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Author Topic: New Map: Dome  (Read 18034 times)
Chef-Killer
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« on: February 25, 2007, 07:03:13 AM »

This small dm-map i build, because i was frustrated, that the compiles of anubis didn't work Grin Some days i needed a change Shocked

Here is the link for the beta1:
ftp://85.214.56.218/pub/Maps/beta/dome_b1.bsp

Here is a screenshot:
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jitspoe
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« Reply #1 on: February 26, 2007, 02:59:14 PM »

Are you using the latest BSP pack?  The reflected light looks way too bright.  Grab the latest here: http://dplogin.com/files/mapmaking/bsp_pb2_build016c.zip

My suggestions:
- Make the lights flush with the wall.  This will save on polygons and look a little cleaner.
- End the lights at the last full light, so you don't have lights sliced in half.  That kind of kills the believability of them.
- Tone the light brightness down so the map doesn't look like it's glowing (this might be caused by the old bsp pack, too, so make sure you compile with all the latest stuff).
- Use lower-end weapons so it's not just a big spray fest.

I'll go ahead and put it on the beta server for testing.  See PM for details.

Edit: One last thing, move the wall texture so the trim goes along the top and bottom.
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blaa
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« Reply #2 on: May 24, 2007, 09:37:23 AM »

http://www.zone.ee/scythe/dome_wierd.dm2

some texture error i think. On _b1
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Chef-Killer
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« Reply #3 on: May 24, 2007, 10:17:03 AM »

Sorry, i don´t understand what should be wrong.
Can you post a screenshot or something else?
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GreenAffairz
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« Reply #4 on: May 24, 2007, 10:21:28 AM »

good job, looks good
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blaa
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« Reply #5 on: May 24, 2007, 11:13:10 AM »

Sorry, i don´t understand what should be wrong.
Can you post a screenshot or something else?
didnt you see it from the demo? Look where I shot. If you cant see it, it must be my problem. I saw that 1 brush with those light textures went "missing" as I was far away from it, when I went closer it "came back". Nothing big though.
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Chef-Killer
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« Reply #6 on: May 24, 2007, 11:17:00 AM »

I can't see it Undecided, for me it is ok. I can see all brushes all the time.
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y00tz
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« Reply #7 on: May 24, 2007, 11:28:50 AM »

I got a weird error with blaa's demo so it didn't work.
Chef it's cool, there's just not a lot of cover or sweet jumps.  Is it possible to make the center thing rotate faster? cheers, y00tz

Edit: The error is something like MSGLEN > MAX_MSGLEN, how did the message length get to big?
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Chef-Killer
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« Reply #8 on: May 24, 2007, 12:38:38 PM »

Yeah, it is easy to change, just a value Wink

But why? Would it be better if it is faster?
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y00tz
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« Reply #9 on: May 24, 2007, 12:45:01 PM »

It would be interesting..you could change it in b2 and let us find out Tongue
Right now it doesn't do a whole lot..
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Chef-Killer
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« Reply #10 on: May 24, 2007, 12:52:23 PM »

The b1 is faster now on the OTB speed server, i changed the .ent file.
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y00tz
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« Reply #11 on: May 24, 2007, 01:05:01 PM »

I just played it on OTB, we did PGP only for a round and it played verrrry nicely...
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Garrett
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« Reply #12 on: August 19, 2007, 01:39:15 PM »

My most favorite Death Match map.
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Apocalypse
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« Reply #13 on: August 20, 2007, 08:42:29 AM »

Garret I can tell you're new to the forums but try not to revive old topics.
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Garrett
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« Reply #14 on: August 20, 2007, 09:42:36 AM »

I'm not a nooby to the whole forum concept.  I didn't look at the date and figured the topic was still open to discussion since the map is still on the Beta server.  My bad, sir.
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Apocalypse
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« Reply #15 on: August 20, 2007, 10:00:15 AM »

No I just meant to our forums don't worry about it.
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Zorchenhimer
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« Reply #16 on: August 20, 2007, 12:36:58 PM »

I don't think Chef-Killer is working on this one anymore.
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Chef-Killer
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« Reply #17 on: August 20, 2007, 01:31:02 PM »

Correct, at the moment discovery is more important for me Wink
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Garrett
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« Reply #18 on: August 20, 2007, 06:03:17 PM »

This my favorite DM map so get working and finish both. Wink
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Chef-Killer
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« Reply #19 on: March 30, 2008, 03:05:23 PM »

Old map - new beta Wink

Map (dome_b2.bsp)
Mapinfo (dome_b2.txt)

I am working again on this little DM map to finish it now.

For this beta I added some new stuff, changed guns, added spawnpoints, added gamemode koth and fixed known bugs and issues and made a few other things.

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