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Author Topic: MP3 support?  (Read 4327 times)
IronFist
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« on: August 21, 2003, 01:53:28 PM »

Is it possible you could add MP3 or OGG support with a seperate library? This would help a lot with map-specific effects that would otherwise be large in the form of WAVs. Just checking Cheesy
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jitspoe
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« Reply #1 on: August 21, 2003, 03:31:05 PM »

I don't know about mp3 support (may not be legal), but I might be able to add ogg support.
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Eiii
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« Reply #2 on: August 21, 2003, 06:06:18 PM »

what'a an "ogg"
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meat
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Posts: 108

« Reply #3 on: August 21, 2003, 08:03:42 PM »

look up ogg-vorbis, its just another form of sound compression
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jitspoe
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« Reply #4 on: August 21, 2003, 09:06:23 PM »

From the end user point of view, ogg is like mp3 only a little better quality and it's also free to use.
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meat
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Posts: 108

« Reply #5 on: August 21, 2003, 10:13:43 PM »

in thought for the mp3 player.  Per say you make it so there are commands that can control winamp.  That way you dont have to say you have mp3 support, but it would still give the functionality.  http:/www.fuhquake.net.  I know this is for quake 1, but it does have some features that you might be able to take ideas from.  If you go to the forums there and talk with fuh, im sure he could better explain this idea than i can.
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Mister_Zimbu
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Posts: 45

« Reply #6 on: August 24, 2003, 08:41:36 PM »

I actually made a little Q2 exe mod that controlled winamp through the console.

It had an added feature that changed the song between rounds-- load your playlist with good background game music and it worked VERY well with DP.

Unfortunately this exe was lost in the great HD format of 2003.
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jitspoe
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« Reply #7 on: August 24, 2003, 09:12:13 PM »

Hmm, might have been cool.  You use tutorials for that or do it on your own?  It's a possibility, but waaaay on the backburner of the todo list.
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IronFist
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Posts: 1304

« Reply #8 on: August 25, 2003, 11:11:01 AM »

It seems it'd just require making a DLL plugin for winamp that exchanged data in some way with the game DLL... Maybe DDE?

I personally think it'd only be good for background music...

Scary Ogg SDK:
http://www.vorbis.com/download_win.psp
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Mister_Zimbu
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Posts: 45

« Reply #9 on: August 26, 2003, 10:17:20 AM »

It used a DDE-type thing that Winamp has.  I had to use a hacky method to determine round changes-- it basically hijacked the centerprint function and looked for messages that said "New round starting in 2 seconds".  So it wouldn't work if it were lagged.
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PLazTiC
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Posts: 46

« Reply #10 on: August 29, 2003, 05:47:11 AM »

Quote
I don't know about mp3 support (may not be legal), but I might be able to add ogg support.


http://www.google.com/search?q=lame+mp3&ie=UTF-8&oe=UTF-8&hl=sv&lr=

GPL

\plaz
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