Author Topic: Bug: Fatal errors do not consume high CPU  (Read 3849 times)

sk89q

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Bug: Fatal errors do not consume high CPU
« on: January 06, 2008, 12:21:56 PM »
Make the server not hog all the CPU if there is a fatal error.

jitspoe

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T3RR0R15T

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Re: Bug: Fatal errors do not consume high CPU
« Reply #2 on: November 13, 2010, 11:30:21 AM »
Bump this a little bit :)

The most crashes are with this message: "ERROR: Game Error: Couldn't find spawn point"