Author Topic: Build 36  (Read 18695 times)

jitspoe

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Build 36
« on: September 09, 2012, 11:18:09 PM »
The focus on this build was to include a tutorial map to help new players get into the game, but it also has some other bug fixes and whatnot:

Build 36:
- Feature: Dialog box support. (Thanks, ViciouZ)
- Feature: Added "$bind(command)" to macro processing (used in the tutorial map).
- Bugfix: Fixed bouncing when standing on crouched players. 5:05 PM 6/9/2012
- Bugfix: Fixed crouched players disappearing when standing on top of them. 5:19 PM 6/9/2012
- Tweak: In-game server browser ping colors fade from white to orange (like the CO2 bar on the HUD) to help indicate server quality.
- Tweak: Made key bindings case-insensitive and display in upper case. 8:07 PM 9/6/2012
- Cvar: cl_dialogprint - disables dialog popups (set to 0 to print to the console). 12:57 AM 9/7/2012
- Cvar: m_noaccel - Replaces the old "m_xp" cvar and disables mouse acceleration for all versions of windows.  Windows 7 had it enabled by default (yuck). 10:03 PM 9/7/2012
- Cvar: sv_enforcetime2 - A new attempt to stop speed cheats. 0 = disabled.  Anything else = threshold, in seconds, before somebody is kicked for time discrepancy (Suggested value = 1). 12:28 PM 9/8/2012
- Media: Tutorial map.

1.81 Game DLL:
- Don't try to autobalance in DM mode. 12:19 AM 1/30/2012
- Fixed newmap and nextmap setting modes immediately. 8:48 PM 1/30/2012
- Moved streak logic so it should fix the bug where streak > kills. 12:16 AM 2/10/2012
- Added "tban" to "sv" commands. 8:29 PM 2/19/2012
- Should be possible to shoot players that have spawned in the same location as another player now. 11:42 PM 6/3/2012
- Teleporting inside of another player should no longer get you stuck. 12:17 AM 6/4/2012
- Disallowed just spaces as names. 1:09 PM 9/5/2012

Official release is out.  If you grabbed the pretest, nothing has changed, so you don't have to re-download it.  If not, you can grab it from the Downloads page: http://digitalpaint.org/files/
« Last Edit: September 19, 2012, 10:44:41 PM by jitspoe »

deadfroggy

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Re: Build 36
« Reply #1 on: September 10, 2012, 01:10:01 AM »
Didn't you say you shortened specinvite to spec? (On Foxhounds Post).

jitspoe

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Re: Build 36
« Reply #2 on: September 10, 2012, 01:16:02 AM »
Ah, yeah, forgot to put it in the change list.  That's a server side thing, though, so it will only work on servers that have updated.

deadfroggy

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Re: Build 36
« Reply #3 on: September 10, 2012, 01:19:05 AM »
oh yeah just went through the toturial map nice but i think you should add what keys are to move, jump etc.

Cameron

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Re: Build 36
« Reply #4 on: September 10, 2012, 02:34:58 AM »
oh yeah just went through the toturial map nice but i think you should add what keys are to move, jump etc.
There's a menu for controls.

T3RR0R15T

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Re: Build 36
« Reply #5 on: September 10, 2012, 07:33:57 AM »
- Cvar: sv_enforcetime2 - A new attempt to stop speed cheats. 0 = disabled.  Anything else = threshold, in seconds, before somebody is kicked for time discrepancy (Suggested value = 1). 12:28 PM 9/8/2012

We have the old sv_enforcetime enabled on our servers. Are there any problems with both enabled or should we disable it now?
« Last Edit: September 10, 2012, 09:12:39 AM by T3RR0R15T »

T3RR0R15T

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Re: [Feature] Tutorial Map
« Reply #6 on: September 10, 2012, 09:04:28 AM »
Here are some things i noticed:

sshot1075: Why is the word "basics" in a new line and not behind the word "the"?

sshot1076: The dialog boxes can overlap each other. Is there maybe a way to stop moving (or temporary unbind the movement keys) while a dialog box is shown. So it shouldn't be possible to get a new one while an old one is open.

sshot1078: Is it normal, that the dialog box background fades out if i don't move around with my mouse? It comes back if i move my mouse.

sshot1079: The tutorial loads directly (instead of the menu) if i start the game. Thats not bad, but why does it show that "login server" message for a few seconds?

sshot1080: After the tutorial map, it shows this menu. Why? I thought it logged me in at the beginning of the tutorial map (see sshot1079), so it should show the normal menu. If it is for new players, there should be the noprofile.txt menu.

Demo:
1. There is a sound like it sends back a flag to the flag point at the beginning of the map
2. I can pic up more than one paint or smoke grenades. Is it new or a bug?
3. I need to close each dialog box again in the demo.

jitspoe

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Re: Build 36
« Reply #7 on: September 10, 2012, 09:05:46 AM »
We have the old sv_enforcetime enabled on our servers. Are there any problems with both enabled or should we disable it now?
They are independent.  You can have them both enabled.  sv_enforcetime2 should be a little more effective and less likely to kick false positives, in theory, but it hasn't had much testing.

T3RR0R15T

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Re: Build 36
« Reply #8 on: September 10, 2012, 09:12:53 AM »
Ok, thanks. Let's try it.


You forgot to add ViciouZ' sortable serverlist menu file, or do you don't want it?

Can you also please strip out all spaces in front of the hostname in the serverlist?

Morphin

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Re: Build 36
« Reply #9 on: September 10, 2012, 09:24:42 AM »
After i updated to Build 36, my mouse sensitivity slows down pretty much after starting the game.
I haven`t changed any settings... When I tip the command "sensitivity" in console it shows my standart setting but it seems like it got skulled down.

ceedex

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Re: Build 36
« Reply #10 on: September 10, 2012, 10:10:11 AM »
Hi everybody,

is there any way to deactivate the dialog box? I prefer to get these dialog information by the news stream on top.

Thanks for help.

ViciouZ

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Re: Build 36
« Reply #11 on: September 10, 2012, 11:15:33 AM »
Hi everybody,

is there any way to deactivate the dialog box? I prefer to get these dialog information by the news stream on top.

Thanks for help.

- Cvar: cl_dialogprint - disables dialog popups (set to 0 to print to the console). 12:57 AM 9/7/2012

Open the console with ~ or button next to 1 on your keyboard, type in "cl_dialogprint 0".

jitspoe

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Re: Build 36
« Reply #12 on: September 10, 2012, 11:23:05 AM »
After i updated to Build 36, my mouse sensitivity slows down pretty much after starting the game.
I haven`t changed any settings... When I tip the command "sensitivity" in console it shows my standart setting but it seems like it got skulled down.


Quote
- Cvar: m_noaccel - Replaces the old "m_xp" cvar and disables mouse acceleration for all versions of windows.  Windows 7 had it enabled by default (yuck). 10:03 PM 9/7/2012
I fixed the acceleration so it's disabled by default.  You can reenable it by unchecking "disable accel" in the setup->controls.  I would suggest leaving accel disabled and increasing your sensitivity, though.  You'll have much more consistent turning (moving the mouse the same distance always turns the same amount, regardless of speed), and it should help your aim/twitch shooting in the long run once you've gotten used to it.

deadfroggy

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Re: Build 36
« Reply #13 on: September 11, 2012, 02:30:49 AM »
jitspoe looks like you done something to the script for the high res flags?

T3RR0R15T

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Re: Build 36
« Reply #14 on: September 11, 2012, 03:14:02 AM »
It's a map bug (airtime and a few other maps).

deadfroggy

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Re: Build 36
« Reply #15 on: September 11, 2012, 03:45:58 AM »
oh ok...>.<

T3RR0R15T

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Re: Build 36
« Reply #16 on: September 11, 2012, 07:58:43 AM »
Is that "NET_GetPacket: WSAECONNRESET from 94.249.253.48:11157" message normal? It comes instead of the old server / serverlist messages.

jitspoe

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Re: Build 36
« Reply #17 on: September 11, 2012, 02:34:24 PM »
It was probably always there, just not noticeable before with all the other messages.

Olbaid

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Re: Build 36
« Reply #18 on: September 11, 2012, 04:24:53 PM »
Tutorial map isn't too shabby..

Just a suggestion - Maybe include something related to aiming. For instance, how to lead your paint for players at a greater distance.  Could have a bot running across or something at certain distances.

jitspoe

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Re: Build 36
« Reply #19 on: September 11, 2012, 04:39:33 PM »
Tutorial map isn't too shabby..

Just a suggestion - Maybe include something related to aiming. For instance, how to lead your paint for players at a greater distance.  Could have a bot running across or something at certain distances.
Yeah, I'd like to have a more advanced shooting range type thing, but I really need to make some custom entities that can move around and register hits and such.  I also want to have a set of more advanced tutorials for shooting fast-moving targets, advanced jumping, etc.