Author Topic: Piped  (Read 20739 times)

Krewzer

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Piped
« on: November 11, 2007, 12:11:01 AM »
Mapname: Piped
Mapper: Krewzer
Supports dm, ctf, 1 flag and koth.

Download: http://dplogin.com/files/maps/piped.bsp
« Last Edit: May 14, 2013, 09:41:43 PM by jitspoe »

sk89q

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Re: Piped - My Submission for the GGC Anniversary Mapping Constest
« Reply #1 on: November 11, 2007, 12:31:02 AM »

Eiii

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Re: Piped - My Submission for the GGC Anniversary Mapping Constest
« Reply #2 on: November 11, 2007, 12:31:26 AM »
Nice map- always good to see new design ideas. It's a bit cramped for my tastes, and there's the occasional lighting issue, but nice map nonetheless.

sk89q

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Re: Piped - My Submission for the GGC Anniversary Mapping Constest
« Reply #3 on: November 11, 2007, 12:55:21 AM »
GGC Mapping Contest maps 24/7 => paintball2://64.27.12.194:27991

(unofficial)

Sonny

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Re: Piped - My Submission for the GGC Anniversary Mapping Constest
« Reply #4 on: November 11, 2007, 04:05:15 AM »
This map is my favourite map in this contest atm. WHERE is WarWulf's map?

DrRickDaglessMD

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Re: Piped - My Submission for the GGC Anniversary Mapping Constest
« Reply #5 on: November 11, 2007, 06:07:38 AM »
Great map Krewzer, love to see some real original map ideas. Are the pipes phong shaded? they look great! Not sure if the back path is too quick to the opponents base, with that in place im not sure if theres much point in going round the rest of the map. Also, i had some issues opening the door to what is presumably the jail? I just got trapped in the door every time and crushed to death.

I love running round over the top finding all the little jumps into the pipes, nice one.

- Dagless

T3RR0R15T

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Re: Piped - My Submission for the GGC Anniversary Mapping Constest
« Reply #6 on: November 11, 2007, 10:01:13 AM »
The map looks good, but there are some mistakes:


Maybe another texture would be better.











Maybe it needs a little bit more light at the place from the last sshot.

Krewzer

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #7 on: November 11, 2007, 10:29:34 AM »
Good eye T3RROR15T, thank you.

Sonny

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #8 on: November 11, 2007, 11:19:27 AM »
Vitamine A FTW!

Krewzer

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #9 on: November 18, 2007, 02:20:27 PM »
I'm kindof out of the loop as far as how the contest is going. But, here is a 2nd release of piped. I'm going back to a beta release since that's what seems to work best overall.  Mostly I just fixed the texture alignments and added some pipes in the back hall path.
Extract the zip into your paintball2 directory.

T3RR0R15T

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #10 on: November 18, 2007, 04:04:46 PM »
Looks good and some texture mistakes are fixed.

U forgot this:




New to fix:



I would use the same ground for everythink in the backdoor way:

Krewzer

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #11 on: November 18, 2007, 04:47:11 PM »
T3RR0R15T:
The first ss: alrighty, used a new texture/scale.. should be fixed next release
2nd ss: should be fixed and rotated... didn't see the rotated part before.
3rd ss: Should be the 1 pixel deal... it'll never compile if I let them all touch, I tried to make the "seeable" textures not have the gap.
4th ss: yea, that could be better. Modified for next release.

Thanks

Edited...
« Last Edit: November 18, 2007, 05:42:56 PM by Krewzer »

jitspoe

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #12 on: November 20, 2007, 03:24:19 PM »
I'm glad that you're continuing to work on this after the contest.  A couple things that have bugged me:

- It looks like the phong shading on the pipes includes the edge of the pipes, too, so the shadows tend to wrap around from the outside of the pipe to the inside.  You need to disable the phong on the edge and probably use a different value on the inside and outside of the pipe.
- Some of the texture choices for the pipes are weird.  Dirt?  Tile?  I'd stick with metal and cement.  Might be good to make the cement pipes a bit thicker, too.

I'll go more in-depth when I do the technical review (which I'll do of the original map to be fair).

Krewzer

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #13 on: November 20, 2007, 10:38:07 PM »
I was wondering about the pipe corners... figured it couldn't be helped... I'll give the phong settings a whirl.
Dirt? What dirt? :)  All the pipes are actually metal and concrete textures. Concrete_g_w/e, metal_g_-3 and Metal1_2 kind of look like dirt I suppose. I need to use the different textures or all just blends together. There's always room for improvement.

Krewzer

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #14 on: December 10, 2007, 10:12:34 AM »
Latest version.  Still having some problems with the funky shadows on some of the pipes but it's alot better.
This link is the same zip that is at the bottom of the first post. Extract into your paintball folder.
http://dplogin.com/forums/index.php?action=dlattach;topic=10304.0;attach=3746

jitspoe

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #15 on: December 19, 2007, 04:59:21 PM »
I've put it up on the beta server and done my usual demo thing.

Krewzer

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #16 on: February 05, 2008, 11:09:47 AM »
Thanks for making the demo jits. I've incorporated most of the suggestions. Added some crates in area between flags for just the koth gamemode. Left most of the textures as is. Added the extra crates for newbies as you suggested.
Modified the jail door. The fans were added in the jail so that if someone gets stuck in there they can still kill themselves. I normally make the jail so it can't be gotten into by alive players, or at least hard to.
Resized the bricks back to 1... had to go to chop 40 to compile.
I felt there was enough changes from the original piped to call this piped2.
Extract the zip to your paintball2 folder.

jitspoe

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #17 on: February 06, 2008, 10:15:22 PM »
Another demo - not much to fix now.  I don't understand why you called it pipe2, though.  It's not like piped1 was out of beta and had become really popular and you made fundamental changes to the layout and gameplay.  Some of your other changes between betas were more significant.

Krewzer

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #18 on: February 07, 2008, 06:24:12 PM »
Nice aimbot Jitspoe!! Poor Looney...

Looks like fun, but you never went to the first pipes, below the automag. I added a way to get to the automag pipe from the ends.
After I changed the name to piped2 I figured out I should have just left it alone... so that's what I'll do. It's annoying when 2 servers have different versions of the same map. But with the fast download it's not a big deal now.
I saw the func_wall without a trigger too, so I'll put a fake trigger in to get rid of that notice. (that's the koth crates in the back area)
Anyway... I think this is about as good as it'll get.

jitspoe

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #19 on: February 07, 2008, 07:46:06 PM »
lmao, I uploaded the wrong one.  Sorry.