Author Topic: Feature Request: Shadows from .SKM models  (Read 12871 times)

y00tz

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Feature Request: Shadows from .SKM models
« on: January 19, 2008, 01:15:21 AM »
Allow that SKM models, such as the new player model, cast shadows.

Garrett

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Re: Feature Request: Shadows from .SKM models
« Reply #1 on: January 19, 2008, 05:37:48 AM »
I thought the options menu could edit the way the shadows are cast.  Does the game already have some sort of shadow casting feature?

Zorchenhimer

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Re: Feature Request: Shadows from .SKM models
« Reply #2 on: January 19, 2008, 12:40:17 PM »
I thought the options menu could edit the way the shadows are cast.  Does the game already have some sort of shadow casting feature?

It does, just not for models.

ViciouZ

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Re: Feature Request: Shadows from .SKM models
« Reply #3 on: January 19, 2008, 12:41:11 PM »
Player models, that is.

y00tz

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Re: Feature Request: Shadows from .SKM models
« Reply #4 on: January 19, 2008, 12:43:40 PM »
Shadows for md2 models, i.e. old player model, etc.  Not SKM yet.

Garrett

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Re: Feature Request: Shadows from .SKM models
« Reply #5 on: January 19, 2008, 06:27:08 PM »
Ook, my bad.  This sounds like a good idea.  It wouldn't be hard to implement would it?

sk89q

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Re: Feature Request: Shadows from .SKM models
« Reply #6 on: January 19, 2008, 06:44:34 PM »
Wait for jit to comment on that. :P

jitspoe

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T3RR0R15T

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Request: Shadow for player models
« Reply #8 on: April 21, 2008, 10:52:38 AM »


The flag has a shadow, but the player not.



PS: The flag shadow is a little bit too dark.

ViciouZ

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Re: Request: Shadow for player models
« Reply #9 on: April 21, 2008, 11:03:16 AM »
There is already a request for this, have a look down the feature vote page, might be called something like "shadows on SKM models".

y00tz

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Re: Request: Shadow for player models
« Reply #10 on: April 21, 2008, 11:06:10 AM »
Yep, I've already started a thread for this.

T3RR0R15T

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Re: Request: Shadow for player models
« Reply #11 on: April 21, 2008, 11:09:08 AM »
Not seen.

OK, if SKM models includes the player models merge the topics :P

y00tz

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Re: Request: Shadow for player models
« Reply #12 on: April 21, 2008, 11:10:07 AM »
Well if you noticed, the older player models have shadows, they are in fact MD2's, much like the flag.  The new models are SKMs.  I'm merging these topics.

Garrett

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Re: Feature Request: Shadows from .SKM models
« Reply #13 on: April 21, 2008, 01:34:02 PM »
Wish more people would vote on some of these features.  Instead, people want spawn protection...

i_am_a_pirate

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Re: Feature Request: Shadows from .SKM models
« Reply #14 on: April 21, 2008, 03:09:11 PM »
I don't get why people like the old models so much. They look hideous.
Arn't .SKM models the same used in google sketchUP?

Garrett

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Re: Feature Request: Shadows from .SKM models
« Reply #15 on: April 21, 2008, 03:10:50 PM »
.SKM models are just the type of model, like .txt files or .doc files.  There are multiple exporters for .skm models that you can download.

i_am_a_pirate

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Re: Feature Request: Shadows from .SKM models
« Reply #16 on: April 21, 2008, 03:12:02 PM »
So (I know i'd be banned) I could make a model of some random alien using sketchup and somehow dump it in some random pball2 folder and it would make me an alien?!? ???

Garrett

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Re: Feature Request: Shadows from .SKM models
« Reply #17 on: April 21, 2008, 03:14:22 PM »
So (I know i'd be banned) I could make a model of some random alien using sketchup and somehow dump it in some random pball2 folder and it would make me an alien?!? ???
Not really on topic but yes.  Don't know why you would want to, as you said, you would get a modded content ban.

i_am_a_pirate

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Re: Feature Request: Shadows from .SKM models
« Reply #18 on: April 22, 2008, 01:22:44 AM »
Not really on topic but yes.  Don't know why you would want to, as you said, you would get a modded content ban.
Wow.
</OT>

I think that this really needs to be implemented. This is the kinda stuff that needs to be implemented, not flippin female player models.

sk89q

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Re: Feature Request: Shadows from .SKM models
« Reply #19 on: July 14, 2008, 06:10:19 PM »
Can we have a "noshadow" flag for func_model entities so that when this does get implemented, we won't have double shadows for all the maps that faked shadows with brushes?