Author Topic: Surface-specific sounds  (Read 3069 times)

sk89q

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Surface-specific sounds
« on: January 06, 2008, 12:26:19 PM »
Certain surfaces have their own sounds (ie. impact of paintball/player steps on metal vs. grass).

jitspoe

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Re: Surface-specific sounds
« Reply #1 on: January 06, 2008, 11:57:58 PM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10059

+1 since I already went through the effort of recording many of these sounds.
« Last Edit: July 13, 2009, 05:59:06 PM by jitspoe »

Garrett

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Re: Surface-specific sounds
« Reply #2 on: January 07, 2008, 10:46:55 AM »
Will be good for learning the location of another player.

T3RR0R15T

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Re: Surface-specific sounds
« Reply #3 on: May 09, 2009, 06:59:05 AM »
The link does'nt work anymore. Here is the new one: http://dplogin.com/dplogin/featurevote/feature.php?id=10059


In the last builds we have some surface specific footsteps and splat sounds. At the moment the splat sound comes only, if a player shoots at a barrel for example. But should it come, if a paint grenade explode in the near of a barrel or not? How easy/hard would it be to implement it?