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Author Topic: Build 38  (Read 9116 times)
jitspoe
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« on: May 08, 2013, 11:09:06 PM »

Mostly just the loading screen and some bug fixes new in this one.

Changelog:

Client:

build 38 (2013-05-08):
- Feature: Loading screen. (Thanks to ViciouZ for starting this).
- Bugfix: Fix for mouse not working when fov cvar is set to an invalid value. 7:31 PM 12/15/2012
- Bugfix: Fixed rare crash with footstep sounds. 12:47 AM 1/9/2013
- Tweak: Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Cvar: "s_preload" - Enabled by default, forces precached sounds to load from disk.  Hopefully this will fix the hitches some people have when sounds like flag grabs are played. 12:07 AM 2/26/2013

Game DLL:
*** 1.927 build 183 ***
- Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Fixed func_door_secret entities only opening once. 12:40 AM 12/7/2012
- Fixed issue with certain doors and plats destroying equipment when they shouldn't. 12:41 AM 12/7/2012
- Fixed issue in tutorial map where if you start in debug mode or with bots, then disable debug mode / remove bots, you would keep getting points for touching the enemy flag. 12:46 AM 2/26/2013
- Precached some grenade sounds. 12:46 AM 2/26/2013
- Added "supportedmodes" command for displaying what modes are supported by the current map. 8:20 PM 4/19/2013
- Fixed issue where observers could become solid. 9:52 PM 5/5/2013
- Made it so people can switch to observer at the game end (just not to other teams). 8:26 PM 5/6/2013


Attention, server admins!  If you're running servers with the Build 38 package, please grab this small patch and replace the game library:

Windows: gamx86.dll version 1.928
Linux: gamei386.so version 1.928
(Note: These links will likely be dead after the next full release.  They're just a temporary patch).

Simply extract the file to the paintball2/pball/ directory and replace the existing gamex86.dll or gamei386.so.

I made a small error when cleaning up some of the team code, and the auto-balance will try to force players to the wrong team, causing a flood of messages and sometimes kicking.  This patch fixes it.  It is only necessary for servers.

While I was in the code, I made a minor tweak to the algorithm as well.  It now takes into account how long you've been playing on the map and will make players that have been playing longer less likely to be auto-switched.

If you're curious exactly how the autobalance algorithm works, or you have some feedback on it, <a href="http://dplogin.com/forums/index.php?topic=11162.msg233650#msg233650">visit this thread</a>.
« Last Edit: May 20, 2013, 10:18:14 AM by jitspoe » Logged
ic3y
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« Reply #1 on: May 09, 2013, 05:06:20 AM »

http://ic3x.de/stack/game/paintball2_build038_full_pretest1b.exe
http://ic3x.de/stack/game/paintball2_build038_update_pretest1b.exe

http://ic3x.de/stack/mapshots/mapshots_repack.zip
« Last Edit: May 09, 2013, 06:26:16 AM by ic3 » Logged
T3RR0R15T
Map Committee
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Posts: 2582

« Reply #2 on: May 09, 2013, 05:45:31 PM »

Can you add the loading screen, if i join a server?

I can't translate the text "Loading...", which comes directly if the loading screen pops up. It should be the one in cl_scrn.c.


I've attached a german.lang file. Maybe you want to add it to the game. Chef-Killer and me made this one. It translates the loading screen, the tutorial map and the bad content warning.


Edit: 14.09.2013 - Attachment updated.

* german_lang.zip (5.59 KB - downloaded 235 times.)
« Last Edit: September 14, 2013, 06:05:35 AM by T3RR0R15T » Logged
jitspoe
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« Reply #3 on: May 09, 2013, 07:10:56 PM »

Can you add the loading screen, if i join a server?
I started working on that, but decided to just go ahead and release what was working while it was actually working. Smiley

As for the loading/lang stuff, perhaps I can put that in b39.  Remind me about it again later.  We would also need an easy way to select the language.
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jitspoe
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« Reply #4 on: May 11, 2013, 03:51:26 PM »

Linux version added.
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T3RR0R15T
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« Reply #5 on: May 11, 2013, 03:59:29 PM »

I've updated the server [OTB] Public and [24/7] Italy to test it.
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yossarianuk
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Posts: 127

« Reply #6 on: May 13, 2013, 03:21:07 PM »

Linux client is fine (except the long running issue with sound...)

Is openal or better alsa support coming soon?

I'm o.k because I bother to compile my own kernel (to include old oss modules) - however most Ubuntu users will not do that.
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jitspoe
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« Reply #7 on: May 13, 2013, 04:18:10 PM »

Yoss: Not sure - put your suggestion in this thread, though: http://dplogin.com/forums/index.php?topic=25970.0
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jitspoe
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« Reply #8 on: May 15, 2013, 12:17:10 AM »

Site updated.  Could somebody check to make sure the downloads are working OK?
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SuperMAn
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« Reply #9 on: May 15, 2013, 07:33:32 AM »

Site updated.  Could somebody check to make sure the downloads are working OK?

They seem to be working fine.
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HaRmonY
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« Reply #10 on: May 15, 2013, 08:04:44 AM »

Is this the final release for build 38 or just another pretest version?
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jitspoe
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« Reply #11 on: May 15, 2013, 09:10:35 AM »

Is this the final release for build 38 or just another pretest version?
If you grabbed pretest1b, it's the same as the final version, which is on the downloads page.
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yossarianuk
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« Reply #12 on: May 18, 2013, 02:48:25 AM »

Will do Jitspoe.

Its really only Ubuntu that has issues (due to lack of oss kernel modules) - Debian is fine.
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jitspoe
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« Reply #13 on: May 19, 2013, 10:18:51 PM »

Updated the first post with a game dll patch for servers to fix the autobalance bug.
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ic3y
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« Reply #14 on: May 20, 2013, 06:19:40 AM »

Link not working
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rockitude
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« Reply #15 on: May 20, 2013, 07:06:28 AM »

Link not working

Here it does http://digitalpaint.org/ .
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jitspoe
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« Reply #16 on: May 20, 2013, 10:18:51 AM »

Sorry, fixed the links.  It didn't like having quotes in the url tag.
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SeQuAL
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« Reply #17 on: August 05, 2013, 07:16:42 PM »

 Fixed issue where observers could become solid. 9:52 PM 5/5/2013

why? Now I get blocked when practicing jump.
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Foxhound
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« Reply #18 on: August 05, 2013, 07:41:07 PM »

There was an issue where an observer was a solid player, which WOULD block jumps for people who are not in observer. The patch fixed it so that the joined up player could once again move through an observer... the observing player has ALWAYS been stopped by a non observer... I don't see what you're complaining about.
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T3RR0R15T
Map Committee
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« Reply #19 on: September 14, 2013, 06:02:40 AM »

As for the loading/lang stuff, perhaps I can put that in b39.  Remind me about it again later.  We would also need an easy way to select the language.
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