Welcome, Guest. Please login or register.
Did you miss your activation email?

August 20, 2018, 11:44:33 PM
Show unread posts since last visit.

Home | Help | Search | Login | Register

Pages: [1] 2
Print
Author Topic: New Map: Eternal Dawn Rising -|-Final Release-|-  (Read 11532 times)
_burnt
Autococker

Posts: 697

« on: October 11, 2009, 02:42:59 PM »

Final Release
attachment at the second page

Once again i'm releasing one of my creations. I designed it for good time, and atleast the looks of the map are good. Gamemodes supported are ctf, koth, dm and tdm. It's medium sized and hopefully fun to play:)


* eternal1.jpg (361.75 KB, 900x675 - viewed 1017 times.)

* eternal2.jpg (430.85 KB, 900x675 - viewed 902 times.)

* eternal3.jpg (378.04 KB, 900x675 - viewed 897 times.)

* eternal4.jpg (151.16 KB, 900x675 - viewed 877 times.)
* eternal_b1.bsp (1201.51 KB - downloaded 241 times.)
* eternal_b1.map (726.16 KB - downloaded 195 times.)
« Last Edit: January 07, 2010, 11:45:45 AM by JeeJee » Logged
sean123
VM-68

Posts: 122

« Reply #1 on: October 11, 2009, 02:47:50 PM »

looks nice
Logged
wizzi
VM-68

Posts: 159

« Reply #2 on: October 11, 2009, 02:58:31 PM »

at the edge of the map at the top you have made one step to high a bit because when you go up it you have to jump and hit the background sky of the map to move...if that makes sense
Logged
Props
PGP

Posts: 23

« Reply #3 on: October 11, 2009, 07:26:31 PM »

I like it, good job
Logged
musickid999
68 Carbine

Posts: 498

« Reply #4 on: October 11, 2009, 11:04:54 PM »

at the edge of the map at the top you have made one step to high a bit because when you go up it you have to jump and hit the background sky of the map to move...if that makes sense

This is what he means. This particular area looks extremely out of place, as right next to you is the edge of the world. In that screenshot I attached, that top step is slightly higher than the rest, and is not walkable. You have to jump that last step and hit your head on the sky (roof?) in order to make it.


* eternalerror.jpg (114.09 KB, 1088x612 - viewed 819 times.)
Logged
_burnt
Autococker

Posts: 697

« Reply #5 on: October 12, 2009, 12:53:31 AM »

That step is as high as the rest of the steps, but i have no idea why you can't walk over it. And i knew it but forgot to fix XD
Logged
Termin8oR
Autococker

Posts: 1023

« Reply #6 on: October 12, 2009, 03:44:09 AM »

Looking good JeeJee.
Textures are kinda simple but simple is nicer than a cluster.
Logged
wizzi
VM-68

Posts: 159

« Reply #7 on: October 12, 2009, 06:37:03 AM »

haha yeah sorry about not putting a screen shot jeejee Tongue my paintball froze when i was making the post and i didnt get a shot so yeah
Logged
abnormal
Autococker

Posts: 648

« Reply #8 on: October 12, 2009, 07:08:43 AM »

Not bad, but I find the mid too large..
Logged
Scars
Stingray

Posts: 85

« Reply #9 on: October 13, 2009, 10:21:42 AM »

Well, this map looks good. I had the honor of looking at it before it was released, and it still looking good after the finishing and compiling. Maybe you can put an elevator from mid low to mid high bridge. Anyway good job
Logged
wizzi
VM-68

Posts: 159

« Reply #10 on: October 13, 2009, 10:41:58 AM »

he already has triggers to get to higher ground...
Logged
Scars
Stingray

Posts: 85

« Reply #11 on: October 13, 2009, 10:45:23 AM »

But they are far from mid low....
Logged
wizzi
VM-68

Posts: 159

« Reply #12 on: October 13, 2009, 10:46:46 AM »

you can still go high/low if you want to though...so their isnt really much need for an elevator
Logged
Kyuuchi
Autococker

Posts: 1183

« Reply #13 on: October 14, 2009, 12:19:10 AM »

There is always a need for an elevator.
Get an elevator.
Logged
wizzi
VM-68

Posts: 159

« Reply #14 on: October 14, 2009, 12:24:25 PM »

no their isnt. alot of good maps dont have elevators.
Logged
Spook
Autococker

Posts: 2542

« Reply #15 on: October 14, 2009, 12:44:58 PM »

How old are you wizzi? Just asking because every time I read one of your posts you replace the word "there" with "their." It's just annoying.
Logged
wizzi
VM-68

Posts: 159

« Reply #16 on: October 14, 2009, 01:05:53 PM »

sorry. i just don't see the point on using one or the other.. ill be more precise next time. and my age is none of your business if im being honest. i like to keep it to myself.
Logged
RiMiNi
68 Carbine

Posts: 418

« Reply #17 on: October 14, 2009, 03:28:52 PM »

still waiting for a /ignore on the forums
Logged
Spook
Autococker

Posts: 2542

« Reply #18 on: October 15, 2009, 01:18:06 AM »

+1 to that. We can quite clearly state that wizzi is not quite up to the high school age group, most kids would be pompous and proud of that. Tell your english teachers to distinguish homonyms for your class next time you go to class.
Logged
Kyuuchi
Autococker

Posts: 1183

« Reply #19 on: October 15, 2009, 01:38:18 AM »

It's a nice map JeeJee, you haven't gone mad with the textures, and its a pretty easy to map to learn. I like it, but I don't think its your best map.
Logged
Pages: [1] 2
Print
Show unread posts since last visit.
Jump to:  


Powered by SMF 1.1.20 | SMF © 2013, Simple Machines