Welcome, Guest. Please login or register.
Did you miss your activation email?

June 17, 2018, 10:50:30 PM
Show unread posts since last visit.

Home | Help | Search | Login | Register

Pages: 1 2 3 [4]
Print
Author Topic: A map call Draw  (Read 24190 times)
PiCaSSo
Autococker

Posts: 728

« Reply #60 on: October 30, 2006, 02:24:57 PM »

Gah Joesephine yer slow!! LOL
Logged
jitspoe
Administrator
Autococker

Posts: 18557

« Reply #61 on: October 21, 2012, 02:10:28 AM »

So I've noticed an issue with this map -- not sure if it's a map bug or a bug I need to fix.  In DM mode, you can spawn in these little rooms with a button that opens the window.  It's not possible to get out (or it's not obvious how to get out).  It looks like there's some kind of door on the side, but I couldn't get it to open.
Logged
RoBiNandL!nk
Autococker

Posts: 570

« Reply #62 on: November 02, 2012, 05:50:05 PM »

It's a DSM map.  When more people join the server, new paths open up.

Is this what you meant? I havent tested it personally.. but yeah.
Logged
Krewzer
Stingray

Posts: 98

« Reply #63 on: December 06, 2012, 10:14:59 PM »

It was intended to have those dm spawns in there. You should be able to shoot that side wall to get in and out. I've noticed the entities stop working after a few times being used or after a minute or two of game time. I'm sure it's been mentioned before, but the spawns could be removed or relocated I suppose... I haven't mapped in years...
Logged
jitspoe
Administrator
Autococker

Posts: 18557

« Reply #64 on: December 06, 2012, 11:05:32 PM »

Yeah, it seems those doors have a one-time use for some reason.  Same with routez.  The secret doors only work once, and if you don't get out before they close, you're stuck.

Edit: Ok, I've figured out what the problem is.  The door was checking to see if it was exactly where it started before it would open again (I guess so it won't start the opening sequence over and over).  For some reason, it was ending up a fraction of a unit off at the end, so it would think it was already opening, and never open again.  This should be fixed for the next release.  I also discovered another bug - the secret doors will destroy equipment instead of sending it home like the normal doors do.
« Last Edit: December 06, 2012, 11:27:07 PM by jitspoe » Logged
ElimNator
PGP

Posts: 38

« Reply #65 on: December 28, 2012, 01:34:43 PM »

Is there a link to download this that's not broken?
Logged
T3RR0R15T
Map Committee
Autococker

Posts: 2589

« Reply #66 on: December 28, 2012, 03:53:00 PM »

ftp://otb-server.de/pub/Maps/draw.bsp
Logged
ElimNator
PGP

Posts: 38

« Reply #67 on: December 28, 2012, 04:25:09 PM »

TY
Logged
Pages: 1 2 3 [4]
Print
Show unread posts since last visit.
Jump to:  


Powered by SMF 1.1.20 | SMF © 2013, Simple Machines