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Author Topic: Build 27  (Read 37553 times)
jitspoe
Administrator
Autococker

Posts: 18542

« on: April 14, 2009, 11:52:32 PM »

Not a lot of new stuff.  I'm just trying to get new builds out every month.  This includes the fix for the crouch death animation bug, surface specific splat sound effects, and some improved sound resampling.

Update: http://digitalpaint.epicfail.us/files/paintball2_build027_update_pretest1.exe
Full install: http://digitalpaint.epicfail.us/files/paintball2_build027_full_pretest1.exe
Server game DLL (installers are missing it): http://dplogin.com/files/servers/gamex86_1916.zip
Linux server update: http://digitalpaint.epicfail.us/files/paintball2_build027_linux_serverupdate_pretest1.tar.gz

Might not make a client Linux build this time around since I'm having issues...
« Last Edit: May 12, 2009, 11:33:18 AM by jitspoe » Logged
Eiii
Autococker

Posts: 4595

« Reply #1 on: April 15, 2009, 01:00:47 AM »

Oh man, double-specific splats? Sounds great.
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Fuzz Ball
VM-68

Posts: 145

« Reply #2 on: April 15, 2009, 01:15:53 AM »

Wow another build... I just downloaded 26 and haven't done much with that yet. Grin
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fasian
68 Carbine

Posts: 410

« Reply #3 on: April 15, 2009, 05:12:01 AM »

This includes the fix for the crouch death animation bug,
I really got confused with that bug.
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ic3y
Committee Member
Autococker

Posts: 1380

« Reply #4 on: April 15, 2009, 06:25:36 AM »

mute function included?

http://team92.de/files/paintball2_build027_update_pretest1.exe
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T3RR0R15T
Map Committee
Autococker

Posts: 2583

« Reply #5 on: April 15, 2009, 09:20:41 AM »

Code:
WHAT'S NEW:

build027 (2009-04-15):
- Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU.
- Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files.
- Cvar: s_resamplevolume - Since new sounds are quieter to avoid clipping, old non-48khz sounds will be scaled down by this value (default is 0.5, 50%).
- Cvar: s_force48khz - Enabled by default, sound settings are forced to high quality (48khz).  If you wish to use
- Media: Surface specific splat sounds.
- Media: New 68 Carbine and VM-68 recordings.
- Media: Fixed admin map changing menu.

Code:
*** 1.916 build 165 ***
- Fixed crouch death animation bug.
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lilb990
Autococker

Posts: 644

« Reply #6 on: April 15, 2009, 04:36:50 PM »

The crouch bug is still not fixed it is still doing it for me.
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Viper
Autococker

Posts: 604

« Reply #7 on: April 15, 2009, 05:32:23 PM »

The crouch bug is still not fixed it is still doing it for me.

Got it, too.
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Zorchenhimer
Autococker

Posts: 2614

« Reply #8 on: April 15, 2009, 05:36:58 PM »

Wasn't that a server side bug?  If so, you'd have to connect to a Build 27 server.
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fasian
68 Carbine

Posts: 410

« Reply #9 on: April 16, 2009, 07:14:55 AM »

Got it, too.
Same here.
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T3RR0R15T
Map Committee
Autococker

Posts: 2583

« Reply #10 on: April 16, 2009, 08:49:28 AM »

Wasn't that a server side bug?  If so, you'd have to connect to a Build 27 server.

Yes.
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Justinph5
Autococker

Posts: 1159

« Reply #11 on: April 16, 2009, 11:12:07 AM »

what new surface splat sounds are there?
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T3RR0R15T
Map Committee
Autococker

Posts: 2583

« Reply #12 on: April 16, 2009, 11:26:04 AM »

barrel, brick, dirt, grass, metal, wood
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T3RR0R15T
Map Committee
Autococker

Posts: 2583

« Reply #13 on: April 17, 2009, 09:27:13 AM »

Maybe it is only on my computer, but the sounds are a little bit muffled now.
The s_resamplequality option is set to 2 by default, what is 1 ?
The volume setting and the surface specific splat sound are very nice Smiley
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jitspoe
Administrator
Autococker

Posts: 18542

« Reply #14 on: April 17, 2009, 09:50:28 AM »

Maybe it is only on my computer, but the sounds are a little bit muffled now.
You might try playing with the s_resamplevolume setting.  Since I got several complaints about the new sounds being too quiet (they had to be made quieter to avoid clipping), I made it so all the non-48khz sounds could be scaled down so the new sounds are louder, relatively.  By default, the resamplevolume is set to 0.5 (50%).  You could set it higher.

Quote
The s_resamplequality option is set to 2 by default, what is 1 ?
1 and 2 do the same thing now.  At some point, I may add a better resampling algorithm, which would use the value 2, so I made that the default.  Now it just uses a super simple linear algorithm.
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T3RR0R15T
Map Committee
Autococker

Posts: 2583

« Reply #15 on: April 17, 2009, 05:05:20 PM »

The volume is good at 50%.

In build 26 the old sounds are clear, but now they are *** (i don't know, how to explain).


Another thing 1: I saw there are the sounds endgame5.wav and endgame6.wav. I can't remember that i heared this sounds ingame. Maybe u forgot to change something, that only the endgame 1-4 sounds are used?
Another thing 2: Shouldn't the flagpass.wav sound be in the flag folder?
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SuperMAn
Committee Member
Autococker

Posts: 902

« Reply #16 on: April 18, 2009, 08:52:58 AM »

3iob pub was updated yesterday morning.  It does not look like the crouch bug is fixed.  Unless its only fixed for the new models?   I also cant hear any of the surface sounds... It just seems like the sound of your gun shooting overpowers the sound of the paintball splat.
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_burnt
Autococker

Posts: 697

« Reply #17 on: April 18, 2009, 08:56:33 AM »

Shoot to barrel, you hear a metallic klonk.
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SuperMAn
Committee Member
Autococker

Posts: 902

« Reply #18 on: April 18, 2009, 09:03:11 AM »

I don't hear anything =s  + I also can't chage any of the new settings...


Edit..  nevermind, everything works fine, except the crouch bug is still there
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_burnt
Autococker

Posts: 697

« Reply #19 on: April 18, 2009, 09:10:45 AM »

Shame... Sad It sounds cool
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