeBain

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Re: GPL / gamex86.dll code
« Reply #5 on: October 28, 2007, 11:37:09 AM »
... And garrett, I'd like to see a hack that uses the game source. But still, is the game code GPL? Jitterspoez?

I was explaining this to Garrett yesterday on XFire.  It's not so much people making hacks with the game code, it's that (almost) the entire cheat detection, global ban list and global login code resides in the game code.  The game code isn't released because it was built as a mod using the Quake 2 Mod SDK which was released before the engine was ever GPL'd.

y00tz

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Re: GPL / gamex86.dll code
« Reply #6 on: October 28, 2007, 11:53:22 AM »
Probably hacking, non-GPL'd code, and other sensitive material... 

Edit: I typed and forgot to hit post... but I was right :D