Author Topic: Time Discrepancy 2 Error  (Read 10232 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: Time Discrepancy 2 Error
« Reply #20 on: March 03, 2014, 11:14:18 AM »
Geez, how many clients do you have connected?  Do you have custom maps that clients have to download when connecting?  That might cause the spikes.  It doesn't look like they're too severe, though, so I wouldn't worry about it.

Also, don't mind payl -- he likes to nitpick everything everybody does.

not_payl_obviously

  • 68 Carbine
  • Posts: 415
Re: Time Discrepancy 2 Error
« Reply #21 on: March 03, 2014, 01:07:13 PM »
Also, don't mind payl -- he likes to nitpick everything everybody does.
I'm not payl, obviously. I guess people won't learn to read, but oh well. Not my fault jitspoe cant unban me and even blames me...

I would never of classed what i did was double posting, double posting to me would mean posting the same information twice on 2 separate occasion to try and get a response, which i added 2 separate bits of information to try and help with the problems i am having,. so i will remember for next time and i will see that as me been told off.

as for anything specific i apologize  if i have missed any information that has been requested from people but i can't see anything that anyone has asked that i have missed.
Nah, jitspoe is right, don't mind me too much, it's okay if you just don't doublepost (Yes, it was doublepost, http://urbandictionary.com/define.php?term=Double%20Post - 3) and just answer rather than posting like on IRC what will you do, we don't care, we care about results... Also, I don't care about apologizing, just don't do that.

RHS_Chris

  • PGP
  • Posts: 17
Re: Time Discrepancy 2 Error
« Reply #22 on: March 04, 2014, 01:56:43 AM »
Geez, how many clients do you have connected?  Do you have custom maps that clients have to download when connecting?  That might cause the spikes.  It doesn't look like they're too severe, though, so I wouldn't worry about it.

Also, don't mind payl -- he likes to nitpick everything everybody does.

at that there was 3 clients connected up with about 5 bots on each team.

on a good day we can have 10-15 players (assuming this is what ya mean by clients?) connect to the server.

not_payl_obviously

  • 68 Carbine
  • Posts: 415
Re: Time Discrepancy 2 Error
« Reply #23 on: March 04, 2014, 02:40:54 AM »
at that there was 3 clients connected up with about 5 bots on each team.

on a good day we can have 10-15 players (assuming this is what ya mean by clients?) connect to the server.
On screenshot you gave you have 30+ players connected.
Also netgraph shows no bigger problems with lag, those smaller lags could be related to network not being able to push that many packets or server being to slow.
Also you haven't said if you are using maps clients have to download, this have big impact on network usually.

RHS_Chris

  • PGP
  • Posts: 17
Re: Time Discrepancy 2 Error
« Reply #24 on: March 04, 2014, 05:06:59 AM »
On screenshot you gave you have 30+ players connected.
Also netgraph shows no bigger problems with lag, those smaller lags could be related to network not being able to push that many packets or server being to slow.
Also you haven't said if you are using maps clients have to download, this have big impact on network usually.

after speaking to my colleague who is helping he said there was around 20-25 bots on the server. plus me and him.

I have removed all the bots and got a couple of screen shots of what happens when he connects the server.

as for maps their is a odd few maps that are needed to be download from but the majority are the standard maps which are install on all machines.

before the dup connection is when the screen jumping starts.(in the file attached to the post)

This one is when the other player joined.



this is about a couple mins play (which you will already be able to tell :P )



The photobucket images should reduce in time"

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Time Discrepancy 2 Error
« Reply #25 on: March 04, 2014, 06:58:16 AM »
Are you using a hub or a switch?   If you are using a hub the broadcast traffic might be the problem.

not_payl_obviously

  • 68 Carbine
  • Posts: 415
Re: Time Discrepancy 2 Error
« Reply #26 on: March 04, 2014, 09:59:22 AM »
Are you using a hub or a switch?   If you are using a hub the broadcast traffic might be the problem.
It shouldn't be a problem, even if it was hub it shouldn't matter because packets would be rejected (of course, if wiring isn't messed up, I think it would have some impact on TCP as well).

I think we can conclude that this isn't game-caused problem, so I would suggest asking this question on some good admins forum where people might know what is causing UDP to go weird more than us.

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Time Discrepancy 2 Error
« Reply #27 on: March 04, 2014, 11:21:54 AM »
It shouldn't be a problem, even if it was hub it shouldn't matter because packets would be rejected (of course, if wiring isn't messed up, I think it would have some impact on TCP as well).

I was talking about the hub rather than the clients.  Most hubs can only do half-duplex.  Could be many collisions going on and depending on the bandwidth limit of the hub the broadcast traffic may cause issues.  If he is dealing with a hub then it is most likely pretty old.
« Last Edit: March 16, 2014, 11:32:26 AM by SuperMAn »

RHS_Chris

  • PGP
  • Posts: 17
Re: Time Discrepancy 2 Error
« Reply #28 on: June 09, 2014, 03:02:47 AM »
Hi Guys,

Sorry for resurrecting an old topic but thought i would share a bit of insight to the continuous problem of the warping/lagging.

We have done a bit of testing and we have come to the conclusion that the problem is within the shortcut to run a dedicated server.

the reason behind this assumption is we have ran the dedicated server shortcut on another PC and we still get warping lagging,

but when we start the server within the game and another computer connects,. the connection is instant, and doesn't cause any warping or lagging to any other user. (the downside to keeping it this way is that the server will be a player aswell).

Here is a copy of the shortcut command we are using.

"C:\Games\Paintball2\paintball2.exe" +set dedicated 1 +set public 0 +exec server.cfg +map airtime

Also have tried this one.

C:\Games\Paintball2\paintball2 +set dedicated 1 +set public 1 +set maxclients 16 +exec server.cfg +map midnight

Thanks
Chris

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: Time Discrepancy 2 Error
« Reply #29 on: June 09, 2014, 03:49:41 AM »
When you start a server ingame, you dont load the server.cfg. Maybe there is a mistake.

RHS_Chris

  • PGP
  • Posts: 17
Re: Time Discrepancy 2 Error
« Reply #30 on: June 09, 2014, 04:28:23 AM »
When you start a server ingame, you dont load the server.cfg. Maybe there is a mistake.

would explain,

Here is attached copy of the Server.cfg file that we use.

// ----------------------------------------------------------------------
// GENERIC SERVER INFO
// ----------------------------------------------------------------------

set hostname "Paintball Server"
set website "www..com" s
set admin "admin$" s
set e-mail "null@null.com" s
set location "" s

set public 0 // set to 0 if you don't want this on the public server list
set password "" // Password required to connect

// ----------------------------------------------------------------------
// MESSAGE OF THE DAY
// ----------------------------------------------------------------------

set motdfile pball/configs/motd.txt

// ----------------------------------------------------------------------
// ROTATION
// ----------------------------------------------------------------------

set rot_file pball/configs/rotation.txt

// ----------------------------------------------------------------------
// GENERAL SETTINGS
// ----------------------------------------------------------------------

set maxclients 32
set autojoin normal
set ffire 0
set grenadeffire 1
set timelimit 15
set fraglimit 0
set elim 15 // time (in seconds) before players respawn
set gren_explodeonimpact 1
set deadtalk 1 // set to 1 to allow dead players to talk to living
set sv_maxvelocity 4096
set swear_filter 1
set sv_votemapenabled 1
set idle 65 // time (in seconds) before idle players are put on observer
set sv_enforcetime2 0

// ----------------------------------------------------------------------
// MATCH SETTINGS
// ----------------------------------------------------------------------

set allow_match 0 // set to 1 to enable the "match" command for clan matches
set matchmode_cfg "matchmode.cfg"
set publicmode_cfg "publicmode.cfg"

// ----------------------------------------------------------------------
// CONSOLE LOGGING
// ----------------------------------------------------------------------
//
// logfile
// -------
// 0 - Disable console logging.
// 1 - Buffered logging.  File is wiped each server restart.
// 2 - Continuous logging.  File is wiped each server restart.
// 3 - Continous logging.  File is appended.

set logfile 3

// ----------------------------------------------------------------------
// STANDARD LOGGING
// ----------------------------------------------------------------------

// sl_logging
// ----------
// bit 1, val | 1 : display STDLogging to console
// bit 2, val | 2 : log STDLogging to sl_logfile
// bit 3, val | 4 : send UDP packets to server defined IPs (DISABLED)

// sl_logfile
// ----------
// the file to put the STDlog info in.
// # will be replaced with the PORT number of the server

// set sl_logging 2
// set sl_logfile server#.log

// ----------------------------------------------------------------------
// DOWNLOAD OPTIONS
// ----------------------------------------------------------------------

set allow_download         1
set allow_download_maps    1
set allow_download_models  1
set allow_download_sounds  1
set allow_download_players 1

// ----------------------------------------------------------------------
// OPERATOR SETTINGS
// ----------------------------------------------------------------------

// Use "login password" at the console to obtain op status of said level
// Commands are restricted by level in commands.cfg
set numpasses 3

set oppass1      ""
set oppass1level 50
set oppass2      ""
set oppass2level 150
set oppass3      ""
set oppass3level 250

rcon_password "password"


I have just uninstalled and moved all Paintball files and started a fresh install and the same problem.

Its start to bug me as if it was network switch/firewall issues then it should repeat the problem on both dedicated server/in game MP, or atleast i woudl of assumed it would of.

Thanks
Chris