Author Topic: .Loc Limit  (Read 2970 times)

Apocalypse

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.Loc Limit
« on: August 12, 2008, 02:55:48 PM »
Hey I was just wondering if there is anyway to surpas the limit on locs for a single .loc file.
Thanks,
Apoc

jitspoe

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Re: .Loc Limit
« Reply #1 on: August 12, 2008, 03:13:28 PM »
What is the limit?  And at some point there was a feature vote for only taking into account visible locs (not sure if it's in the new feature vote system or not).  That way you'd only have to put a couple loc's in a room and it would take the closest one that didn't have any obstructions between it an the player.

Apocalypse

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Re: .Loc Limit
« Reply #2 on: August 12, 2008, 03:35:47 PM »
I honestly dont know the limit just know there is one because I just put on way to many to count. Then after a while when I added them it just replaced the last one I added.

IronFist

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Re: .Loc Limit
« Reply #3 on: August 12, 2008, 03:41:10 PM »
For build21, I see 768 as the limit. Are you really using that many? O_O

Apocalypse

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Re: .Loc Limit
« Reply #4 on: August 12, 2008, 03:49:53 PM »
For build21, I see 768 as the limit. Are you really using that many? O_O
I was trying a new technique of spamming say blue high bd with locs labeled that all along the whole high bd using a bind :P

Eiii

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Re: .Loc Limit
« Reply #5 on: August 12, 2008, 08:25:55 PM »
That's probably not a good way to do it. Try actually placing them in intelligent locations! :D

Apocalypse

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Re: .Loc Limit
« Reply #6 on: August 13, 2008, 06:18:54 AM »
That's probably not a good way to do it. Try actually placing them in intelligent locations! :D
Would of worked if there wasn't a limit :/

Eiii

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Re: .Loc Limit
« Reply #7 on: August 13, 2008, 02:26:37 PM »
Even then, not really. You may have missed a corner or done them all standing, so someone crouching or in a corner you didn't cover may get the entirely wrong location.