Author Topic: [Feature] LOD System  (Read 2856 times)

jitspoe

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[Feature] LOD System
« on: January 19, 2012, 11:37:31 PM »
I can't believe this wasn't on the feature vote already.  An LOD (level-of-detail) system is really necessary if I want to do high quality models and not have the framerate be terrible.  It will also allow people with lower end computer to turn down the detail of models for more playable framerates.

http://dplogin.com/dplogin/featurevote/feature.php?id=10284

Rick

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Re: [Feature] LOD System
« Reply #1 on: January 20, 2012, 12:20:47 AM »
Do you need a feature vote for this? Sounds like something that should just be implemented...

coLa

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Re: [Feature] LOD System
« Reply #2 on: January 20, 2012, 12:29:39 AM »
I get 1000fps. Bring it on!

Foxhound

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Re: [Feature] LOD System
« Reply #3 on: January 20, 2012, 09:10:30 PM »
my Nvidia graphics card has a setting for that... quality or performance. I'm sure most cards do.

Justinph5

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Re: [Feature] LOD System
« Reply #4 on: January 22, 2012, 09:02:34 PM »
What do you mean by level of detail exactly?  Level of texture detail? Number of polygons detail?

Are you willing to spend time editing the models with higher detail? I mean it's a really good idea, but only if a good amount of time is spent on it.

And which models? Player models / Barrels & Crates / *Trees* / etc. ?

jitspoe

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Re: [Feature] LOD System
« Reply #5 on: January 23, 2012, 04:39:43 PM »
Polygon LOD.  Currently, it would only be applied to entities (players, weapons, etc).  With a new map format, it could potentially be applied to level geometry as well.

Justinph5

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Re: [Feature] LOD System
« Reply #6 on: January 23, 2012, 04:57:14 PM »
Okay. Isn't there a vote or plan for a new map format also, is there a link to vote? I think this and the map format should be the most important. :P

jitspoe

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Re: [Feature] LOD System
« Reply #7 on: January 23, 2012, 05:17:01 PM »
http://dplogin.com/dplogin/featurevote/

It has a search function. :)