Author Topic: Guide: Mapping resource list (maps, textures, models, etc.)  (Read 34767 times)

Garrett

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Guide: Mapping resource list (maps, textures, models, etc.)
« on: December 29, 2008, 06:17:19 PM »
Find everything you need for map development resources and tutorials/ guides
Basically this is a just a database for everything you need to learn/ start out or even for the lazy people who don’t like searching.  Resource list of all downloads are included at the bottom



Maps/Map Packs
Downloads (Direct link):
1. [OTB] FTP with many single maps
2. Ic3’s Public Map Pack
3. Ic3’s Beta Map Pack
4. Ic3’s Jump Map Pack



Textures
Downloads (Direct link):
1. Official HR4 Texture Pack (work in progress)  <- Put in your textures/pball folder, replace old hr4 folder
2. CTP version 1 for the game  <- Put folder in the game’s textures directory
3. CTP version 1 for BSP  <- Put folder in the bsp\pball2\quake2\pball\textures\ directory
4. Ic3’s Texture Pack  <- Put folders in the game’s texture directory
5. High Res Texture Pack originally from FourthX  <- Put all textures in a new folder called “hr4” and put the folder in the  game’s texture directory
6. High Res Barrel Texture s from FreudDu31  <- Put all textures in your “hr4” over write the old ones
7. A bigger High Res Texture Pack  <- Put in your textures/pball folder, replace old hr4 folder

Resource Links:
1. Official HR4 Texture Pack (work in progress)
2. and 3.  Community Texture Pack
4. Ic3’s Texture Pack
5. and 6. High Res Textures, Flag replacements, and Barrel replacements
7. High Res Texture Pack resplacement

Other Links:
- http://dplogin.com/forums/index.php?topic=5661.msg65547#msg65547

<<DOWNLOAD SIMPLE DIRECTIONS FOR INSTALLATION OF ALL PACKS>>



Models
Downloads (Direct link):
1. CTP version 1 for the game  Put folder <- in the game’s models directory
2. Sk89q Plant Life Model Pack  Put folder <- in the game directory

Resource Links:
1. and 2. Sk89q’s models

Other Links:
- Community Model Pack Discussion

<<DOWNLOAD SIMPLE DIRECTIONS FOR INSTALLATION OF MODEL PACK(S)>>



Essentials
Downloads (Direct link):
1. Newest Version of BSP (Map Editor) <- Easiest way is to install directly on your “C drive” and change the path to the game in the file “...\BSP\pfad.txt”
2. Newest Version of Wally (Texture Editor) <- Easiest way is to install directly on your “C drive”
3. Paintball Palette for Wally  <- Put the palette in your ...\wally\Palettes directory

Resource Links:
1, 2, and 3. BSP

Other Links:
- ArghRad Download with Manual (Advanced and requires some mapping knowledge and experience to use

<<DOWNLOAD SIMPLE DIRECTIONS FOR INSTALLATION OF ESSENTUALS>>



Guides
Mapping:
- Jitspoe – Installing and Starting BSP
- Jitspoe – General BSP stuff I
- Ironfist – General BSP stuff II
- Jitspoe – General BSP stuff III
- Jitspoe – Releasing a New/Beta Map
- Garrett – Solving common mapping problems
- Jitspoe – Creating ladders in BSP
- Chef-Killer – BSP Mapping Tutorial (german)
- Knack – Understanding the VIS'ing Process
- Kaos – Team-based Level Design Theory
- XtremeBain – Creating .ent files

Models:
- Sk89q – Using his models in BSP
- y00tz – Community Model Pack Discussion
- jitspoe – Creating SKM Models with Blender

Others:
- DP Wiki – Plenty of guides, tutorials and References
- ViciouZ - DPDevPack (DP2 Development Toolkit)
« Last Edit: October 20, 2012, 05:58:08 AM by Chef-Killer »

ViciouZ

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Re: Mapping Resources (textures, models, guides)
« Reply #1 on: December 29, 2008, 06:36:46 PM »
Nice work! Maybe some of the stickys can be unstickied now and this put in their place. I think that there are a few mapping guides you missed though - I think jits did one on making ladders properly somewhere.

KnacK

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Re: Mapping Resources (textures, models, guides)
« Reply #2 on: December 29, 2008, 06:49:25 PM »
Its now stuck.

Garrett

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Re: Mapping Resources (textures, models, guides)
« Reply #3 on: December 29, 2008, 06:52:20 PM »
Thanks Vic for the information.  I will add them soon hopefully along with others suggestions too.
Thanks Knack.

P!nk

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« Reply #4 on: December 29, 2008, 07:06:41 PM »
Post removed
« Last Edit: July 26, 2010, 01:49:34 AM by P!nk »

T3RR0R15T

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Re: Mapping Resources (textures, models, guides)
« Reply #5 on: December 30, 2008, 08:54:10 AM »
The OTB-Links are wrong. U must use ftp=....; not url=....

Here is another HR4 pack: ftp://www.otb-server.de/pub/HR4.zip

Garrett

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Re: Mapping Resources (textures, models, guides)
« Reply #6 on: December 30, 2008, 12:27:58 PM »
-Added the guides mentioned
-Fixed OTB ftp links (Thanks T3RR0R15T for the heads up)
-Added the hr4 pack (Thanks again, T3RR0R15T)
-Revised download instructions for texture packs
-Fixed a few other download links

Any more ideas?

KnacK

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Re: Mapping Resources (textures, models, guides)
« Reply #7 on: December 30, 2008, 12:43:00 PM »
I'll give this a few days then start removing the posts that were made for corrections done to the original post.  It will keep this thread clean.

GJ G-Man

T3RR0R15T

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Re: Mapping Resources (textures, models, guides)
« Reply #8 on: December 30, 2008, 01:41:34 PM »
The ftp links are broken :P
Code: [Select]
ftp://http//ftp://otb-server.de.....

Laged

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Re: Mapping Resources (textures, models, guides)
« Reply #9 on: December 30, 2008, 03:02:56 PM »
Uhm, I really don't see why you are making those posts SIR MICKEY.
If you have nothing IMPORTANT (I thought you would understand it better with caps) to say, don't say anything at all.

Garrett

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Re: Mapping Resources (textures, models, guides)
« Reply #10 on: December 30, 2008, 04:14:03 PM »
Thanks Knack.  I will keep that in mind for the future.

I knew i missed one of those '[ftp]' tags.

_burnt

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Re: Mapping Resources (textures, models, guides)
« Reply #11 on: January 06, 2009, 08:17:00 AM »
Garret you could add links to other sites like rust, which have mapping guides etc.

Garrett

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Re: Mapping Resources (textures, models, guides)
« Reply #12 on: January 06, 2009, 08:37:38 AM »
Isn't Rust outdated/ down?  I remember one of those old sites requiring a login to view any of the guides.

_burnt

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Re: Mapping Resources (textures, models, guides)
« Reply #13 on: January 06, 2009, 08:48:11 AM »
I don't know do they update Rust, but you'r are right. It needs to have account for Rust to enter the database, but you can just simply register one. These links would be nice, cause I think there plenty of Quake mapping guides around the internet.

Garrett

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Re: Mapping Resources (textures, models, guides)
« Reply #14 on: January 06, 2009, 08:50:17 AM »
I could always make an account for the site and have the username and password displayed on the forum but I wouldn't doubt someone would change the password just to be annoying.

_burnt

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Re: Mapping Resources (textures, models, guides)
« Reply #15 on: January 06, 2009, 08:56:53 AM »
That would work if no-one wants to be annoying. But the pass can be recovered by email, if someone wants to be annoying.

P!nk

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« Reply #16 on: January 06, 2009, 04:30:48 PM »
Post removed
« Last Edit: July 26, 2010, 01:49:25 AM by P!nk »

Kaos

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webhead

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Re: Mapping Resources (textures, models, guides)
« Reply #18 on: January 27, 2009, 09:10:43 PM »

chris123

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Re: Mapping Resources (textures, models, guides)
« Reply #19 on: July 14, 2009, 09:24:50 AM »
can some one update the link for   CTP version 1 for BSP  Put folder in the<- bsp\pball2\quake2\pball\textures\ directory