Author Topic: - New Map - MIA  (Read 6473 times)

QueeNiE

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- New Map - MIA
« on: December 22, 2007, 10:23:14 AM »

ViciouZ

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Re: - New Map - MIA
« Reply #1 on: December 22, 2007, 10:26:03 AM »
This map stole my heart. MOAR BETAS PLEZ!

sk89q

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Re: - New Map - MIA
« Reply #2 on: December 22, 2007, 10:47:48 AM »
Looked cool. I downloaded it last night off of a server when I was going around looking at servers' maplists :3

Apocalypse

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Re: - New Map - MIA
« Reply #3 on: December 22, 2007, 11:00:02 AM »
Its fun to we played it a while ago.

nightryder

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Re: - New Map - MIA
« Reply #4 on: December 22, 2007, 01:10:44 PM »
if ts the same version that i had from before... i think there needs to be an easier way to get second flag

QueeNiE

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Re: - New Map - MIA
« Reply #5 on: December 22, 2007, 02:11:10 PM »
I think you need to learn hops my Canadian friend.

nightryder

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Re: - New Map - MIA
« Reply #6 on: December 22, 2007, 05:01:35 PM »
its not that the jump is too hard its that if you get low flag first there is really only oneway to get 2nd which would be easily lined. also, it would be pretty easy to line the opening to the low, maybe make another way to get out of low or make the doorway a little bigger.
another thing it might look nice if there was some plants the low

and it could be easy to spawn camp ppl on revive

eMo

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Re: - New Map - MIA
« Reply #7 on: December 22, 2007, 05:03:12 PM »
For some reason I really like your maps eh?

QueeNiE

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Re: - New Map - MIA
« Reply #8 on: December 22, 2007, 05:10:37 PM »
Plants don't grow in ice.  Spawn killing is a fact of life.  Lining can happen in all maps.  And I'm too lazy to rebut anything else.



And yesh.  My maps are teh sex.

MosEz

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Re: - New Map - MIA
« Reply #9 on: December 23, 2007, 04:05:58 AM »
where is my 2nd beta :D

Magical-Tree

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Re: - New Map - MIA
« Reply #10 on: December 23, 2007, 06:17:57 AM »
Really liking this one. Gave it a run through last night and it seemed pretty good. Can't wait to play it on a server now.



~MT

Dirty_Taco

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_
« Reply #11 on: December 25, 2007, 01:16:52 AM »
Post removed
« Last Edit: July 26, 2010, 12:01:45 AM by Dirty_Taco »

Sonny

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Re: - New Map - MIA
« Reply #12 on: December 25, 2007, 02:50:19 AM »
0.o spawnroom

blaa

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Re: - New Map - MIA
« Reply #13 on: December 25, 2007, 03:05:15 AM »
 You do have a "style" in your maps. The texture choice is good and all the big and little details fit right in. Its about time that your maps get some respect and be used the tournaments.

Looking forward to the spaint release.

QueeNiE

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Re: - New Map - MIA
« Reply #14 on: December 25, 2007, 05:28:59 PM »
Thanks for all the feedback, spaint will be released shortly (2-3 days)

jitspoe

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Re: - New Map - MIA
« Reply #15 on: December 26, 2007, 10:27:42 PM »
Put it up on the beta server for testing.  It had a nice clean style overall, but there are a few things that need tweaking:

- Red wood texture on the multi-board ramps needs to be rotated on the sides.
- One of the DP crate textures is backward.
- Some of the blue barrels are misaligned.
- The spawn room should probably just be removed.  Those tend to cause a lot of issues with idle players, not to mention they cram everybody in the same area so it's easy to spawn camp.
- You should really put some kind of newbie-friendly path to the second flag.  This isn't a jump mod, and trick jumps shouldn't be required to obtain flags.  I'd guess at least 90% of the paintball2 players couldn't reach that flag.  All it does is increase the gap between vets and new players, making it less fun for everybody.
- Might want to angle the ramp to the high "back door" path down a bit to make it more accessible as well.  It's more fun when all the players can attack from all angles.

I realize you probably intended this for match play, but if all the skilled players can already do the jumps, then there's no harm in adding some extra paths so it's accessible to new players as well.  Try to design your maps in a way that can help the game grow rather than drive new players away.

Rick

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Re: - New Map - MIA
« Reply #16 on: December 26, 2007, 11:18:54 PM »
I'd guess at least 90% of the paintball2 players couldn't reach that flag. 

I can :]

blaa

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Re: - New Map - MIA
« Reply #17 on: December 27, 2007, 03:16:34 AM »
 I guess that this map is made for tournaments, therefore this map shouldnt be newbie friendly.

lekky

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Re: - New Map - MIA
« Reply #18 on: December 27, 2007, 04:15:27 PM »
I guess that this map is made for tournaments, therefore this map shouldnt be newbie friendly.

I realize you probably intended this for match play, but if all the skilled players can already do the jumps, then there's no harm in adding some extra paths so it's accessible to new players as well.  Try to design your maps in a way that can help the game grow rather than drive new players away.

QueeNiE

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Re: - New Map - MIA
« Reply #19 on: December 27, 2007, 06:57:32 PM »
I see it this way:  The second flag is worth more points, so therefore more skill is required to gain these extra points.'


The 'newbies' can be content with grabbing the first flag, until they learn how to grab the second flag.  And by the way, it's not that hard.  You just need to play more jitspoe :D