Author Topic: _  (Read 23412 times)

Dirty_Taco

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« on: May 03, 2006, 01:13:55 PM »
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« Last Edit: July 26, 2010, 12:48:06 AM by Dirty_Taco »

MosEz

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Re: pbcup_renoir
« Reply #1 on: May 03, 2006, 02:06:52 PM »
looks sexy

jitspoe

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Re: pbcup_renoir
« Reply #2 on: May 03, 2006, 02:10:57 PM »
A bit dark, but the style is interesting.

GreenAffairz

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Re: pbcup_renoir
« Reply #3 on: May 03, 2006, 06:52:58 PM »
keep it up, nj.

lekky

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Re: pbcup_renoir
« Reply #4 on: May 03, 2006, 09:03:05 PM »
*hopes he gets more than 20 fps here*

Smokey

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Re: pbcup_renoir
« Reply #5 on: May 04, 2006, 12:27:00 PM »
80$ will buy you a good enough gfx card to get 300 fps anywhere... save some up ;)

Dirty_Taco

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« Reply #6 on: May 05, 2006, 01:09:20 AM »
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jitspoe

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Re: pbcup_renoir
« Reply #7 on: May 05, 2006, 01:36:43 AM »
Looks good, but how are the r_speeds?  The sky lights look really nice, but I still think crate-mounted light fixtures look silly.  Not that the light positioning is bad; they just shouldn't be in crates.

Dirty_Taco

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« Reply #8 on: May 05, 2006, 10:54:03 AM »
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JOE

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Re: pbcup_renoir
« Reply #9 on: May 05, 2006, 10:58:13 AM »
I think you should get rid of all those crooked crates in the main base, your style is not wanted. :) Also, why did you trash the elevator??? its something np pbcup map has ever had!!

jitspoe

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Re: pbcup_renoir
« Reply #10 on: May 05, 2006, 11:18:43 AM »
They don't have to be on the walls.  You could have some kind of a lantern sitting on the crates instead of embedded into them.  I'd just like to see future maps have a little more believability to them.

Dirty_Taco

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« Reply #11 on: May 05, 2006, 11:26:12 AM »
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oddjob

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Re: pbcup_renoir
« Reply #12 on: May 05, 2006, 01:46:24 PM »
For all you people who look at the sshots and think something is missing from the map....THERE IS NOTHING missing... DT just has not gotten to making that part of the map. now stop saying theres stuff missing

jitspoe

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Re: pbcup_renoir
« Reply #13 on: May 05, 2006, 01:52:38 PM »
The center of the map and the opposing base are missing!

On a serious note: The back path that leads to the water should be made a lot shorter than in the original Renoir.  The only purpose I've seen that path serve is getting newbies lost (or they just camp there and nobody ever comes).  Oh, and before you do it: don't go all crazy with the water features.  Keep it clean and simple (one body of water, like the original), so it works well with reflective water and doesn't rape everybody's framerate.

lekky

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Re: pbcup_renoir
« Reply #14 on: May 05, 2006, 02:00:18 PM »
kill the digital divide.!!!

Dirty_Taco

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« Reply #15 on: May 05, 2006, 02:04:57 PM »
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« Last Edit: July 26, 2010, 12:47:48 AM by Dirty_Taco »

Eiii

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Re: pbcup_renoir
« Reply #16 on: May 05, 2006, 02:26:40 PM »
What, like put candy back there? I'd go if there was candy...

Dirty_Taco

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« Reply #17 on: May 05, 2006, 02:39:59 PM »
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« Last Edit: July 26, 2010, 12:47:45 AM by Dirty_Taco »

Termin8oR

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Re: pbcup_renoir
« Reply #18 on: May 05, 2006, 11:48:01 PM »
Looks good, but DT base looks to open, kinda to big the base?
Looks good other wise.

-Termin8oR

Playah

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Re: pbcup_renoir
« Reply #19 on: May 06, 2006, 07:09:25 AM »
That crate serves a purpose which you'll find out when you play the map.
Something that your mates are known as handling it good. (the jumps) :P