Author Topic: Build 26  (Read 40003 times)

T3RR0R15T

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Re: Build 26
« Reply #40 on: March 04, 2009, 04:22:05 PM »
From the OTB speed 1 server:
Code: [Select]
GL_FindImage: can't load pics/barrel3
Seen after a new round started.
Server and Client at build 26.

Lapppy

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Re: Build 26
« Reply #41 on: March 04, 2009, 05:49:28 PM »
The spazz respawn fix from b25 isn't fixed yet. connected to a server to play, and recorded the demo.


Bix

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Re: Build 26
« Reply #42 on: March 04, 2009, 07:31:23 PM »
The password prompt is a hassle. I normally copy the IP in, then copy the PW in from IRC. Now i have to memorize the PW as hitting console while the password prompt is up will DC me from the server.

Justinph5

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Re: Build 26
« Reply #43 on: March 04, 2009, 07:32:41 PM »
bix, all you gotta do now is type 'cl_passwordpopup 0' to turn off the pop up.

jitspoe

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Re: Build 26
« Reply #44 on: March 05, 2009, 12:48:28 AM »
The spazz respawn fix from b25 isn't fixed yet. connected to a server to play, and recorded the demo.
It's a server-side fix.  That server hasn't been updated yet.

From the OTB speed 1 server:
Code: [Select]
GL_FindImage: can't load pics/barrel3
Seen after a new round started.
Server and Client at build 26.
What map did this happen on?  Did it have any special ent files?  Could you record a demo of this?

T3RR0R15T

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Re: Build 26
« Reply #45 on: March 05, 2009, 08:24:04 AM »
I think it was the map ub_4cliff, but i cant find anything in the serverlogs. Maybe it is only in the log, if display_commands is set to 1.



I found a few other things in the logfile:

I hope u can fix the problems. It would be much better, if we have clean logs.

Sometimes:
Code: [Select]
bad connectionless packet from 190.51.255.132:1320:
TSource Engine Query
bad connectionless packet from 94.43.80.20:11957:
details
bad connectionless packet from 79.114.30.45:7130:
getstatus
bad connectionless packet from 79.114.30.45:7130:
OGP
bad connectionless packet from 79.114.30.45:7130:
FLSQ

Often:
Code: [Select]
Netchan_Transmit: dumped unreliable
Often, but not 'after' each map:
Code: [Select]
[09:13:41] 0:00 left in match.
[09:13:42] SZ_GetSpace: overflow
[09:13:42] WARNING: msg overflowed for newbie
[09:13:42] SZ_GetSpace: overflow
[09:13:42] WARNING: msg overflowed for ˆÏÒˆ¿Åˆ¿ˆ¯ÚˆŸÕˆÎ
[09:13:42] SZ_GetSpace: overflow
[09:13:42] WARNING: msg overflowed for Ownage_nikˆ«ˆ«••’¤¤
[09:13:42] SZ_GetSpace: overflow
[09:13:42] WARNING: msg overflowed for ˆAšˆ>ˆºÖÉÕÈËÁˆ>‘ˆAš
[09:13:42] SZ_GetSpace: overflow
[09:13:42] WARNING: msg overflowed for newbie
[09:13:42] SZ_GetSpace: overflow
[09:13:42] WARNING: msg overflowed for ˆA[ˆO***ˆA]ˆ9Maki
.
.
.


And maybe a higher limit for the "Info string length" would be good. So, i hope the logs dont have so many "Info string length exceeded" in it.


Attachments:
- ent file for ub_4cliff
- ultimate overflow logfile (map: prolandr). I hope u finde the reason for it :) (instant_spawn 0; so dont wonder if they doesnt spwan at the same time.)

T3RR0R15T

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Re: Build 26
« Reply #46 on: March 05, 2009, 08:28:29 AM »
I found this one: http://www.r1ch.net/stuff/r1q2/

Maybe there are some ideas for u in the source code (feature: new server-side netcode management).

e4g1e

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Re: Build 26
« Reply #47 on: March 10, 2009, 04:53:55 AM »
download links on files page seem not to be working for me or my friend (Not australian compatible ? lol)

~e4g1e
:D

jitspoe

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Re: Build 26
« Reply #48 on: March 10, 2009, 08:17:43 AM »
download links on files page seem not to be working for me or my friend (Not australian compatible ? lol)

~e4g1e
:D
Hm, first time I tried the SF mirror, it didn't work, then I went back, tried again, and it worked.  So maybe just try again?

webhead

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Re: Build 26
« Reply #49 on: March 10, 2009, 10:13:13 PM »
pm'd you about that SF issue.
and to everyone else, i'm in the process of updating my mirror with the new build right now. should be done within the hour.

ViciouZ

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Re: Build 26
« Reply #50 on: March 11, 2009, 10:26:30 AM »
Yup, I updated yesterday. I'm also now hosting the linux files.

e4g1e

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Re: Build 26
« Reply #51 on: March 13, 2009, 08:22:08 PM »
fixed now i think.

jojo337

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Re: Build 26
« Reply #52 on: March 14, 2009, 05:00:15 AM »
Hello, i find a bug, but i think everybody have this bug :

When a player die, it can be like this :


It's not very realist !

If you want to correct it ! (i was in build23 and i go to Build 26 without "24-25")

Thx

T3RR0R15T

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Re: Build 26
« Reply #53 on: March 14, 2009, 09:01:59 AM »
We know it and now we have a picture. Thx, maybe u can find the reason of it? We can't reproduce it, it comes to random times.

Holo

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Re: Build 26
« Reply #54 on: March 14, 2009, 12:17:52 PM »
Honestly, i've only seen this happen on the 3iob server.

paintwaster

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Re: Build 26
« Reply #55 on: March 14, 2009, 12:26:01 PM »
i've seen this happen all the time

ic3y

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Re: Build 26
« Reply #56 on: March 14, 2009, 02:43:52 PM »
you have b26 version -> you have it

but random

jojo337

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Re: Build 26
« Reply #57 on: March 14, 2009, 03:46:15 PM »
Hi, it's appears sometimes, randomly.

I play on otb speed server 1, maybe when there are many players ?

eMo

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Re: Build 26
« Reply #58 on: March 14, 2009, 06:25:34 PM »
Hi, it's appears sometimes, randomly.

I play on otb speed server 1, maybe when there are many players ?

I got build 21.
I believe its server side with b26

jitspoe

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Re: Build 26
« Reply #59 on: March 15, 2009, 05:59:40 PM »
It's a server side bug, so it shows up on servers running the new version, regardless of what version the players are running.  I'm not sure exactly what causes it, yet.  I think it might be if a player attempts to fire right after dying, but I haven't had time to sit down and test it.  If somebody can find a way to consistently reproduce it, that would help.