Okay, I'm going to adress the issues you guys pointed out and tell you my plan for the next update.
I could upload the textures if *.wal is fine. But these are for triggers and stuff, so I might as well replace them with a pball texture. I also found some misalignments, but I'm not sure if I've got all of them. For the orange boxes... I was kinda hoping i can gett away with that, because I'm too lazy to make a yellow version and orange was already there. I'll think about boosting the jump pads a little bit.
Also thanks for uploading, I would love to playtest it!
You know you can turn off water reflections in the settings, right? I don't even know if I can make water non-reflective. The map can either stay pretty or have low r_speeds. Now the reason I decided to clip the water is so people don't get stuck on it. After all you don't want your strafe ruined by running into a pond edge. Especially while holding a flag
. Maybe I'll go for ace's suggestion to level clip brushes with the water surface as the tiny edge it will create won't clip anyone.
I'm not sure how can you abuse the ramps, I'm pretty sure I'm aware of eveything that you can do with them. Let me know if you want to show these jumps to me.
We talked this in discord DMs, and he suggested adding an easier route from the lowest map part to the flag. I'm considering adding stairs where the func_plats currently are (the ones next to flags). Let me know what you guys think, it's kind of important. He also suggested unblocking the roof above the white flag room, which is currently clipped. I think I'm going to go for it - will be possible to get there with a teammate's boost (as Jeong suggested as well). Last but not least he mentioned some corridors to be a dead zone when getting shot at from anywhere, so I'll probably be adding some obstacles in the way for player to hide and run away.
Thanks for your feedback guys, I also really appreciate your positive comments :>