Author Topic: Alphate_b2 New map.  (Read 6008 times)

JeongWa

  • Autococker
  • Posts: 554
Alphate_b2 New map.
« on: August 12, 2015, 01:39:44 PM »
Hi there, been working on a map recently, so i'll show it here and see for peoples feedback :)
Oh, also it was my first time using BSP, and maping on this game, so im not virgin anymore.

(The map is shown on betas)

Edited.

http://htmldp.com/maps/beta/alphate_b2.bsp

« Last Edit: August 27, 2015, 11:43:31 AM by TeMaRu »

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: Alphate_b1 New map.
« Reply #1 on: August 12, 2015, 02:15:15 PM »
Moved the topic to "Beta / In-Progress Maps".

Can you add screenshots and use all lowercase for the file name, please?
« Last Edit: August 28, 2015, 11:20:27 AM by Chef-Killer »

MaTzeMR

  • 68 Carbine
  • Posts: 458
Re: Alphate_b1 New map.
« Reply #2 on: August 12, 2015, 02:39:22 PM »
Heres a demo with feedback, hope this helps.
there might be some more things i havent noticed but this should cover up most of the stuff.

(btw is it fromage or framarche?)

JeongWa

  • Autococker
  • Posts: 554
Re: Alphate_b1 New map.
« Reply #3 on: August 13, 2015, 12:04:48 PM »
Here are some SSHOTs













MaTzeMR

  • 68 Carbine
  • Posts: 458
Re: Alphate_b1 New map.
« Reply #4 on: August 13, 2015, 01:12:15 PM »
Oh, ive seen you have changed a lot of stuff! Looks much better now, good job!
Edit:
OffTopic: lol you play PoE :D?
« Last Edit: August 14, 2015, 03:24:20 PM by MaTzeMR »

MON1TOR

  • 68 Carbine
  • Posts: 328
Re: Alphate_b1 New map.
« Reply #5 on: August 14, 2015, 11:17:41 AM »
Nice map. F12 for ingame sshots. U finally got win10.

JeongWa

  • Autococker
  • Posts: 554
Re: Alphate_b1 New map.
« Reply #6 on: August 16, 2015, 08:11:49 AM »
OffTopic: lol you play PoE :D?

Yeah, i do play PoE

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: Alphate_b2 New map.
« Reply #7 on: August 26, 2015, 05:52:50 PM »
Filedropper link isn't working for me.

JeongWa

  • Autococker
  • Posts: 554
Re: Alphate_b2 New map.
« Reply #8 on: August 27, 2015, 06:06:45 AM »
Edited. But i can't attach the map still :(

mRokita

  • Autococker
  • Posts: 598
Re: Alphate_b2 New map.
« Reply #9 on: August 27, 2015, 11:20:38 AM »

JeongWa

  • Autococker
  • Posts: 554

mRokita

  • Autococker
  • Posts: 598
Re: Alphate_b2 New map.
« Reply #11 on: August 27, 2015, 01:53:43 PM »
Thank You
It's also available at my match servers [http://htmldp.com/maps is just shared pball/maps]

prozajik

  • Autococker
  • Posts: 761
Re: Alphate_b2 New map.
« Reply #12 on: August 28, 2015, 06:14:26 AM »
Edited. But i can't attach the map still :(
Never worked iirc. Just put the map into .zip/.rar and it works.

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: Alphate_b2 New map.
« Reply #13 on: August 28, 2015, 11:36:50 AM »
Attachment works fine for me. Added it to the second post.

Just had a quick look at the map. A few stuff I've noticed:

- you should add "angle" "#" to the player spawns to set the viewing direction
- with a nice sun lighting the map would look much better and a lot more realistic
- screenshot blue color: there's a small gap in the wall
- screenshot green color: there's s small gap between the floors resulting in a dark space below the wood floor

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: Alphate_b2 New map.
« Reply #14 on: May 27, 2019, 11:58:52 PM »
Not bad for your first map.  Not sure if you plan on updating this at all, but here's some feedback:

- Try to use a larger grid (like 32x32) more for things like the stone block walls to ensure the textures are aligned.
- Lots of textures are misaligned in general.  Not going to point them all out, but the barrels probably stand out the most.
- There's a metal texture just like the on you used that has a HR4 version.  Originals had basically 2 of the same texture, and one wasn't really used, so I didn't make a HR4 version of it (yet).  Might want to use the other one.
- Railings are super thick -- this is one case where you'd want to use a smaller grid. :)
- Not a huge fan of the layout overall.  Lots of paths require trick jumps.  Second flag is right next to the first and seems to only exist to make it easier for trick jumpers to get more points over newbies.  Lots of little thin ledges and subtle paths.  I'd suggest making the paths clearer and more accessible to new players.

JeongWa

  • Autococker
  • Posts: 554
Re: Alphate_b2 New map.
« Reply #15 on: May 28, 2019, 07:48:48 AM »
Thanks for the feedback. The map is nowhere near anything good, as mentioned it was my first time using BSP and i'm not planning on doing any update to it. It was more like a testing field for me.