Author Topic: 3dfx problem....  (Read 5345 times)

meat

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3dfx problem....
« on: March 10, 2004, 12:30:52 PM »
I know you just added 3dfx support to amuse the few. However, ive had some issues with it as of late.  I put together a small machine for my brother, which isnt anything fancy, but its got a voodoo 3 in it.  After setting it up in 640x480 with 60hz refresh, the framerate staggers at 10-12 fps for periods of time, then will spike up to a smooth 75-80 fps, seemingly at random. Any suggestions, aside from getting another video card.  I had an older nvidia card in there, i think tnt2, but it died  :-/

Anrkist

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Re: 3dfx problem....
« Reply #1 on: March 10, 2004, 03:37:30 PM »
turn off all the neat effects if they are on.. set everything as low as it will go basicaly

jitspoe

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Re: 3dfx problem....
« Reply #2 on: March 10, 2004, 04:58:06 PM »
Does it happen when there are several player models visible by chance?  I've noticed a bit of a slowdown with that but haven't been able to pinpoint exactly why...  I'll probably rework the model rendering for build 10 -- see if I can make it faster.

meat

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Re: 3dfx problem....
« Reply #3 on: March 10, 2004, 08:19:21 PM »
well, i was testing it by setting up a game just to test, and in midnight, everytime i seemed to look at an item(s), it would do it. upon more messing with it, it happened when looking at items, there were no other players in the game, and  it happened in the open areas and while looking at items, and otherwise ran smooth.

jitspoe

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Re: 3dfx problem....
« Reply #4 on: March 10, 2004, 10:40:45 PM »
Wonder if it's something funky with the item rotation...  Does it do it regular quake2?  I'm going to see if I can switch over to hardware accelerated model transformation and lighting for build 10.  That should speed things up a bit (or slow them down if 3dfx cards don't support that in hardware, hehe).

meat

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Re: 3dfx problem....
« Reply #5 on: March 11, 2004, 11:55:35 AM »
yeah, im pretty sure they dont, but you never know, ill have to get a copy out of quake 2 to test it sometime, with the mod version.

FourthX

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Re: 3dfx problem....
« Reply #6 on: March 11, 2004, 01:33:37 PM »
if player models are causing fps drop try...

gl_playermip 1
or even gl_playermip 2

This lowers the detail level on players/guns/ammo etc

Of course, vid_restart after you enter it.

jitspoe

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Re: 3dfx problem....
« Reply #7 on: March 11, 2004, 03:39:06 PM »
Heh, beefquake killed that feature.  I need to put it back in.  I wanna put detail textures in, too -- and caustics! :D

slayer

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Re: 3dfx problem....
« Reply #8 on: March 12, 2004, 05:06:01 AM »
2.4ghz P4 here with raddeon 9700 pro 128mg ddr card

WHAT LAG!!!!!!!!!!! LOL
on a serious note nivida makes bad drivers i have an old comp with a geforce 4 mx420 64mg and the drivers for it are horriable.

jitspoe

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Re: 3dfx problem....
« Reply #9 on: March 12, 2004, 11:26:43 AM »
Ugh, don't even get me started on bad drivers when it comes to ATI...

RoyalBlood

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Re: 3dfx problem....
« Reply #10 on: March 13, 2004, 07:31:17 AM »
You guys just dont know how to install drivers or something  ;)

There's times when my framerate drops to 25-30.  Usually on poor small maps that you start with a cocker and full ammo and with 20 people rushing/randomly spraying all over.

Anrkist

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Re: 3dfx problem....
« Reply #11 on: March 13, 2004, 01:10:43 PM »
geforce 4 mx420 64mg <-- you were just to cheap to buy a real GF4

jitspoe

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Re: 3dfx problem....
« Reply #12 on: March 14, 2004, 09:45:47 PM »
Yeah, I don't think it was the drivers that were horrible. ;)  GF4mx is what, a gf2? geforce?  I really do dislike nVidia's deceptive naming schemes.  Doesn't seem to be anything more than a way to rip off stupid people.  Somehow I can just imagine the number of disappointed faces at Christmas when kids open up that GeForce4 they'd been anticipating and clueless mothers actually got them MX's.