Welcome, Guest. Please login or register.
Did you miss your activation email?

May 01, 2017, 01:15:03 AM
Show unread posts since last visit.

Home | Help | Search | Login | Register

Pages: [1] 2
Print
Author Topic: Sound Issues (re: old sounds vs. new sounds)  (Read 15750 times)
KnacK
Global Moderator
Autococker

Posts: 3035

« on: February 16, 2009, 11:59:10 AM »

Jitspoe just made a post regarding those that think the new sounds just don't sound right:

Before you do that, make sure you have your audio settings set to 48khz.  Also, build 25 has made a lot of improvements to the sounds, so grab that.  You might just not be used to the new sounds.  Give it a week or so.  They have a MUCH higher recording quality than the old ones, though, so they should sound better.  If there's something specific you don't like, I'd rather get feedback on it so it can be improved rather than have you just switch back to the old sounds with no explanation as to why you don't like the new ones.

If you are having issues with the new sounds, please post in this thread so that we can keep a running track of what's going on. Please be as descriptive as possible:

Bad Description: They Suxxxxxxxxxxxxxxz0rz!!!
Good Description: The PGP Seems to be distorted slightly.

Thanks
Logged
ViciouZ
Map Committee
Autococker

Posts: 2227

« Reply #1 on: February 16, 2009, 12:17:39 PM »

I think most of the posts here will be along the lines of

"sure they sound better, BUT THEY'RE NOT THE SOUNDS I'M USED TO!!!1111111!1!1111!!!!!6!!".

Personally I like the new PGP sounds.
Logged
magalhaes
Autococker

Posts: 1256

« Reply #2 on: February 16, 2009, 02:19:35 PM »

As I said in another post. The sounds are better period. Why would someone prefer the old ones. Its a fact new sounds are better. I already got used to the new sounds and love them.
Logged
lilb990
Autococker

Posts: 644

« Reply #3 on: February 16, 2009, 03:24:13 PM »

For some reason (i don't know why) when i start up my game all the sounds shut completely off even the step and jump and gun but that is like out of the random...only gun to me that is bothering me is my autococker it stops making the sound after shooting it a couple of times...
Logged
jitspoe
Administrator
Autococker

Posts: 18540

« Reply #4 on: February 17, 2009, 09:55:55 AM »

For some reason (i don't know why) when i start up my game all the sounds shut completely off even the step and jump and gun but that is like out of the random...only gun to me that is bothering me is my autococker it stops making the sound after shooting it a couple of times...
Are you using 3D audio?  Sometimes it has issues like that.  Try disabling it if you have it enabled.
Logged
lilb990
Autococker

Posts: 644

« Reply #5 on: February 22, 2009, 12:50:08 PM »

Are you using 3D audio?  Sometimes it has issues like that.  Try disabling it if you have it enabled.

Yea that was it thanks lots jitspoe Smiley
Logged
i_am_a_pirate
Autococker

Posts: 759

« Reply #6 on: February 22, 2009, 03:12:40 PM »

I recently found out that I've been using 11k sounds in pballs, so I changed to the top one (44k i think) and they all sound really distorted. I think this is iether something wrong with my sound card, or everyone puts up with it.

Otherwise, the ones that don't sound distorted (the guns ones) sound really good. Its only the round starts and the flag caps that distort like hell.
Logged
jitspoe
Administrator
Autococker

Posts: 18540

« Reply #7 on: February 23, 2009, 11:44:30 AM »

48 khz is the highest setting, and you should use that.  The old sounds are simply low quality recordings, and the resampling algorithm isn't very good.  Vote for this: http://dplogin.com/forums/index.php?topic=14860
Logged
i_am_a_pirate
Autococker

Posts: 759

« Reply #8 on: February 28, 2009, 07:06:10 AM »

I know that they're low quality, but they sound fine on 11khz, just slightly more muddy. on 48khz, they distort.
Logged
T3RR0R15T
Map Committee
Autococker

Posts: 2582

« Reply #9 on: February 28, 2009, 09:08:44 AM »

We need a swim sound Cool
Logged
jitspoe
Administrator
Autococker

Posts: 18540

« Reply #10 on: February 28, 2009, 11:59:25 AM »

I know that they're low quality, but they sound fine on 11khz, just slightly more muddy. on 48khz, they distort.
http://dplogin.com/dplogin/featurevote/feature.php?id=10169
Logged
i_am_a_pirate
Autococker

Posts: 759

« Reply #11 on: March 01, 2009, 03:05:24 PM »

We need a swim sound Cool
+1 Tongue
Logged
lilb990
Autococker

Posts: 644

« Reply #12 on: March 01, 2009, 03:15:40 PM »

but we barely swim but whatever +2!
Logged
Hyphy
PGP

Posts: 37

« Reply #13 on: March 01, 2009, 03:55:08 PM »

I think you should stick with the build 21 sounds.
Logged
KnacK
Global Moderator
Autococker

Posts: 3035

« Reply #14 on: March 01, 2009, 04:21:17 PM »

I think you should stick with the build 21 sounds.

Why?


Logged
Rewind
VM-68

Posts: 193

« Reply #15 on: March 01, 2009, 04:31:38 PM »

I like the footsteps on snow sound, but I dont think it should be used on ice. If anything, don't have any footstep sounds on ice
Logged
_burnt
Autococker

Posts: 697

« Reply #16 on: March 02, 2009, 01:54:48 AM »

I like the footsteps on snow sound, but I dont think it should be used on ice. If anything, don't have any footstep sounds on ice

Ice can have snow on it... (And it usually has Roll Eyes )
Logged
Rewind
VM-68

Posts: 193

« Reply #17 on: March 02, 2009, 05:58:05 AM »

I know that, but it sounds crunchy, and ice doesn't usually look crunchy Tongue.
Logged
i_am_a_pirate
Autococker

Posts: 759

« Reply #18 on: March 07, 2009, 02:24:18 PM »

and in pball, you dont exactly walk on ice the same as on snow
Logged
jitspoe
Administrator
Autococker

Posts: 18540

« Reply #19 on: March 09, 2009, 10:29:36 AM »

The sound depends on what texture is used.
Logged
Pages: [1] 2
Print
Show unread posts since last visit.
Jump to:  


Powered by SMF 1.1.20 | SMF © 2013, Simple Machines