Author Topic: IN PROGRESS: WMV White Mountain Valley  (Read 10513 times)

Clipz

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IN PROGRESS: WMV White Mountain Valley
« on: December 29, 2012, 09:17:00 PM »
Two Flags Per team. Spawn with Carbines.

Beta 1: Htpp://clipz.viciouz.co.uk/maps/wmv_b1.bsp


Beta 2:  Htpp://clipz.viciouz.co.uk/maps/wmv_b2.bsp




On Cap, Looking at flag one.



2 path looking at flag one (left) and flag 2 (right)



Speed side looking to low and high.



Low mid looking towards blue base



Low from 2 path side.



Mid high looking speed path.



Mid high looking to two path (left) Ramp to cocker over the low (middle) and speed path to the right through that opening.



cocker over the low, the middle in the previous SS.



Mid high will be a bridge the flags indicate blue side and white indicates middle. Just a way to know which side your on and I thought it looked cool.



Self Explanatory in the secret room if you can find it.



My over all favorite thing in the secret room.

Im going to fix the map up and flip it. Once I do that I'll release a .bsp file. Till then enjoy the last SS, because quite frankly its the truth and its funny!

 


« Last Edit: January 28, 2013, 12:57:21 PM by Clipz »

jitspoe

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #1 on: December 29, 2012, 09:33:39 PM »
The flags in glass boxes might cause a problem if I ever implement HUD icons to help newbies find flags.

Chef-Killer

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #2 on: December 30, 2012, 04:08:30 AM »
I'd avoid the different rock textures in ss 5,6,8.

For the flag as team indicatots you could use the flags as a func_model entity like I did for discovery.

Clipz

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #3 on: December 30, 2012, 12:23:44 PM »
My map editor (quark) doesnt seem to have a func_model. Any chance you could toss it on a .map file and I can copy paste it over?

jitspoe

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #4 on: December 30, 2012, 01:20:32 PM »
Can you not just create an entity and change the classname?  Also, you could probably add it to whatever the entity definition file is (.qrk?)

BASEBALLDUDE

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #5 on: January 17, 2013, 08:29:01 PM »
This seems like a good map. How many maps have you made, Clipz? Like 10 or something?

Rockyar_96

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #6 on: January 18, 2013, 06:43:21 AM »
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Clipz

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #7 on: January 25, 2013, 08:46:21 AM »
This seems like a good map. How many maps have you made, Clipz? Like 10 or something?

I've made way more maps then 10, some dont even exist anymore. I've also made over 100 maps for quake2 jump mod.


UPDATE: I'm hoping this map will be released in beta form tonight/tomorrow.



Clipz

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #8 on: January 25, 2013, 12:52:41 PM »
Beta 1: Htpp://clipz.viciouz.co.uk/maps/wmv_b1.bsp

Also download this texture: clipz.viciouz.co.uk/files/switzsnowfull.zip put it: C:\Games\Paintball2\pball\textures

deadfroggy

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #9 on: January 26, 2013, 03:30:08 AM »
Do "_sun_angle" , "174.067 12.5739"
to get the right angle look at the sky and type angles in the console.

Plus i found some problems. If you would like to know them because one of your maps you said something like you didnt want to know so im just checking.

Clipz

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #10 on: January 26, 2013, 08:50:24 AM »
I know there is still problems. I just wanted to get a beta out for it.

Clipz

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #11 on: January 26, 2013, 09:48:59 AM »


Mid High



Mid high again



Mid low



Chef-Killer

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Re: IN PROGRESS: WMV White Mountian Valley
« Reply #12 on: January 28, 2013, 10:24:57 AM »
Did you run a final compile? The r_speeds are very high all over the map.

Why didn't you use the switzsnowfull texture of the pball textures?

I'll have a look at the map later.

Map is online @ [OTB] Beta!

Clipz

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Re: IN PROGRESS: WMV White Mountain Valley
« Reply #13 on: January 28, 2013, 12:16:10 PM »
Yes i did use a final compile. I used the switzsnowfull texture out of that folder because that's where it was located on my computer.

I've re-lit and fixed quite a bit since then. I plan on releasing beta 2 soon.

BETA 2: http://clipz.viciouz.co.uk/maps/wmv_b2.bsp

- I changed the lighting. (Thanks deadfroggy)
- Alligned the heights of the snow in mid high.
- Added more natural sunlight to the mid low.
- Fixed some more minor texturing.
- Fixed hole in mid high red side looking into low.

Unless someone has some more ideas I'm going to add the secret room to red side and add barrels and plant life and release it as the final map.

I've beta tested and matched on this map quite the amount so far. Most everyone loved it. I put more time into this one then I have with recent ones. Mystique is still probably my best map I really liked tlc alot to but I think I might like this one better.

I put together a demo explaining the map for newer players, hope it helps. http://clipz.viciouz.co.uk/maps/wmvb2.dm2



« Last Edit: January 28, 2013, 01:32:52 PM by Clipz »

Chef-Killer

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Re: IN PROGRESS: WMV White Mountain Valley
« Reply #14 on: January 28, 2013, 01:57:13 PM »
Not sure when I get enough time to look at the map, but I would't do a final release that fast. The map is published for almost 3 days, not 3 weeks or 3 months.

Spook

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Re: IN PROGRESS: WMV White Mountain Valley
« Reply #15 on: January 28, 2013, 03:43:33 PM »
Good to see maps still being made for this game.

Chalk

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Re: IN PROGRESS: WMV White Mountain Valley
« Reply #16 on: January 28, 2013, 08:31:39 PM »
I'd like to see a little more effort put into these maps before they are even put on the forums for feedback. New players come here, see abhorrent maps (such as the map present in this thread), and deem that this game is not worth the download.

Rick

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Re: IN PROGRESS: WMV White Mountain Valley
« Reply #17 on: January 28, 2013, 11:08:43 PM »
Quality>Quantity.

Clipz

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Re: IN PROGRESS: WMV White Mountain Valley
« Reply #18 on: January 28, 2013, 11:25:55 PM »
Rick no need to comment I'd love to see you make maps.

Rick

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Re: IN PROGRESS: WMV White Mountain Valley
« Reply #19 on: January 28, 2013, 11:35:36 PM »
Clipz, it's obvious that you peaked when you made Mystique and copied TLC from another game. Everyone sees it, you're just going downhill.