Author Topic: _  (Read 23378 times)

Dirty_Taco

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« Reply #60 on: May 17, 2006, 09:58:38 PM »
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« Last Edit: July 26, 2010, 12:45:43 AM by Dirty_Taco »

Dirty_Taco

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« Reply #61 on: May 18, 2006, 01:49:40 AM »
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« Last Edit: July 26, 2010, 12:45:40 AM by Dirty_Taco »

MosEz

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Re: pbcup_renoir
« Reply #62 on: May 18, 2006, 06:50:46 AM »
what the intercourse dirty....nice nice nice ...still love u :)

lekky

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Re: pbcup_renoir
« Reply #63 on: May 18, 2006, 10:49:49 AM »
it does look pretty though

jitspoe

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Re: pbcup_renoir
« Reply #64 on: May 18, 2006, 12:01:19 PM »
Might just be this monitor, but the shadows outside look a little dark for that sky.  Not too dark to see, but just a bit unnatural looking.

Dirty_Taco

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« Reply #65 on: May 18, 2006, 01:49:11 PM »
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« Last Edit: July 26, 2010, 12:45:37 AM by Dirty_Taco »

SkateR

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Re: pbcup_renoir
« Reply #66 on: May 18, 2006, 03:03:28 PM »
Nice. You should be a couple tipped over pillers in the middle.

jitspoe

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Re: pbcup_renoir
« Reply #67 on: May 18, 2006, 03:59:24 PM »
Don't encourage him to make the r_speeds/vis times higher than they already are! ;)

bug

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Stolen beta copy and concrete crates
« Reply #68 on: May 19, 2006, 07:22:07 AM »
Woot! I broke into your mom's cellar and found your map hiding place DT -- I hope you don't mind if I steal a copy! :D
It was really cool, but I got very bugged by these. Crates are NOT supposed to be mounted INSIDE concrete. It just isn't... supposed... to... be... that... way...

(By the way, check out DirtyTaco's author search on my site to download the beta :))

Dirty_Taco

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« Reply #69 on: May 19, 2006, 09:58:59 AM »
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« Last Edit: July 26, 2010, 12:45:34 AM by Dirty_Taco »

bug

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Re: pbcup_renoir
« Reply #70 on: May 19, 2006, 10:21:26 AM »
Bug the thought is that the concrete was put around the crate. I could scale the texture down if its that much of a nusince. Technically the map is supposed to be in private beta at the moment, but i guess it doesnt really matter. I wanted to get all the bugs fixed and then release it without a public beta. Either way, i've already identified around 4-5 things that need to be fixed. We'll probably be beta testing this map (getting organized via IRC) today tomorrow and sunday (hopefully).

Yes, I saw the effect you were trying to create, but it just didn't look too realistic, because the texture is cut off unnaturally by the flat concrete. I don't really care, it was just seemed a little odd to me.

I actually stole the map from a server (I think it was a -ch1ll- pub) at around 3:00 AM CST or so. I'll remove it if you'd like, so that you can release your public beta once everything is fixed. So far, only 1 person has downloaded it, so it should remain moderately unseen :D

jitspoe

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Re: pbcup_renoir
« Reply #71 on: May 19, 2006, 12:49:14 PM »
The r_speeds were better than I expected in the base, but they are pretty extreme in the outdoor area.  My older machine, which usually handles pb2 pretty well, was struggling out there, and that's without any other players/entities around.  I think it's going to be unplayable on many people's computers.  The r_speeds could probably be vastly improved with just a few key vis blockers.  The problem is everything is exposed, all the way into parts of the base.  I noticed when on your boarded ramp, you could stand in one place and get 800 r_speeds, then move over an inch and they'd jump up to like 2200, even though I could not see any additional polygons.

As for the crate in cement... isn't that a metal texture?  And, whoa, bug, what video card do you have?  That texture filtering is trippy!

The broken bricks look good, but they seem out of place.  The map has an overall medieval appearance, and then there's just this random chunk of modern brick in there.  It just looks inconsistent.  A stone texture would fit better, but then it wouldn't line up with your brushes.

I really, really dislike the fact that a trick jump is required to obtain the second flag.  Especially when it's worth more points than the main flag.  Competitive play should be about strategy and teamwork, not jumping sk1llz.  Not that the jumps are difficult.  They're just a nuisance.  They're something that could potentially cause you to lose the game because you screwed up on a stupid jump.  If you just throw in a simple ladder or box pile at the access points -- something a little slower, but accessible to everyone, it would take care of that.

Termin8oR

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Re: pbcup_renoir
« Reply #72 on: May 19, 2006, 02:40:17 PM »
Wow
Getting better
Great Job

-Termin8oR

bug

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Re: pbcup_renoir
« Reply #73 on: May 19, 2006, 06:24:16 PM »
To Jits:

My PC is utterly pathetic. I have to tone every setting down to lower than the lowest of the low to get 15fps. Now you understand why I was pressing for money so bad so that I could get a new PC? :D

Dirty_Taco

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« Reply #74 on: May 19, 2006, 06:39:09 PM »
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« Last Edit: July 26, 2010, 12:45:27 AM by Dirty_Taco »

jitspoe

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Re: pbcup_renoir
« Reply #75 on: May 19, 2006, 07:39:23 PM »
What purpose do they serve, though, really?  If everyone can do them easily, then it's really no different than a simple ramp or ladder.  If not everybody can do them easily, then it gives a significant advantage to the team that can, regardless of their organization or teamwork.  I would prefer that tournament-level play like PBCup emphasize teamwork over individual skills, and the maps should reflect that.

S8NATHOME

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Re: pbcup_renoir
« Reply #76 on: May 19, 2006, 10:18:11 PM »
i would have to agree with jits.

Vinne

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Re: pbcup_renoir
« Reply #77 on: May 20, 2006, 08:47:09 AM »
DT IM NOT THE BEST AT THIS BUT PUT THE LIGHTS SOME WHERE ELSE NO IN BOXES AND IF KEEP IT THERE CHANGE THE LIGHTING TO WHITE I LOOKS NASTY!

Dirty_Taco

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« Reply #78 on: May 20, 2006, 11:47:51 AM »
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« Last Edit: July 26, 2010, 12:45:25 AM by Dirty_Taco »

Playah

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Re: pbcup_renoir
« Reply #79 on: May 20, 2006, 04:17:12 PM »
I agree with most of you Dirtytaco but this:
...so if you're trying to do the harder trick jump outside of the base you'd better hope your teammate is distracting anyone camping in the base.
So well, your teammate is distracting them but what if you simply cant do that jump? Your teammate cant distract them for very long time, so the enemy comes and begins shooting your mate and if he dies your practically dead too because you who are still trying that jump or falling down, will get shot from the back.