Author Topic: New map : FINAL RELEASE!!!! NML.BSP  (Read 14873 times)

Byz

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New map : FINAL RELEASE!!!! NML.BSP
« on: February 27, 2008, 07:55:43 AM »
My first map ever released. Made the map in 1 week.
Ive tried to add lights so many times and i do everything correctly but the sun wont light so i gave up with it. If someone can help me please post it on this topic ty. :D
And if anyone wonders where i got the name: I was watching prisonbreaks3e12 and the officer said "you wont find the mans here in no man's land" :P
Screenshots :
http://img522.imageshack.us/my.php?image=sshot074mw7.jpg
http://img508.imageshack.us/my.php?image=sshot073gr2.jpg
http://img508.imageshack.us/my.php?image=sshot075nm2.jpg
http://img297.imageshack.us/my.php?image=sshot076xr7.jpg

Beta 1 : http://zilla-clan.net/upload/449011
Beta 2 : http://zilla-clan.net/upload/846940
Beta 3 : http://zilla-clan.net/upload/069546
Beta 4 : http://zilla-clan.net/upload/668024
Beta 5 : http://loluploads.com/548019
Beta 6 : http://loluploads.com/726711
FINAL RELEASE : http://clipz.viciouz.co.uk/maps/nml.bsp
« Last Edit: March 16, 2008, 03:11:19 AM by Byz »

Clipz

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Re: New map : nml_b1
« Reply #1 on: February 27, 2008, 08:08:20 AM »
Alright, first things first.. looks nice man.

Your barrels are misaligned, and your 2 x 4 on the crate the wood needs to be rotated.

Other then that nice, typically small not a big fan of the elevator either. 

Sonny

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Re: New map : nml_b1
« Reply #2 on: February 27, 2008, 08:53:22 AM »
Another great map! It's look like you ate blaa in this morning^^
I'm assured that this will be a good 2v2 matchmap...
But I'd be amazed positiv when you add a 2nd way to the flag's. Think about this :)

I know it's the first beta but here some thing's which I have noticed:





And the ramp to the "house" looks very ugly..



I think it's better when you use the same wood texture for the "speed ramp"






Byz

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Re: New map : nml_b1
« Reply #3 on: February 27, 2008, 12:53:27 PM »
Replaced the entrance to house with stairs
Rotated the plank
Fixed the snow in cliffs
And clipz i dont understand what you mean with misaligned barrels , i dont see any bad on them?
Beta 2 : http://zilla-clan.net/upload/846940

Chef-Killer

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Re: New map : nml_b1
« Reply #4 on: February 27, 2008, 02:21:48 PM »
The top and the bottom should be an other texture than the rest of the barrel. Also there should be 3 rings with the same size.

Byz

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Re: New map : nml_b1
« Reply #5 on: February 27, 2008, 03:07:22 PM »
Thank you Chef-Killer and Clipz i fixed them.
Beta 3 : http://zilla-clan.net/upload/069546

Chef-Killer

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Re: New map : nml_b1
« Reply #6 on: February 28, 2008, 12:05:30 PM »

The barrels are looking better now. But two of them have a wrong bottom texture.


Two plants are half into the rock.


This map looks realy ugly from below :P

Byz

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Re: New map : nml_b1
« Reply #7 on: February 28, 2008, 12:43:21 PM »
Thank you Chef-Killer
Fixed the barrels
Fixed the plants
Beta 4 : http://zilla-clan.net/upload/668024

RiMiNi

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Re: New map : nml_b1
« Reply #8 on: February 28, 2008, 04:05:36 PM »
hmm only one thing. the ramp up to the house is much nicer than before, but looks a little unnatural to have stone carved out into steps like that. On a good note, map is really nice for first release and for being made in 1 week. Good Job! :)
-RiMiNi

Byz

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Re: New map : nml_b1
« Reply #9 on: February 28, 2008, 04:07:06 PM »
thank u :)

jitspoe

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Re: New map : nml_b1
« Reply #10 on: February 28, 2008, 11:44:32 PM »
You need to vis and light your map before you even release a beta.

Byz

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Re: New map : nml_b1
« Reply #11 on: February 29, 2008, 06:33:30 AM »
Yes jitspoe i didnt know why it didnt light the map cause i did everything right but yesterday i noticed the map is leaking :O It's so small i can't even see the leak
« Last Edit: February 29, 2008, 07:16:34 AM by Byz »

Rick

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Re: New map : nml_b4
« Reply #12 on: February 29, 2008, 04:25:15 PM »
Well you should of seen it in the compiler window say"***Leaked***"

jitspoe

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Re: New map : nml_b4
« Reply #13 on: March 02, 2008, 02:16:42 PM »
File | Leak Check.

Viper

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Re: New map : nml_b4
« Reply #14 on: March 02, 2008, 02:23:26 PM »
you dont have a leak

Byz

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Re: New map : nml_b4
« Reply #15 on: March 03, 2008, 04:56:27 AM »
Yeah , i see no leaks in my map.. But it still says ****leaked**** I'll Try to post beta 5 soon with lighting :)

EDIT: Decided to take a scrnshot about what it says : http://img213.imageshack.us/my.php?image=errorleakedyc4.png
Does the ***ERROR*** thing have nothing to do with this?

Deranged

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Re: New map : nml_b4
« Reply #16 on: March 03, 2008, 08:01:19 AM »
Use the leak checker, file->leak check->load leak file(.lin). It draws a yellow line in 3d view from one of your entities to the leak, it's a little hard to follow but worth it. And yes that error is related to the leak, vis is having a hard time doing its thing, vis + leaks don't play well together.

Also I think something like a ladder or a cave behind the flag that goes to a short, icy low path would really spice this map up, possibly with a way in and out of the low path in mid somewhere :). Or possibly have 2 caves in mid, one goes to red low and the other goes to blue low but the lows arent really connected, they just both empty out into mid. That would be kinda cool.

Byz

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Re: New map : nml_b4
« Reply #17 on: March 03, 2008, 08:29:49 AM »
Yeah but when i do leak check and select nml_b4.lin file there isnt any yellow lines in 3D camera

Garrett

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Re: New map : nml_b4
« Reply #18 on: March 03, 2008, 08:31:15 AM »
Use the leak checker, file->leak check->load leak file(.lin). It draws a yellow line in 3d view from one of your entities to the leak, it's a little hard to follow but worth it. And yes that error is related to the leak, vis is having a hard time doing its thing, vis + leaks don't play well together.

Also I think something like a ladder or a cave behind the flag that goes to a short, icy low path would really spice this map up, possibly with a way in and out of the low path in mid somewhere :). Or possibly have 2 caves in mid, one goes to red low and the other goes to blue low but the lows arent really connected, they just both empty out into mid. That would be kinda cool.
The leak cheaker is really annoying.  It is really hard to find the leak sometimes.  Would it be worth requesting a better one to be implemented?

Deranged

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Re: New map : nml_b4
« Reply #19 on: March 03, 2008, 09:00:34 AM »
No, it wouldn't, the only thing I can say about the leak checker is make the line thicker and uniformly lit, right now it's not uniformly lit and at some angles it's dark and hard to see.

Other than that it's fine, it still doesn't take me much time to find leaks with it, all you have to do is follow a yellow line lol.