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May 23, 2019, 01:44:22 AM
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Author Topic: New map: Castle in the Highlands (hicastle)  (Read 366 times)
jitspoe
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« on: March 02, 2019, 02:56:56 AM »






Still a work in progress.  This version is for JMR's manhunt mode, so it's not really playable with anything else, but if you want to run around in it before the social Saturday thing, you can grab it here:

http://digitalpaint.org/devel/hicastle_mh_b1.zip
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JeongWa
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Posts: 511

« Reply #1 on: March 02, 2019, 03:54:48 AM »

Every time i'm looking at 3rd screenshot, It reminds me of Dark Souls 3 on the way to defeat Nameless King.

This looks pretty cosy. I like it.

Tho i really think you should open the buildings specifically for manhunt mode even if it impacts the performances.
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Squeeze
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Posts: 379

« Reply #2 on: March 02, 2019, 08:26:05 AM »

Put statue of Nameless King over there, and we might play it
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Ace
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Posts: 659

« Reply #3 on: March 03, 2019, 02:05:02 PM »

Nice, this was from the q2cafe tourny right?
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jitspoe
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« Reply #4 on: March 10, 2019, 11:28:14 PM »

Nice, this was from the q2cafe tourny right?
Yeah.  Thought this would be a super easy port over since I was already using the Paintball2 textures for the Quake2 version, but somehow, I flipped the sky when I converted it to Q2, so I had to flip the whole map and realign textures when bringing it to Paintball2 so the lighting would at least somewhat come from the direction of the sun in the sky. Sad

Also need to open up more hiding spots.
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jitspoe
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« Reply #5 on: March 30, 2019, 03:07:08 AM »

Small update.  I was hoping to add more hiding spots and such before the next Social Saturday, but this was all I had time to do.

http://dplogin.com/files/maps/beta/hicastle_mh_b2.bsp

(note: you will need the .zip file in the first post for all the sounds if you don't have it already).
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Ace
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Posts: 659

« Reply #6 on: March 30, 2019, 11:06:19 AM »

Didn't get a chance to play it much, but found a small hole in the cliff. Opens up to the bottom room as well.



Lot's of nice pathways to mess around with, rooftops give some interesting getaway options. It'd be nice to be able to get to the very top of the map, where the doorways in the cliffs are... but balancing that would be awkward.
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