Author Topic: Feature Request: VWeap (Visible Weapons)  (Read 6412 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Feature Request: VWeap (Visible Weapons)
« on: January 05, 2008, 04:26:08 PM »
This was one of the top contenders on the 2007 feature vote list.  What it will do is make the weapon a player is holding visible to other players (instead of always holding the 68 Carbine).  Please note that when I implement this, I'm only going to implement it for the new player models.  It's too much work to add weapons to the old models.

Cobo

  • Autococker
  • Posts: 1362
Re: Feature Request: VWeap (Visible Weapons)
« Reply #1 on: January 05, 2008, 04:30:52 PM »
These threads should have a link to the actual feature vote page.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: Feature Request: VWeap (Visible Weapons)
« Reply #3 on: January 06, 2008, 02:59:55 AM »
i'm voting this down for now, cuz i think there are more important things to be taken care of first.

y00tz

  • Autococker
  • Posts: 2742
Re: Feature Request: VWeap (Visible Weapons)
« Reply #4 on: February 08, 2008, 08:59:28 AM »
Currently in the lead :)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: Feature Request: VWeap (Visible Weapons)
« Reply #5 on: February 08, 2008, 11:37:13 AM »
y00tz: can you hook me up with the ones you've already completed?  I'll probably include them the build after next.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Feature Request: VWeap (Visible Weapons)
« Reply #6 on: February 08, 2008, 03:03:22 PM »
i'm voting this down for now, cuz i think there are more important things to be taken care of first.

Do you know how many YEARS we've waited for this?  THe only other mod that would top this would be the grapple!

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: Feature Request: VWeap (Visible Weapons)
« Reply #7 on: February 08, 2008, 03:45:10 PM »
that doesn't make it any more "necessary". ya gotta look at stuff from an unbiased point of view.
i'm not saying it wouldn't be cool though.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Feature Request: VWeap (Visible Weapons)
« Reply #8 on: February 08, 2008, 03:46:29 PM »
that doesn't make it any more "necessary". ya gotta look at stuff from an unbiased point of view.
i'm not saying it wouldn't be cool though.

Oh no, It IS  necessary.  :)

FlaMe

  • Autococker
  • Posts: 601
Re: Feature Request: VWeap (Visible Weapons)
« Reply #9 on: February 08, 2008, 03:51:18 PM »
Oh no, It IS  necessary.  :)

necessary is those darn widgets youve been askin for Zorch lol

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Feature Request: VWeap (Visible Weapons)
« Reply #10 on: February 08, 2008, 08:38:06 PM »
necessary is those darn widgets youve been askin for Zorch lol

Who says only one thing can be necessary?  :P

Eiii

  • Autococker
  • Posts: 4595
Re: Feature Request: VWeap (Visible Weapons)
« Reply #11 on: February 08, 2008, 09:19:39 PM »
Who says menus are necessary? I think vweap is a much higher priority than pretty menus.

gravity

  • PGP
  • Posts: 2
Re: Feature Request: VWeap (Visible Weapons)
« Reply #12 on: March 15, 2008, 04:07:29 AM »
Where I Can Download That VWeap Visible weapon?????

Eiii

  • Autococker
  • Posts: 4595
Re: Feature Request: VWeap (Visible Weapons)
« Reply #13 on: March 15, 2008, 04:11:23 AM »
You cannot. It hasn't been implemented yet.