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April 27, 2018, 01:51:46 AM
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Author Topic: New Map: Underwater  (Read 12635 times)
BASEBALLDUDE
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« Reply #40 on: August 17, 2015, 03:26:32 PM »

Thanks for the feedback everyone! If there's anything I should change about this map gameplay-wise between this and beta five, please tell me.
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CheMiCal
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Posts: 687

« Reply #41 on: August 17, 2015, 04:45:05 PM »

i agree, yours is way better, change it up.
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Rockyar_96
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Posts: 367

« Reply #42 on: August 17, 2015, 06:21:22 PM »

I agree with Chef here. Although something in between might be better.
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jitspoe
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« Reply #43 on: August 18, 2015, 09:01:17 PM »

I wonder if it would work to blend the two or if that would just look bad.  The lighter purple one you did looks a lot better than the dark purple original.
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BASEBALLDUDE
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« Reply #44 on: August 22, 2015, 11:42:17 PM »

I'm changing my rock texture a bit to resemble more closely the color of jitspoe's (both images) and bringing back the lighting of previous betas (2nd image). Any other suggestions as to what I need to do for beta 5?


* sshot8p0017.jpg (314.36 KB, 1366x706 - viewed 513 times.)

* sshogyrt0018.jpg (246.99 KB, 1366x706 - viewed 611 times.)
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Chef-Killer
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« Reply #45 on: August 23, 2015, 10:47:09 AM »

Looks good so far. I prefer the lighting with the flames, too.

I'd add "group" "###" to the weapon_pballgun entities. That makes the map a bit more balanced.

There's a small hole on the right side of the left path to mid high, not sure if that was your intention (screenshot 1).

Didn't test the gameplay yet.

Some more screenshots with stuff to align and visual fixes.


* underwater_b4_1.jpg (41.82 KB, 800x500 - viewed 518 times.)

* underwater_b4_2.jpg (76.83 KB, 800x500 - viewed 593 times.)

* underwater_b4_3.jpg (105.44 KB, 800x500 - viewed 574 times.)

* underwater_b4_4.jpg (36.99 KB, 800x500 - viewed 586 times.)

* underwater_b4_5.jpg (47.58 KB, 800x500 - viewed 545 times.)

* underwater_b4_6.jpg (44.58 KB, 800x500 - viewed 558 times.)
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BASEBALLDUDE
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Posts: 688

« Reply #46 on: September 07, 2015, 10:36:38 PM »

Thanks Chef. I'll make sure to fix all of those. The 4th image is a compiling error; how do I go about solving that kind of problem?
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Chef-Killer
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« Reply #47 on: September 08, 2015, 11:05:18 AM »

Not sure if there are overlapping brushes, it looks a bit like that. If so, try to avoid them and add a clear brushwork.

Also compiling errors disappear sometimes if you just move the brushes a few units.

If that doesn't work, I can have a look at the mapfile if you want to.
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BASEBALLDUDE
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Posts: 688

« Reply #48 on: October 08, 2015, 10:51:29 PM »

Beta 5 is coming tomorrow (later today for Europeans).
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BASEBALLDUDE
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« Reply #49 on: October 09, 2015, 10:20:07 AM »

Underwater Beta 5
https://drive.google.com/file/d/0ByutPv2Z36izU0oteEFFd0NKRjQ/view?usp=sharing
-fixed the things Chef pointed out
-new rock texture
-misc. bug fixes
-feedback is appreciated
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BASEBALLDUDE
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Posts: 688

« Reply #50 on: October 19, 2015, 10:13:12 AM »

The screenshots (see first post) have been updated. I would like some feedback please, but if everyone thinks that this map is ready to go final, then that's what I'll do.
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BASEBALLDUDE
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« Reply #51 on: November 03, 2015, 10:42:37 PM »

Is everyone fine with this map going final?
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MON1TOR
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« Reply #52 on: November 03, 2015, 11:20:10 PM »

Im fine w it.
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jitspoe
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« Reply #53 on: November 04, 2015, 12:13:48 AM »

A couple suggestions on the lighting:

You should avoid using _sun_ambient.  Use _sun_surface instead (see http://dplogin.com/forums/index.php?topic=27756.0) so the lighting doesn't look so flat and uniform.  You should also consider giving the ambient light a blue tint to it, so it feels more like it's underwater and more closely matches the lighting in the skybox.

I've put beta5 up on the beta server, if anybody wants to test it out for any last minute gameplay changes.
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BASEBALLDUDE
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Posts: 688

« Reply #54 on: January 03, 2018, 12:46:04 PM »

Wow, it's been over two years since I've worked on this map and over a year since a new map has been completed. (Really? none in 2017?) So I'm gonna start the new year by announcing the final, completed version of Underwater! Here's the download link: https://drive.google.com/file/d/1yjPnpC-2OsFTcR-n-66AC5RhCJPsovEP/view?usp=sharing

Yes, it's the exact same as beta 5. Sorry jitspoe for not getting around to doing those lighting changes. Truth be told I couldn't find the .bsp file on my computer, but beta 5 was about as good as I could make this map other than the sun lighting.

If you already have beta 5 on your computer, you could just rename it by taking off the _b5 and putting it in your maps folder if you don't want to bother with the download link.

Please move this thread to the Completed Maps section.

HAPPY NEW YEAR!


* fireworks.gif (1777.56 KB, 719x477 - viewed 123 times.)
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jitspoe
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« Reply #55 on: January 10, 2018, 11:12:32 PM »

Cool.  Threw it up on my servers.
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JeongWa
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Posts: 432

« Reply #56 on: February 17, 2018, 10:01:21 AM »

Awesome work, Decent looking map.

I'd like to give that map a try on my pgp server, unfortunately the latest link you posted is missing few textures and a script.

What is missing:

- env/aqua4_rt
- env/aqua4_bk
- env/aqua4_lf
- env/aqua4_ft
- env/aqua4_up
- env/aqua4_dn

- scripts/uw_crystals.txt

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T3RR0R15T
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« Reply #57 on: February 17, 2018, 10:45:28 AM »

They are in the zip, but here are the files you requested:
https://www.otb-server.de/underwater_files_jeongwa.zip
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JeongWa
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Posts: 432

« Reply #58 on: February 17, 2018, 12:30:30 PM »

My mistake, i was missing those textures because i did not noticed that those were in a different path. (And not in the textures file)

Thanks Terrorist.
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