Author Topic: Overhang B14  (Read 23672 times)

JMR

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Overhang B14
« on: August 26, 2013, 02:07:30 PM »
Overhang is a map designed specifically for competetive matches. Overhang has many cliff edges, joined with bridges, as well as a wet route and a dry route. (Which are both ground level).

2 teams, red and blue
2 Flags, 5pts each.
Recommended matching size:3v3

BETA 1: http://sdrv.ms/18gdFUy
No mapshot pic
No readme file

No mapinfo

BETA 2: http://sdrv.ms/19ZXW2G
No mapshot pic
No readme file

No mapinfo

BETA 3: http://sdrv.ms/17WeVS2
No mapshot pic
No readme file

No mapinfo


BETA 4: http://sdrv.ms/1dQ1DbW
No mapshot pic
No readme file
No mapinfo

BETA 5 : http://sdrv.ms/18GWkpq
No mapshot pic
No readme file

No mapinfo

BETA 6 : http://sdrv.ms/18GWkpq
Mapshot pic: http://sdrv.ms/14wURVs
No readme file
No mapinfo

BETA 7: http://sdrv.ms/19DRCd7
Mapshot pic: http://sdrv.ms/18M7adF
Readme: http://sdrv.ms/1b18r5r
Map info file: http://sdrv.ms/1ed3fxv


BETA 8: http://sdrv.ms/17VMcH3
Mapshot pic: http://sdrv.ms/18M7adF
Readme: http://sdrv.ms/17VNbXJ
Map info file: http://sdrv.ms/17VMYnp


BETA 9: http://sdrv.ms/17UzsCE
Mapshot pic: http://sdrv.ms/17Uzzhu
Readme: http://sdrv.ms/17UzA53
Map info file: http://sdrv.ms/17UzCdp


BETA 10: http://sdrv.ms/18V1H39
Mapshot pic: http://sdrv.ms/15RG6O4
Readme: http://sdrv.ms/15RGuMo
Map info file: http://sdrv.ms/15RGAnr


BETA 11: http://sdrv.ms/15tjvoz
Mapshot pic: http://sdrv.ms/15tjzEJ4
Readme: http://sdrv.ms/15tjCk0
Map info file: http://sdrv.ms/15tjFwc


BETA 12:
https://1drv.ms/u/s!AgbQwmeV-ITugi34xmrdwLUNJpI_


[color=redBETA 13:
https://1drv.ms/u/s!AgbQwmeV-ITugi_OlAGAmSuTeotg

BETA 14:
https://1drv.ms/u/s!AgbQwmeV-ITugjDz7r6S8LPMouAD










« Last Edit: April 11, 2018, 10:06:03 AM by JMR »

MaTzeMR

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Re: Newmap: Overhang
« Reply #1 on: August 26, 2013, 02:28:47 PM »
Just from the screenshot it looks a bit boring for me. Add a bit detail to make it mor interresting ;)
All in all it looks nice. gj

omni

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Re: Newmap: Overhang
« Reply #2 on: August 26, 2013, 04:01:15 PM »
After playing this I think more detail will slow the gameplay down. On the ground that is.

JMR

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Re: Newmap: Overhang Beta 2
« Reply #3 on: August 28, 2013, 02:54:15 PM »
BETA 2 RELEASE: http://sdrv.ms/19ZXW2G

What has changed

  •   ●Fixed MAJOR lag issues! The max r_speeds is now 1622 on the corner of 2nd flag, allowing older computers to play the map without bad fps.
  •   ●Adjusted walls to allow more speed gain and improve the overall flow
  •   ●Advanced landscaping
  •   ●Lit the bunker and added an extra room to line mid high
  •   ●Added mid-caves, to give some extra cover in mid
  •   ●Adjusted the ambient to ensure that the shadows are not too dark

BASEBALLDUDE

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Re: Newmap: Overhang Beta 2
« Reply #4 on: August 28, 2013, 03:53:37 PM »
Cool! I'll take a look at it when I have the time.

wasp

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Re: Newmap: Overhang Beta 2
« Reply #5 on: August 30, 2013, 07:16:28 AM »
Yeah I like the map itself, but when I played it it seemed a lot more dark then your screenshots (and my settings have increased brightness).

JMR

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Re: Newmap: Overhang Beta 2
« Reply #6 on: August 30, 2013, 07:22:03 AM »
Yeah I like the map itself, but when I played it it seemed a lot more dark then your screenshots (and my settings have increased brightness).

Yeah, my screenshots make things look lighter for some reason

Chef-Killer

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Re: Newmap: Overhang Beta 2
« Reply #7 on: August 30, 2013, 07:28:22 AM »
For me it looks more like a good alpha. The main structure is done, but >95% of the map has the same texture (gras or rock). It's very hard to navigate with at the moment.

Also I'm not a big fan of fog and these overlapping terrain brushes. Creating terrain with the clipping planes looks a lot more clean.

As matze already said, there're almost no details, less team indicators (only a few coloured barrels), some edges (screenshots, I hope you can find the places ingame, bcause everything looks same),  etc.

All these things give me the feeling that it's still an alpha map. But hey, it's a good start so far, though :)

Online @ [OTB] Beta!

Chef-Killer

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Re: Newmap: Overhang Beta 2
« Reply #8 on: August 30, 2013, 07:28:51 AM »
More screenshots

JMR

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Re: Newmap: Overhang Beta 3
« Reply #9 on: September 06, 2013, 01:05:04 PM »
Thanks Chef-Killer! Those screenshots really helped! :)

BETA 3 RELEASE: http://sdrv.ms/17WeVS2

What has changed

  •   ●Fixed many brush/texture mis-alignments thanks to Chef-Killer
  •   ●Added more detail to the map, to make it easier to recon (Water, cliff, Etc)
  •   ●Advanced landscaping
  •   ●Added more cover for attackers
  •   ●Added more color markers to make it easier to see what side you are on
  •   ●Added a 2nd fg BD to make it harder to defend

T3RR0R15T

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Re: Newmap: Overhang Beta 3
« Reply #10 on: September 06, 2013, 01:42:39 PM »
Here are some bug screens.

T3RR0R15T

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Re: Newmap: Overhang Beta 3
« Reply #11 on: September 06, 2013, 01:43:52 PM »
Here are some more bug screens.

BASEBALLDUDE

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Re: Newmap: Overhang Beta 3
« Reply #12 on: September 06, 2013, 06:51:30 PM »
IMO this is your best map so far. For the most part, it seems like it would play smoothly and it would host many exciting, close games.

My only complaints, just by playing around on it for a few minutes, are as follows:

Sshot 1: It is annoyingly hard to traverse this little cave, especially the barrel. I would make the cave a bit wider.

Sshot 2: This crate through the rock looks awkward. Maybe you can make it fully in view but keep gameplay as it is.

Sshot 3: I like the overall design of this map, however it can become too narrow at some points, such as this one, and might cause bottlenecks.

JMR

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Re: Newmap: Overhang Beta 3
« Reply #13 on: September 07, 2013, 06:06:51 AM »
@T3RR0R15T

Thanks so much for finding these:D
These will be fixed in b4! :)

@BASEBALLDUDE
Thanks for your feedback, I have made the crouch-to-get out of cave, easier to get out of, but the barrel will stay there. The cave is more for hiding and variation, it doesn't really add to gameplay, it's just a little detail.

I have re-positioned that crate, I agree, it looked ugly! xD

The paths were widened much more in b3 compared to b2 (if you compare them both), the only narrow parts are narrow because you have two ways to go. E.g Right - you can take the route up to high (making the main 'bottleneck' not a bottleneck at all. The left side you can either take the mid cave tunnel, hop over to the left side, speed across to high, or take to mid low. So I don't think it's that narrow at all, especially when playing b3 in matches, you notice that it's a pretty decent width :)

JMR

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Re: Newmap: Overhang Beta 4
« Reply #14 on: September 07, 2013, 08:12:37 AM »
Maybe this could be a final release?

BETA 4 RELEASE: http://sdrv.ms/1dQ1DbW

What has changed

  •   ●Fixed many brush/texture/bugs mis-alignments thanks to T3RR0R15T
  •   ●Added more ammo & nades
  •   ●Fixed the positions of the crates

T3RR0R15T

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Re: Newmap: Overhang Beta 4
« Reply #15 on: September 07, 2013, 09:47:28 AM »
Maybe this could be a final release?

I don't think so. Here are some new screens, maybe you or someone else find more bugs:

T3RR0R15T

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Re: Newmap: Overhang Beta 4
« Reply #16 on: September 07, 2013, 09:48:04 AM »
...

JMR

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Final Release: Overhang
« Reply #17 on: September 08, 2013, 04:54:38 PM »

[BETA 5] : http://sdrv.ms/18GWkpq
Mapshot pic: http://sdrv.ms/14wURVs
Here's some screenshots :)









« Last Edit: September 09, 2013, 02:54:48 PM by JordanMRichards »

TRION

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Re: Final Release: Overhang
« Reply #18 on: September 09, 2013, 08:39:11 AM »
WOW great MAP!!!

T3RR0R15T

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Re: Final Release: Overhang
« Reply #19 on: September 09, 2013, 09:37:52 AM »
It's more a b5 :P