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b00nlander

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Re: New map: Carpathian Mountains
« Reply #80 on: November 01, 2006, 02:40:32 PM »
jitspoe, while you are at remaking the map, could you change the equipment the players spawn with?  currently 2 maxed gas bottles, 1 of them already loaded, and a 200hopper with 200 balls I think. Reminds me of maps like Blitz, just here we have carbines instead of Autocockers...

PiCaSSo

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Re: New map: Carpathian Mountains
« Reply #81 on: November 01, 2006, 03:22:14 PM »
I look forward to putting this one on the servers... Well done Peirce and thanks for the final touches Jitspoe...  I'll watch this thread for the final release.

Dirty_Taco

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« Reply #82 on: November 01, 2006, 03:40:24 PM »
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« Last Edit: July 26, 2010, 12:26:14 AM by Dirty_Taco »

b00nlander

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Re: New map: Carpathian Mountains
« Reply #83 on: November 01, 2006, 06:30:34 PM »
I agree that it does not affect gameplay in a way it does on blitz, but yet I don't think spawning with almost perfect equipment should be the way to go. doesn't it add to the gameplay when you have to look for more gas or ammo when you are in the middle of a round? isn't it more fun having to collect items along the way? It has been mentioned before that with strategic placement you can even influence gameplay, by routing people through usually unused routes if you just have the best equipment placed there. I'd say that kind of thinking would add value to any map.

Dirty_Taco

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« Reply #84 on: November 02, 2006, 12:43:13 AM »
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« Last Edit: July 26, 2010, 12:26:11 AM by Dirty_Taco »

blaa

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Re: New map: Carpathian Mountains
« Reply #85 on: November 02, 2006, 02:44:27 AM »
blaa: theres a reason that jump is hard. In fact, I kind of wish that jump didn't exist. If you think about it, that route to the second flag (high-cave) is much quicker than the actual BD route (the one with the castle1-style jump). If that jump were easy, it would make defending the main flag/2nd flag much more arduous. I think with the difficulty that that jump is at right now, it will make it easier to recon if someone is actually attempting to do it. And, of course, that one out of five times you get lucky and make it the first try, well, enjoy it.

The route from base to that cave or from house-ladders to 2nd flag to cave is quite fast to be honest. You can rush to middle from there almost as fast as guys rushing from base using the main route. So I don`t see why would it be so easy to grab the 2nd flag using cave if you have someone there.
PS. I`ve even done the jump, and after i did it mozez did it too using the same method i used. Do 1 pre jump and then double jump off it (barrel).

jitspoe

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Re: New map: Carpathian Mountains
« Reply #86 on: November 02, 2006, 12:32:16 PM »
http://dpball.com/files/maps/beta/carpathian_beta3.bsp

The new wal files really helped with the lighting, I think.  I'd say it's basically done, but there are a few minor things I want to tweak before the final:
- Lighting doesn't match sun position in the sky.
- Small brush misalignment (more just a little sliver that shows up as black on the grass in the middle).
- Missed phong shading on one of the barrels.
- Hint brushes to improve vis (r_speeds are pretty good overall, but some areas are being drawn from the middle that shouldn't be and cause them to randomly shoot up).

Dirty_Taco

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« Reply #87 on: November 02, 2006, 02:04:51 PM »
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Termin8oR

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Re: New map: Carpathian Mountains
« Reply #88 on: November 02, 2006, 02:52:47 PM »
Holy brushs!
good map DT...

Dirty_Taco

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« Reply #89 on: November 02, 2006, 03:12:12 PM »
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jitspoe

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Re: New map: Carpathian Mountains
« Reply #90 on: November 02, 2006, 05:50:07 PM »
Wow, somehow it looks a lot simpler in BSP.

Lunatic

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Re: New map: Carpathian Mountains
« Reply #91 on: November 03, 2006, 10:49:11 AM »
This map may actually be liked by people that play pub/newbies because they can spawn with equipment and not go around looking for it when they are trying to learn he game, then dying when they have a barrel and 40 paint. This way, they spawn with everything and will learn/enjoy the game much faster. However, I do enjoy looking for it, rather than spawning with it. Good map.

jitspoe

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Re: New map: Carpathian Mountains
« Reply #92 on: November 03, 2006, 12:49:58 PM »
Ok, hopefully this final compile is it.  I did a final compile last night and the little "mystery area" where you could see the ice tunnel through the grass (well, not actually see it, but if gl_showtris was enabled, parts of it were being drawn, even though they shouldn't be anywhere close to visible.  I added some hint brushes to try to resolve it, and instead it made it worse!  A little sliver appeared in the ground where you could actually see through to the tunnel.  I found a small gap in the tunnel where the wall met the ceiling.  It didn't go all the way through but I went ahead and tried to fix it and soon discovered that when I did, it messed up the brushes on the ground above.  Ack!  I did a bit of rearranging.  Hopefully it's good now.  We'll find out tonight.

jitspoe

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Re: New map: Carpathian Mountains
« Reply #93 on: November 04, 2006, 06:37:09 AM »
This is it (I hope)!

http://dpball.com/files/maps/beta/carpathian_beta4.bsp

Everything was good before, but then I noticed a large patch of grass had the wrong texture (oops), so when I went to fix that, I decided to throw in a couple more hint brushes to help with the r_speeds.  Weird stuff happened again.  That hole showed back up and this strange anomaly happened.  I've never seen something like this happen before.  It took some work to get that hole to go away again, and I just deleted the hint brush that caused this.

Anyway, check out the map.  If it's good, we'll just rename it and be done with it.

PiCaSSo

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Re: New map: Carpathian Mountains
« Reply #94 on: November 04, 2006, 01:22:30 PM »
Dam nice!! I'll rename this one and upload it to the servers as soon as you guys give the OK.

jitspoe

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Re: New map: Carpathian Mountains
« Reply #95 on: November 04, 2006, 06:13:18 PM »
I've got it up on the beta server: paintball2://216.127.68.86:27919

Give it some play testing and make sure everything works.

Dirty_Taco

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« Reply #96 on: November 04, 2006, 08:33:35 PM »
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« Last Edit: July 26, 2010, 12:25:30 AM by Dirty_Taco »

Dirty_Taco

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« Reply #97 on: November 05, 2006, 05:08:31 PM »
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jitspoe

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Re: New map: Carpathian Mountains
« Reply #98 on: November 05, 2006, 06:27:57 PM »
Sounds good.

http://dpball.com/files/maps/carpathian.bsp (or you can just rename carpathian_beta4)

What do you think we should use for min/max players?  Is CTF the only mode it supports?

Dirty_Taco

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« Reply #99 on: November 05, 2006, 08:41:04 PM »
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