Author Topic: New map: totus  (Read 31999 times)

UDead

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Re: New map: out city
« Reply #20 on: July 07, 2008, 10:13:35 AM »
so what you are saying no ladder but a box to duble jump

RiMiNi

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Re: New map: out city
« Reply #21 on: July 07, 2008, 10:25:47 AM »
he is just saying that the lip looks retarted. which i agree with. and you dont need a double jump. just put a mini box in the corner on top of the reg sized boxes for a little extra height so you can jump to the white-falg plat.

M-A-Zing

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Re: New map: out city
« Reply #22 on: July 07, 2008, 10:33:58 AM »
change how the ladder looks, make it look real. and then exactly as Rimini said

Laged

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Re: New map: out city
« Reply #23 on: July 07, 2008, 11:01:28 AM »
I love how simple it is :)
As the others said you might want to make the ladder look better.
Also, I found some little texture problems, some screenshots:

The texture is misaligned - I would move that texture "to the left" so it's aligned.


In my opinion the lamps would look better if you applied a metal texture on the top instead of the light texture ^^


One of the corners of the box looks like it's floating on the water


By now I didn't find anything else :)
Cheers

UDead

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Re: New map: out city
« Reply #24 on: July 07, 2008, 11:12:12 AM »
what thing are you useing to take the pic?

Laged

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Re: New map: out city
« Reply #25 on: July 07, 2008, 11:12:42 AM »
Uhh.. F12?

UDead

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Re: New map: out city
« Reply #26 on: July 07, 2008, 11:37:24 AM »
my pics are not coming out like thos

M-A-Zing

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Re: New map: out city
« Reply #27 on: July 07, 2008, 11:43:10 AM »
what exactly do you mean?

UDead

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Re: New map: out city
« Reply #28 on: July 07, 2008, 11:53:48 AM »
the texture on in the pic its diffrent that the one i have

RiMiNi

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Re: New map: out city
« Reply #29 on: July 07, 2008, 11:55:31 AM »
do you mean the fact that he does not have his hud on? or the texturs (hi-res)

EDIT: couple seconds before me.
he just has a different version of the textures than you do

UDead

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Re: New map: out city
« Reply #30 on: July 07, 2008, 11:59:22 AM »
is it better or newer?

M-A-Zing

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Re: New map: out city
« Reply #31 on: July 07, 2008, 12:04:32 PM »
they have a higher resolution get them here

ftp://www.otb-server.de/pub/HR4.zip

UDead

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Re: New map: out city
« Reply #32 on: July 07, 2008, 03:02:31 PM »
....

Laged

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Re: New map: out city
« Reply #33 on: July 07, 2008, 03:10:32 PM »
Place the HR4 folder in your textures folder.
Then open paintball and open SETUP --> Video options --> Texture/Lightmap settings.
You should see "Enable high-res texture pack" there. Just click on the box in the left of that.

UDead

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Re: New map: out city
« Reply #34 on: July 07, 2008, 03:14:29 PM »
well im compiling my map and i say this is the last beta relece this is final i have nothing i think i can do or want to do with it.

Laged

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Re: New map: out city
« Reply #35 on: July 07, 2008, 03:19:23 PM »
Post the new beta and we will see if another beta is needed :)

UDead

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Re: New map: out city
« Reply #36 on: July 07, 2008, 04:33:10 PM »
Lol. I will when its doine compiling I forgot to do something and I have to recompile it, X (

M-A-Zing, you sitill there?

UDead

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Re: New map: out city
« Reply #37 on: July 07, 2008, 04:44:18 PM »
here it is beta 3

UDead

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Re: New map: out city
« Reply #38 on: July 07, 2008, 05:33:14 PM »
anyone have a server i can post so i can see if anyone playes it...?

Cameron

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Re: New map: out city
« Reply #39 on: July 07, 2008, 05:37:00 PM »
When Jitspoe sees this he will probably / might put it on the Beta Server.  He will have to test it out first.  Oh, and is that how you were supposed to use the high res textures?  I just downloaded them from the dplogin site, jit's ones and replaced the old ones.  I guess there are more in there as well :P.