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April 21, 2019, 12:09:08 AM
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Author Topic: Vexxon - a 1v1 Matchmap by promarijan  (Read 2749 times)
promarijan
VM-68

Posts: 182

« on: October 26, 2016, 02:23:58 PM »

Hello,

finally i came to the point of publishing this map that is now almost 2 years old.
This is a 1v1 duel map or a classic free for all map.
I say "free for all" in particular since it follows the principles of a quake3/live duelmap.

The brushwork is high quality so this map has a lower performance for its size but has a lot cleaner more realistic aesthetics. It also uses the "sun_surface" lightmap calculation method which is part of giving it the very realistic look.


The map is best played in TDM 1v1/2v2 (4players in total might be too much for it thou)
or in normal DM (free for all) with a maximum of around 3 players.

This is a final version of the map, there never had been a beta of it nontheless.

DOWNLOAD:http://dplogin.com/forums/index.php?action=dlattach;topic=28387.0;attach=12064

* vexxon.bsp (755.34 KB - downloaded 129 times.)

* vexxon_images.jpg (452.6 KB, 480x1620 - viewed 359 times.)
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ulappen
PGP

Posts: 39

« Reply #1 on: October 26, 2016, 06:34:34 PM »

ty, for new map, i think would be fun Smiley.
Nice feeling  to jump the ways.
German:
Danke für die neue map, denke das wird Spass machen Smiley.
Macht Laune die Sprungkombies.
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Chef-Killer
Moderator
Autococker

Posts: 1312

« Reply #2 on: October 30, 2016, 10:09:16 AM »

Nice DM map Smiley

Moved it to the "Completed Maps" board.
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T3RR0R15T
Map Committee
Autococker

Posts: 2592

« Reply #3 on: October 30, 2016, 02:36:17 PM »

I have the map from april 2015. Did you changed anything here?
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promarijan
VM-68

Posts: 182

« Reply #4 on: November 02, 2016, 06:07:24 AM »

I'm sure i didn't change it since then but would be good if you could send me your version of the file so i can compare them.
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T3RR0R15T
Map Committee
Autococker

Posts: 2592

« Reply #5 on: November 02, 2016, 11:02:21 AM »

ftp://otb-server.de/pub/Maps/vexxon.bsp
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promarijan
VM-68

Posts: 182

« Reply #6 on: November 02, 2016, 03:15:40 PM »

They are identical as i thought they'd be.
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JeongWa
68 Carbine

Posts: 498

« Reply #7 on: February 18, 2018, 10:59:49 AM »

Hey man,

Really great work, the map is looking great with such a small space.

However, I tested this map and i think it needs minors modifications to better the experience on it.

If you may consider a player's opinion, take a look at my suggestions :



------------------------------------



-----------------------------------


Hope you will consider it.


« Last Edit: February 21, 2018, 08:00:47 PM by JeongWa » Logged
jitspoe
Administrator
Autococker

Posts: 18621

« Reply #8 on: April 16, 2019, 03:18:44 AM »

Didn't know it was possible sync a func_rotating up with the weapon rotations.  Neat. Smiley
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