Author Topic: New Map --- Urban Sanctum  (Read 6849 times)

RoBiNandL!nk

  • Autococker
  • Posts: 571
New Map --- Urban Sanctum
« on: November 19, 2014, 08:18:10 PM »
CTF
2 Flags
Big Map = 3s,4s,5s, Pub Map
Looks Pretty.
Shout out to my boi Viciouz for all the help over the years

EDIT - BETA 2 Fixed some stuff that you posted

EDIT - BETA 3 Fixed more misaligned and added a box in flag 2 house for a different exit.

EDIT - BETA 4 Fixed spawn issue
« Last Edit: November 27, 2014, 11:24:53 AM by RoBiNandL!nk »

Toxiic

  • Autococker
  • Posts: 748
Re: New Map --- Urban Sanctum
« Reply #1 on: November 19, 2014, 08:44:06 PM »
looks cool, Will give it a try.

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: New Map --- Urban Sanctum
« Reply #2 on: November 19, 2014, 08:45:06 PM »
looks cool, Will give it a try.
I'm offended.

Clipz

  • Committee Member
  • Autococker
  • Posts: 1496
Re: New Map --- Urban Sanctum
« Reply #3 on: November 20, 2014, 10:51:25 AM »
This is a great map. Has a few trick jumps, good flow and great visuals.

I think this would make a nice map for Gonass's Holliday tournament.

JeongWa

  • Autococker
  • Posts: 554
Re: New Map --- Urban Sanctum
« Reply #4 on: November 20, 2014, 11:10:21 AM »
I like it, there are different ways everywhere, and it's kinda smooth. And yeah, maybe someone should suggest it for the Holiday tournament :) We need new maps like this.

pleasedeleteme

  • PGP
  • Posts: 9
Re: New Map --- Urban Sanctum
« Reply #5 on: November 20, 2014, 06:20:54 PM »
First off, great map.

I have looked through the map, here's what I found.


Small gap in brush. High Mid.


Another small gap in brush. Jail.



Weird transition in steps, I personally don't like it. Others might. Edit: Realized it's lighting, my bad.


Standing on barrel, you can see this.


Misaligned texture, I believe this is the only doorway.


Weird transition. Straight concrete to wood might look better.


Gap from pillar to roof. Slightly unnecessary to fix, just pointed out for polishing.


Misaligned Texture.


I feel like there should be a wall here.


Lighting glitch, I don't know if this is possible to fix.


Misaligned Texture.


Would look better if flush to wall. It would also look better if planks were single.


Looks weird, made a more realistic suggestion.


Transition would look better if you did the same like the brick to wood but from wood to concrete.


More realistic if single they were single planks.


Remove this wood.


Weird lighting glitch, might be worth recompiling with slightly different light angles.


Top of bricks should be aligned differently, suggestion shown in image.
« Last Edit: November 20, 2014, 11:26:20 PM by pleasedeleteme »

Ace

  • Autococker
  • Posts: 661
Re: New Map --- Urban Sanctum
« Reply #6 on: November 20, 2014, 09:12:26 PM »
Love the map. One suggestion for the edges, where the brick meets the sky brush. Move the sky brush back like 16 units or so, and add clipping the original place of the sky. This lets the brick have a 3d look in the places where you can see it compared to it cutting off the top face as it is now.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: New Map --- Urban Sanctum
« Reply #7 on: November 21, 2014, 01:05:41 PM »
Oh daaaaaaaaaaamn, I had forgotten you had this :D Looks great as always, although the planter by the ticket office looks a bit empty with no plant models in it :)

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: New Map --- Urban Sanctum
« Reply #8 on: November 22, 2014, 05:16:59 PM »
Beta 3 out now

mRokita

  • Autococker
  • Posts: 598
Re: New Map --- Urban Sanctum
« Reply #9 on: November 23, 2014, 04:56:57 PM »
Beta 3 out now
I got to check it tomorrow, it looks really nice :)

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: New Map --- Urban Sanctum
« Reply #10 on: November 25, 2014, 08:03:50 PM »
Seems 1 spawn is messed up need to fix, will post next beta

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: New Map --- Urban Sanctum
« Reply #11 on: November 27, 2014, 11:25:12 AM »
beta 4 out - fixed spawns

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: New Map --- Urban Sanctum
« Reply #12 on: February 15, 2015, 11:43:27 PM »
Looking good!

I've put it up on the beta server so people can play test it.  Since I'm still catching up on so many forum posts, I'll just make my feedback brief:

- You should try using phong shading on the snow (just set a value in the texture properties).
- If you're having issues with small brushes causing gaps, screwed up polygons, and other issues, make sure you grab the qbsp3 I modified (I really need to put together a new BSP release with all these fixes).
- You should make some of the walls higher, so it's not so easy to see over them.  Seeing geometry through the sky looks bad.
- Pay attention to which way the shingles are facing.  Orient them in a way that makes sense. :)

Keep up the good work!

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: New Map --- Urban Sanctum
« Reply #13 on: August 30, 2020, 08:40:10 PM »
Played this a few times during the Social Saturday events.  I like the look of the map, but the layout doesn't seem to be very popular.  I think there are just too many routes and angles you can get shot from.  People don't like getting shot in the back.  Not sure of an easy fix for this.  Also, the second flag is super hidden.  I didn't even realize it was there for several matches.

Also, since the search function doesn't seem to work with topics/subjects: Urban Sanctum (so this thread can be found again).